HomeSort by relevance Sort by last modified time
    Searched refs:toRotationMatrix (Results 1 - 25 of 32) sorted by null

1 2

  /external/eigen/Eigen/src/Eigen2Support/Geometry/
RotationBase.h 39 inline RotationMatrixType toRotationMatrix() const { return derived().toRotationMatrix(); }
46 { return toRotationMatrix() * t; }
50 { return toRotationMatrix() * s; }
54 { return toRotationMatrix() * t; }
67 *this = r.toRotationMatrix();
81 return *this = r.toRotationMatrix();
106 return Rotation2D<Scalar>(s).toRotationMatrix();
112 return r.toRotationMatrix();
AngleAxis.h 100 { return toRotationMatrix() * other; }
104 { return a * b.toRotationMatrix(); }
108 { return toRotationMatrix() * other; }
120 Matrix3 toRotationMatrix(void) const;
189 AngleAxis<Scalar>::toRotationMatrix(void) const
Rotation2D.h 78 { return toRotationMatrix() * vec; }
82 Matrix2 toRotationMatrix(void) const;
138 Rotation2D<Scalar>::toRotationMatrix(void) const
Scaling.h 99 { return *this * r.toRotationMatrix(); }
Translation.h 87 { return *this * r.toRotationMatrix(); }
Quaternion.h 165 Matrix3 toRotationMatrix(void) const;
296 Quaternion<Scalar>::toRotationMatrix(void) const
  /external/eigen/Eigen/src/Geometry/
RotationBase.h 45 inline RotationMatrixType toRotationMatrix() const { return derived().toRotationMatrix(); }
50 inline RotationMatrixType matrix() const { return derived().toRotationMatrix(); }
61 { return toRotationMatrix() * s.factor(); }
77 { return l.derived() * r.toRotationMatrix(); }
90 { return toRotationMatrix() * t; }
94 { return toRotationMatrix() * v; }
106 { return r.toRotationMatrix() * m; }
144 *this = r.toRotationMatrix();
158 return *this = r.toRotationMatrix();
    [all...]
Rotation2D.h 86 { return toRotationMatrix() * vec; }
90 Matrix2 toRotationMatrix() const;
149 Rotation2D<Scalar>::toRotationMatrix(void) const
AngleAxis.h 115 Matrix3 toRotationMatrix(void) const;
204 AngleAxis<Scalar>::toRotationMatrix(void) const
Scaling.h 78 { return r.toRotationMatrix() * m_factor; }
  /external/eigen/test/eigen2/
eigen2_geometry.cpp 73 m = AngleAxisx(a, v0.normalized()).toRotationMatrix().adjoint();
91 VERIFY_IS_APPROX(q1 * v2, q1.toRotationMatrix() * v2);
93 q1.toRotationMatrix() * q2.toRotationMatrix() * v2);
96 q1.toRotationMatrix() * q2.toRotationMatrix() * v2));
98 q2 = q1.toRotationMatrix();
105 AngleAxisx(Scalar(0.1), Vector3(1,0,0)).toRotationMatrix()
106 * (AngleAxisx(Scalar(0.2), Vector3(0,1,0)).toRotationMatrix()
107 * (AngleAxisx(Scalar(0.3), Vector3(0,0,1)).toRotationMatrix() * v1)))
    [all...]
eigen2_geometry_with_eigen2_prefix.cpp 75 m = AngleAxisx(a, v0.normalized()).toRotationMatrix().adjoint();
93 VERIFY_IS_APPROX(q1 * v2, q1.toRotationMatrix() * v2);
95 q1.toRotationMatrix() * q2.toRotationMatrix() * v2);
98 q1.toRotationMatrix() * q2.toRotationMatrix() * v2));
100 q2 = q1.toRotationMatrix();
107 AngleAxisx(Scalar(0.1), Vector3(1,0,0)).toRotationMatrix()
108 * (AngleAxisx(Scalar(0.2), Vector3(0,1,0)).toRotationMatrix()
109 * (AngleAxisx(Scalar(0.3), Vector3(0,0,1)).toRotationMatrix() * v1)))
    [all...]
  /external/eigen/test/
geo_transformations.cpp 41 t0.linear() = q1.toRotationMatrix();
51 t0.linear() = q1.toRotationMatrix();
54 t1.linear() = q1.conjugate().toRotationMatrix();
