/external/mesa3d/src/gallium/state_trackers/egl/common/ |
native_buffer.h | 36 struct ANativeWindowBuffer; 56 struct ANativeWindowBuffer *android; /**< opaque native buffer */
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/frameworks/native/include/ui/ |
FramebufferNativeWindow.h | 73 static int dequeueBuffer(ANativeWindow* window, ANativeWindowBuffer** buffer, int* fenceFd); 74 static int queueBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd); 78 static int dequeueBuffer_DEPRECATED(ANativeWindow* window, ANativeWindowBuffer** buffer); 79 static int queueBuffer_DEPRECATED(ANativeWindow* window, ANativeWindowBuffer* buffer); 80 static int lockBuffer_DEPRECATED(ANativeWindow* window, ANativeWindowBuffer* buffer);
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GraphicBuffer.h | 30 struct ANativeWindowBuffer; 41 : public ANativeObjectBase< ANativeWindowBuffer, GraphicBuffer, RefBase >, 83 // create a buffer from an existing ANativeWindowBuffer 84 GraphicBuffer(ANativeWindowBuffer* buffer, bool keepOwnership); 124 ANativeWindowBuffer* getNativeBuffer() const; 171 sp<ANativeWindowBuffer> mWrappedBuffer;
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Fence.h | 30 struct ANativeWindowBuffer;
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/frameworks/native/include/gui/ |
Surface.h | 122 ANativeWindowBuffer* buffer, int fenceFd); 124 ANativeWindowBuffer** buffer, int* fenceFd); 128 ANativeWindowBuffer* buffer, int fenceFd); 132 ANativeWindowBuffer* buffer); 134 ANativeWindowBuffer** buffer); 136 ANativeWindowBuffer* buffer); 138 ANativeWindowBuffer* buffer); 161 virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd); 162 virtual int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd); 163 virtual int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd) [all...] |
/system/core/include/system/ |
window.h | 88 typedef struct ANativeWindowBuffer 91 ANativeWindowBuffer() { 93 common.version = sizeof(ANativeWindowBuffer); 97 // Implement the methods that sp<ANativeWindowBuffer> expects so that it 98 // can be used to automatically refcount ANativeWindowBuffer's. 452 struct ANativeWindowBuffer** buffer); 466 struct ANativeWindowBuffer* buffer); 488 struct ANativeWindowBuffer* buffer); 533 struct ANativeWindowBuffer* buffer); 555 struct ANativeWindowBuffer** buffer, int* fenceFd) [all...] |
/frameworks/native/libs/ui/ |
FramebufferNativeWindow.cpp | 48 ANativeWindowBuffer, 54 ANativeWindowBuffer::width = w; 55 ANativeWindowBuffer::height = h; 56 ANativeWindowBuffer::format = f; 57 ANativeWindowBuffer::usage = u; 222 ANativeWindowBuffer** buffer) 237 ANativeWindowBuffer** buffer, int* fenceFd) 263 ANativeWindowBuffer* /*buffer*/) 269 ANativeWindowBuffer* buffer) 275 ANativeWindowBuffer* buffer, int fenceFd [all...] |
GraphicBuffer.cpp | 34 // Buffer and implementation of ANativeWindowBuffer 85 GraphicBuffer::GraphicBuffer(ANativeWindowBuffer* buffer, bool keepOwnership) 127 ANativeWindowBuffer* GraphicBuffer::getNativeBuffer() const 130 return static_cast<ANativeWindowBuffer*>(
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/external/deqp/framework/platform/android/ |
tcuAndroidInternals.hpp | 33 struct ANativeWindowBuffer; 104 typedef ANativeWindowBuffer* (*getNativeBufferFunc) (const android::GraphicBuffer* buffer); 177 ANativeWindowBuffer* getNativeBuffer (void) const;
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/frameworks/native/include/media/hardware/ |
HardwareAPI.h | 118 struct ANativeWindowBuffer* pBuffer; 159 const sp<ANativeWindowBuffer>& nativeBuffer;
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/frameworks/native/opengl/libagl/ |
