1 /* Wrapper to make installation easier with cross-compiling. 2 * 3 * Copyright 2006 Rob Landley <rob (at) landley.net> 4 */ 5 6 #include "toys.h" 7 8 #undef NEWTOY 9 #undef OLDTOY 10 #define NEWTOY(name, opts, flags) {#name, 0, 0, flags}, 11 #define OLDTOY(name, oldname, flags) {#name, 0, 0, flags}, 12 13 // Populate toy_list[]. 14 15 struct toy_list toy_list[] = { 16 #include "generated/newtoys.h" 17 }; 18 19 #define TOY_LIST_LEN (sizeof(toy_list)/sizeof(struct toy_list)) 20 21 int main(int argc, char *argv[]) 22 { 23 static char *toy_paths[]={"usr/","bin/","sbin/",0}; 24 int i, len = 0; 25 26 // Output list of applets. 27 for (i=1; i<TOY_LIST_LEN; i++) { 28 int fl = toy_list[i].flags; 29 if (fl & TOYMASK_LOCATION) { 30 if (argc>1) { 31 int j; 32 for (j=0; toy_paths[j]; j++) 33 if (fl & (1<<j)) len += printf("%s", toy_paths[j]); 34 } 35 len += printf("%s\n",toy_list[i].name); 36 } 37 } 38 return 0; 39 } 40