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      1 #ifndef _ES31FFBOTESTUTIL_HPP
      2 #define _ES31FFBOTESTUTIL_HPP
      3 /*-------------------------------------------------------------------------
      4  * drawElements Quality Program OpenGL ES 3.1 Module
      5  * -------------------------------------------------
      6  *
      7  * Copyright 2014 The Android Open Source Project
      8  *
      9  * Licensed under the Apache License, Version 2.0 (the "License");
     10  * you may not use this file except in compliance with the License.
     11  * You may obtain a copy of the License at
     12  *
     13  *      http://www.apache.org/licenses/LICENSE-2.0
     14  *
     15  * Unless required by applicable law or agreed to in writing, software
     16  * distributed under the License is distributed on an "AS IS" BASIS,
     17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     18  * See the License for the specific language governing permissions and
     19  * limitations under the License.
     20  *
     21  *//*!
     22  * \file
     23  * \brief FBO test utilities.
     24  *//*--------------------------------------------------------------------*/
     25 
     26 #include "tcuDefs.hpp"
     27 #include "sglrContext.hpp"
     28 #include "gluShaderUtil.hpp"
     29 #include "tcuTexture.hpp"
     30 #include "tcuMatrix.hpp"
     31 #include "tcuRenderTarget.hpp"
     32 
     33 #include <vector>
     34 
     35 namespace deqp
     36 {
     37 namespace gles31
     38 {
     39 namespace Functional
     40 {
     41 namespace FboTestUtil
     42 {
     43 
     44 // \todo [2012-04-29 pyry] Clean up and name as SglrUtil
     45 
     46 // Helper class for constructing DataType vectors.
     47 struct DataTypes
     48 {
     49 	std::vector<glu::DataType> vec;
     50 	DataTypes& operator<< (glu::DataType type) { vec.push_back(type); return *this; }
     51 };
     52 
     53 // Shaders.
     54 
     55 class Texture2DShader : public sglr::ShaderProgram
     56 {
     57 public:
     58 					Texture2DShader			(const DataTypes& samplerTypes, glu::DataType outputType, const tcu::Vec4& outScale = tcu::Vec4(1.0f), const tcu::Vec4& outBias = tcu::Vec4(0.0f));
     59 					~Texture2DShader		(void) {}
     60 
     61 	void			setUnit					(int samplerNdx, int unitNdx);
     62 	void			setTexScaleBias			(int samplerNdx, const tcu::Vec4& scale, const tcu::Vec4& bias);
     63 	void			setOutScaleBias			(const tcu::Vec4& scale, const tcu::Vec4& bias);
     64 
     65 	void			setUniforms				(sglr::Context& context, deUint32 program) const;
     66 
     67 	void			shadeVertices			(const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
     68 	void			shadeFragments			(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
     69 
     70 private:
     71 	struct Input
     72 	{
     73 		int			unitNdx;
     74 		tcu::Vec4	scale;
     75 		tcu::Vec4	bias;
     76 	};
     77 
     78 	std::vector<Input>	m_inputs;
     79 	tcu::Vec4			m_outScale;
     80 	tcu::Vec4			m_outBias;
     81 
     82 	const glu::DataType	m_outputType;
     83 };
     84 
     85 class TextureCubeArrayShader : public sglr::ShaderProgram
     86 {
     87 public:
     88 						TextureCubeArrayShader	(glu::DataType samplerType, glu::DataType outputType);
     89 						~TextureCubeArrayShader	(void) {}
     90 
     91 	void				setLayer				(int layer);
     92 	void				setFace					(tcu::CubeFace face);
     93 	void				setTexScaleBias			(const tcu::Vec4& scale, const tcu::Vec4& bias);
     94 
     95 	void				setUniforms				(sglr::Context& context, deUint32 program) const;
     96 
     97 	void				shadeVertices			(const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
     98 	void				shadeFragments			(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
     99 
    100 private:
    101 	tcu::Vec4			m_texScale;
    102 	tcu::Vec4			m_texBias;
    103 	int					m_layer;
    104 	tcu::Mat3			m_coordMat;
    105 
    106 	const glu::DataType	m_outputType;
    107 };
    108 
    109 // Framebuffer incomplete exception.
    110 class FboIncompleteException : public tcu::TestError
    111 {
    112 public:
    113 						FboIncompleteException		(deUint32 reason, const char* file, int line);
    114 	virtual				~FboIncompleteException		(void) throw() {}
    115 
    116 	deUint32			getReason					(void) const { return m_reason; }
    117 
    118 private:
    119 	deUint32			m_reason;
    120 };
    121 
    122 // Utility functions
    123 
    124 glu::DataType			getFragmentOutputType				(const tcu::TextureFormat& format);
    125 tcu::TextureFormat		getFramebufferReadFormat			(const tcu::TextureFormat& format);
    126 
    127 const char*				getFormatName						(deUint32 format);
    128 
    129 void					clearColorBuffer					(sglr::Context& ctx, const tcu::TextureFormat& format, const tcu::Vec4& value);
    130 void					readPixels							(sglr::Context& ctx, tcu::Surface& dst, int x, int y, int width, int height, const tcu::TextureFormat& format, const tcu::Vec4& scale, const tcu::Vec4& bias);
    131 
    132 tcu::RGBA				getFormatThreshold					(const tcu::TextureFormat& format);
    133 tcu::RGBA				getFormatThreshold					(const deUint32 glFormat);
    134 
    135 } // FboTestUtil
    136 } // Functional
    137 } // gles31
    138 } // deqp
    139 
    140 #endif // _ES31FFBOTESTUTIL_HPP
    141