Home | History | Annotate | Download | only in scripts
      1 /* Wrapper to make installation easier with cross-compiling.
      2  *
      3  * Copyright 2006 Rob Landley <rob (at) landley.net>
      4  */
      5 
      6 #include "toys.h"
      7 
      8 #undef NEWTOY
      9 #undef OLDTOY
     10 #define NEWTOY(name, opts, flags) {#name, 0, 0, flags},
     11 #define OLDTOY(name, oldname, flags) {#name, 0, 0, flags},
     12 
     13 // Populate toy_list[].
     14 
     15 struct toy_list toy_list[] = {
     16 #include "generated/newtoys.h"
     17 };
     18 
     19 #define TOY_LIST_LEN (sizeof(toy_list)/sizeof(struct toy_list))
     20 
     21 int main(int argc, char *argv[])
     22 {
     23   static char *toy_paths[]={"usr/","bin/","sbin/",0};
     24   int i, len = 0;
     25 
     26   // Output list of applets.
     27   for (i=1; i<TOY_LIST_LEN; i++) {
     28     int fl = toy_list[i].flags;
     29     if (fl & TOYMASK_LOCATION) {
     30       if (argc>1) {
     31         int j;
     32         for (j=0; toy_paths[j]; j++)
     33           if (fl & (1<<j)) len += printf("%s", toy_paths[j]);
     34       }
     35       len += printf("%s\n",toy_list[i].name);
     36     }
     37   }
     38   return 0;
     39 }
     40