/external/deqp/modules/gles31/functional/ |
es31fShaderImageLoadStoreTests.cpp | 60 using tcu::Vec4; 574 Vec4 getPixel (int x, int y, int z) const; 649 Vec4 LayeredImage::getPixel (int x, int y, int z) const 888 " vec4 color[" + toString(textureSize.x()*textureSize.y()) + "];\n" [all...] |
es31fProgramUniformTests.cpp | 121 static inline tcu::Vec4 vec4FromPtr (const float* const ptr) 123 tcu::Vec4 result; 134 static inline void fillWithColor (const tcu::PixelBufferAccess& access, const tcu::Vec4& color) [all...] |
es31fStencilTexturingTests.cpp | 59 using tcu::Vec4; 128 "in highp vec4 a_position;\n" 204 "in highp vec4 a_position;\n" 269 "in highp vec4 a_position;\n" 334 "in highp vec4 a_position;\n" 346 "layout(location = 0) out highp vec4 o_color;\n" 484 dstLevel.setPixel(Vec4(float(srcLevel.getPixStencil(x, y)) / 255.f, 0.f, 0.f, 1.f), x, y); [all...] |
es31fTessellationTests.cpp | 69 using tcu::Vec4; [all...] |
es31fShaderCommonFunctionTests.cpp | 51 using tcu::Vec4; [all...] |
/external/deqp/modules/glshared/ |
glsDrawTest.cpp | 139 "vec4", // OUTPUTTYPE_VEC4, 320 tcu::Vec4 generateRandomVec4 (de::Random& random) 322 tcu::Vec4 retVal; [all...] |
glsVertexArrayTests.cpp | 109 "vec4", // OUTPUTTYPE_VEC4, 690 "vec4", // OUTPUTTYPE_VEC4, 854 packet.position = tcu::Vec4(u_coordScale * coord.x(), u_coordScale * coord.y(), 1.0f, 1.0f); 859 packet.outputs[varyingLocColor] = tcu::Vec4(u_colorScale * color.x(), u_colorScale * color.y(), u_colorScale * color.z(), 1.0f); 869 tcu::Vec4 color = rr::readTriangleVarying<float>(packets[0], context, varyingLocColor, 0); 888 params["FRAG_HDR"] = "#version 300 es\nlayout(location = 0) out mediump vec4 dEQP_FragColor;\n"; 906 params["FRAG_HDR"] = "#version 330\nlayout(location = 0) out mediump vec4 dEQP_FragColor;\n"; 922 "${VTX_OUT} mediump vec4 v_color;\n" 1013 "\tv_color = vec4(u_colorScale * color, 1.0);\n" 1014 "\tgl_Position = vec4(u_coordScale * coord, 1.0, 1.0);\n [all...] |
glsTextureStateQueryTests.cpp | [all...] |
glsLongStressCase.cpp | 57 using tcu::Vec4; 343 " gl_Position = vec4(a_pos, -1.0, 1.0);\n" 348 " gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n" [all...] |
glsBuiltinPrecisionTests.cpp | [all...] |
/external/ceres-solver/examples/ |
libmv_bundle_adjuster.cc | 118 typedef Eigen::Vector4d Vec4;
|
/external/deqp/modules/egl/ |
teglPreservingSwapTests.cpp | 126 "attribute mediump vec4 a_pos;\n" 127 "attribute mediump vec4 a_color;\n" 128 "varying mediump vec4 v_color;\n" 136 "varying mediump vec4 v_color;\n" 321 tcu::clear(ref->getAccess(), tcu::Vec4(red, green, blue, alpha));
|
teglResizeTests.cpp | 71 using tcu::Vec4;
|
/external/deqp/modules/gles3/functional/ |
es3fInstancedRenderingTests.cpp | 206 posExpression = "a_position + vec4(float(gl_InstanceID) * 2.0 / " + numInstancesStr + ", 0.0, 0.0, 0.0)"; 220 posExpression = "a_position + vec4(a_instanceOffset"; 277 "in highp vec4 a_position;\n" + 279 "out mediump vec4 v_color;\n" 292 "layout(location = 0) out mediump vec4 o_color;\n" 293 "in mediump vec4 v_color;\n" 607 dst.setPixel(x, y, tcu::RGBA(tcu::Vec4(r, g, b, 1.0f)));
|
es3fPixelBufferObjectTests.cpp | 209 outtype = "vec4"; 215 outtype = "vec4"; 227 outtype = "vec4"; 241 "in mediump vec4 a_color;\n" 243 "out mediump vec4 v_color;\n" 246 "\tgl_Position = vec4(a_position, 1.0);\n" 254 "in mediump vec4 v_color;\n"; 568 isOk = tcu::floatThresholdCompare(m_log, "Result comparision", "Result of read pixels to memory compared with result of read pixels to buffer", readRefrence.getLevel(0), readResult, tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::COMPARE_LOG_RESULT);
|
es3fPrimitiveRestartTests.cpp | 37 using tcu::Vec4; 221 "in highp vec4 a_position;\n" 230 "layout(location = 0) out mediump vec4 o_color;\n" 234 " o_color = vec4(1.0f);\n"
|
es3fUniformApiTests.cpp | 117 static inline tcu::Vec4 vec4FromPtr (const float* const ptr) 119 tcu::Vec4 result; 130 static inline void fillWithColor (const tcu::PixelBufferAccess& access, const tcu::Vec4& color) [all...] |
es3fTransformFeedbackTests.cpp | 332 << "in highp vec4 a_position;\n"; 334 << "layout(location = 0) out mediump vec4 o_color;\n" 335 << "uniform highp vec4 u_scale;\n" 336 << "uniform highp vec4 u_bias;\n"; 377 << "\thighp vec4 res = vec4(0.0);\n"; 404 if (scalarSize == 1) frag << "vec4(" << name << vecIter << ")"; 407 else if (scalarSize == 4) frag << "vec4(" << name << vecIter << ")"; [all...] |
es3fShaderCommonFunctionTests.cpp | 47 using tcu::Vec4; [all...] |
es3fTextureFormatTests.cpp | 309 tcu::Vec4 gMin, gMax; [all...] |
/external/deqp/modules/gles2/functional/ |
es2fTextureFormatTests.cpp | 278 tcu::Vec4 gMin, gMax;
|
es2fUniformApiTests.cpp | 105 static inline tcu::Vec4 vec4FromPtr (const float* const ptr) 107 tcu::Vec4 result; 118 static inline void fillWithColor (const tcu::PixelBufferAccess& access, const tcu::Vec4& color) [all...] |
/external/deqp/framework/opengl/ |
gluTextureUtil.cpp | [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrGLContext.cpp | 39 using tcu::Vec4;
|
/external/deqp/modules/gles3/performance/ |
es3pDepthTests.cpp | 63 using tcu::Vec4; 232 "in highp vec4 a_position;\n" 238 " gl_Position = vec4(a_position.xyz, 1.0);\n" 246 "in highp vec4 a_position;\n" 253 " gl_Position = vec4(a_position.xyz + noise * 0.005, 1.0);\n" 262 "out mediump vec4 fragColor;\n" 267 " fragColor = vec4(d,1,d,1);\n" 269 " fragColor = vec4(0,d,0,1);\n" 278 "out mediump vec4 fragColor;\n" 283 " fragColor = vec4(1,d,d,1);\n [all...] |