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  /external/deqp/modules/gles3/scripts/
gen-invalid-texture-funcs.py 17 uniform mediump ${{SAMPLERTYPE}} s;
41 samplerType = self.args[0]
48 params = { "NAME": self.name, "SAMPLERTYPE": samplerType, "LOOKUP": lookup }
  /external/deqp/modules/gles31/functional/
es31fOpaqueTypeIndexingTests.cpp 118 static TextureType getTextureType (glu::DataType samplerType)
120 switch (samplerType)
156 static bool isShadowSampler (glu::DataType samplerType)
158 return samplerType == glu::TYPE_SAMPLER_1D_SHADOW ||
159 samplerType == glu::TYPE_SAMPLER_2D_SHADOW ||
160 samplerType == glu::TYPE_SAMPLER_2D_ARRAY_SHADOW ||
161 samplerType == glu::TYPE_SAMPLER_CUBE_SHADOW;
164 static glu::DataType getSamplerOutputType (glu::DataType samplerType)
166 switch (samplerType)
200 static tcu::TextureFormat getSamplerTextureFormat (glu::DataType samplerType)
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es31fFboTestUtil.hpp 88 TextureCubeArrayShader (glu::DataType samplerType, glu::DataType outputType);
es31fLayoutBindingTests.cpp 829 SamplerBindingRenderCase (Context& context, const char* name, const char* desc, ShaderType shaderType, TestType testType, glw::GLenum samplerType, glw::GLenum textureType);
854 glw::GLenum samplerType,
857 , m_samplerType (samplerType)
947 const std::string samplerType = glu::getDataTypeName(glu::getDataTypeFromGLType(m_samplerType));
954 shaderUniformDecl << "layout(binding = " << m_bindings[declNdx] << ") uniform highp " << samplerType << " "
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es31fUniformLocationTests.cpp 115 de::MovePtr<glu::Texture2D> createTexture (glu::DataType samplerType, float redChannelValue, int binding);
457 deUint32 getTextureFormat (glu::DataType samplerType)
461 switch (samplerType)
491 de::MovePtr<glu::Texture2D> UniformLocationCase::createTexture (glu::DataType samplerType, float redChannelValue, int binding)
497 const deUint32 format = getTextureFormat(samplerType);
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es31fTextureGatherTests.cpp 861 static inline glu::DataType getSamplerGatherResultType (glu::DataType samplerType)
863 switch (samplerType)
1003 static glu::FragmentSource genFragmentShaderSource (bool requireGpuShader5, int numTexCoordComponents, glu::DataType samplerType, const string& funcCall, bool useNormalizedCoordInput, bool usePixCoord);
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es31fTextureFormatTests.cpp 186 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat());
323 renderParams.samplerType = getFetchSamplerType(m_texture->getRefTexture().getFormat());
es31fFboTestUtil.cpp 265 TextureCubeArrayShader::TextureCubeArrayShader (glu::DataType samplerType, glu::DataType outputType)
272 << sglr::pdec::Uniform("u_sampler0", samplerType)
292 "uniform highp " + glu::getDataTypeName(samplerType) + " u_sampler0;\n"
es31fTextureBorderClampTests.cpp     [all...]
