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  /external/mesa3d/src/gallium/state_trackers/egl/common/
native_buffer.h 36 struct ANativeWindowBuffer;
56 struct ANativeWindowBuffer *android; /**< opaque native buffer */
  /frameworks/native/include/ui/
FramebufferNativeWindow.h 73 static int dequeueBuffer(ANativeWindow* window, ANativeWindowBuffer** buffer, int* fenceFd);
74 static int queueBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd);
78 static int dequeueBuffer_DEPRECATED(ANativeWindow* window, ANativeWindowBuffer** buffer);
79 static int queueBuffer_DEPRECATED(ANativeWindow* window, ANativeWindowBuffer* buffer);
80 static int lockBuffer_DEPRECATED(ANativeWindow* window, ANativeWindowBuffer* buffer);
GraphicBuffer.h 30 struct ANativeWindowBuffer;
41 : public ANativeObjectBase< ANativeWindowBuffer, GraphicBuffer, RefBase >,
83 // create a buffer from an existing ANativeWindowBuffer
84 GraphicBuffer(ANativeWindowBuffer* buffer, bool keepOwnership);
124 ANativeWindowBuffer* getNativeBuffer() const;
171 sp<ANativeWindowBuffer> mWrappedBuffer;
Fence.h 30 struct ANativeWindowBuffer;
  /frameworks/native/include/gui/
Surface.h 122 ANativeWindowBuffer* buffer, int fenceFd);
124 ANativeWindowBuffer** buffer, int* fenceFd);
128 ANativeWindowBuffer* buffer, int fenceFd);
132 ANativeWindowBuffer* buffer);
134 ANativeWindowBuffer** buffer);
136 ANativeWindowBuffer* buffer);
138 ANativeWindowBuffer* buffer);
161 virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd);
162 virtual int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd);
163 virtual int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd)
    [all...]
  /system/core/include/system/
window.h 88 typedef struct ANativeWindowBuffer
91 ANativeWindowBuffer() {
93 common.version = sizeof(ANativeWindowBuffer);
97 // Implement the methods that sp<ANativeWindowBuffer> expects so that it
98 // can be used to automatically refcount ANativeWindowBuffer's.
452 struct ANativeWindowBuffer** buffer);
466 struct ANativeWindowBuffer* buffer);
488 struct ANativeWindowBuffer* buffer);
533 struct ANativeWindowBuffer* buffer);
555 struct ANativeWindowBuffer** buffer, int* fenceFd)
    [all...]
  /frameworks/native/libs/ui/
FramebufferNativeWindow.cpp 48 ANativeWindowBuffer,
54 ANativeWindowBuffer::width = w;
55 ANativeWindowBuffer::height = h;
56 ANativeWindowBuffer::format = f;
57 ANativeWindowBuffer::usage = u;
222 ANativeWindowBuffer** buffer)
237 ANativeWindowBuffer** buffer, int* fenceFd)
263 ANativeWindowBuffer* /*buffer*/)
269 ANativeWindowBuffer* buffer)
275 ANativeWindowBuffer* buffer, int fenceFd
    [all...]
GraphicBuffer.cpp 34 // Buffer and implementation of ANativeWindowBuffer
85 GraphicBuffer::GraphicBuffer(ANativeWindowBuffer* buffer, bool keepOwnership)
127 ANativeWindowBuffer* GraphicBuffer::getNativeBuffer() const
130 return static_cast<ANativeWindowBuffer*>(
  /external/deqp/framework/platform/android/
tcuAndroidInternals.hpp 33 struct ANativeWindowBuffer;
104 typedef ANativeWindowBuffer* (*getNativeBufferFunc) (const android::GraphicBuffer* buffer);
177 ANativeWindowBuffer* getNativeBuffer (void) const;
  /frameworks/native/include/media/hardware/
HardwareAPI.h 118 struct ANativeWindowBuffer* pBuffer;
159 const sp<ANativeWindowBuffer>& nativeBuffer;
  /frameworks/native/opengl/libagl/
TextureObjectManager.h 51 status_t setImage(ANativeWindowBuffer* buffer);
83 ANativeWindowBuffer* buffer;
  /frameworks/native/libs/gui/tests/
SurfaceTextureGL_test.cpp 38 ANativeWindowBuffer* anb;
86 ANativeWindowBuffer* anb;
149 ANativeWindowBuffer* anb;
225 ANativeWindowBuffer* anb;
437 ANativeWindowBuffer* anb;
492 ANativeWindowBuffer *anb;
532 ANativeWindowBuffer *anb;
563 ANativeWindowBuffer *anb;
616 ANativeWindowBuffer* anb;
682 ANativeWindowBuffer* anb
    [all...]
