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    Searched refs:xRatio (Results 1 - 7 of 7) sorted by null

  /external/deqp/modules/glshared/
glsFragmentOpUtil.cpp 249 float xRatio = (0.5f + (float)(x - xFirst)) / width;
251 xRatio = 1.0f - xRatio;
253 tcu::Vec4 color = triQuadInterpolate(quad.color, xRatio, yRatio);
254 tcu::Vec4 color1 = triQuadInterpolate(quad.color1, xRatio, yRatio);
255 float depth = triQuadInterpolate(quad.depth, xRatio, yRatio);
  /hardware/qcom/display/msm8084/libhwcomposer/
hwc_utils.cpp 385 float xRatio = 1.0;
415 xRatio = (float)x/(float)fbWidth;
421 x = int((xRatio * asW) + asX);
481 float xRatio = 1.0;
505 xRatio = (float)(inPos.x/actualWidth);
511 outPos.x = uint32_t((xRatio * width) + (float)xPos);
527 xRatio = (float)(outPos.x - xPos)/width;
540 outPos.x = uint32_t(xRatio * fbWidth);
559 xRatio = (float)outPos.x/fbWidth;
564 outPos.x = uint32_t(xRatio * (float)extW)
    [all...]
  /hardware/qcom/display/msm8226/libhwcomposer/
hwc_utils.cpp 400 float xRatio = 1.0;
430 xRatio = (float)x/(float)fbWidth;
436 x = int((xRatio * asW) + asX);
468 float xRatio = 1.0;
492 xRatio = (float)((float)inPos.x/actualWidth);
498 outPos.x = uint32_t((xRatio * width) + (float)xPos);
514 xRatio = (float)(outPos.x - xPos)/width;
527 outPos.x = uint32_t(xRatio * fbWidth);
546 xRatio = (float)outPos.x/fbWidth;
551 outPos.x = uint32_t(xRatio * (float)extW)
    [all...]
  /hardware/qcom/display/msm8994/libhwcomposer/
hwc_utils.cpp 549 float xRatio = 1.0;
579 xRatio = (float)x/(float)fbWidth;
585 x = int((xRatio * asW) + asX);
617 float xRatio = 1.0;
641 xRatio = (float)((float)inPos.x/actualWidth);
647 outPos.x = uint32_t((xRatio * width) + (float)xPos);
663 xRatio = (float)(outPos.x - xPos)/width;
676 outPos.x = uint32_t(xRatio * fbWidth);
700 xRatio = (float)outPos.x/fbWidth;
705 outPos.x = uint32_t(xRatio * (float)extW)
    [all...]
  /hardware/qcom/display/msm8960/libhwcomposer/
hwc_utils.cpp 322 float xRatio = 1.0;
346 xRatio = (float)x/fbWidth;
352 x = (xRatio * asW) + asX;
    [all...]
  /hardware/qcom/display/msm8974/libhwcomposer/
hwc_utils.cpp 271 float xRatio = 1.0;
289 xRatio = (float)x/fbWidth;
295 x = (xRatio * asW) + asX;
    [all...]
  /cts/suite/cts/deviceTests/browserbench/assets/octane/
pdfjs.js     [all...]

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