/frameworks/base/tests/RenderScriptTests/PerfTest/res/raw/ |
shader2movev.glsl | 5 // This is where actual shader code begins
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shaderv.glsl | 7 // This is where actual shader code begins
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/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
d3dcompiler.h | 68 const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages); 71 const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages); 115 ID3DBlob **shader, ID3DBlob **error_messages); 118 ID3DBlob **shader, ID3DBlob **error_messages);
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/external/skia/include/gpu/ |
GrXferProcessor.h | 87 * Barriers for blending. When a shader reads the dst directly, an Xfer barrier is sometimes 91 kTexture_GrXferBarrierType, //<! Required when a shader reads and renders to the same texture. 97 * color. It does this by emitting fragment shader code and controlling the fixed-function blend 98 * state. The inputs to its shader code are the final computed src color and fractional pixel 99 * coverage. The GrXferProcessor's shader code writes the fragment shader output color that goes 101 * seconday fragment shader output color. When allowed by the backend API, the GrXferProcessor may 207 * shader. If the returned texture is NULL then the XP is either not reading the dst or we have 213 * Returns the offset into the DstCopyTexture to use when reading it in the shader. This value 237 generate the same shader code. To test for identical code generation use getGLProcessorKey* [all...] |
/frameworks/native/opengl/tests/gl2_copyTexImage/ |
gl2_copyTexImage.cpp | 77 GLuint shader = glCreateShader(shaderType); local 78 if (shader) { 79 glShaderSource(shader, 1, &pSource, NULL); 80 glCompileShader(shader); 82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 89 glGetShaderInfoLog(shader, infoLen, NULL, buf); 90 fprintf(stderr, "Could not compile shader %d:\n%s\n", 94 glDeleteShader(shader); 95 shader = 0 [all...] |
/external/deqp/modules/gles3/functional/ |
es3fNegativeShaderApiTests.cpp | 21 * \brief Negative Shader API tests. 84 : TestCaseGroup(context, "shader", "Negative Shader API Cases") 94 // Shader control commands 105 // \note Shader compilation must be supported. 107 m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL."); 113 GLuint shader = glCreateShader(GL_VERTEX_SHADER); 114 glShaderSource(shader, -1, 0, 0); 118 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if shader is not a shader object.") [all...] |
/external/deqp/executor/ |
CMakeLists.txt | 72 add_executable(extract-shader-programs tools/xeExtractShaderPrograms.cpp) 73 target_link_libraries(extract-shader-programs xecore)
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/external/deqp/framework/randomshaders/ |
rsgDefs.cpp | 2 * drawElements Quality Program Random Shader Generator 21 * \brief Random shader generator base definitions.
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rsgParameters.cpp | 2 * drawElements Quality Program Random Shader Generator 21 * \brief Shader generator parameters.
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/external/deqp/modules/gles31/functional/ |
es31fFunctionalTests.cpp | 132 : TestCaseGroup(context, "builtin_var", "Shader Built-in Variable Tests") 170 addChild(new ShaderLibraryTest(m_context, "linkage_geometry.test", "geometry", "Geometry shader")); 171 addChild(new ShaderLibraryTest(m_context, "linkage_tessellation.test", "tessellation", "Tessellation shader")); 172 addChild(new ShaderLibraryTest(m_context, "linkage_tessellation_geometry.test", "tessellation_geometry", "Tessellation and geometry shader")); 173 addChild(new ShaderLibraryTest(m_context, "linkage_shader_storage_block.test", "shader_storage_block", "Shader storage blocks")); 174 addChild(new ShaderLibraryTest(m_context, "linkage_io_block.test", "io_block", "Shader io blocks")); 208 : TestCaseGroup(context, "compute", "Compute Shader Tests") 224 : TestCaseGroup(context, "ssbo", "Shader Storage Buffer Object Tests")
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es31fProgramInterfaceDefinitionUtil.hpp | 96 bool matchesFilter (const ProgramInterfaceDefinition::Shader* shader) const; 173 bool shaderContainsIOBlocks (const ProgramInterfaceDefinition::Shader* shader); 180 ProgramInterfaceDefinition::ShaderResourceUsage getShaderResourceUsage (const ProgramInterfaceDefinition::Program* program, const ProgramInterfaceDefinition::Shader* shader);
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/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
Attribute.java | 33 package com.jme3.shader; 36 * An attribute is a shader variable mapping to a VertexBuffer data
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/external/mesa3d/src/gallium/auxiliary/util/ |
u_caps.h | 58 #define UTIL_CHECK_SHADER(shader, cap, higher) \ 59 UTIL_CAPS_CHECK_SHADER, (PIPE_SHADER_##shader << 24) | PIPE_SHADER_CAP_##cap, (unsigned)(higher)
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/external/mesa3d/src/gallium/drivers/r300/ |
r300_vs.h | 43 /* Whether the shader was replaced by a dummy one due to a shader
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/external/mesa3d/src/gallium/drivers/rbug/ |
rbug_context.h | 49 struct rbug_shader *shader[PIPE_SHADER_TYPES]; member in struct:rbug_context::__anon16485 68 struct rbug_shader *shader[PIPE_SHADER_TYPES]; member in struct:rbug_context::__anon16486
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/external/mesa3d/src/gallium/drivers/svga/ |
svga_pipe_sampler.c | 153 unsigned shader, 161 assert(shader < PIPE_SHADER_TYPES); 164 /* we only support fragment shader samplers at this time */ 165 if (shader != PIPE_SHADER_FRAGMENT) 234 unsigned shader, 244 assert(shader < PIPE_SHADER_TYPES); 247 /* we only support fragment shader sampler views at this time */ 248 if (shader != PIPE_SHADER_FRAGMENT)
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/external/skia/gm/ |
discard.cpp | 69 SkColorShader shader(color); 71 paint.setShader(&shader);
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transparency.cpp | 34 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateLinear( 38 p.setShader(shader);
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/external/skia/samplecode/ |
SampleRepeatTile.cpp | 40 SkShader* shader = SkShader::CreateBitmapShader(bm, tm, tm); local 41 paint->setShader(shader)->unref();
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/frameworks/base/libs/hwui/ |
SkiaShader.h | 38 * Type of Skia shader in use. 90 static void store(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix,
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/frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/ |
mesh_test.rs | 49 // Default vertex shader 64 // Fragment shader with texture
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
Shader.java | 33 public abstract class Shader extends SceneGraphBase { 46 public Shader() {
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/external/deqp/doc/testspecs/GLES31/ |
functional.uniform_location.txt | 30 + Linkage with locations defined in the vertex shader, fragment shader, both or neither 42 All cases create a shader with suitable uniforms, some of which have layout 43 qualifiers with a location specified. Locations of all uniforms in the shader 47 The shader contains hardcoded comparisons to these randomized values for each 50 shader is verified to be fully white.
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/external/mesa3d/docs/ |
WL_bind_wayland_display.spec | 115 in the shader. The naming conventions separates planes by _ and 125 shader. Alpha channel is not valid. 129 shader. 135 the shader, U from the second plane to r, and V from 140 the shader, U and V from the second plane to rg. 144 the shader, U and V from the second plane to g and a.
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/external/mesa3d/src/gallium/auxiliary/tgsi/ |
tgsi_transform.c | 97 * Apply user-defined transformations to the input shader to produce 98 * the output shader. 113 /* input shader */ 116 /* output shader */ 132 ** Setup to begin parsing input shader 145 ** Setup output shader
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