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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_GUI_SURFACE_H
     18 #define ANDROID_GUI_SURFACE_H
     19 
     20 #include <gui/IGraphicBufferProducer.h>
     21 #include <gui/BufferQueue.h>
     22 
     23 #include <ui/ANativeObjectBase.h>
     24 #include <ui/Region.h>
     25 
     26 #include <utils/RefBase.h>
     27 #include <utils/threads.h>
     28 #include <utils/KeyedVector.h>
     29 
     30 struct ANativeWindow_Buffer;
     31 
     32 namespace android {
     33 
     34 /*
     35  * An implementation of ANativeWindow that feeds graphics buffers into a
     36  * BufferQueue.
     37  *
     38  * This is typically used by programs that want to render frames through
     39  * some means (maybe OpenGL, a software renderer, or a hardware decoder)
     40  * and have the frames they create forwarded to SurfaceFlinger for
     41  * compositing.  For example, a video decoder could render a frame and call
     42  * eglSwapBuffers(), which invokes ANativeWindow callbacks defined by
     43  * Surface.  Surface then forwards the buffers through Binder IPC
     44  * to the BufferQueue's producer interface, providing the new frame to a
     45  * consumer such as GLConsumer.
     46  */
     47 class Surface
     48     : public ANativeObjectBase<ANativeWindow, Surface, RefBase>
     49 {
     50 public:
     51 
     52     /*
     53      * creates a Surface from the given IGraphicBufferProducer (which concrete
     54      * implementation is a BufferQueue).
     55      *
     56      * Surface is mainly state-less while it's disconnected, it can be
     57      * viewed as a glorified IGraphicBufferProducer holder. It's therefore
     58      * safe to create other Surfaces from the same IGraphicBufferProducer.
     59      *
     60      * However, once a Surface is connected, it'll prevent other Surfaces
     61      * referring to the same IGraphicBufferProducer to become connected and
     62      * therefore prevent them to be used as actual producers of buffers.
     63      *
     64      * the controlledByApp flag indicates that this Surface (producer) is
     65      * controlled by the application. This flag is used at connect time.
     66      */
     67     Surface(const sp<IGraphicBufferProducer>& bufferProducer, bool controlledByApp = false);
     68 
     69     /* getIGraphicBufferProducer() returns the IGraphicBufferProducer this
     70      * Surface was created with. Usually it's an error to use the
     71      * IGraphicBufferProducer while the Surface is connected.
     72      */
     73     sp<IGraphicBufferProducer> getIGraphicBufferProducer() const;
     74 
     75     /* convenience function to check that the given surface is non NULL as
     76      * well as its IGraphicBufferProducer */
     77     static bool isValid(const sp<Surface>& surface) {
     78         return surface != NULL && surface->getIGraphicBufferProducer() != NULL;
     79     }
     80 
     81     /* Attaches a sideband buffer stream to the Surface's IGraphicBufferProducer.
     82      *
     83      * A sideband stream is a device-specific mechanism for passing buffers
     84      * from the producer to the consumer without using dequeueBuffer/
     85      * queueBuffer. If a sideband stream is present, the consumer can choose
     86      * whether to acquire buffers from the sideband stream or from the queued
     87      * buffers.
     88      *
     89      * Passing NULL or a different stream handle will detach the previous
     90      * handle if any.
     91      */
     92     void setSidebandStream(const sp<NativeHandle>& stream);
     93 
     94     /* Allocates buffers based on the current dimensions/format.
     95      *
     96      * This function will allocate up to the maximum number of buffers
     97      * permitted by the current BufferQueue configuration. It will use the
     98      * default format and dimensions. This is most useful to avoid an allocation
     99      * delay during dequeueBuffer. If there are already the maximum number of
    100      * buffers allocated, this function has no effect.
    101      */
    102     void allocateBuffers();
    103 
    104     /* Sets the generation number on the IGraphicBufferProducer and updates the
    105      * generation number on any buffers attached to the Surface after this call.
