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  /external/mesa3d/src/gallium/drivers/nv30/
nv30_screen.c 194 debug_printf("unknown vertex shader param %d\n", param);
436 /* Vertex program resources (code/data), currently 6 of the constant
  /external/mesa3d/src/gallium/drivers/radeon/
R600KernelParameters.cpp 10 // This pass lowers kernel function arguments to loads from the vertex buffer.
12 // Kernel arguemnts are stored in the vertex buffer at an offset of 9 dwords,
  /external/mesa3d/src/gallium/drivers/svga/
svga_screen_cache.c 52 /* Special case: we don't want to count vertex/index buffers
177 /* we don't want to discard vertex/index buffers */
  /external/mesa3d/src/glsl/
README 26 outputs of the vertex shader match the inputs of the fragment shader,
56 but it can support function calls and dynamic branching. A 965 vertex
ast.h 532 * Special flag for vertex shader "invariant" declarations.
534 * Vertex shaders can contain "invariant" variable redeclarations that do
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_context.h 250 unsigned int current_offset; /**< Byte offset of next vertex */
264 /* Offsets of fields within the current vertex:
  /external/mesa3d/src/mesa/program/
program_lexer.l 255 vertex { return_token_or_IDENTIFIER(require_ARB_vp, VERTEX); }
  /external/mesa3d/src/mesa/tnl/
t_draw.c 491 /* May need to map a vertex buffer object for every attribute plus
513 /* Binding inputs may imply mapping some vertex buffer objects.
  /external/opencv/cxcore/include/
cxcore.h     [all...]
  /external/pdfium/core/include/fpdfapi/
fpdf_resource.h 808 FX_DWORD GetVertex(CPDF_MeshVertex& vertex, CFX_AffineMatrix* pObject2Bitmap);
810 FX_BOOL GetVertexRow(CPDF_MeshVertex* vertex, int count, CFX_AffineMatrix* pObject2Bitmap);
  /external/skia/src/gpu/
GrAtlasTextContext.h 132 // Forward glyph / vertex information to seed the new sub run
194 // all glyph / vertex offsets are into these pools.
  /frameworks/base/libs/hwui/renderstate/
RenderState.cpp 300 // NOTE: alpha vertex position is computed assuming no VBO
319 // the glDrawXXX method while updating the vertex pointer
  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/site-packages/setoolsgui/networkx/algorithms/
cluster.py 22 Finds the number of triangles that include a node as one vertex.
261 (two edges with a shared vertex).
cycles.py 179 blocked = set() # vertex: blocked from search?
294 blocked = defaultdict(bool) # vertex: blocked from search?
  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/site-packages/setoolsgui/networkx/algorithms/components/
biconnected.py 30 vertex. A biconnected graph has no articulation points.
300 An articulation point or cut vertex is any node whose removal (along with
  /external/mesa3d/docs/
subset-A.html 40 <li>Vertex arrays</li>
103 GL_TRIANGLE_FAN - a sequence of triangles all sharing a common vertex<br>
118 <h2>2.2 Other Per-vertex Commands<br>
122 specify colors and texture coordinates for each vertex:<br>
169 <div style="margin-left: 40px;">Per-Vertex commands:<br>
200 Vertex array commands:<br>
231 <h2>3.1 Vertex Transformation</h2>
232 Vertex coordinates are transformed by the current modelview and
385 like a vertex; it is transformed by the modelview matrix, the projection
388 clipped-tested against the frustum like a vertex. &nbsp;If th
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  /external/ceres-solver/internal/ceres/
canonical_views_clustering.cc 145 // Return the set of vertices of the graph which have valid vertex
  /external/deqp/data/gles2/shaders/
constants.test 509 vertex ""
  /external/deqp/doc/
gles3-test-case-resolutions.txt 53 dEQP-GLES3.functional.texture.vertex.* 128x128 256x256
  /external/deqp/doc/testlog-stylesheet/
testlog.xsl 99 <h3 class="{@CompileStatus}"><xsl:text>Vertex Shader</xsl:text></h3>
  /external/deqp/modules/gles31/functional/
es31fNegativeVertexArrayApiTests.cpp 21 * \brief Negative Vertex Array API tests.
152 ctx.beginSection("GL_INVALID_OPERATION is generated a non-zero vertex array object is bound, zero is bound to the GL_ARRAY_BUFFER buffer object binding point and the pointer argument is not NULL.");
196 ctx.beginSection("GL_INVALID_OPERATION is generated a non-zero vertex array object is bound, zero is bound to the GL_ARRAY_BUFFER buffer object binding point and the pointer argument is not NULL.");
242 ctx.beginSection("GL_INVALID_OPERATION is generated if array is not zero or the name of an existing vertex array object.");
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  /external/deqp/modules/glshared/
glsShaderLibraryCase.hpp 51 CASETYPE_VERTEX_ONLY, //!< "Both" case, vertex shader sub case.
glsUniformBlockCase.hpp 62 UNUSED_VERTEX = (1<<10), //!< Uniform or struct member is not read in vertex shader.
  /external/jmonkeyengine/engine/src/core/com/jme3/animation/
Skeleton.java 54 * Contains the skinning matrices, multiplying it by a vertex effected by a bone
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
AbstractBox.java 69 * @return a newly created array of vertex vectors.

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