/external/deqp/modules/gles3/scripts/ |
gen-invalid-texture-funcs.py | 17 uniform mediump ${{SAMPLERTYPE}} s; 41 samplerType = self.args[0] 48 params = { "NAME": self.name, "SAMPLERTYPE": samplerType, "LOOKUP": lookup }
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/external/deqp/modules/gles31/functional/ |
es31fOpaqueTypeIndexingTests.cpp | 118 static TextureType getTextureType (glu::DataType samplerType) 120 switch (samplerType) 156 static bool isShadowSampler (glu::DataType samplerType) 158 return samplerType == glu::TYPE_SAMPLER_1D_SHADOW || 159 samplerType == glu::TYPE_SAMPLER_2D_SHADOW || 160 samplerType == glu::TYPE_SAMPLER_2D_ARRAY_SHADOW || 161 samplerType == glu::TYPE_SAMPLER_CUBE_SHADOW; 164 static glu::DataType getSamplerOutputType (glu::DataType samplerType) 166 switch (samplerType) 200 static tcu::TextureFormat getSamplerTextureFormat (glu::DataType samplerType) [all...] |
es31fFboTestUtil.hpp | 88 TextureCubeArrayShader (glu::DataType samplerType, glu::DataType outputType);
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es31fLayoutBindingTests.cpp | 829 SamplerBindingRenderCase (Context& context, const char* name, const char* desc, ShaderType shaderType, TestType testType, glw::GLenum samplerType, glw::GLenum textureType); 854 glw::GLenum samplerType, 857 , m_samplerType (samplerType) 947 const std::string samplerType = glu::getDataTypeName(glu::getDataTypeFromGLType(m_samplerType)); 954 shaderUniformDecl << "layout(binding = " << m_bindings[declNdx] << ") uniform highp " << samplerType << " " [all...] |
es31fUniformLocationTests.cpp | 115 de::MovePtr<glu::Texture2D> createTexture (glu::DataType samplerType, float redChannelValue, int binding); 457 deUint32 getTextureFormat (glu::DataType samplerType) 461 switch (samplerType) 491 de::MovePtr<glu::Texture2D> UniformLocationCase::createTexture (glu::DataType samplerType, float redChannelValue, int binding) 497 const deUint32 format = getTextureFormat(samplerType); [all...] |
es31fTextureGatherTests.cpp | 861 static inline glu::DataType getSamplerGatherResultType (glu::DataType samplerType) 863 switch (samplerType) 1003 static glu::FragmentSource genFragmentShaderSource (bool requireGpuShader5, int numTexCoordComponents, glu::DataType samplerType, const string& funcCall, bool useNormalizedCoordInput, bool usePixCoord); [all...] |
es31fTextureFormatTests.cpp | 186 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat()); 323 renderParams.samplerType = getFetchSamplerType(m_texture->getRefTexture().getFormat());
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es31fFboTestUtil.cpp | 265 TextureCubeArrayShader::TextureCubeArrayShader (glu::DataType samplerType, glu::DataType outputType) 272 << sglr::pdec::Uniform("u_sampler0", samplerType) 292 "uniform highp " + glu::getDataTypeName(samplerType) + " u_sampler0;\n"
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es31fTextureBorderClampTests.cpp | [all...] |
es31fTextureFilteringTests.cpp | 338 refParams.samplerType = getSamplerType(texFmt);
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/external/deqp/modules/gles3/performance/ |
es3pTextureCases.cpp | 101 const glu::DataType samplerType = glu::getSampler2DType(texFormat); 102 const bool isIntUint = samplerType == glu::TYPE_INT_SAMPLER_2D || samplerType == glu::TYPE_UINT_SAMPLER_2D; 158 fragSrc << "uniform " << glu::getPrecisionName(samplerPrec) << " " << glu::getDataTypeName(samplerType) << " u_sampler" << texNdx << ";\n";
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/external/deqp/modules/gles3/functional/ |
es3fFboTestUtil.hpp | 118 TextureCubeShader (glu::DataType samplerType, glu::DataType outputType); 140 Texture2DArrayShader (glu::DataType samplerType, glu::DataType outputType); 162 Texture3DShader (glu::DataType samplerType, glu::DataType outputType);