114 m = AngleAxisx(a, v0.normalized()).toRotationMatrix().adjoint();
127 AngleAxisx(Scalar(0.1), Vector3(1,0,0)).toRotationMatrix()
128 * (AngleAxisx(Scalar(0.2), Vector3(0,1,0)).toRotationMatrix()
129 * (AngleAxisx(Scalar(0.3), Vector3(0,0,1)).toRotationMatrix() * v1)));
140 aa.fromRotationMatrix(aa.toRotationMatrix());
148 VERIFY_IS_APPROX(AngleAxisx(a,v1.normalized()).toRotationMatrix(),
149 Quaternionx(AngleAxisx(a,v1.normalized())).toRotationMatrix());
    [all...]
geo_quaternion.cpp 94 VERIFY_IS_APPROX(q1 * v2, q1.toRotationMatrix() * v2);
96 q1.toRotationMatrix() * q2.toRotationMatrix() * v2);
99 || !(q2 * q1 * v2).isApprox(q1.toRotationMatrix() * q2.toRotationMatrix() * v2));
101 q2 = q1.toRotationMatrix();
  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/util/
CollisionShapeFactory.java 92 trans.getRotation().toRotationMatrix());
104 trans.getRotation().toRotationMatrix());
119 trans.getRotation().toRotationMatrix());
125 trans.getRotation().toRotationMatrix());
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/
Feature.java 256 result.setTransform(t.getTranslation(), t.getScale(), t.getRotation().toRotationMatrix());
261 result.setTransform(bone.getWorldBindPosition(), bone.getWorldBindScale(), bone.getWorldBindRotation().toRotationMatrix());
274 result.setTransform(t.getTranslation(), t.getScale(), t.getRotation().toRotationMatrix());
279 result.setTransform(parent.getWorldBindPosition(), parent.getWorldBindScale(), parent.getWorldBindRotation().toRotationMatrix());
  /external/eigen/bench/
geometry.cpp 53 data = t.object.toRotationMatrix() * data;
  /external/jmonkeyengine/engine/src/core/com/jme3/math/
Quaternion.java 377 * <code>toRotationMatrix</code> converts this quaternion to a rotational
382 public Matrix3f toRotationMatrix() {
384 return toRotationMatrix(matrix);
388 * <code>toRotationMatrix</code> converts this quaternion to a rotational
395 public Matrix3f toRotationMatrix(Matrix3f result) {
432 * <code>toRotationMatrix</code> converts this quaternion to a rotational
440 public Matrix4f toRotationMatrix(Matrix4f result) {
914 Matrix3f tempMat = toRotationMatrix();
    [all...]
  /external/eigen/demos/opengl/
quaternion_demo.cpp 159 Matrix3 m = q.toRotationMatrix();
174 Matrix3 toRotationMatrix(void) const
185 operator QuaternionType() { return QuaternionType(toRotationMatrix()); }
camera.cpp 198 mViewMatrix.linear() = q.toRotationMatrix();
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
PhysicsGhostObject.java 197 return physicsLocation.getRotation().toRotationMatrix();
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
PhysicsHoverControl.java 108 setPhysicsRotation(spatial.getWorldRotation().toRotationMatrix());
TestAttachDriver.java 290 bridge.setPhysicsRotation(Quaternion.DIRECTION_Z.toRotationMatrix());
  /external/jmonkeyengine/engine/src/core/com/jme3/animation/
Bone.java 431 outTransform.setTransform(translate, scale, rotate.toRotationMatrix(tmp4));
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
RenderManager.java 368 tempMat4.toRotationMatrix(tempMat3);
384 worldMatrix.toRotationMatrix(tempMat3);
412 tempMat4.toRotationMatrix(tempMat3);
    [all...]

Completed in 1496 milliseconds

1 2