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Searched
refs:MODE_DEPTH
(Results
1 - 5
of
5
) sorted by null
/external/deqp/modules/gles31/functional/
es31fTextureBorderClampTests.cpp
111
DE_ASSERT(mode == tcu::Sampler::
MODE_DEPTH
);
114
else if (fmt.order == tcu::TextureFormat::DS && mode == tcu::Sampler::
MODE_DEPTH
)
288
if (isDepthFormat(texFormat, tcu::Sampler::
MODE_DEPTH
) || isStencilFormat(texFormat, tcu::Sampler::MODE_STENCIL))
294
if (isDepthFormat(texFormat, tcu::Sampler::
MODE_DEPTH
))
297
const tcu::PixelBufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(texture->getRefTexture().getLevel(0), tcu::Sampler::
MODE_DEPTH
);
744
if (m_sampleMode == tcu::Sampler::
MODE_DEPTH
)
773
if (m_sampleMode == tcu::Sampler::
MODE_DEPTH
)
[
all
...]
/external/deqp/framework/common/
tcuTextureUtil.cpp
565
clear(getEffectiveDepthStencilAccess(access, Sampler::
MODE_DEPTH
), tcu::Vec4(depth, 0.0f, 0.0f, 0.0f));
644
fillWithComponentGradients(getEffectiveDepthStencilAccess(access, tcu::Sampler::
MODE_DEPTH
), minVal, maxVal);
721
fillWithComponentGradients(getEffectiveDepthStencilAccess(access, tcu::Sampler::
MODE_DEPTH
), colorA, colorB);
[
all
...]
tcuTexture.hpp
202
MODE_DEPTH
= 0,
249
DepthStencilMode depthStencilMode_ =
MODE_DEPTH
)
277
, depthStencilMode (
MODE_DEPTH
)
[
all
...]
/external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp
[
all
...]
/external/deqp/modules/gles3/functional/
es3fTextureSpecificationTests.cpp
134
return tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(textureFormat, tcu::Sampler::
MODE_DEPTH
));
[
all
...]
Completed in 108 milliseconds