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  /external/deqp/framework/opengl/simplereference/
sglrContextUtil.hpp 34 void drawQuad (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1);
36 void drawQuadWithVaoBuffers (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1);
37 void drawQuadWithClientPointers (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1);
sglrContextUtil.cpp 31 void drawQuad (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1)
44 void drawQuadWithVaoBuffers (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1)
114 void drawQuadWithClientPointers (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1)
  /cts/apps/CtsVerifier/include/colorchecker/
vec3.h 25 class Vec3{
27 Vec3(T inputRed, T inputGreen, T inputBlue) {
33 Vec3() {}
36 inline Vec3<T> operator+ (const Vec3<U> &param) const {
37 Vec3<T> temp(mRed + param.r(), mGreen + param.g(), mBlue + param.b());
41 inline Vec3<T> operator- (const Vec3<T> &param) const {
42 Vec3<T> temp(mRed - param.r(), mGreen - param.g(), mBlue - param.b());
46 inline Vec3<T> operator* (const int param) const
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  /development/ndk/sources/android/ndk_helper/
tapCamera.h 55 Vec3 vec_offset_;
56 Vec3 vec_offset_now_;
67 Vec3 vec_offset_last_;
68 Vec3 vec_offset_delta_;
77 Vec3 vec_pinch_transform_factor_;
79 Vec3 PointOnSphere( Vec2& point );
105 vec_pinch_transform_factor_ = Vec3( x, y, z );
tapCamera.cpp 56 vec_pinch_transform_factor_ = Vec3( 1.f, 1.f, 1.f );
72 vec_offset_ = Vec3();
73 vec_offset_now_ = Vec3();
81 vec_offset_delta_ = Vec3();
129 Vec3 vec = vec_offset_ + vec_offset_now_;
130 Vec3 vec_tmp( TRANSFORM_FACTOR, -TRANSFORM_FACTOR, TRANSFORM_FACTORZ );
225 vec_offset_delta_ = Vec3();
235 vec_offset_now_ = Vec3();
265 vec_offset_now_ = Vec3( vec, flip_z_ * f );
288 Vec3 vec_from = PointOnSphere( vec_ball_down_ )
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vecmath.h 35 class Vec3;
50 friend class Vec3;
249 class Vec3
259 Vec3()
264 Vec3( const float fX, const float fY, const float fZ )
271 Vec3( const Vec3& vec )
278 Vec3( const float* pVec )
285 Vec3( const Vec2& vec, float f )
292 Vec3( const Vec4& vec )
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  /external/deqp/modules/gles2/accuracy/
es2aVaryingInterpolationTests.cpp 44 using tcu::Vec3;
58 static inline float projectedTriInterpolate (const tcu::Vec3& s, const tcu::Vec3& w, float nx, float ny)
63 static void renderReference (const SurfaceAccess& dst, const float coords[4*3], const Vec4& wCoord, const Vec3& scale, const Vec3& bias)
68 Vec3 triR[2] = { Vec3(coords[0*3+0], coords[1*3+0], coords[2*3+0]), Vec3(coords[3*3+0], coords[2*3+0], coords[1*3+0]) };
69 Vec3 triG[2] = { Vec3(coords[0*3+1], coords[1*3+1], coords[2*3+1]), Vec3(coords[3*3+1], coords[2*3+1], coords[1*3+1]) }
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  /external/deqp/modules/gles3/accuracy/
es3aVaryingInterpolationTests.cpp 47 using tcu::Vec3;
61 static inline float projectedTriInterpolate (const tcu::Vec3& s, const tcu::Vec3& w, float nx, float ny)
66 static void renderReference (const SurfaceAccess& dst, const float coords[4*3], const Vec4& wCoord, const Vec3& scale, const Vec3& bias)
71 Vec3 triR[2] = { Vec3(coords[0*3+0], coords[1*3+0], coords[2*3+0]), Vec3(coords[3*3+0], coords[2*3+0], coords[1*3+0]) };
72 Vec3 triG[2] = { Vec3(coords[0*3+1], coords[1*3+1], coords[2*3+1]), Vec3(coords[3*3+1], coords[2*3+1], coords[1*3+1]) }
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  /external/deqp/modules/glshared/
glsLongStressTestUtil.cpp 31 using tcu::Vec3;
92 "${VTX_IN} highp vec3 a_position;\n"
128 context.attributes.push_back(gls::VarSpec("a_position", Vec3(-0.1f), Vec3(0.1f)));
140 "${VTX_IN} highp vec3 a_position;\n"
163 context.attributes.push_back(gls::VarSpec("a_position", Vec3(-positionFactor), Vec3(positionFactor)));
182 "${VTX_IN} highp vec3 a_position;\n"
232 context.attributes.push_back(gls::VarSpec("a_position", Vec3(-0.1f), Vec3(0.1f)))
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  /external/deqp/framework/common/
