/prebuilts/ndk/9/platforms/android-19/arch-arm/usr/include/rs/scriptc/ |
rs_types.rsh | 422 * Describes the way mesh vertex data is interpreted when rendering 427 * Vertex data will be rendered as a series of points 431 * Vertex pairs will be rendered as lines 435 * Vertex data will be rendered as a connected line strip 445 * triangle defined by a new vertex 450 * share first vertex as the origin
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/prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/rs/scriptc/ |
rs_types.rsh | 422 * Describes the way mesh vertex data is interpreted when rendering 427 * Vertex data will be rendered as a series of points 431 * Vertex pairs will be rendered as lines 435 * Vertex data will be rendered as a connected line strip 445 * triangle defined by a new vertex 450 * share first vertex as the origin
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/prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/rs/scriptc/ |
rs_types.rsh | 422 * Describes the way mesh vertex data is interpreted when rendering 427 * Vertex data will be rendered as a series of points 431 * Vertex pairs will be rendered as lines 435 * Vertex data will be rendered as a connected line strip 445 * triangle defined by a new vertex 450 * share first vertex as the origin
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/external/mesa3d/docs/ |
VERSIONS | 139 - Faster vertex transformation 213 - vertex array extension 365 - faster vertex transformation, clip testing, lighting 451 - added Intel X86 assembly language vertex transformation code 564 - interleaved vertex array texture coordinates were broken 592 - newly optimized vertex transformation code 670 - several vertex array bug fixes 772 - fixed random color problem in vertex fog code [all...] |
/external/mesa3d/src/glsl/ |
linker.cpp | 32 * type. All shaders of a particular type (e.g., vertex shaders) are linked 49 * - Each vertex shader executable must write to \c gl_Position. 256 * Verify that a vertex shader executable meets all semantic requirements. 261 * \param shader Vertex shader executable to be verified 272 * "The variable gl_Position is available only in the vertex 273 * language and is intended for writing the homogeneous vertex 274 * position. All executions of a well-formed vertex shader 276 * variable gl_Position is available only in the vertex 277 * language and is intended for writing the homogeneous vertex 278 * position. All executions of a well-formed vertex shade [all...] |
test_optpass.cpp | 176 { "vertex-shader", no_argument, &shader_type, GL_VERTEX_SHADER }, 192 printf(" --vertex-shader: test with a vertex shader (the default)\n");
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/frameworks/base/libs/hwui/ |
OpenGLRenderer.cpp | 1125 Vertex* vertex = mesh; local 1588 ColorTextureVertex* vertex = &mesh[0]; local 2547 Vertex* vertex = mesh; local [all...] |
/external/deqp/doc/testspecs/GLES3/ |
functional.lifetime.txt | 34 - Vertex arrays 106 framebuffer, vertex array, transform feedback, or program) and attach 116 (by reading a framebuffer's pixel contents or using a program or vertex
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
Caps.java | 153 * Supports reading from textures inside the vertex shader. 218 /// Vertex Buffer features 222 * Supports VAO, or vertex buffer arrays
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/external/mesa3d/src/gallium/drivers/i915/ |
i915_context.h | 135 * We need to share this between the vertex and fragment stages. 164 /** Describes the current hardware vertex layout */ 263 /** Vertex buffer */
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/external/mesa3d/src/gallium/drivers/nv30/ |
nv30_push.c | 205 ctx.translate = nv30->vertex->translate; 206 ctx.packet_vertex_limit = nv30->vertex->vtx_per_packet_max; 207 ctx.vertex_words = nv30->vertex->vtx_size;
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/external/mesa3d/src/mesa/main/ |
vtxfmt.c | 44 * Use the per-vertex functions found in <vfmt> to initialize the given 239 * Install per-vertex functions into the API dispatch table for execution. 249 * Install per-vertex functions into the API dispatch table for display
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/external/mesa3d/src/mesa/state_tracker/ |
st_cb_drawtex.c | 121 /* determine if we need vertex color */ 135 /* total number of attributes per vertex */ 138 /* load vertex buffer */
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st_cb_rasterpos.c | 63 /* vertex attrib info we can setup once and re-use */ 110 * Update a raster pos attribute from the vertex result if it's present, 249 /* All vertex attribs but position were previously initialized above.
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st_draw_feedback.c | 52 * Set the (private) draw module's post-transformed vertex format when in 155 /* loop over TGSI shader inputs to determine vertex buffer 253 * unmap vertex/index buffers
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/external/mesa3d/src/mesa/swrast/ |
swrast.h | 78 * vertex because of the tnl clipping code. 97 * - On total fallback (vertex format insufficient for state or all 180 * For flatshaded primitives, the provoking vertex is the final one.
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/external/skia/src/gpu/effects/ |
GrBezierEffect.h | 21 * K, L, and M, are the first three values of the vertex attribute, 134 * two components of the vertex attribute. At the three control points that define 218 * K, L, and M, are the first three values of the vertex attribute,
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/frameworks/base/docs/html/training/graphics/opengl/ |
projection.jd | 127 previews sections, first add a matrix variable to the <em>vertex shader</em> previously defined 135 // the coordinates of the objects that use this vertex shader 168 // Disable vertex array
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/frameworks/base/rs/java/android/renderscript/ |
ProgramFragmentFixedFunction.java | 26 * color from the vertex shader, or combinations of the both 263 * vertex program is replaced with an openGL internal point 274 * Specifies whether the varying color passed from the vertex
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/frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/ |
torus_test.rs | 33 // Custom vertex shader compunents 210 // Update vertex shader constants 239 // Update vertex shader constants
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
scenegraph_objects.rsh | 86 // Buffer with vertex constant data 96 // Buffer with vertex constant data 115 // Buffer with vertex constant data
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/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/ |
GenImage.java | 83 // create a vertex shader type (GLES20.GL_VERTEX_SHADER) 129 // number of coordinates per vertex in this array 219 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program
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/frameworks/rs/ |
rsProgramVertex.cpp | 30 mRSC->mHal.funcs.vertex.init(mRSC, this, mUserShader, mUserShaderLen, 35 mRSC->mHal.funcs.vertex.destroy(mRSC, this); 64 rsc->mHal.funcs.vertex.setActive(rsc, this);
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/projection/cube/ |
Cube.java | 26 * A vertex shaded cube.
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/development/ndk/platforms/android-18/samples/MoreTeapots/jni/ |
MoreTeapotsRenderer.cpp | 276 // Pass the vertex data 391 // Create and compile vertex shader 394 LOGI( "Failed to compile vertex shader" ); 407 // Attach vertex shader to program 449 // Release vertex and fragment shaders 476 // Create and compile vertex shader 479 LOGI( "Failed to compile vertex shader" ); 493 // Attach vertex shader to program 527 // Release vertex and fragment shaders
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