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Searched
refs:xRatio
(Results
1 - 7
of
7
) sorted by null
/external/deqp/modules/glshared/
glsFragmentOpUtil.cpp
249
float
xRatio
= (0.5f + (float)(x - xFirst)) / width;
251
xRatio
= 1.0f -
xRatio
;
253
tcu::Vec4 color = triQuadInterpolate(quad.color,
xRatio
, yRatio);
254
tcu::Vec4 color1 = triQuadInterpolate(quad.color1,
xRatio
, yRatio);
255
float depth = triQuadInterpolate(quad.depth,
xRatio
, yRatio);
/hardware/qcom/display/msm8084/libhwcomposer/
hwc_utils.cpp
385
float
xRatio
= 1.0;
415
xRatio
= (float)x/(float)fbWidth;
421
x = int((
xRatio
* asW) + asX);
481
float
xRatio
= 1.0;
505
xRatio
= (float)(inPos.x/actualWidth);
511
outPos.x = uint32_t((
xRatio
* width) + (float)xPos);
527
xRatio
= (float)(outPos.x - xPos)/width;
540
outPos.x = uint32_t(
xRatio
* fbWidth);
559
xRatio
= (float)outPos.x/fbWidth;
564
outPos.x = uint32_t(
xRatio
* (float)extW)
[
all
...]
/hardware/qcom/display/msm8226/libhwcomposer/
hwc_utils.cpp
400
float
xRatio
= 1.0;
430
xRatio
= (float)x/(float)fbWidth;
436
x = int((
xRatio
* asW) + asX);
468
float
xRatio
= 1.0;
492
xRatio
= (float)((float)inPos.x/actualWidth);
498
outPos.x = uint32_t((
xRatio
* width) + (float)xPos);
514
xRatio
= (float)(outPos.x - xPos)/width;
527
outPos.x = uint32_t(
xRatio
* fbWidth);
546
xRatio
= (float)outPos.x/fbWidth;
551
outPos.x = uint32_t(
xRatio
* (float)extW)
[
all
...]
/hardware/qcom/display/msm8994/libhwcomposer/
hwc_utils.cpp
549
float
xRatio
= 1.0;
579
xRatio
= (float)x/(float)fbWidth;
585
x = int((
xRatio
* asW) + asX);
617
float
xRatio
= 1.0;
641
xRatio
= (float)((float)inPos.x/actualWidth);
647
outPos.x = uint32_t((
xRatio
* width) + (float)xPos);
663
xRatio
= (float)(outPos.x - xPos)/width;
676
outPos.x = uint32_t(
xRatio
* fbWidth);
700
xRatio
= (float)outPos.x/fbWidth;
705
outPos.x = uint32_t(
xRatio
* (float)extW)
[
all
...]
/hardware/qcom/display/msm8960/libhwcomposer/
hwc_utils.cpp
322
float
xRatio
= 1.0;
346
xRatio
= (float)x/fbWidth;
352
x = (
xRatio
* asW) + asX;
[
all
...]
/hardware/qcom/display/msm8974/libhwcomposer/
hwc_utils.cpp
271
float
xRatio
= 1.0;
289
xRatio
= (float)x/fbWidth;
295
x = (
xRatio
* asW) + asX;
[
all
...]
/cts/suite/cts/deviceTests/browserbench/assets/octane/
pdfjs.js
[
all
...]
Completed in 314 milliseconds