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    Searched refs:BufferSlot (Results 1 - 10 of 10) sorted by null

  /frameworks/native/libs/gui/
BufferSlot.cpp 17 #include <gui/BufferSlot.h>
21 const char* BufferSlot::bufferStateName(BufferState state) {
23 case BufferSlot::DEQUEUED: return "DEQUEUED";
24 case BufferSlot::QUEUED: return "QUEUED";
25 case BufferSlot::FREE: return "FREE";
26 case BufferSlot::ACQUIRED: return "ACQUIRED";
BufferQueueCore.cpp 116 const BufferSlot& slot(mSlots[s]);
117 if (slot.mBufferState != BufferSlot::FREE ||
125 const BufferSlot& slot(mSlots[s]);
128 (slot.mBufferState == BufferSlot::ACQUIRED) ? ">" : " ",
130 BufferSlot::bufferStateName(slot.mBufferState));
174 BufferSlot::BufferState state = mSlots[s].mBufferState;
175 if (state == BufferSlot::QUEUED || state == BufferSlot::DEQUEUED) {
203 if (mSlots[slot].mBufferState == BufferSlot::ACQUIRED) {
206 if (mSlots[slot].mBufferState != BufferSlot::FREE)
    [all...]
BufferQueueConsumer.cpp 53 if (mSlots[s].mBufferState == BufferSlot::ACQUIRED) {
133 mSlots[front->mSlot].mBufferState = BufferSlot::FREE;
175 mSlots[slot].mBufferState = BufferSlot::ACQUIRED;
222 } else if (mSlots[slot].mBufferState != BufferSlot::ACQUIRED) {
252 if (mSlots[s].mBufferState == BufferSlot::ACQUIRED) {
291 mSlots[*outSlot].mBufferState = BufferSlot::ACQUIRED;
353 if (mSlots[slot].mBufferState == BufferSlot::ACQUIRED) {
357 mSlots[slot].mBufferState = BufferSlot::FREE;
BufferQueueProducer.cpp 64 } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
97 if (mSlots[s].mBufferState == BufferSlot::DEQUEUED) {
157 assert(mSlots[s].mBufferState == BufferSlot::FREE);
168 case BufferSlot::DEQUEUED:
171 case BufferSlot::ACQUIRED:
328 mSlots[found].mBufferState = BufferSlot::DEQUEUED;
433 } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
532 mSlots[*outSlot].mBufferState = BufferSlot::DEQUEUED;
604 } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
636 mSlots[slot].mBufferState = BufferSlot::QUEUED
    [all...]
Android.mk 49 BufferSlot.cpp \
  /frameworks/native/include/gui/
BufferQueueDefs.h 20 #include <gui/BufferSlot.h>
31 typedef BufferSlot SlotsType[NUM_BUFFER_SLOTS];
BufferSlot.h 32 struct BufferSlot {
34 BufferSlot()
36 mBufferState(BufferSlot::FREE),
BufferQueueProducer.h 25 class BufferSlot;
BufferQueueCore.h 22 #include <gui/BufferSlot.h>
Surface.h 202 struct BufferSlot {
219 BufferSlot mSlots[NUM_BUFFER_SLOTS];

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