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  /packages/apps/Launcher3/src/com/android/launcher3/
FocusIndicatorView.java 154 * @param pos an array of two integers in which to hold the coordinates
Utilities.java 245 * coordinates.
248 * @param root The root view to make the coordinates relative to.
251 * sometimes this is relevant as in a child's coordinates within the descendant.
332 * Utility method to determine whether the given point, in local coordinates,
  /packages/apps/Settings/src/com/android/settings/widget/
ChartView.java 35 * and screen coordinates.
  /packages/apps/UnifiedEmail/src/com/android/mail/ui/
ConversationListCallbacks.java 78 * Coordinates actions that might occur in response to a conversation that has finished loading
GmailDragHelper.java 88 * Process incoming MotionEvent to compute the new drag state and coordinates.
  /platform_testing/tests/perf/PerformanceLaunch/src/com/android/performanceLaunch/helper/
SimpleGLRenderer.java 103 // this projection matrix is applied to object coordinates
  /prebuilts/tools/common/m2/repository/org/seleniumhq/selenium/selenium-api/2.42.2/
selenium-api-2.42.2-sources.jar 
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/
Gesture.java 72 /** Start mouse coordinate, in control coordinates. */
LintTooltipManager.java 141 * coordinates
  /external/icu/icu4c/source/i18n/
astro.cpp 437 * Convert from ecliptic to equatorial coordinates.
439 * @param ecliptic A point in the sky in ecliptic coordinates.
440 * @return The corresponding point in equatorial coordinates.
450 * Convert from ecliptic to equatorial coordinates.
455 * @return The corresponding point in equatorial coordinates.
481 * Convert from ecliptic longitude to equatorial coordinates.
485 * @return The corresponding point in equatorial coordinates.
660 * in equatorial coordinates.
782 // // 1. Calculate coordinates of the sun's center for midnight
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  /external/icu/icu4j/main/classes/core/src/com/ibm/icu/impl/
CalendarAstronomer.java 418 * Convert from ecliptic to equatorial coordinates.
420 * @param ecliptic A point in the sky in ecliptic coordinates.
421 * @return The corresponding point in equatorial coordinates.
430 * Convert from ecliptic to equatorial coordinates.
435 * @return The corresponding point in equatorial coordinates.
459 * Convert from ecliptic longitude to equatorial coordinates.
463 * @return The corresponding point in equatorial coordinates.
609 * in equatorial coordinates.
720 // // 1. Calculate coordinates of the sun's center for midnight
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  /cts/tests/tests/hardware/src/android/hardware/camera2/cts/rs/
RawConverter.java 84 * The D50 whitepoint coordinates in CIE XYZ colorspace.
388 * "Correlated color temperature as an explicit function of chromaticity coordinates".
402 * Calculate the x,y chromaticity coordinates in CIE 1931 x,y chromaticity space from the given
403 * CIE XYZ coordinates.
409 * @return the [x, y] chromaticity coordinates as doubles.
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  /external/deqp/framework/common/
tcuTexture.cpp     [all...]
  /external/deqp/modules/gles2/functional/
es2fTextureFilteringTests.cpp 283 // Compute texture coordinates.
284 m_testCtx.getLog() << TestLog::Message << "Texture coordinates: " << curCase.minCoord << " -> " << curCase.maxCoord << TestLog::EndMessage;
486 // \note Coordinates are chosen so that they only sample face interior. ES3 has changed edge sampling behavior
563 m_testCtx.getLog() << TestLog::Message << "Coordinates: " << curCase.bottomLeft << " -> " << curCase.topRight << TestLog::EndMessage;
575 // \todo Log texture coordinates.
es2fPolygonOffsetTests.cpp 533 log << TestLog::Message << "Setup triangle with random coordinates:" << TestLog::EndMessage;
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  /external/freetype/src/autofit/
afhints.c 706 /* compute coordinates & Bezier flags, next and prev */
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  /external/opencv/cvaux/src/
cvcorrimages.cpp 98 CV_ERROR( CV_StsOutOfRange, "Number of point coordinates must be == 2" );
257 CV_ERROR( CV_StsOutOfRange, "Number of points coordinates must be 2" );
615 CV_ERROR( CV_StsOutOfRange, "OldPoints must have 2 coordinates >= 0" );
620 CV_ERROR( CV_StsOutOfRange, "NewPoints must have 2 coordinates >= 0" );
983 numCoord = points[0]->rows;// !!! may be number of coordinates is not correct !!!
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  /prebuilts/tools/common/m2/repository/org/seleniumhq/selenium/selenium-htmlunit-driver/2.42.2/
selenium-htmlunit-driver-2.42.2.jar 
  /external/freetype/src/raster/
ftraster.c 87 /* o an array of intersection coordinates for each scanline */
105 /* | profile | coordinates for | profile | coordinates for |--> */
116 /* pool, which is then followed by its coordinates/intersections. If */
296 #define Pixel_Bits 6 /* fractional bits of *input* coordinates */
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  /external/skia/include/core/
SkCanvas.h 129 * Gets the size of the base or root layer in global canvas coordinates. The
255 * This method affects the pixels in the base-layer, and operates in pixel coordinates,
488 coordinates, and so no transformation is performed.
560 /** Return the bounds of the current clip (in local coordinates) in the
567 /** Return the bounds of the current clip, in device coordinates; returns
665 /** Draw a line segment with the specified start and stop x,y coordinates,
    [all...]
  /external/deqp/modules/gles3/functional/
es3fPolygonOffsetTests.cpp 536 log << TestLog::Message << "Setup triangle with random coordinates:" << TestLog::EndMessage;
    [all...]
es3fTextureShadowTests.cpp 345 // Compute texture coordinates.
346 m_testCtx.getLog() << TestLog::Message << "Texture coordinates: " << curCase.minCoord << " -> " << curCase.maxCoord << TestLog::EndMessage;
550 m_cases.push_back(FilterCase(m_gradientTex, refInRangeUpper, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f))); // minification - w/ tuned coordinates to avoid hitting triangle edges
630 << "Coordinates: " << curCase.bottomLeft << " -> " << curCase.topRight
643 // \todo Log texture coordinates.
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es3fTextureUnitTests.cpp 288 // Calculate transformed coordinates of three screen corners.
342 void makeSafeLods (const vector<IVec3>& textureSizes, const IVec2& viewportSize); // Modifies texture coordinates so that LODs aren't too close to x.5 or 0.0 .
370 // \note 2d coordinates range from 0 to 1 and cube face coordinates from -1 to 1, so scaling is done as well.
422 static const float tempOffsetData[3*3] = // For temporarily centering the coordinates to get nicer transformations.
490 Mat4 finalTrans = matExtend3To4(Mat3(s_cubeTransforms[faceNdx]) * planarTrans); // Final transformation from planar to cube map coordinates, including the transformation just generated.
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  /external/freetype/src/pshinter/
pshalgo.c 1173 /* load outline point coordinates into hinter glyph */
    [all...]
  /external/llvm/docs/
YamlIO.rst 536 Polar which specifies a position in polar coordinates (distance, angle):
545 but you've decided the normalized YAML for should be in x,y coordinates. That
554 coordinates to x,y coordinates when writing YAML and denormalizes x,y
555 coordinates into polar when reading YAML.
600 automatically be called to convert the read values back to polar coordinates,

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