1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_HWUI_PROGRAM_H 18 #define ANDROID_HWUI_PROGRAM_H 19 20 #include <utils/KeyedVector.h> 21 22 #include <GLES2/gl2.h> 23 #include <GLES2/gl2ext.h> 24 25 #include <SkXfermode.h> 26 27 #include "Debug.h" 28 #include "FloatColor.h" 29 #include "Matrix.h" 30 #include "Properties.h" 31 32 namespace android { 33 namespace uirenderer { 34 35 /////////////////////////////////////////////////////////////////////////////// 36 // Defines 37 /////////////////////////////////////////////////////////////////////////////// 38 39 // Debug 40 #if DEBUG_PROGRAMS 41 #define PROGRAM_LOGD(...) ALOGD(__VA_ARGS__) 42 #else 43 #define PROGRAM_LOGD(...) 44 #endif 45 46 #define COLOR_COMPONENT_THRESHOLD 1.0f 47 #define COLOR_COMPONENT_INV_THRESHOLD 0.0f 48 49 #define PROGRAM_KEY_TEXTURE 0x01 50 #define PROGRAM_KEY_A8_TEXTURE 0x02 51 #define PROGRAM_KEY_BITMAP 0x04 52 #define PROGRAM_KEY_GRADIENT 0x08 53 #define PROGRAM_KEY_BITMAP_FIRST 0x10 54 #define PROGRAM_KEY_COLOR_MATRIX 0x20 55 #define PROGRAM_KEY_COLOR_BLEND 0x40 56 #define PROGRAM_KEY_BITMAP_NPOT 0x80 57 58 #define PROGRAM_KEY_SWAP_SRC_DST 0x2000 59 60 #define PROGRAM_KEY_BITMAP_WRAPS_MASK 0x600 61 #define PROGRAM_KEY_BITMAP_WRAPT_MASK 0x1800 62 63 // Encode the xfermodes on 6 bits 64 #define PROGRAM_MAX_XFERMODE 0x1f 65 #define PROGRAM_XFERMODE_SHADER_SHIFT 26 66 #define PROGRAM_XFERMODE_COLOR_OP_SHIFT 20 67 #define PROGRAM_XFERMODE_FRAMEBUFFER_SHIFT 14 68 69 #define PROGRAM_BITMAP_WRAPS_SHIFT 9 70 #define PROGRAM_BITMAP_WRAPT_SHIFT 11 71 72 #define PROGRAM_GRADIENT_TYPE_SHIFT 33 // 2 bits for gradient type 73 #define PROGRAM_MODULATE_SHIFT 35 74 75 #define PROGRAM_HAS_VERTEX_ALPHA_SHIFT 36 76 #define PROGRAM_USE_SHADOW_ALPHA_INTERP_SHIFT 37 77 78 #define PROGRAM_HAS_EXTERNAL_TEXTURE_SHIFT 38 79 #define PROGRAM_HAS_TEXTURE_TRANSFORM_SHIFT 39 80 81 #define PROGRAM_HAS_GAMMA_CORRECTION 40 82 83 #define PROGRAM_IS_SIMPLE_GRADIENT 41 84 85 #define PROGRAM_HAS_COLORS 42 86 87 #define PROGRAM_HAS_DEBUG_HIGHLIGHT 43 88 #define PROGRAM_HAS_ROUND_RECT_CLIP 44 89 90 /////////////////////////////////////////////////////////////////////////////// 91 // Types 92 /////////////////////////////////////////////////////////////////////////////// 93 94 typedef uint64_t programid; 95 96 /////////////////////////////////////////////////////////////////////////////// 97 // Program description 98 /////////////////////////////////////////////////////////////////////////////// 99 100 /** 101 * Describe the features required for a given program. The features 102 * determine the generation of both the vertex and fragment shaders. 103 * A ProgramDescription must be used in conjunction with a ProgramCache. 104 */ 105 struct ProgramDescription { 106 enum ColorFilterMode { 107 kColorNone = 0, 108 kColorMatrix, 109 kColorBlend 110 }; 111 112 enum Gradient { 113 kGradientLinear = 0, 114 kGradientCircular, 115 kGradientSweep 116 }; 117 118 ProgramDescription() { 119 reset(); 120 } 121 122 // Texturing 123 bool hasTexture; 124 bool hasAlpha8Texture; 125 bool hasExternalTexture; 126 bool hasTextureTransform; 127 128 // Color attribute 129 bool hasColors; 130 131 // Modulate, this should only be set when setColor() return true 132 bool modulate; 133 134 // Shaders 135 bool hasBitmap; 136 bool isBitmapNpot; 137 138 bool hasVertexAlpha; 139 bool useShadowAlphaInterp; 140 141 bool hasGradient; 142 Gradient gradientType; 143 bool isSimpleGradient; 144 145 SkXfermode::Mode shadersMode; 146 147 bool isBitmapFirst; 148 GLenum bitmapWrapS; 149 GLenum bitmapWrapT; 150 151 // Color operations 152 ColorFilterMode colorOp; 153 SkXfermode::Mode colorMode; 154 155 // Framebuffer blending (requires Extensions.hasFramebufferFetch()) 156 // Ignored for all values < SkXfermode::kPlus_Mode 157 SkXfermode::Mode framebufferMode; 158 bool swapSrcDst; 159 160 bool hasGammaCorrection; 161 float gamma; 162 163 bool hasDebugHighlight; 164 bool hasRoundRectClip; 165 166 /** 167 * Resets this description. All fields are reset back to the default 168 * values they hold after building a new instance. 