/packages/apps/Launcher3/src/com/android/launcher3/ |
FocusIndicatorView.java | 154 * @param pos an array of two integers in which to hold the coordinates
|
Utilities.java | 245 * coordinates. 248 * @param root The root view to make the coordinates relative to. 251 * sometimes this is relevant as in a child's coordinates within the descendant. 332 * Utility method to determine whether the given point, in local coordinates,
|
/packages/apps/Settings/src/com/android/settings/widget/ |
ChartView.java | 35 * and screen coordinates.
|
/packages/apps/UnifiedEmail/src/com/android/mail/ui/ |
ConversationListCallbacks.java | 78 * Coordinates actions that might occur in response to a conversation that has finished loading
|
GmailDragHelper.java | 88 * Process incoming MotionEvent to compute the new drag state and coordinates.
|
/platform_testing/tests/perf/PerformanceLaunch/src/com/android/performanceLaunch/helper/ |
SimpleGLRenderer.java | 103 // this projection matrix is applied to object coordinates
|
/prebuilts/tools/common/m2/repository/org/seleniumhq/selenium/selenium-api/2.42.2/ |
selenium-api-2.42.2-sources.jar | |
/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/ |
Gesture.java | 72 /** Start mouse coordinate, in control coordinates. */
|
LintTooltipManager.java | 141 * coordinates
|
/external/icu/icu4c/source/i18n/ |
astro.cpp | 437 * Convert from ecliptic to equatorial coordinates. 439 * @param ecliptic A point in the sky in ecliptic coordinates. 440 * @return The corresponding point in equatorial coordinates. 450 * Convert from ecliptic to equatorial coordinates. 455 * @return The corresponding point in equatorial coordinates. 481 * Convert from ecliptic longitude to equatorial coordinates. 485 * @return The corresponding point in equatorial coordinates. 660 * in equatorial coordinates. 782 // // 1. Calculate coordinates of the sun's center for midnight [all...] |
/external/icu/icu4j/main/classes/core/src/com/ibm/icu/impl/ |
CalendarAstronomer.java | 418 * Convert from ecliptic to equatorial coordinates. 420 * @param ecliptic A point in the sky in ecliptic coordinates. 421 * @return The corresponding point in equatorial coordinates. 430 * Convert from ecliptic to equatorial coordinates. 435 * @return The corresponding point in equatorial coordinates. 459 * Convert from ecliptic longitude to equatorial coordinates. 463 * @return The corresponding point in equatorial coordinates. 609 * in equatorial coordinates. 720 // // 1. Calculate coordinates of the sun's center for midnight [all...] |
/cts/tests/tests/hardware/src/android/hardware/camera2/cts/rs/ |
RawConverter.java | 84 * The D50 whitepoint coordinates in CIE XYZ colorspace. 388 * "Correlated color temperature as an explicit function of chromaticity coordinates". 402 * Calculate the x,y chromaticity coordinates in CIE 1931 x,y chromaticity space from the given 403 * CIE XYZ coordinates. 409 * @return the [x, y] chromaticity coordinates as doubles. [all...] |
/external/deqp/framework/common/ |
tcuTexture.cpp | [all...] |
/external/deqp/modules/gles2/functional/ |
es2fTextureFilteringTests.cpp | 283 // Compute texture coordinates. 284 m_testCtx.getLog() << TestLog::Message << "Texture coordinates: " << curCase.minCoord << " -> " << curCase.maxCoord << TestLog::EndMessage; 486 // \note Coordinates are chosen so that they only sample face interior. ES3 has changed edge sampling behavior 563 m_testCtx.getLog() << TestLog::Message << "Coordinates: " << curCase.bottomLeft << " -> " << curCase.topRight << TestLog::EndMessage; 575 // \todo Log texture coordinates.
|
es2fPolygonOffsetTests.cpp | 533 log << TestLog::Message << "Setup triangle with random coordinates:" << TestLog::EndMessage; [all...] |
/external/freetype/src/autofit/ |
afhints.c | 706 /* compute coordinates & Bezier flags, next and prev */ [all...] |
/external/opencv/cvaux/src/ |
cvcorrimages.cpp | 98 CV_ERROR( CV_StsOutOfRange, "Number of point coordinates must be == 2" ); 257 CV_ERROR( CV_StsOutOfRange, "Number of points coordinates must be 2" ); 615 CV_ERROR( CV_StsOutOfRange, "OldPoints must have 2 coordinates >= 0" ); 620 CV_ERROR( CV_StsOutOfRange, "NewPoints must have 2 coordinates >= 0" ); 983 numCoord = points[0]->rows;// !!! may be number of coordinates is not correct !!! [all...] |
/prebuilts/tools/common/m2/repository/org/seleniumhq/selenium/selenium-htmlunit-driver/2.42.2/ |
selenium-htmlunit-driver-2.42.2.jar | |
/external/freetype/src/raster/ |
ftraster.c | 87 /* o an array of intersection coordinates for each scanline */ 105 /* | profile | coordinates for | profile | coordinates for |--> */ 116 /* pool, which is then followed by its coordinates/intersections. If */ 296 #define Pixel_Bits 6 /* fractional bits of *input* coordinates */ [all...] |
/external/skia/include/core/ |
SkCanvas.h | 129 * Gets the size of the base or root layer in global canvas coordinates. The 255 * This method affects the pixels in the base-layer, and operates in pixel coordinates, 488 coordinates, and so no transformation is performed. 560 /** Return the bounds of the current clip (in local coordinates) in the 567 /** Return the bounds of the current clip, in device coordinates; returns 665 /** Draw a line segment with the specified start and stop x,y coordinates, [all...] |
/external/deqp/modules/gles3/functional/ |
es3fPolygonOffsetTests.cpp | 536 log << TestLog::Message << "Setup triangle with random coordinates:" << TestLog::EndMessage; [all...] |
es3fTextureShadowTests.cpp | 345 // Compute texture coordinates. 346 m_testCtx.getLog() << TestLog::Message << "Texture coordinates: " << curCase.minCoord << " -> " << curCase.maxCoord << TestLog::EndMessage; 550 m_cases.push_back(FilterCase(m_gradientTex, refInRangeUpper, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f))); // minification - w/ tuned coordinates to avoid hitting triangle edges 630 << "Coordinates: " << curCase.bottomLeft << " -> " << curCase.topRight 643 // \todo Log texture coordinates. [all...] |
es3fTextureUnitTests.cpp | 288 // Calculate transformed coordinates of three screen corners. 342 void makeSafeLods (const vector<IVec3>& textureSizes, const IVec2& viewportSize); // Modifies texture coordinates so that LODs aren't too close to x.5 or 0.0 . 370 // \note 2d coordinates range from 0 to 1 and cube face coordinates from -1 to 1, so scaling is done as well. 422 static const float tempOffsetData[3*3] = // For temporarily centering the coordinates to get nicer transformations. 490 Mat4 finalTrans = matExtend3To4(Mat3(s_cubeTransforms[faceNdx]) * planarTrans); // Final transformation from planar to cube map coordinates, including the transformation just generated. [all...] |
/external/freetype/src/pshinter/ |
pshalgo.c | 1173 /* load outline point coordinates into hinter glyph */ [all...] |
/external/llvm/docs/ |
YamlIO.rst | 536 Polar which specifies a position in polar coordinates (distance, angle): 545 but you've decided the normalized YAML for should be in x,y coordinates. That 554 coordinates to x,y coordinates when writing YAML and denormalizes x,y 555 coordinates into polar when reading YAML. 600 automatically be called to convert the read values back to polar coordinates,
|