tcuTexCompareVerifier.hpp 56 bool isTexCompareResultValid (const TextureCubeView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, const Vec2& lodBounds, const float cmpReference, const float result);
57 bool isTexCompareResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, const Vec2& lodBounds, const float cmpReference, const float result);
60 bool isGatherOffsetsCompareResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, const IVec2 (&offsets)[4], float cmpReference, const Vec4& result);
62 bool isGatherCompareResultValid (const TextureCubeView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, float cmpReference, const Vec4& result);
tcuTexLookupVerifier.hpp 104 Vec2 computeCubeLodBoundsFromDerivates (const Vec3& coord, const Vec3& coordDx, const Vec3& coordDy, const int faceSize, const LodPrecision& prec);
110 bool isLookupResultValid (const TextureCubeView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result);
112 bool isLookupResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result);
113 bool isLookupResultValid (const Texture3DView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result);
124 bool isLevel3DLookupResultValid (const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const LookupPrecision& prec, const Vec3& coord, const Vec4& result);
125 bool isLevel3DLookupResultValid (const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const Vec3& coord, const IVec4& result);
126 bool isLevel3DLookupResultValid (const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const Vec3& coord, const UVec4& result);
134 bool isGatherOffsetsResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4], const Vec4& result)
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tcuVectorType.hpp 39 typedef Vector<float, 3> Vec3;
  /external/deqp/modules/gles2/functional/
es2fDepthTests.cpp 202 using tcu::Vec3;
220 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f));
223 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f));
228 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.4f), Vec3(0.0f, 1.0f, -0.4f));
231 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.1f), Vec3(0.0f, 1.0f, -0.1f));
236 sglr::drawQuad(context, shaderID, Vec3(0.0f, -1.0f, 0.5f), Vec3(1.0f, 0.0f, 0.5f))
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es2fShaderAlgorithmTests.cpp 84 vtx << "varying mediump vec3 v_color;\n";
85 frag << "varying mediump vec3 v_color;\n";
110 op << " ${PRECISION} vec3 res = vec3(0.0);\n";
166 << "res = vec3(L); // default to gray"
177 << " if (sextant == 0) res = vec3(v, mid1, m);"
178 << " else if (sextant == 1) res = vec3(mid2, v, m);"
179 << " else if (sextant == 2) res = vec3(m, v, mid1);"
180 << " else if (sextant == 3) res = vec3(m, mid2, v);"
181 << " else if (sextant == 4) res = vec3(mid1, m, v);
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es2fFboRenderTest.cpp 49 using tcu::Vec3;
710 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
788 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f));
791 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 1.0f), Vec3(1.0f, 1.0f, -1.0f));
803 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
882 sglr::drawQuad(context, singleTexShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f))
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  /external/deqp/modules/gles3/functional/
es3fDepthTests.cpp 205 using tcu::Vec3;
223 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f));
226 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f));
231 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.4f), Vec3(0.0f, 1.0f, -0.4f));
234 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.1f), Vec3(0.0f, 1.0f, -0.1f));
239 sglr::drawQuad(context, shaderID, Vec3(0.0f, -1.0f, 0.5f), Vec3(1.0f, 0.0f, 0.5f))
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es3fFboStencilbufferTests.cpp 41 using tcu::Vec3;
112 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f));
115 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(+1.0f, +1.0f, +1.0f));