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es3fFboTestUtil.cpp | 422 TextureCubeShader::TextureCubeShader (glu::DataType samplerType, glu::DataType outputType) 429 << sglr::pdec::Uniform("u_sampler0", samplerType) 446 "uniform highp " + glu::getDataTypeName(samplerType) + " u_sampler0;\n" 560 Texture2DArrayShader::Texture2DArrayShader (glu::DataType samplerType, glu::DataType outputType) 566 << sglr::pdec::Uniform("u_sampler0", samplerType) 583 "uniform highp " + glu::getDataTypeName(samplerType) + " u_sampler0;\n" 668 Texture3DShader::Texture3DShader (glu::DataType samplerType, glu::DataType outputType) 674 << sglr::pdec::Uniform("u_sampler0", samplerType) 691 "uniform highp " + glu::getDataTypeName(samplerType) + " u_sampler0;\n" [all...] |
es3fTextureFormatTests.cpp | 170 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat()); 355 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat()); 517 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat()); 670 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat()); 816 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat()); [all...] |
es3fTextureSwizzleTests.cpp | 156 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat());
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es3fTextureShadowTests.cpp | 339 sampleParams.samplerType = SAMPLERTYPE_SHADOW; 623 sampleParams.samplerType = SAMPLERTYPE_SHADOW; [all...] |
es3fTextureFilteringTests.cpp | 278 refParams.samplerType = getSamplerType(texFmt); 585 sampleParams.samplerType = getSamplerType(texFmt); 842 refParams.samplerType = getSamplerType(texFmt); [all...] |
es3fTextureWrapTests.cpp | 321 refParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat());
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/external/deqp/framework/randomshaders/ |
rsgExpression.cpp | [all...] |
/external/deqp/modules/gles2/functional/ |
es2fShaderTextureFunctionTests.cpp | 434 glu::DataType samplerType = glu::TYPE_LAST; 440 case TEXTURETYPE_2D: samplerType = glu::getSampler2DType(texFmt); break; 441 case TEXTURETYPE_CUBE_MAP: samplerType = glu::getSamplerCubeType(texFmt); break; 486 op << "uniform lowp " << glu::getDataTypeName(samplerType) << " u_sampler;\n";
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es2fTextureFormatTests.cpp | 153 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat()); 324 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat());
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/external/deqp/modules/glshared/ |
glsTextureTestUtil.hpp | 77 enum SamplerType 91 SamplerType getSamplerType (tcu::TextureFormat format); 92 SamplerType getFetchSamplerType (tcu::TextureFormat format); 108 , samplerType (SAMPLERTYPE_FLOAT) 119 SamplerType samplerType; //!< Sampler type.
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glsTextureTestUtil.cpp | 58 SamplerType getSamplerType (tcu::TextureFormat format) 84 SamplerType getFetchSamplerType (tcu::TextureFormat format) 383 if (params.samplerType == SAMPLERTYPE_SHADOW) 391 if (params.samplerType == SAMPLERTYPE_SHADOW) 399 if (params.samplerType == SAMPLERTYPE_SHADOW) 407 if (params.samplerType == SAMPLERTYPE_SHADOW) 415 if (params.samplerType == SAMPLERTYPE_SHADOW) 423 if (params.samplerType == SAMPLERTYPE_SHADOW) [all...] |
/external/deqp/modules/gles2/accuracy/ |
es2aTextureFilteringTests.cpp | 230 refParams.samplerType = getSamplerType(texFmt); 544 sampleParams.samplerType = getSamplerType(texFmt);
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/external/deqp/modules/gles3/accuracy/ |
es3aTextureFilteringTests.cpp | 221 refParams.samplerType = getSamplerType(texFmt); 554 sampleParams.samplerType = getSamplerType(texFmt);
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