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  /prebuilts/ndk/9/platforms/android-19/arch-arm/usr/include/rs/scriptc/
rs_types.rsh 422 * Describes the way mesh vertex data is interpreted when rendering
427 * Vertex data will be rendered as a series of points
431 * Vertex pairs will be rendered as lines
435 * Vertex data will be rendered as a connected line strip
445 * triangle defined by a new vertex
450 * share first vertex as the origin
  /prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/rs/scriptc/
rs_types.rsh 422 * Describes the way mesh vertex data is interpreted when rendering
427 * Vertex data will be rendered as a series of points
431 * Vertex pairs will be rendered as lines
435 * Vertex data will be rendered as a connected line strip
445 * triangle defined by a new vertex
450 * share first vertex as the origin
  /prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/rs/scriptc/
rs_types.rsh 422 * Describes the way mesh vertex data is interpreted when rendering
427 * Vertex data will be rendered as a series of points
431 * Vertex pairs will be rendered as lines
435 * Vertex data will be rendered as a connected line strip
445 * triangle defined by a new vertex
450 * share first vertex as the origin
  /external/mesa3d/docs/
VERSIONS 139 - Faster vertex transformation
213 - vertex array extension
365 - faster vertex transformation, clip testing, lighting
451 - added Intel X86 assembly language vertex transformation code
564 - interleaved vertex array texture coordinates were broken
592 - newly optimized vertex transformation code
670 - several vertex array bug fixes
772 - fixed random color problem in vertex fog code
    [all...]
  /external/mesa3d/src/glsl/
linker.cpp 32 * type. All shaders of a particular type (e.g., vertex shaders) are linked
49 * - Each vertex shader executable must write to \c gl_Position.
256 * Verify that a vertex shader executable meets all semantic requirements.
261 * \param shader Vertex shader executable to be verified
272 * "The variable gl_Position is available only in the vertex
273 * language and is intended for writing the homogeneous vertex
274 * position. All executions of a well-formed vertex shader
276 * variable gl_Position is available only in the vertex
277 * language and is intended for writing the homogeneous vertex
278 * position. All executions of a well-formed vertex shade
    [all...]
test_optpass.cpp 176 { "vertex-shader", no_argument, &shader_type, GL_VERTEX_SHADER },
192 printf(" --vertex-shader: test with a vertex shader (the default)\n");
  /frameworks/base/libs/hwui/
OpenGLRenderer.cpp 1125 Vertex* vertex = mesh; local
1588 ColorTextureVertex* vertex = &mesh[0]; local
2547 Vertex* vertex = mesh; local
    [all...]
  /external/deqp/doc/testspecs/GLES3/
functional.lifetime.txt 34 - Vertex arrays
106 framebuffer, vertex array, transform feedback, or program) and attach
116 (by reading a framebuffer's pixel contents or using a program or vertex
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Caps.java 153 * Supports reading from textures inside the vertex shader.
218 /// Vertex Buffer features
222 * Supports VAO, or vertex buffer arrays
  /external/mesa3d/src/gallium/drivers/i915/
i915_context.h 135 * We need to share this between the vertex and fragment stages.
164 /** Describes the current hardware vertex layout */
263 /** Vertex buffer */
  /external/mesa3d/src/gallium/drivers/nv30/
nv30_push.c 205 ctx.translate = nv30->vertex->translate;
206 ctx.packet_vertex_limit = nv30->vertex->vtx_per_packet_max;
207 ctx.vertex_words = nv30->vertex->vtx_size;
  /external/mesa3d/src/mesa/main/
vtxfmt.c 44 * Use the per-vertex functions found in <vfmt> to initialize the given
239 * Install per-vertex functions into the API dispatch table for execution.
249 * Install per-vertex functions into the API dispatch table for display
  /external/mesa3d/src/mesa/state_tracker/
st_cb_drawtex.c 121 /* determine if we need vertex color */
135 /* total number of attributes per vertex */
138 /* load vertex buffer */
st_cb_rasterpos.c 63 /* vertex attrib info we can setup once and re-use */
110 * Update a raster pos attribute from the vertex result if it's present,
249 /* All vertex attribs but position were previously initialized above.
st_draw_feedback.c 52 * Set the (private) draw module's post-transformed vertex format when in
155 /* loop over TGSI shader inputs to determine vertex buffer
253 * unmap vertex/index buffers
  /external/mesa3d/src/mesa/swrast/
swrast.h 78 * vertex because of the tnl clipping code.
97 * - On total fallback (vertex format insufficient for state or all
180 * For flatshaded primitives, the provoking vertex is the final one.
  /external/skia/src/gpu/effects/
GrBezierEffect.h 21 * K, L, and M, are the first three values of the vertex attribute,
134 * two components of the vertex attribute. At the three control points that define
218 * K, L, and M, are the first three values of the vertex attribute,
  /frameworks/base/docs/html/training/graphics/opengl/
projection.jd 127 previews sections, first add a matrix variable to the <em>vertex shader</em> previously defined
135 // the coordinates of the objects that use this vertex shader
168 // Disable vertex array
  /frameworks/base/rs/java/android/renderscript/
ProgramFragmentFixedFunction.java 26 * color from the vertex shader, or combinations of the both
263 * vertex program is replaced with an openGL internal point
274 * Specifies whether the varying color passed from the vertex
  /frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
torus_test.rs 33 // Custom vertex shader compunents
210 // Update vertex shader constants
239 // Update vertex shader constants
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
scenegraph_objects.rsh 86 // Buffer with vertex constant data
96 // Buffer with vertex constant data
115 // Buffer with vertex constant data
  /frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/
GenImage.java 83 // create a vertex shader type (GLES20.GL_VERTEX_SHADER)
129 // number of coordinates per vertex in this array
219 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program
  /frameworks/rs/
rsProgramVertex.cpp 30 mRSC->mHal.funcs.vertex.init(mRSC, this, mUserShader, mUserShaderLen,
35 mRSC->mHal.funcs.vertex.destroy(mRSC, this);
64 rsc->mHal.funcs.vertex.setActive(rsc, this);
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/projection/cube/
Cube.java 26 * A vertex shaded cube.
  /development/ndk/platforms/android-18/samples/MoreTeapots/jni/
MoreTeapotsRenderer.cpp 276 // Pass the vertex data
391 // Create and compile vertex shader
394 LOGI( "Failed to compile vertex shader" );
407 // Attach vertex shader to program
449 // Release vertex and fragment shaders
476 // Create and compile vertex shader
479 LOGI( "Failed to compile vertex shader" );
493 // Attach vertex shader to program
527 // Release vertex and fragment shaders

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