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  /external/deqp/modules/gles3/functional/
es3fScissorTests.cpp 60 using tcu::Vec4;
70 const tcu::Vec4 scissor;
71 const tcu::Vec4 render;
76 { "contained_quads", "Triangles fully inside scissor area (single call)", Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 30 },
77 { "partial_quads", "Triangles partially inside scissor area (single call)", Vec4(0.3f, 0.3f, 0.4f, 0.4f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 30 },
78 { "contained_tri", "Triangle fully inside scissor area", Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 1 },
79 { "enclosing_tri", "Triangle fully covering scissor area", Vec4(0.4f, 0.4f, 0.2f, 0.2f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 1 }
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es3fFboTestUtil.hpp 61 void setColor (sglr::Context& context, deUint32 program, const tcu::Vec4& color);
76 void setGradient (sglr::Context& context, deUint32 program, const tcu::Vec4& gradientMin, const tcu::Vec4& gradientMax);
88 Texture2DShader (const DataTypes& samplerTypes, glu::DataType outputType, const tcu::Vec4& outScale = tcu::Vec4(1.0f), const tcu::Vec4& outBias = tcu::Vec4(0.0f));
92 void setTexScaleBias (int samplerNdx, const tcu::Vec4& scale, const tcu::Vec4& bias);
93 void setOutScaleBias (const tcu::Vec4& scale, const tcu::Vec4& bias)
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es3fClippingTests.cpp 54 static const tcu::Vec4 MASK_COLOR_OK = tcu::Vec4(0.0f, 0.1f, 0.0f, 1.0f);
55 static const tcu::Vec4 MASK_COLOR_DEV = tcu::Vec4(0.8f, 0.5f, 0.0f, 1.0f);
56 static const tcu::Vec4 MASK_COLOR_FAIL = tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f);
65 "in highp vec4 a_position;\n"
66 "in highp vec4 a_color;\n"
68 "out highp vec4 varFragColor;\n"
76 "layout(location = 0) out mediump vec4 fragColor;
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es3fShaderTextureFunctionTests.cpp 104 tcu::Vec4 minCoord;
105 tcu::Vec4 maxCoord;
140 const tcu::Vec4& minCoord_,
141 const tcu::Vec4& maxCoord_,
219 tcu::Vec4 scale;
220 tcu::Vec4 bias;
235 using tcu::Vec4;
342 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.textures[0].tex2D->sample(c.textures[0].sampler, s, t, lod); }
343 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); }
344 inline Vec4 texture2DArray (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c. (…)
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es3fDefaultVertexAttributeTests.cpp 54 "layout(location = 0) out mediump vec4 fragColor;\n"
55 "in mediump vec4 v_color;\n"
84 virtual tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const = 0;
101 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \
135 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \
169 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const
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es3fFboTestCase.hpp 59 void readPixels (tcu::Surface& dst, int x, int y, int width, int height, const tcu::TextureFormat& format, const tcu::Vec4& scale, const tcu::Vec4& bias);
63 void clearColorBuffer (const tcu::TextureFormat& format, const tcu::Vec4& value = tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f));
  /external/deqp/modules/gles2/functional/
es2fScissorTests.cpp 50 using tcu::Vec4;
60 const tcu::Vec4 scissor;
61 const tcu::Vec4 render;
66 { "contained_tris", "Triangles fully inside scissor area (single call)", Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 30 },
67 { "partial_tris", "Triangles partially inside scissor area (single call)", Vec4(0.3f, 0.3f, 0.4f, 0.4f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 30 },
68 { "contained_tri", "Triangle fully inside scissor area", Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 1 },
69 { "enclosing_tri", "Triangle fully covering scissor area", Vec4(0.4f, 0.4f, 0.2f, 0.2f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 1 }
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es2fClippingTests.cpp 54 static const tcu::Vec4 MASK_COLOR_OK = tcu::Vec4(0.0f, 0.1f, 0.0f, 1.0f);
55 static const tcu::Vec4 MASK_COLOR_DEV = tcu::Vec4(0.8f, 0.5f, 0.0f, 1.0f);
56 static const tcu::Vec4 MASK_COLOR_FAIL = tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f);
64 const char* shaderSourceVertex = "attribute highp vec4 a_position;\n"
65 "attribute highp vec4 a_color;\n"
67 "varying mediump vec4 varFragColor;\n"
74 const char* shaderSourceFragment = "varying mediump vec4 varFragColor;\n
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es2fRasterizationTests.cpp 53 static const char* const s_shaderVertexTemplate = "attribute highp vec4 a_position;\n"
54 "attribute highp vec4 a_color;\n"
55 "varying highp vec4 v_color;\n"
63 static const char* const s_shaderFragmentTemplate = "varying mediump vec4 v_color;\n"
91 void drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, glw::GLenum primitiveType);
92 void drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, const std::vector<tcu::Vec4>& coloDrata, glw::GLenum primitiveType);
182 void BaseRenderingCase::drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, glw::GLenum primitiveType)
185 const std::vector<tcu::Vec4> colorData(vertexData.size(), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f))
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es2fDefaultVertexAttributeTests.cpp 53 static const char* const s_passThroughFragmentShaderSource = "varying mediump vec4 v_color;\n"
82 virtual tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const = 0;
99 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \
133 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \
178 bool renderWithValue (const tcu::Vec4& v);
179 tcu::Vec4 computeColor (const tcu::Vec4& value)
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  /external/deqp/framework/referencerenderer/
rrFragmentPacket.hpp 54 tcu::Vec4 barycentric[3]; //!< Perspective-correct barycentric values.
