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  /external/deqp/modules/gles31/functional/
es31fTessellationGeometryInteractionTests.cpp 876 << "Reading back vertex positions of generated primitives using transform feedback.\n"
    [all...]
  /external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_util_DebugShapeFactory.cpp 128 // Put the verticies into the vertex buffer
  /external/jmonkeyengine/engine/src/core/com/jme3/effect/
ParticlePointMesh.java 130 // update data in vertex buffers
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/
Deferred.frag 37 // Note: preferably, H should be computed in the vertex shader
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/shader/plugins/
GLSLLoader.java 196 // The input stream provided is for the vertex shader,
  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
MeshLoader.java 369 // each vertex has
580 logger.log(Level.WARNING, "Vertex {0} has more than 4 weights per vertex! Ignoring..", vert);
630 } else if (qName.equals("vertex")) {
  /external/jmonkeyengine/engine/src/test/jme3test/model/anim/
TestCustomAnim.java 99 // assign vertex to bone index 0
  /external/llvm/test/CodeGen/R600/
lds-output-queue.ll 19 ; This will start a new clause for the vertex fetch
llvm.SI.load.dword.ll 4 ; Example of a simple geometry shader loading vertex attributes from the
  /external/mesa3d/docs/
MESA_pack_invert.spec 55 zoom) or glTexImage (invert the vertex T coordinates). It would be easy
RELNOTES-6.3 39 Vertex/Fragment Program PRINT Instruction
llvmpipe.html 15 Shaders, point/line/triangle rasterization and vertex processing are
relnotes-6.5.2.html 70 <li>OPTION NV_position_invariant didn't work in NV vertex programs
relnotes-7.10.1.html 67 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31923">Bug 31923</a> - [GLSL 1.20] allowing inconsistent centroid declaration between two vertex shaders</li>
71 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32214">Bug 32214</a> - [gles2]no link error happens when missing vertex shader or frag shader</li>
107 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34047">Bug 34047</a> - Assert in _tnl_import_array() when using GLfixed vertex datatypes with GLESv2</li>
187 <li>tnl: Add support for datatype GL_FIXED in vertex arrays</li>
relnotes-7.8.2.html 67 <li>Set the correct provoking vertex for clipped first-mode
relnotes-7.9.1.html 49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30261">Bug 30261</a> - [GLSL 1.20] allowing inconsistent invariant declaration between two vertex shaders</li>
324 <li>r300g: fix rendering with no vertex elements</li>
332 <li>r300g: fix rendering with a vertex attrib having a zero stride</li>
399 <li>r600c : inline vertex format is not updated in an app, switch to use vfetch constants. For the 7.9 and 7.10 branches as well.</li>
relnotes-7.9.2.html 69 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31923">Bug 31923</a> - [GLSL 1.20] allowing inconsistent centroid declaration between two vertex shaders</li>
73 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32214">Bug 32214</a> - [gles2]no link error happens when missing vertex shader or frag shader</li>
107 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34047">Bug 34047</a> - Assert in _tnl_import_array() when using GLfixed vertex datatypes with GLESv2</li>
177 <li>tnl: Add support for datatype GL_FIXED in vertex arrays</li>
  /external/mesa3d/doxygen/
shader.doxy 8 PROJECT_NAME = "Mesa Vertex and Fragment Program code"
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe_offset.c 99 * Note: we're applying the offset and clamping per-vertex.
draw_pipe_twoside.c 114 /* Find which vertex shader outputs are front/back colors */
draw_pt_post_vs.c 108 * be code-generated, perhaps appended to the end of the vertex
draw_pt_so_emit.c 121 /*debug_printf("%d) vertex index = %d (prim idx = %d)\n", i, indices[i], prim_idx);*/
draw_vs_ppc.c 80 * Simplified vertex shader interface for the pt paths. Given the
  /external/mesa3d/src/gallium/auxiliary/postprocess/
pp_program.c 125 pp_debug("Vertex buf format fail\n");
  /external/mesa3d/src/gallium/auxiliary/util/
u_prim.h 165 * vertex count.

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