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/external/mesa3d/src/gallium/drivers/nv30/ |
nv30_screen.c | 194 debug_printf("unknown vertex shader param %d\n", param); 436 /* Vertex program resources (code/data), currently 6 of the constant
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/external/mesa3d/src/gallium/drivers/radeon/ |
R600KernelParameters.cpp | 10 // This pass lowers kernel function arguments to loads from the vertex buffer. 12 // Kernel arguemnts are stored in the vertex buffer at an offset of 9 dwords,
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/external/mesa3d/src/gallium/drivers/svga/ |
svga_screen_cache.c | 52 /* Special case: we don't want to count vertex/index buffers 177 /* we don't want to discard vertex/index buffers */
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/external/mesa3d/src/glsl/ |
README | 26 outputs of the vertex shader match the inputs of the fragment shader, 56 but it can support function calls and dynamic branching. A 965 vertex
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ast.h | 532 * Special flag for vertex shader "invariant" declarations. 534 * Vertex shaders can contain "invariant" variable redeclarations that do
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
intel_context.h | 250 unsigned int current_offset; /**< Byte offset of next vertex */ 264 /* Offsets of fields within the current vertex:
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/external/mesa3d/src/mesa/program/ |
program_lexer.l | 255 vertex { return_token_or_IDENTIFIER(require_ARB_vp, VERTEX); }
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/external/mesa3d/src/mesa/tnl/ |
t_draw.c | 491 /* May need to map a vertex buffer object for every attribute plus 513 /* Binding inputs may imply mapping some vertex buffer objects.
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/external/opencv/cxcore/include/ |
cxcore.h | [all...] |
/external/pdfium/core/include/fpdfapi/ |
fpdf_resource.h | 808 FX_DWORD GetVertex(CPDF_MeshVertex& vertex, CFX_AffineMatrix* pObject2Bitmap); 810 FX_BOOL GetVertexRow(CPDF_MeshVertex* vertex, int count, CFX_AffineMatrix* pObject2Bitmap);
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/external/skia/src/gpu/ |
GrAtlasTextContext.h | 132 // Forward glyph / vertex information to seed the new sub run 194 // all glyph / vertex offsets are into these pools.
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/frameworks/base/libs/hwui/renderstate/ |
RenderState.cpp | 300 // NOTE: alpha vertex position is computed assuming no VBO 319 // the glDrawXXX method while updating the vertex pointer
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/prebuilts/python/linux-x86/2.7.5/lib/python2.7/site-packages/setoolsgui/networkx/algorithms/ |
cluster.py | 22 Finds the number of triangles that include a node as one vertex. 261 (two edges with a shared vertex).
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cycles.py | 179 blocked = set() # vertex: blocked from search? 294 blocked = defaultdict(bool) # vertex: blocked from search?
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/prebuilts/python/linux-x86/2.7.5/lib/python2.7/site-packages/setoolsgui/networkx/algorithms/components/ |
biconnected.py | 30 vertex. A biconnected graph has no articulation points. 300 An articulation point or cut vertex is any node whose removal (along with
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/external/mesa3d/docs/ |
subset-A.html | 40 <li>Vertex arrays</li> 103 GL_TRIANGLE_FAN - a sequence of triangles all sharing a common vertex<br> 118 <h2>2.2 Other Per-vertex Commands<br> 122 specify colors and texture coordinates for each vertex:<br> 169 <div style="margin-left: 40px;">Per-Vertex commands:<br> 200 Vertex array commands:<br> 231 <h2>3.1 Vertex Transformation</h2> 232 Vertex coordinates are transformed by the current modelview and 385 like a vertex; it is transformed by the modelview matrix, the projection 388 clipped-tested against the frustum like a vertex. If th [all...] |
/external/ceres-solver/internal/ceres/ |
canonical_views_clustering.cc | 145 // Return the set of vertices of the graph which have valid vertex
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/external/deqp/data/gles2/shaders/ |
constants.test | 509 vertex ""
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/external/deqp/doc/ |
gles3-test-case-resolutions.txt | 53 dEQP-GLES3.functional.texture.vertex.* 128x128 256x256
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/external/deqp/doc/testlog-stylesheet/ |
testlog.xsl | 99 <h3 class="{@CompileStatus}"><xsl:text>Vertex Shader</xsl:text></h3>
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/external/deqp/modules/gles31/functional/ |
es31fNegativeVertexArrayApiTests.cpp | 21 * \brief Negative Vertex Array API tests. 152 ctx.beginSection("GL_INVALID_OPERATION is generated a non-zero vertex array object is bound, zero is bound to the GL_ARRAY_BUFFER buffer object binding point and the pointer argument is not NULL."); 196 ctx.beginSection("GL_INVALID_OPERATION is generated a non-zero vertex array object is bound, zero is bound to the GL_ARRAY_BUFFER buffer object binding point and the pointer argument is not NULL."); 242 ctx.beginSection("GL_INVALID_OPERATION is generated if array is not zero or the name of an existing vertex array object."); [all...] |
/external/deqp/modules/glshared/ |
glsShaderLibraryCase.hpp | 51 CASETYPE_VERTEX_ONLY, //!< "Both" case, vertex shader sub case.
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glsUniformBlockCase.hpp | 62 UNUSED_VERTEX = (1<<10), //!< Uniform or struct member is not read in vertex shader.
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/external/jmonkeyengine/engine/src/core/com/jme3/animation/ |
Skeleton.java | 54 * Contains the skinning matrices, multiplying it by a vertex effected by a bone
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/ |
AbstractBox.java | 69 * @return a newly created array of vertex vectors.
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