TextureObjectManager.h | 51 status_t setImage(ANativeWindowBuffer* buffer); 83 ANativeWindowBuffer* buffer;
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/frameworks/native/libs/gui/tests/ |
SurfaceTextureGL_test.cpp | 38 ANativeWindowBuffer* anb; 86 ANativeWindowBuffer* anb; 149 ANativeWindowBuffer* anb; 225 ANativeWindowBuffer* anb; 437 ANativeWindowBuffer* anb; 492 ANativeWindowBuffer *anb; 532 ANativeWindowBuffer *anb; 563 ANativeWindowBuffer *anb; 616 ANativeWindowBuffer* anb; 682 ANativeWindowBuffer* anb [all...] |
Surface_test.cpp | 109 ANativeWindowBuffer* buf = 0; 191 ANativeWindowBuffer* buffer; 203 buffer = static_cast<ANativeWindowBuffer*>(graphicBuffer.get());
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SurfaceTextureClient_test.cpp | 218 ANativeWindowBuffer* buf; 227 ANativeWindowBuffer* buf; 238 ANativeWindowBuffer* buf; 249 ANativeWindowBuffer* buf; 260 ANativeWindowBuffer* buf; 278 ANativeWindowBuffer* buf; 296 ANativeWindowBuffer* buf; 306 ANativeWindowBuffer* buf[2]; 326 ANativeWindowBuffer* buf[2];
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/external/mesa3d/src/egl/drivers/dri2/ |
egl_dri2.h | 57 # define android_native_buffer_t ANativeWindowBuffer 197 struct ANativeWindowBuffer *buffer;
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/frameworks/av/include/media/stagefright/ |
FrameRenderTracker.h | 105 Info *updateInfoForDequeuedBuffer(ANativeWindowBuffer *buf, int fenceFd, int index);
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/frameworks/native/libs/gui/ |
Surface.cpp | 124 ANativeWindowBuffer** buffer, int* fenceFd) { 130 ANativeWindowBuffer* buffer, int fenceFd) { 136 ANativeWindowBuffer* buffer, int fenceFd) { 142 ANativeWindowBuffer** buffer) { 144 ANativeWindowBuffer* buf; 160 ANativeWindowBuffer* buffer) { 166 ANativeWindowBuffer* buffer) { 172 ANativeWindowBuffer* buffer) { 747 int Surface::attachBuffer(ANativeWindowBuffer* buffer) 1009 ANativeWindowBuffer* out [all...] |
/frameworks/av/services/camera/libcameraservice/device3/ |
Camera3OutputStream.cpp | 98 ANativeWindowBuffer* anb; 180 container_of(buffer.buffer, ANativeWindowBuffer, handle), 204 container_of(buffer.buffer, ANativeWindowBuffer, handle),
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Camera3InputStream.cpp | 62 ANativeWindowBuffer* anb; 114 ANativeWindowBuffer *anb = tmp.mGraphicBuffer->getNativeBuffer();
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Camera3ZslStream.cpp | 151 ANativeWindowBuffer* anb; 216 ANativeWindowBuffer *anb =
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/hardware/intel/common/utils/ISV/include/ |
isv_bufmanager.h | 153 status_t useBuffer(const sp<ANativeWindowBuffer> nativeBuffer);
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/frameworks/rs/driver/ |
rsdAllocation.h | 37 struct ANativeWindowBuffer; 58 ANativeWindowBuffer *wndBuffer;
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/hardware/libhardware/tests/camera2/ |
camera2_utils.cpp | 426 ANativeWindowBuffer **anwBuffers = new ANativeWindowBuffer*[totalBuffers]; 509 ANativeWindowBuffer* anb; 531 container_of(buffer, ANativeWindowBuffer, handle), -1); 543 container_of(buffer, ANativeWindowBuffer, handle), -1);
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/external/deqp/modules/egl/ |
teglAndroidUtil.cpp | 88 ANativeWindowBuffer* m_windowBuffer;
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/frameworks/av/media/libstagefright/ |
FrameRenderTracker.cpp | 51 ANativeWindowBuffer *buf, int fenceFd, int index) {
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