rrRasterizer.hpp 132 void init (const tcu::Vec4& v0, const tcu::Vec4& v1, const tcu::Vec4& v2);
152 tcu::Vec4 m_v0;
153 tcu::Vec4 m_v1;
154 tcu::Vec4 m_v2;
183 void init (const tcu::Vec4& v0, const tcu::Vec4& v1, float lineWidth);
196 tcu::Vec4 m_v0;
197 tcu::Vec4 m_v1
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  /external/deqp/modules/gles31/functional/
es31fFboTestUtil.hpp 58 Texture2DShader (const DataTypes& samplerTypes, glu::DataType outputType, const tcu::Vec4& outScale = tcu::Vec4(1.0f), const tcu::Vec4& outBias = tcu::Vec4(0.0f));
62 void setTexScaleBias (int samplerNdx, const tcu::Vec4& scale, const tcu::Vec4& bias);
63 void setOutScaleBias (const tcu::Vec4& scale, const tcu::Vec4& bias);
74 tcu::Vec4 scale;
75 tcu::Vec4 bias
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es31fFboTestCase.hpp 59 void readPixels (tcu::Surface& dst, int x, int y, int width, int height, const tcu::TextureFormat& format, const tcu::Vec4& scale, const tcu::Vec4& bias);
63 void clearColorBuffer (const tcu::TextureFormat& format, const tcu::Vec4& value = tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f));
  /external/deqp/modules/glshared/
glsRasterizationTestUtil.hpp 67 tcu::Vec4 positions[3];
68 tcu::Vec4 colors[3];
79 tcu::Vec4 positions[2];
80 tcu::Vec4 colors[2];
91 tcu::Vec4 position;
92 tcu::Vec4 color;
115 CoverageType calculateTriangleCoverage (const tcu::Vec4& p0, const tcu::Vec4& p1, const tcu::Vec4& p2, const tcu::IVec2& pixel, const tcu::IVec2& viewportSize, int subpixelBits, bool multisample);
glsShaderPerformanceMeasurer.hpp 48 AttribSpec (const char* name_, const tcu::Vec4& p00_, const tcu::Vec4& p01_, const tcu::Vec4& p10_, const tcu::Vec4& p11_)
60 tcu::Vec4 p00; //!< Bottom left.
61 tcu::Vec4 p01; //!< Bottom right.
62 tcu::Vec4 p10; //!< Top left.
63 tcu::Vec4 p11; //!< Top right.
