HomeSort by relevance Sort by last modified time
    Searched full:vertex (Results 901 - 925 of 1338) sorted by null

<<31323334353637383940>>

  /frameworks/base/media/mca/filterfw/java/android/filterfw/core/
ShaderProgram.java 224 throw new RuntimeException("Could not set GL vertex count to " + count + "!");
  /frameworks/base/media/mca/filterfw/jni/
jni_shader_program.cpp 306 // Get the vertex frame
  /frameworks/native/libs/gui/tests/
GLTest.cpp 297 SCOPED_TRACE("compiling vertex shader");
  /frameworks/native/services/surfaceflinger/RenderEngine/
ProgramCache.cpp 215 // vertex shader
  /prebuilts/android-emulator/linux-x86_64/lib/gles_mesa/
libosmesa.so 
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d9types.h 213 * Vertex Shaders Declaration
341 * Pixel/Vertex Shaders Functions
    [all...]
  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/site-packages/setoolsgui/networkx/algorithms/
distance_regular.py 74 where a_i+b_i+c_i=k , k= degree of every vertex.
  /external/deqp/modules/gles2/performance/
es2pShaderCompilationCases.cpp 756 // Function for generating the vertex shader of a (directional or point) light case.
    [all...]
  /external/deqp/modules/gles3/functional/
es3fPrimitiveRestartTests.cpp 263 // Generate vertex positions and indices depending on primitive type.
296 // Generate a numRows x numCols arrangement of line polygons of different vertex counts.
363 // Generate a numRows x numCols arrangement of triangle fan polygons of different vertex counts.
  /external/deqp/modules/gles3/performance/
es3pShaderCompilationCases.cpp 756 // Function for generating the vertex shader of a (directional or point) light case.
    [all...]
  /external/deqp/modules/gles3/stress/
es3sSpecialFloatTests.cpp 507 * \brief Tests special floats as vertex attributes
509 * Tests that special floats transferred to the shader using vertex
613 // Create a [s_specialFloats] X [s_specialFloats] grid of vertices with each vertex having 2 [s_specialFloats] values
648 m_testCtx.getLog() << tcu::TestLog::Message << "Drawing a grid with the shader. Setting a_attr for each vertex to (special, special, 1, 1)." << tcu::TestLog::EndMessage;
870 m_testCtx.getLog() << tcu::TestLog::Message << "Drawing a grid with the shader. Setting u_special for vertex each tile to (special, special, 1, 1)." << tcu::TestLog::EndMessage;
    [all...]
  /external/deqp/modules/gles31/functional/
es31fVertexAttributeBindingStateQueryTests.cpp 21 * \brief Vertex attribute binding state query tests.
670 : TestCaseGroup(context, "vertex_attribute_binding", "Query vertex attribute binding state.")
680 tcu::TestCaseGroup* const attributeGroup = new TestCaseGroup(m_context, "vertex_attrib", "Vertex attribute state");
  /external/deqp/modules/gles31/stress/
es31sVertexAttributeBindingTests.cpp 21 * \brief Vertex attribute binding stress tests.
283 << "Vertex position format:\n"
617 : TestCaseGroup(context, "vertex_attribute_binding", "Test vertex attribute binding stress tests")
  /external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
OGLESShaderRenderer.java 213 logger.log(Level.FINER, "Vertex Uniforms: {0}", vertexUniforms);
222 logger.log(Level.INFO, "Vertex Attributes: {0}", vertexAttribs);
236 logger.log(Level.FINER, "Preferred Batch Vertex Count: {0}", maxVertCount);
    [all...]
  /external/llvm/lib/Target/R600/
AMDGPUAsmPrinter.cpp 211 case ShaderType::VERTEX: RsrcReg = R_028860_SQ_PGM_RESOURCES_VS; break;
219 case ShaderType::VERTEX: RsrcReg = R_028868_SQ_PGM_RESOURCES_VS; break;
418 case ShaderType::VERTEX: return R_00B128_SPI_SHADER_PGM_RSRC1_VS;
R600ControlFlowFinalizer.cpp 50 // We need to reserve a stack entry for CALL_FS in vertex shaders.
51 MaxStackSize(ShaderType == ShaderType::VERTEX ? 1 : 0),
488 if (MFI->getShaderType() == ShaderType::VERTEX) {
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_setup_tri.c 143 * Print triangle vertex attribs (for debug).
355 vertx = _mm_loadu_si128((__m128i *)position->x); /* vertex x coords */
356 verty = _mm_loadu_si128((__m128i *)position->y); /* vertex y coords */
  /external/mesa3d/src/gallium/drivers/nv50/codegen/
nv50_ir.h 106 OP_VFETCH, // indirection 0 in attribute space, indirection 1 is vertex base
107 OP_PFETCH, // fetch base address of vertex src0 (immediate) [+ src1]
111 OP_EMIT, // emit vertex
  /external/mesa3d/src/gallium/drivers/nv50/
nv50_formats.c 42 * V: vertex fetch
65 /* for vertex buffers: */
343 /* vertex-only formats: */
  /external/mesa3d/src/gallium/drivers/r600/
r600_pipe.h 229 /* PIPE_SHADER_[VERTEX|FRAGMENT|...] */
389 /** Vertex buffers for fetch shaders */
391 /** Vertex buffers for compute shaders */
  /external/mesa3d/src/glx/
glxclient.h 200 * Vertex Array storage state. The vertex array component
725 ** Allocate and Initialize Vertex Array client state, and free.
  /external/mesa3d/src/mesa/drivers/dri/i915/
i915_vtbl.c 99 /* Pull apart the vertex format registers and figure out how large a
100 * vertex is supposed to be.
169 fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected);
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_vec4_emit.cpp 49 /* VertexID is stored by the VF as the last vertex element, but we
855 printf("Native code for vertex shader %d:\n", prog->Name);
1068 printf("GLSL IR for native vertex shader %d:\n", prog->Name);
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_tcl.c 425 part", since using some vertex interpolator later which is not in
426 out_vtxfmt0/1 will lock up. It seems to be ok to write in vertex
591 "Vertex program"
  /external/mesa3d/src/mesa/program/
prog_parameter.c 233 * when a fragment/vertex program contains something like this:
291 * when a fragment/vertex program contains something like this:
334 * Add parameter representing a vertex program attribute.

Completed in 965 milliseconds

<<31323334353637383940>>