169 */ 170 void reset() { 171 hasTexture = false; 172 hasAlpha8Texture = false; 173 hasExternalTexture = false; 174 hasTextureTransform = false; 175 176 hasColors = false; 177 178 hasVertexAlpha = false; 179 useShadowAlphaInterp = false; 180 181 modulate = false; 182 183 hasBitmap = false; 184 isBitmapNpot = false; 185 186 hasGradient = false; 187 gradientType = kGradientLinear; 188 isSimpleGradient = false; 189 190 shadersMode = SkXfermode::kClear_Mode; 191 192 isBitmapFirst = false; 193 bitmapWrapS = GL_CLAMP_TO_EDGE; 194 bitmapWrapT = GL_CLAMP_TO_EDGE; 195 196 colorOp = kColorNone; 197 colorMode = SkXfermode::kClear_Mode; 198 199 framebufferMode = SkXfermode::kClear_Mode; 200 swapSrcDst = false; 201 202 hasGammaCorrection = false; 203 gamma = 2.2f; 204 205 hasDebugHighlight = false; 206 hasRoundRectClip = false; 207 } 208 209 /** 210 * Indicates, for a given color, whether color modulation is required in 211 * the fragment shader. When this method returns true, the program should 212 * be provided with a modulation color. 213 */ 214 bool setColorModulate(const float a) { 215 modulate = a < COLOR_COMPONENT_THRESHOLD; 216 return modulate; 217 } 218 219 /** 220 * Indicates, for a given color, whether color modulation is required in 221 * the fragment shader. When this method returns true, the program should 222 * be provided with a modulation color. 223 */ 224 bool setAlpha8ColorModulate(const float r, const float g, const float b, const float a) { 225 modulate = a < COLOR_COMPONENT_THRESHOLD || r > COLOR_COMPONENT_INV_THRESHOLD || 226 g > COLOR_COMPONENT_INV_THRESHOLD || b > COLOR_COMPONENT_INV_THRESHOLD; 227 return modulate; 228 } 229 230 /** 231 * Computes the unique key identifying this program. 232 */ 233 programid key() const { 234 programid key = 0; 235 if (hasTexture) key |= PROGRAM_KEY_TEXTURE; 236 if (hasAlpha8Texture) key |= PROGRAM_KEY_A8_TEXTURE; 237 if (hasBitmap) { 238 key |= PROGRAM_KEY_BITMAP; 239 if (isBitmapNpot) { 240 key |= PROGRAM_KEY_BITMAP_NPOT; 241 key |= getEnumForWrap(bitmapWrapS) << PROGRAM_BITMAP_WRAPS_SHIFT; 242 key |= getEnumForWrap(bitmapWrapT) << PROGRAM_BITMAP_WRAPT_SHIFT; 243 } 244 } 245 if (hasGradient) key |= PROGRAM_KEY_GRADIENT; 246 key |= programid(gradientType) << PROGRAM_GRADIENT_TYPE_SHIFT; 247 if (isBitmapFirst) key |= PROGRAM_KEY_BITMAP_FIRST; 248 if (hasBitmap && hasGradient) { 249 key |= (shadersMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_SHADER_SHIFT; 250 } 251 switch (colorOp) { 252 case kColorMatrix: 253 key |= PROGRAM_KEY_COLOR_MATRIX; 254 break; 255 case kColorBlend: 256 key |= PROGRAM_KEY_COLOR_BLEND; 257 key |= (colorMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_COLOR_OP_SHIFT; 258 break; 259 case kColorNone: 260 break; 261 } 262 key |= (framebufferMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_FRAMEBUFFER_SHIFT; 263 if (swapSrcDst) key |= PROGRAM_KEY_SWAP_SRC_DST; 264 if (modulate) key |= programid(0x1) << PROGRAM_MODULATE_SHIFT; 265 if (hasVertexAlpha) key |= programid(0x1) << PROGRAM_HAS_VERTEX_ALPHA_SHIFT; 266 if (useShadowAlphaInterp) key |= programid(0x1) << PROGRAM_USE_SHADOW_ALPHA_INTERP_SHIFT; 267 if (hasExternalTexture) key |= programid(0x1) << PROGRAM_HAS_EXTERNAL_TEXTURE_SHIFT; 268 if (hasTextureTransform) key |= programid(0x1) << PROGRAM_HAS_TEXTURE_TRANSFORM_SHIFT; 269 if (hasGammaCorrection) key |= programid(0x1) << PROGRAM_HAS_GAMMA_CORRECTION; 270 if (isSimpleGradient) key |= programid(0x1) << PROGRAM_IS_SIMPLE_GRADIENT; 271 if (hasColors) key |= programid(0x1) << PROGRAM_HAS_COLORS; 272 if (hasDebugHighlight) key |= programid(0x1) << PROGRAM_HAS_DEBUG_HIGHLIGHT; 273 if (hasRoundRectClip) key |= programid(0x1) << PROGRAM_HAS_ROUND_RECT_CLIP; 274 return key; 275 } 276 277 /** 278 * Logs the specified message followed by the key identifying this program. 