    106      * See IGBP::setGenerationNumber for more information. */
    107     status_t setGenerationNumber(uint32_t generationNumber);
    108 
    109     // See IGraphicBufferProducer::getConsumerName
    110     String8 getConsumerName() const;
    111 
    112 protected:
    113     virtual ~Surface();
    114 
    115 private:
    116     // can't be copied
    117     Surface& operator = (const Surface& rhs);
    118     Surface(const Surface& rhs);
    119 
    120     // ANativeWindow hooks
    121     static int hook_cancelBuffer(ANativeWindow* window,
    122             ANativeWindowBuffer* buffer, int fenceFd);
    123     static int hook_dequeueBuffer(ANativeWindow* window,
    124             ANativeWindowBuffer** buffer, int* fenceFd);
    125     static int hook_perform(ANativeWindow* window, int operation, ...);
    126     static int hook_query(const ANativeWindow* window, int what, int* value);
    127     static int hook_queueBuffer(ANativeWindow* window,
    128             ANativeWindowBuffer* buffer, int fenceFd);
    129     static int hook_setSwapInterval(ANativeWindow* window, int interval);
    130 
    131     static int hook_cancelBuffer_DEPRECATED(ANativeWindow* window,
    132             ANativeWindowBuffer* buffer);
    133     static int hook_dequeueBuffer_DEPRECATED(ANativeWindow* window,
    134             ANativeWindowBuffer** buffer);
    135     static int hook_lockBuffer_DEPRECATED(ANativeWindow* window,
    136             ANativeWindowBuffer* buffer);
    137     static int hook_queueBuffer_DEPRECATED(ANativeWindow* window,
    138             ANativeWindowBuffer* buffer);
    139 
    140     int dispatchConnect(va_list args);
    141     int dispatchDisconnect(va_list args);
    142     int dispatchSetBufferCount(va_list args);
    143     int dispatchSetBuffersGeometry(va_list args);
    144     int dispatchSetBuffersDimensions(va_list args);
    145     int dispatchSetBuffersUserDimensions(va_list args);
    146     int dispatchSetBuffersFormat(va_list args);
    147     int dispatchSetScalingMode(va_list args);
    148     int dispatchSetBuffersTransform(va_list args);
    149     int dispatchSetBuffersStickyTransform(va_list args);
    150     int dispatchSetBuffersTimestamp(va_list args);
    151     int dispatchSetCrop(va_list args);
    152     int dispatchSetPostTransformCrop(va_list args);
    153     int dispatchSetUsage(va_list args);
    154     int dispatchLock(va_list args);
    155     int dispatchUnlockAndPost(va_list args);
    156     int dispatchSetSidebandStream(va_list args);
    157     int dispatchSetBuffersDataSpace(va_list args);
    158     int dispatchSetSurfaceDamage(va_list args);
    159 
    160 protected:
    161     virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd);
    162     virtual int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd);
    163     virtual int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd);
    164     virtual int perform(int operation, va_list args);
    165     virtual int query(int what, int* value) const;
    166     virtual int setSwapInterval(int interval);
    167 
    168     virtual int lockBuffer_DEPRECATED(ANativeWindowBuffer* buffer);
    169 
    170     virtual int connect(int api);
    171     virtual int disconnect(int api);
    172     virtual int setBufferCount(int bufferCount);
    173     virtual int setBuffersDimensions(uint32_t width, uint32_t height);
    174     virtual int setBuffersUserDimensions(uint32_t width, uint32_t height);
    175     virtual int setBuffersFormat(PixelFormat format);
    176     virtual int setScalingMode(int mode);
    177     virtual int setBuffersTransform(uint32_t transform);
    178     virtual int setBuffersStickyTransform(uint32_t transform);
    179     virtual int setBuffersTimestamp(int64_t timestamp);
    180     virtual int setBuffersDataSpace(android_dataspace dataSpace);
    181     virtual int setCrop(Rect const* rect);
    182     virtual int setUsage(uint32_t reqUsage);
    183     virtual void setSurfaceDamage(android_native_rect_t* rects, size_t numRects);
    184 
    185 public:
    186     virtual int lock(ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds);
    187     virtual int unlockAndPost();
    188 
    189     virtual int connect(int api, const sp<IProducerListener>& listener);
    190     virtual int detachNextBuffer(sp<GraphicBuffer>* outBuffer,
    191             sp<Fence>* outFence);
    192     virtual int attachBuffer(ANativeWindowBuffer*);
    193 
    194 protected:
    195     enum { NUM_BUFFER_SLOTS = BufferQueue::NUM_BUFFER_SLOTS };
    196     enum { DEFAULT_FORMAT = PIXEL_FORMAT_RGBA_8888 };
    197 
    198 private:
    199     void freeAllBuffers();
    200     int getSlotFromBufferLocked(android_native_buffer_t* buffer) const;
    201 
    202     struct BufferSlot {
    203         sp<GraphicBuffer> buffer;
    204         Region dirtyRegion;
    205     };
    206 
    207     // mSurfaceTexture is the interface to the surface texture server. All
    208     // operations on the surface texture client ultimately translate into
    209     // interactions with the server using this interface.
    210     // TODO: rename to mBufferProducer
    211     sp<IGraphicBufferProducer> mGraphicBufferProducer;
    212 
    213     // mSlots stores the buffers that have been allocated for each buffer slot.
    214     // It is initialized to null pointers, and gets filled in with the result of
    215     // IGraphicBufferProducer::requestBuffer when the client dequeues a buffer from a
    216     // slot that has not yet been used. The buffer allocated to a slot will also
    217     // be replaced if the requested buffer usage or geometry differs from that
    218     // of the buffer allocated to a slot.
