/external/deqp/framework/common/ |
tcuTexCompareVerifier.hpp | 40 IVec3 uvwBits; //!< Bits per component in final per-level UV(W) coordinates. Assumed to be fixed-point. 47 , uvwBits (16)
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tcuTexLookupVerifier.hpp | 46 IVec3 uvwBits; //!< Bits per component in final per-level UV(W) coordinates. Assumed to be fixed-point. 52 , uvwBits (16) 62 IVec3 uvwBits; //!< Bits per component in final per-level UV(W) coordinates. Assumed to be fixed-point. 68 , uvwBits (16)
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tcuTexLookupVerifier.cpp | 499 const Vec2 uBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coordX, prec.coordBits.x(), prec.uvwBits.x()); 524 const Vec2 uBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x()); 525 const Vec2 vBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getHeight(), coord.y(), prec.coordBits.y(), prec.uvwBits.y()); 558 const Vec2 uBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x()); 559 const Vec2 vBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getHeight(), coord.y(), prec.coordBits.y(), prec.uvwBits.y()); 560 const Vec2 wBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getDepth(), coord.z(), prec.coordBits.z(), prec.uvwBits.z()); 599 const Vec2 uBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coordX, prec.coordBits.x(), prec.uvwBits.x()); 633 const Vec2 uBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x()); 634 const Vec2 vBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getHeight(), coord.y(), prec.coordBits.y(), prec.uvwBits.y()); 688 const Vec2 uBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x()) [all...] |
tcuTexCompareVerifier.cpp | 547 const Vec2 uBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x()); 548 const Vec2 vBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getHeight(), coord.y(), prec.coordBits.y(), prec.uvwBits.y()); 582 const Vec2 uBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x()); 583 const Vec2 vBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getHeight(), coord.y(), prec.coordBits.y(), prec.uvwBits.y()); 657 const Vec2 uBounds0 = computeNonNormalizedCoordBounds(sampler.normalizedCoords, w0, coord.x(), prec.coordBits.x(), prec.uvwBits.x()); 658 const Vec2 uBounds1 = computeNonNormalizedCoordBounds(sampler.normalizedCoords, w1, coord.x(), prec.coordBits.x(), prec.uvwBits.x()); 659 const Vec2 vBounds0 = computeNonNormalizedCoordBounds(sampler.normalizedCoords, h0, coord.y(), prec.coordBits.y(), prec.uvwBits.y()); 660 const Vec2 vBounds1 = computeNonNormalizedCoordBounds(sampler.normalizedCoords, h1, coord.y(), prec.coordBits.y(), prec.uvwBits.y()); 714 const Vec2 uBounds0 = computeNonNormalizedCoordBounds(sampler.normalizedCoords, w0, coord.x(), prec.coordBits.x(), prec.uvwBits.x()); 715 const Vec2 uBounds1 = computeNonNormalizedCoordBounds(sampler.normalizedCoords, w1, coord.x(), prec.coordBits.x(), prec.uvwBits.x()) [all...] |
/external/deqp/modules/gles3/functional/ |
es3fTextureShadowTests.cpp | 369 texComparePrecision.uvwBits = tcu::IVec3(7,7,0); 382 texComparePrecision.uvwBits = tcu::IVec3(4,4,0); 659 texComparePrecision.uvwBits = tcu::IVec3(6,6,0); 672 texComparePrecision.uvwBits = tcu::IVec3(4,4,0); [all...] |
es3fTextureFilteringTests.cpp | 308 lookupPrecision.uvwBits = tcu::IVec3(7,7,0); 318 lookupPrecision.uvwBits = tcu::IVec3(4,4,0); 621 lookupPrecision.uvwBits = tcu::IVec3(6,6,0); 631 lookupPrecision.uvwBits = tcu::IVec3(4,4,0); [all...] |
es3fTextureWrapTests.cpp | 343 lookupPrecision.uvwBits = tcu::IVec3(5,5,0);
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es3fTextureMipmapTests.cpp | 400 lookupPrec.uvwBits = tcu::IVec3(16, 16, 0); // Doesn't really matter since pixels are unicolored. 722 lookupPrec.uvwBits = tcu::IVec3(5,5,0); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fTextureFilteringTests.cpp | 385 lookupPrecision.uvwBits = tcu::IVec3(6); 395 lookupPrecision.uvwBits = tcu::IVec3(4);
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es31fTextureGatherTests.cpp | [all...] |
es31fTextureBorderClampTests.cpp | [all...] |
es31fStencilTexturingTests.cpp | 725 lookupPrec.uvwBits = tcu::IVec3(5, 5, 0); [all...] |
/external/deqp/modules/gles2/functional/ |
es2fTextureFilteringTests.cpp | 308 lookupPrecision.uvwBits = tcu::IVec3(5,5,0); 594 lookupPrecision.uvwBits = tcu::IVec3(5,5,0);
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es2fTextureMipmapTests.cpp | 356 lookupPrec.uvwBits = tcu::IVec3(16, 16, 0); // Doesn't really matter since pixels are unicolored. 683 lookupPrec.uvwBits = tcu::IVec3(5,5,0); [all...] |
/external/deqp/modules/glshared/ |
glsTextureTestUtil.cpp | [all...] |