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/external/deqp/modules/gles31/functional/ |
es31fTessellationGeometryInteractionTests.cpp | 876 << "Reading back vertex positions of generated primitives using transform feedback.\n" [all...] |
/external/jmonkeyengine/engine/src/bullet-native/ |
com_jme3_bullet_util_DebugShapeFactory.cpp | 128 // Put the verticies into the vertex buffer
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/external/jmonkeyengine/engine/src/core/com/jme3/effect/ |
ParticlePointMesh.java | 130 // update data in vertex buffers
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/ |
Deferred.frag | 37 // Note: preferably, H should be computed in the vertex shader
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/external/jmonkeyengine/engine/src/core-plugins/com/jme3/shader/plugins/ |
GLSLLoader.java | 196 // The input stream provided is for the vertex shader,
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/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/ |
MeshLoader.java | 369 // each vertex has 580 logger.log(Level.WARNING, "Vertex {0} has more than 4 weights per vertex! Ignoring..", vert); 630 } else if (qName.equals("vertex")) {
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/external/jmonkeyengine/engine/src/test/jme3test/model/anim/ |
TestCustomAnim.java | 99 // assign vertex to bone index 0
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/external/llvm/test/CodeGen/R600/ |
lds-output-queue.ll | 19 ; This will start a new clause for the vertex fetch
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llvm.SI.load.dword.ll | 4 ; Example of a simple geometry shader loading vertex attributes from the
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/external/mesa3d/docs/ |
MESA_pack_invert.spec | 55 zoom) or glTexImage (invert the vertex T coordinates). It would be easy
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RELNOTES-6.3 | 39 Vertex/Fragment Program PRINT Instruction
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llvmpipe.html | 15 Shaders, point/line/triangle rasterization and vertex processing are
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relnotes-6.5.2.html | 70 <li>OPTION NV_position_invariant didn't work in NV vertex programs
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relnotes-7.10.1.html | 67 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31923">Bug 31923</a> - [GLSL 1.20] allowing inconsistent centroid declaration between two vertex shaders</li> 71 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32214">Bug 32214</a> - [gles2]no link error happens when missing vertex shader or frag shader</li> 107 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34047">Bug 34047</a> - Assert in _tnl_import_array() when using GLfixed vertex datatypes with GLESv2</li> 187 <li>tnl: Add support for datatype GL_FIXED in vertex arrays</li>
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relnotes-7.8.2.html | 67 <li>Set the correct provoking vertex for clipped first-mode
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relnotes-7.9.1.html | 49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30261">Bug 30261</a> - [GLSL 1.20] allowing inconsistent invariant declaration between two vertex shaders</li> 324 <li>r300g: fix rendering with no vertex elements</li> 332 <li>r300g: fix rendering with a vertex attrib having a zero stride</li> 399 <li>r600c : inline vertex format is not updated in an app, switch to use vfetch constants. For the 7.9 and 7.10 branches as well.</li>
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relnotes-7.9.2.html | 69 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31923">Bug 31923</a> - [GLSL 1.20] allowing inconsistent centroid declaration between two vertex shaders</li> 73 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32214">Bug 32214</a> - [gles2]no link error happens when missing vertex shader or frag shader</li> 107 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34047">Bug 34047</a> - Assert in _tnl_import_array() when using GLfixed vertex datatypes with GLESv2</li> 177 <li>tnl: Add support for datatype GL_FIXED in vertex arrays</li>
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/external/mesa3d/doxygen/ |
shader.doxy | 8 PROJECT_NAME = "Mesa Vertex and Fragment Program code"
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/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_pipe_offset.c | 99 * Note: we're applying the offset and clamping per-vertex.
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draw_pipe_twoside.c | 114 /* Find which vertex shader outputs are front/back colors */
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draw_pt_post_vs.c | 108 * be code-generated, perhaps appended to the end of the vertex
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draw_pt_so_emit.c | 121 /*debug_printf("%d) vertex index = %d (prim idx = %d)\n", i, indices[i], prim_idx);*/
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draw_vs_ppc.c | 80 * Simplified vertex shader interface for the pt paths. Given the
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/external/mesa3d/src/gallium/auxiliary/postprocess/ |
pp_program.c | 125 pp_debug("Vertex buf format fail\n");
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/external/mesa3d/src/gallium/auxiliary/util/ |
u_prim.h | 165 * vertex count.
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