    219     BufferSlot mSlots[NUM_BUFFER_SLOTS];
    220 
    221     // mReqWidth is the buffer width that will be requested at the next dequeue
    222     // operation. It is initialized to 1.
    223     uint32_t mReqWidth;
    224 
    225     // mReqHeight is the buffer height that will be requested at the next
    226     // dequeue operation. It is initialized to 1.
    227     uint32_t mReqHeight;
    228 
    229     // mReqFormat is the buffer pixel format that will be requested at the next
    230     // deuque operation. It is initialized to PIXEL_FORMAT_RGBA_8888.
    231     PixelFormat mReqFormat;
    232 
    233     // mReqUsage is the set of buffer usage flags that will be requested
    234     // at the next deuque operation. It is initialized to 0.
    235     uint32_t mReqUsage;
    236 
    237     // mTimestamp is the timestamp that will be used for the next buffer queue
    238     // operation. It defaults to NATIVE_WINDOW_TIMESTAMP_AUTO, which means that
    239     // a timestamp is auto-generated when queueBuffer is called.
    240     int64_t mTimestamp;
    241 
    242     // mDataSpace is the buffer dataSpace that will be used for the next buffer
    243     // queue operation. It defaults to HAL_DATASPACE_UNKNOWN, which
    244     // means that the buffer contains some type of color data.
    245     android_dataspace mDataSpace;
    246 
    247     // mCrop is the crop rectangle that will be used for the next buffer
    248     // that gets queued. It is set by calling setCrop.
    249     Rect mCrop;
    250 
    251     // mScalingMode is the scaling mode that will be used for the next
    252     // buffers that get queued. It is set by calling setScalingMode.
    253     int mScalingMode;
    254 
    255     // mTransform is the transform identifier that will be used for the next
    256     // buffer that gets queued. It is set by calling setTransform.
    257     uint32_t mTransform;
    258 
    259     // mStickyTransform is a transform that is applied on top of mTransform
    260     // in each buffer that is queued.  This is typically used to force the
    261     // compositor to apply a transform, and will prevent the transform hint
    262     // from being set by the compositor.
    263     uint32_t mStickyTransform;
    264 
    265     // mDefaultWidth is default width of the buffers, regardless of the
    266     // native_window_set_buffers_dimensions call.
    267     uint32_t mDefaultWidth;
    268 
    269     // mDefaultHeight is default height of the buffers, regardless of the
    270     // native_window_set_buffers_dimensions call.
    271     uint32_t mDefaultHeight;
    272 
    273     // mUserWidth, if non-zero, is an application-specified override
    274     // of mDefaultWidth.  This is lower priority than the width set by
    275     // native_window_set_buffers_dimensions.
    276     uint32_t mUserWidth;
    277 
    278     // mUserHeight, if non-zero, is an application-specified override
    279     // of mDefaultHeight.  This is lower priority than the height set
    280     // by native_window_set_buffers_dimensions.
    281     uint32_t mUserHeight;
    282 
    283     // mTransformHint is the transform probably applied to buffers of this
    284     // window. this is only a hint, actual transform may differ.
    285     uint32_t mTransformHint;
    286 
    287     // mProducerControlledByApp whether this buffer producer is controlled
    288     // by the application
    289     bool mProducerControlledByApp;
    290 
    291     // mSwapIntervalZero set if we should drop buffers at queue() time to
    292     // achieve an asynchronous swap interval
    293     bool mSwapIntervalZero;
    294 
    295     // mConsumerRunningBehind whether the consumer is running more than
    296     // one buffer behind the producer.
    297     mutable bool mConsumerRunningBehind;
    298 
    299     // mMutex is the mutex used to prevent concurrent access to the member
    300     // variables of Surface objects. It must be locked whenever the
    301     // member variables are accessed.
    302     mutable Mutex mMutex;
    303 
    304     // must be used from the lock/unlock thread
    305     sp<GraphicBuffer>           mLockedBuffer;
    306     sp<GraphicBuffer>           mPostedBuffer;
    307     bool                        mConnectedToCpu;
    308 
    309     // When a CPU producer is attached, this reflects the region that the
    310     // producer wished to update as well as whether the Surface was able to copy
    311     // the previous buffer back to allow a partial update.
    312     //
    313     // When a non-CPU producer is attached, this reflects the surface damage
    314     // (the change since the previous frame) passed in by the producer.
    315     Region mDirtyRegion;
    316 
    317     // Stores the current generation number. See setGenerationNumber and
    318     // IGraphicBufferProducer::setGenerationNumber for more information.
    319     uint32_t mGenerationNumber;
    320 };
    321 
    322 }; // namespace android
    323 
    324 #endif  // ANDROID_GUI_SURFACE_H
    325