1 /* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_BOOTANIMATION_H 18 #define ANDROID_BOOTANIMATION_H 19 20 #include <stdint.h> 21 #include <sys/types.h> 22 23 #include <androidfw/AssetManager.h> 24 #include <utils/Thread.h> 25 26 #include <EGL/egl.h> 27 #include <GLES/gl.h> 28 29 class SkBitmap; 30 31 namespace android { 32 33 class AudioPlayer; 34 class Surface; 35 class SurfaceComposerClient; 36 class SurfaceControl; 37 38 // --------------------------------------------------------------------------- 39 40 class BootAnimation : public Thread, public IBinder::DeathRecipient 41 { 42 public: 43 BootAnimation(); 44 virtual ~BootAnimation(); 45 46 sp<SurfaceComposerClient> session() const; 47 48 private: 49 virtual bool threadLoop(); 50 virtual status_t readyToRun(); 51 virtual void onFirstRef(); 52 virtual void binderDied(const wp<IBinder>& who); 53 54 struct Texture { 55 GLint w; 56 GLint h; 57 GLuint name; 58 }; 59 60 struct Animation { 61 struct Frame { 62 String8 name; 63 FileMap* map; 64 mutable GLuint tid; 65 bool operator < (const Frame& rhs) const { 66 return name < rhs.name; 67 } 68 }; 69 struct Part { 70 int count; 71 int pause; 72 String8 path; 73 SortedVector<Frame> frames; 74 bool playUntilComplete; 75 float backgroundColor[3]; 76 FileMap* audioFile; 77 }; 78 int fps; 79 int width; 80 int height; 81 Vector<Part> parts; 82 }; 83 84 status_t initTexture(Texture* texture, AssetManager& asset, const char* name); 85 status_t initTexture(const Animation::Frame& frame); 86 bool android(); 87 bool readFile(const char* name, String8& outString); 88 bool movie(); 89 90 void checkExit(); 91 92 sp<SurfaceComposerClient> mSession; 93 sp<AudioPlayer> mAudioPlayer; 94 AssetManager mAssets; 95 Texture mAndroid[2]; 96 int mWidth; 97 int mHeight; 98 EGLDisplay mDisplay; 99 EGLDisplay mContext; 100 EGLDisplay mSurface; 101 sp<SurfaceControl> mFlingerSurfaceControl; 102 sp<Surface> mFlingerSurface; 103 ZipFileRO *mZip; 104 }; 105 106 // --------------------------------------------------------------------------- 107 108 }; // namespace android 109 110 #endif // ANDROID_BOOTANIMATION_H 111