124 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-0.5f, -0.5f, 0.0f), Vec3(+0.5f, +0.5f, 0.0f));
130 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f));
209 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f))
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es3fShaderTextureFunctionTests.cpp 57 FUNCTION_TEXTUREPROJ3, //!< textureProj(sampler2D, vec3)
60 FUNCTION_TEXTUREPROJLOD3, //!< textureProjLod(sampler2D, vec3)
63 FUNCTION_TEXTUREPROJGRAD3, //!< textureProjGrad(sampler2D, vec3)
115 tcu::Vec3 minDX;
116 tcu::Vec3 maxDX;
117 tcu::Vec3 minDY;
118 tcu::Vec3 maxDY;
145 const tcu::Vec3& minDX_,
146 const tcu::Vec3& maxDX_,
147 const tcu::Vec3& minDY_
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es3fFboDepthbufferTests.cpp 41 using tcu::Vec3;
107 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f));
128 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
204 sglr::drawQuad(*getCurrentContext(), depthGradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f));
210 sglr::drawQuad(*getCurrentContext(), depthGradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f));
215 sglr::drawQuad(*getCurrentContext(), depthGradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f))
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es3fFboMultisampleTests.cpp 46 using tcu::Vec3;
137 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f));
163 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(x0, y0, z0), Vec3(x1, y1, z1));
194 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, d), Vec3(1.0f, 1.0f, d));
218 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
es3fFboInvalidateTests.cpp 46 using tcu::Vec3;
160 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f));
171 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
194 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
247 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f));
257 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f))
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  /external/deqp/framework/referencerenderer/
rrFragmentOperations.cpp 29 using tcu::Vec3;
318 m_sampleRegister[regSampleNdx].FACTOR_NAME = clamp((FACTOR_EXPRESSION), Vec3(0.0f), Vec3(1.0f)); \
325 case BLENDFUNC_ZERO: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(0.0f)) break; \
326 case BLENDFUNC_ONE: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f)) break; \
328 case BLENDFUNC_ONE_MINUS_SRC_COLOR: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f) - src.swizzle(0,1,2)) break; \
330 case BLENDFUNC_ONE_MINUS_DST_COLOR: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f) - dst.swizzle(0,1,2)) break; \
331 case BLENDFUNC_SRC_ALPHA: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(src.w())) break; \
332 case BLENDFUNC_ONE_MINUS_SRC_ALPHA: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f - src.w())) break; \
333 case BLENDFUNC_DST_ALPHA: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(dst.w())) break;
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  /external/ceres-solver/examples/
libmv_homography.cc 73 typedef Eigen::Vector3d Vec3;
115 typedef Eigen::Matrix<T, 3, 1> Vec3;
116 Vec3 x(x1(0), x1(1), T(1.0));
117 Vec3 y(x2(0), x2(1), T(1.0));
119 Vec3 H_x = H * x;
120 Vec3 Hinv_y = H.inverse() * y;
391 Vec3 homogenous_x1 = Vec3(x1(0, i), x1(1, i), 1.0);
392 Vec3 homogenous_x2 = homography_matrix * homogenous_x1;
  /external/deqp/modules/gles2/performance/
es2pTextureFilteringTests.cpp 77 tcu::Mat3 minTransform = tcu::translationMatrix(tcu::Vec2(-0.3f, -0.6f)) * tcu::Mat3(tcu::Vec3(1.7f, 2.3f, 1.0f));
78 tcu::Mat3 magTransform = tcu::translationMatrix(tcu::Vec2( 0.3f, 0.4f)) * tcu::Mat3(tcu::Vec3(0.3f, 0.2f, 1.0f));
  /external/deqp/modules/gles3/performance/
es3pTextureFilteringTests.cpp 78 tcu::Mat3 minTransform = tcu::translationMatrix(tcu::Vec2(-0.3f, -0.6f)) * tcu::Mat3(tcu::Vec3(1.7f, 2.3f, 1.0f));
79 tcu::Mat3 magTransform = tcu::translationMatrix(tcu::Vec2( 0.3f, 0.4f)) * tcu::Mat3(tcu::Vec3(0.3f, 0.2f, 1.0f));

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