/frameworks/base/media/mca/filterfw/java/android/filterfw/core/ |
ShaderProgram.java | 224 throw new RuntimeException("Could not set GL vertex count to " + count + "!");
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/frameworks/base/media/mca/filterfw/jni/ |
jni_shader_program.cpp | 306 // Get the vertex frame
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/frameworks/native/libs/gui/tests/ |
GLTest.cpp | 297 SCOPED_TRACE("compiling vertex shader");
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
ProgramCache.cpp | 215 // vertex shader
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/prebuilts/android-emulator/linux-x86_64/lib/gles_mesa/ |
libosmesa.so | |
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
d3d9types.h | 213 * Vertex Shaders Declaration 341 * Pixel/Vertex Shaders Functions [all...] |
/prebuilts/python/linux-x86/2.7.5/lib/python2.7/site-packages/setoolsgui/networkx/algorithms/ |
distance_regular.py | 74 where a_i+b_i+c_i=k , k= degree of every vertex.
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/external/deqp/modules/gles2/performance/ |
es2pShaderCompilationCases.cpp | 756 // Function for generating the vertex shader of a (directional or point) light case. [all...] |
/external/deqp/modules/gles3/functional/ |
es3fPrimitiveRestartTests.cpp | 263 // Generate vertex positions and indices depending on primitive type. 296 // Generate a numRows x numCols arrangement of line polygons of different vertex counts. 363 // Generate a numRows x numCols arrangement of triangle fan polygons of different vertex counts.
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/external/deqp/modules/gles3/performance/ |
es3pShaderCompilationCases.cpp | 756 // Function for generating the vertex shader of a (directional or point) light case. [all...] |
/external/deqp/modules/gles3/stress/ |
es3sSpecialFloatTests.cpp | 507 * \brief Tests special floats as vertex attributes 509 * Tests that special floats transferred to the shader using vertex 613 // Create a [s_specialFloats] X [s_specialFloats] grid of vertices with each vertex having 2 [s_specialFloats] values 648 m_testCtx.getLog() << tcu::TestLog::Message << "Drawing a grid with the shader. Setting a_attr for each vertex to (special, special, 1, 1)." << tcu::TestLog::EndMessage; 870 m_testCtx.getLog() << tcu::TestLog::Message << "Drawing a grid with the shader. Setting u_special for vertex each tile to (special, special, 1, 1)." << tcu::TestLog::EndMessage; [all...] |
/external/deqp/modules/gles31/functional/ |
es31fVertexAttributeBindingStateQueryTests.cpp | 21 * \brief Vertex attribute binding state query tests. 670 : TestCaseGroup(context, "vertex_attribute_binding", "Query vertex attribute binding state.") 680 tcu::TestCaseGroup* const attributeGroup = new TestCaseGroup(m_context, "vertex_attrib", "Vertex attribute state");
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/external/deqp/modules/gles31/stress/ |
es31sVertexAttributeBindingTests.cpp | 21 * \brief Vertex attribute binding stress tests. 283 << "Vertex position format:\n" 617 : TestCaseGroup(context, "vertex_attribute_binding", "Test vertex attribute binding stress tests")
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
OGLESShaderRenderer.java | 213 logger.log(Level.FINER, "Vertex Uniforms: {0}", vertexUniforms); 222 logger.log(Level.INFO, "Vertex Attributes: {0}", vertexAttribs); 236 logger.log(Level.FINER, "Preferred Batch Vertex Count: {0}", maxVertCount); [all...] |
/external/llvm/lib/Target/R600/ |
AMDGPUAsmPrinter.cpp | 211 case ShaderType::VERTEX: RsrcReg = R_028860_SQ_PGM_RESOURCES_VS; break; 219 case ShaderType::VERTEX: RsrcReg = R_028868_SQ_PGM_RESOURCES_VS; break; 418 case ShaderType::VERTEX: return R_00B128_SPI_SHADER_PGM_RSRC1_VS;
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R600ControlFlowFinalizer.cpp | 50 // We need to reserve a stack entry for CALL_FS in vertex shaders. 51 MaxStackSize(ShaderType == ShaderType::VERTEX ? 1 : 0), 488 if (MFI->getShaderType() == ShaderType::VERTEX) {
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_setup_tri.c | 143 * Print triangle vertex attribs (for debug). 355 vertx = _mm_loadu_si128((__m128i *)position->x); /* vertex x coords */ 356 verty = _mm_loadu_si128((__m128i *)position->y); /* vertex y coords */
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/external/mesa3d/src/gallium/drivers/nv50/codegen/ |
nv50_ir.h | 106 OP_VFETCH, // indirection 0 in attribute space, indirection 1 is vertex base 107 OP_PFETCH, // fetch base address of vertex src0 (immediate) [+ src1] 111 OP_EMIT, // emit vertex
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/external/mesa3d/src/gallium/drivers/nv50/ |
nv50_formats.c | 42 * V: vertex fetch 65 /* for vertex buffers: */ 343 /* vertex-only formats: */
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/external/mesa3d/src/gallium/drivers/r600/ |
r600_pipe.h | 229 /* PIPE_SHADER_[VERTEX|FRAGMENT|...] */ 389 /** Vertex buffers for fetch shaders */ 391 /** Vertex buffers for compute shaders */
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/external/mesa3d/src/glx/ |
glxclient.h | 200 * Vertex Array storage state. The vertex array component 725 ** Allocate and Initialize Vertex Array client state, and free.
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
i915_vtbl.c | 99 /* Pull apart the vertex format registers and figure out how large a 100 * vertex is supposed to be. 169 fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected);
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_vec4_emit.cpp | 49 /* VertexID is stored by the VF as the last vertex element, but we 855 printf("Native code for vertex shader %d:\n", prog->Name); 1068 printf("GLSL IR for native vertex shader %d:\n", prog->Name);
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
r200_tcl.c | 425 part", since using some vertex interpolator later which is not in 426 out_vtxfmt0/1 will lock up. It seems to be ok to write in vertex 591 "Vertex program"
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/external/mesa3d/src/mesa/program/ |
prog_parameter.c | 233 * when a fragment/vertex program contains something like this: 291 * when a fragment/vertex program contains something like this: 334 * Add parameter representing a vertex program attribute.
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