Surface_test.cpp 109 ANativeWindowBuffer* buf = 0;
191 ANativeWindowBuffer* buffer;
203 buffer = static_cast<ANativeWindowBuffer*>(graphicBuffer.get());
SurfaceTextureClient_test.cpp 218 ANativeWindowBuffer* buf;
227 ANativeWindowBuffer* buf;
238 ANativeWindowBuffer* buf;
249 ANativeWindowBuffer* buf;
260 ANativeWindowBuffer* buf;
278 ANativeWindowBuffer* buf;
296 ANativeWindowBuffer* buf;
306 ANativeWindowBuffer* buf[2];
326 ANativeWindowBuffer* buf[2];
  /external/mesa3d/src/egl/drivers/dri2/
egl_dri2.h 57 # define android_native_buffer_t ANativeWindowBuffer
197 struct ANativeWindowBuffer *buffer;
  /frameworks/av/include/media/stagefright/
FrameRenderTracker.h 105 Info *updateInfoForDequeuedBuffer(ANativeWindowBuffer *buf, int fenceFd, int index);
  /frameworks/native/libs/gui/
Surface.cpp 124 ANativeWindowBuffer** buffer, int* fenceFd) {
130 ANativeWindowBuffer* buffer, int fenceFd) {
136 ANativeWindowBuffer* buffer, int fenceFd) {
142 ANativeWindowBuffer** buffer) {
144 ANativeWindowBuffer* buf;
160 ANativeWindowBuffer* buffer) {
166 ANativeWindowBuffer* buffer) {
172 ANativeWindowBuffer* buffer) {
747 int Surface::attachBuffer(ANativeWindowBuffer* buffer)
1009 ANativeWindowBuffer* out
    [all...]
  /frameworks/av/services/camera/libcameraservice/device3/
Camera3OutputStream.cpp 98 ANativeWindowBuffer* anb;
180 container_of(buffer.buffer, ANativeWindowBuffer, handle),
204 container_of(buffer.buffer, ANativeWindowBuffer, handle),
Camera3InputStream.cpp 62 ANativeWindowBuffer* anb;
114 ANativeWindowBuffer *anb = tmp.mGraphicBuffer->getNativeBuffer();
Camera3ZslStream.cpp 151 ANativeWindowBuffer* anb;
216 ANativeWindowBuffer *anb =
  /hardware/intel/common/utils/ISV/include/
isv_bufmanager.h 153 status_t useBuffer(const sp<ANativeWindowBuffer> nativeBuffer);
  /frameworks/rs/driver/
rsdAllocation.h 37 struct ANativeWindowBuffer;
58 ANativeWindowBuffer *wndBuffer;
  /hardware/libhardware/tests/camera2/
camera2_utils.cpp 426 ANativeWindowBuffer **anwBuffers = new ANativeWindowBuffer*[totalBuffers];
509 ANativeWindowBuffer* anb;
531 container_of(buffer, ANativeWindowBuffer, handle), -1);
543 container_of(buffer, ANativeWindowBuffer, handle), -1);
  /external/deqp/modules/egl/
teglAndroidUtil.cpp 88 ANativeWindowBuffer* m_windowBuffer;
  /frameworks/av/media/libstagefright/
FrameRenderTracker.cpp 51 ANativeWindowBuffer *buf, int fenceFd, int index) {

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