279 */ 280 void log(const char* message) const { 281 #if DEBUG_PROGRAMS 282 programid k = key(); 283 PROGRAM_LOGD("%s (key = 0x%.8x%.8x)", message, uint32_t(k >> 32), 284 uint32_t(k & 0xffffffff)); 285 #endif 286 } 287 288 private: 289 static inline uint32_t getEnumForWrap(GLenum wrap) { 290 switch (wrap) { 291 case GL_CLAMP_TO_EDGE: 292 return 0; 293 case GL_REPEAT: 294 return 1; 295 case GL_MIRRORED_REPEAT: 296 return 2; 297 } 298 return 0; 299 } 300 301 }; // struct ProgramDescription 302 303 /** 304 * A program holds a vertex and a fragment shader. It offers several utility 305 * methods to query attributes and uniforms. 306 */ 307 class Program { 308 public: 309 enum ShaderBindings { 310 kBindingPosition, 311 kBindingTexCoords 312 }; 313 314 /** 315 * Creates a new program with the specified vertex and fragment 316 * shaders sources. 317 */ 318 Program(const ProgramDescription& description, const char* vertex, const char* fragment); 319 virtual ~Program(); 320 321 /** 322 * Binds this program to the GL context. 323 */ 324 virtual void use(); 325 326 /** 327 * Marks this program as unused. This will not unbind 328 * the program from the GL context. 329 */ 330 virtual void remove(); 331 332 /** 333 * Returns the OpenGL name of the specified attribute. 334 */ 335 int getAttrib(const char* name); 336 337 /** 338 * Returns the OpenGL name of the specified uniform. 339 */ 340 int getUniform(const char* name); 341 342 /** 343 * Indicates whether this program is currently in use with 344 * the GL context. 345 */ 346 inline bool isInUse() const { 347 return mUse; 348 } 349 350 /** 351 * Indicates whether this program was correctly compiled and linked. 352 */ 353 inline bool isInitialized() const { 354 return mInitialized; 355 } 356 357 /** 358 * Binds the program with the specified projection, modelView and 359 * transform matrices. 360 */ 361 void set(const mat4& projectionMatrix, const mat4& modelViewMatrix, 362 const mat4& transformMatrix, bool offset = false); 363 364 /** 365 * Sets the color associated with this shader. 366 */ 367 void setColor(FloatColor color); 368 369 /** 370 * Name of the texCoords attribute if it exists (kBindingTexCoords), -1 otherwise. 371 */ 372 int texCoords; 373 374 /** 375 * Name of the transform uniform. 376 */ 377 int transform; 378 379 /** 380 * Name of the projection uniform. 381 */ 382 int projection; 383 384 protected: 385 /** 386 * Adds an attribute with the specified name. 387 * 388 * @return The OpenGL name of the attribute. 389 */ 390 int addAttrib(const char* name); 391 392 /** 393 * Binds the specified attribute name to the specified slot. 394 */ 395 int bindAttrib(const char* name, ShaderBindings bindingSlot); 396 397 /** 398 * Adds a uniform with the specified name. 399 * 400 * @return The OpenGL name of the uniform. 401 */ 402 int addUniform(const char* name); 403 404 private: 405 /** 406 * Compiles the specified shader of the specified type. 407 * 408 * @return The name of the compiled shader. 409 */ 410 GLuint buildShader(const char* source, GLenum type); 411 412 // Name of the OpenGL program and shaders 413 GLuint mProgramId; 414 GLuint mVertexShader; 415 GLuint mFragmentShader; 416 417 // Keeps track of attributes and uniforms slots 418 KeyedVector<const char*, int> mAttributes; 419 KeyedVector<const char*, int> mUniforms; 420 421 bool mUse; 422 bool mInitialized; 423 424 // Uniforms caching 425 bool mHasColorUniform; 426 int mColorUniform; 427 428 bool mHasSampler; 429 430 mat4 mProjection; 431 bool mOffset; 432 }; // class Program 433 434 }; // namespace uirenderer 435 }; // namespace android 436 437 #endif // ANDROID_HWUI_PROGRAM_H 438