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    Searched refs:MODE_DEPTH (Results 1 - 5 of 5) sorted by null

  /external/deqp/modules/gles31/functional/
es31fTextureBorderClampTests.cpp 111 DE_ASSERT(mode == tcu::Sampler::MODE_DEPTH);
114 else if (fmt.order == tcu::TextureFormat::DS && mode == tcu::Sampler::MODE_DEPTH)
288 if (isDepthFormat(texFormat, tcu::Sampler::MODE_DEPTH) || isStencilFormat(texFormat, tcu::Sampler::MODE_STENCIL))
294 if (isDepthFormat(texFormat, tcu::Sampler::MODE_DEPTH))
297 const tcu::PixelBufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(texture->getRefTexture().getLevel(0), tcu::Sampler::MODE_DEPTH);
744 if (m_sampleMode == tcu::Sampler::MODE_DEPTH)
773 if (m_sampleMode == tcu::Sampler::MODE_DEPTH)
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  /external/deqp/framework/common/
tcuTextureUtil.cpp 565 clear(getEffectiveDepthStencilAccess(access, Sampler::MODE_DEPTH), tcu::Vec4(depth, 0.0f, 0.0f, 0.0f));
644 fillWithComponentGradients(getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_DEPTH), minVal, maxVal);
721 fillWithComponentGradients(getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_DEPTH), colorA, colorB);
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tcuTexture.hpp 202 MODE_DEPTH = 0,
249 DepthStencilMode depthStencilMode_ = MODE_DEPTH)
277 , depthStencilMode (MODE_DEPTH)
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  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp     [all...]
  /external/deqp/modules/gles3/functional/
es3fTextureSpecificationTests.cpp 134 return tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(textureFormat, tcu::Sampler::MODE_DEPTH));
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