es31fTextureFilteringTests.cpp 338 refParams.samplerType = getSamplerType(texFmt);
  /external/deqp/modules/gles3/performance/
es3pTextureCases.cpp 101 const glu::DataType samplerType = glu::getSampler2DType(texFormat);
102 const bool isIntUint = samplerType == glu::TYPE_INT_SAMPLER_2D || samplerType == glu::TYPE_UINT_SAMPLER_2D;
158 fragSrc << "uniform " << glu::getPrecisionName(samplerPrec) << " " << glu::getDataTypeName(samplerType) << " u_sampler" << texNdx << ";\n";
  /external/deqp/modules/gles3/functional/
es3fFboTestUtil.hpp 118 TextureCubeShader (glu::DataType samplerType, glu::DataType outputType);
140 Texture2DArrayShader (glu::DataType samplerType, glu::DataType outputType);
162 Texture3DShader (glu::DataType samplerType, glu::DataType outputType);
es3fFboTestUtil.cpp 422 TextureCubeShader::TextureCubeShader (glu::DataType samplerType, glu::DataType outputType)
429 << sglr::pdec::Uniform("u_sampler0", samplerType)
446 "uniform highp " + glu::getDataTypeName(samplerType) + " u_sampler0;\n"
560 Texture2DArrayShader::Texture2DArrayShader (glu::DataType samplerType, glu::DataType outputType)
566 << sglr::pdec::Uniform("u_sampler0", samplerType)
583 "uniform highp " + glu::getDataTypeName(samplerType) + " u_sampler0;\n"
668 Texture3DShader::Texture3DShader (glu::DataType samplerType, glu::DataType outputType)
674 << sglr::pdec::Uniform("u_sampler0", samplerType)
691 "uniform highp " + glu::getDataTypeName(samplerType) + " u_sampler0;\n"
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es3fTextureFormatTests.cpp 170 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat());
355 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat());
517 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat());
670 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat());
816 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat());
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es3fTextureSwizzleTests.cpp 156 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat());
es3fTextureShadowTests.cpp 339 sampleParams.samplerType = SAMPLERTYPE_SHADOW;
623 sampleParams.samplerType = SAMPLERTYPE_SHADOW;
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es3fTextureFilteringTests.cpp 278 refParams.samplerType = getSamplerType(texFmt);
585 sampleParams.samplerType = getSamplerType(texFmt);
842 refParams.samplerType = getSamplerType(texFmt);
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es3fTextureWrapTests.cpp 321 refParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat());
  /external/deqp/framework/randomshaders/
rsgExpression.cpp     [all...]
  /external/deqp/modules/gles2/functional/
es2fShaderTextureFunctionTests.cpp 434 glu::DataType samplerType = glu::TYPE_LAST;
440 case TEXTURETYPE_2D: samplerType = glu::getSampler2DType(texFmt); break;
441 case TEXTURETYPE_CUBE_MAP: samplerType = glu::getSamplerCubeType(texFmt); break;
486 op << "uniform lowp " << glu::getDataTypeName(samplerType) << " u_sampler;\n";
es2fTextureFormatTests.cpp 153 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat());
324 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat());
  /external/deqp/modules/glshared/
glsTextureTestUtil.hpp 77 enum SamplerType
91 SamplerType getSamplerType (tcu::TextureFormat format);
92 SamplerType getFetchSamplerType (tcu::TextureFormat format);
108 , samplerType (SAMPLERTYPE_FLOAT)
119 SamplerType samplerType; //!< Sampler type.
glsTextureTestUtil.cpp 58 SamplerType getSamplerType (tcu::TextureFormat format)
84 SamplerType getFetchSamplerType (tcu::TextureFormat format)
383 if (params.samplerType == SAMPLERTYPE_SHADOW)
391 if (params.samplerType == SAMPLERTYPE_SHADOW)
399 if (params.samplerType == SAMPLERTYPE_SHADOW)
407 if (params.samplerType == SAMPLERTYPE_SHADOW)
415 if (params.samplerType == SAMPLERTYPE_SHADOW)
423 if (params.samplerType == SAMPLERTYPE_SHADOW)
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  /external/deqp/modules/gles2/accuracy/
es2aTextureFilteringTests.cpp 230 refParams.samplerType = getSamplerType(texFmt);
544 sampleParams.samplerType = getSamplerType(texFmt);
  /external/deqp/modules/gles3/accuracy/
es3aTextureFilteringTests.cpp 221 refParams.samplerType = getSamplerType(texFmt);
554 sampleParams.samplerType = getSamplerType(texFmt);

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