glsScissorTests.hpp 51 using tcu::Vec4;
80 const Vec4& scissorArea,
81 const Vec4& renderArea,
88 const Vec4& scissorArea,
101 const Vec4& scissorArea);
glsLongStressTestUtil.cpp 32 using tcu::Vec4;
63 params["FRAG_HEADER"] = isGLSL3 ? "#version 300 es\nlayout(location = 0) out mediump vec4 dEQP_FragColor;\n" : "";
94 "${VTX_OUT} mediump vec4 v_color;\n"
98 " gl_Position = vec4(a_position, 1.0);\n"
104 "${FRAG_IN} mediump vec4 v_color;\n"
118 vtxDummyInputs += "${VTX_IN} mediump vec4 a_in" + toString(i) + ";\n";
131 context.attributes.push_back(gls::VarSpec("a_in" + de::toString(i), Vec4(0.0f), Vec4(1.0f / (float)numDummyAttributes)));
147 " gl_Position = u_posTrans * vec4(a_position, 1.0);\n"
173 Vec4(0.0f), Vec4(1.0f)))
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  /external/deqp/framework/common/
tcuTextureUtil.hpp 45 Vec4 sRGBToLinear (const Vec4& cs);
46 Vec4 linearToSRGB (const Vec4& cl);
70 Vec4 valueMin;
71 Vec4 valueMax;
72 Vec4 lookupScale;
73 Vec4 lookupBias;
75 TextureFormatInfo (const Vec4& valueMin_, const Vec4& valueMax_, const Vec4& lookupScale_, const Vec4& lookupBias_
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tcuTexLookupVerifier.hpp 47 Vec4 colorThreshold; //!< Threshold for match.
98 Vec4 computeFixedPointThreshold (const IVec4& bits);
99 Vec4 computeFloatingPointThreshold (const IVec4& bits, const Vec4& value);
108 bool isLookupResultValid (const Texture1DView& texture, const Sampler& sampler, const LookupPrecision& prec, const float coord, const Vec2& lodBounds, const Vec4& result);
109 bool isLookupResultValid (const Texture2DView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const Vec2& lodBounds, const Vec4& result);
110 bool isLookupResultValid (const TextureCubeView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result);
111 bool isLookupResultValid (const Texture1DArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const Vec2& lodBounds, const Vec4& result);
112 bool isLookupResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result);
113 bool isLookupResultValid (const Texture3DView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result)
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tcuTexture.hpp 247 const Vec4& borderColor_ = Vec4(0.0f, 0.0f, 0.0f, 0.0f),
275 , borderColor (Vec4(0.0f, 0.0f, 0.0f, 0.0f))
320 Vec4 getPixel (int x, int y, int z = 0) const;
330 Vec4 sample1D (const Sampler& sampler, Sampler::FilterMode filter, float s, int level) const;
331 Vec4 sample2D (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, int depth) const;
332 Vec4 sample3D (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, float r) const;
334 Vec4 sample1DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, const IVec2& offset) const;
335 Vec4 sample2DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, const IVec3& offset) const;
336 Vec4 sample3DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, float (…)
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  /external/deqp/modules/egl/
teglGLES1RenderUtil.hpp 37 void clear (int x, int y, int width, int height, const tcu::Vec4& color);
teglVGRenderUtil.hpp 37 void clear (int x, int y, int width, int height, const tcu::Vec4& color);
  /external/deqp/modules/gles2/scripts/
gen-swizzles.py 17 # * legal to chain: vec4.rgba.xyzw.stpq
47 VECTOR_TYPES = [ "vec2", "vec3", "vec4", "ivec2", "ivec3", "ivec4", "bvec2", "bvec3", "bvec4" ]
57 "vec4": 4,
168 inVec4 = [Vec4(0.0, 0.5, 0.75, 0.825), Vec4(1.0, 1.25, 1.125, 1.75),
169 Vec4(-0.5, -2.25, -4.875, 9.0), Vec4(-32.0, 64.0, -51.0, 24.0),
170 Vec4(-0.75, -1.0/31.0, 1.0/19.0, 1.0/4.0)]
176 inBVec4 = [Vec4(True, False, False, True), Vec4(False, False, False, True), Vec4(False, True, False, False), Vec4(True, True, True, True), Vec4(Fa (…)
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  /external/deqp/modules/gles3/scripts/
gen-swizzles.py 17 # * legal to chain: vec4.rgba.xyzw.stpq
47 VECTOR_TYPES = [ "vec2", "vec3", "vec4", "ivec2", "ivec3", "ivec4", "bvec2", "bvec3", "bvec4" ]
57 "vec4": 4,
172 inVec4 = [Vec4(0.0, 0.5, 0.75, 0.825), Vec4(1.0, 1.25, 1.125, 1.75),
173 Vec4(-0.5, -2.25, -4.875, 9.0), Vec4(-32.0, 64.0, -51.0, 24.0),
174 Vec4(-0.75, -1.0/31.0, 1.0/19.0, 1.0/4.0)]
180 inBVec4 = [Vec4(True, False, False, True), Vec4(False, False, False, True), Vec4(False, True, False, False), Vec4(True, True, True, True), Vec4(Fa (…)
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