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  /external/deqp/modules/gles31/functional/
es31fShaderImageLoadStoreTests.cpp 60 using tcu::Vec4;
574 Vec4 getPixel (int x, int y, int z) const;
649 Vec4 LayeredImage::getPixel (int x, int y, int z) const
888 " vec4 color[" + toString(textureSize.x()*textureSize.y()) + "];\n"
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es31fProgramUniformTests.cpp 121 static inline tcu::Vec4 vec4FromPtr (const float* const ptr)
123 tcu::Vec4 result;
134 static inline void fillWithColor (const tcu::PixelBufferAccess& access, const tcu::Vec4& color)
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es31fStencilTexturingTests.cpp 59 using tcu::Vec4;
128 "in highp vec4 a_position;\n"
204 "in highp vec4 a_position;\n"
269 "in highp vec4 a_position;\n"
334 "in highp vec4 a_position;\n"
346 "layout(location = 0) out highp vec4 o_color;\n"
484 dstLevel.setPixel(Vec4(float(srcLevel.getPixStencil(x, y)) / 255.f, 0.f, 0.f, 1.f), x, y);
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es31fTessellationTests.cpp 69 using tcu::Vec4;
    [all...]
es31fShaderCommonFunctionTests.cpp 51 using tcu::Vec4;
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  /external/deqp/modules/glshared/
glsDrawTest.cpp 139 "vec4", // OUTPUTTYPE_VEC4,
320 tcu::Vec4 generateRandomVec4 (de::Random& random)
322 tcu::Vec4 retVal;
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glsVertexArrayTests.cpp 109 "vec4", // OUTPUTTYPE_VEC4,
690 "vec4", // OUTPUTTYPE_VEC4,
854 packet.position = tcu::Vec4(u_coordScale * coord.x(), u_coordScale * coord.y(), 1.0f, 1.0f);
859 packet.outputs[varyingLocColor] = tcu::Vec4(u_colorScale * color.x(), u_colorScale * color.y(), u_colorScale * color.z(), 1.0f);
869 tcu::Vec4 color = rr::readTriangleVarying<float>(packets[0], context, varyingLocColor, 0);
888 params["FRAG_HDR"] = "#version 300 es\nlayout(location = 0) out mediump vec4 dEQP_FragColor;\n";
906 params["FRAG_HDR"] = "#version 330\nlayout(location = 0) out mediump vec4 dEQP_FragColor;\n";
922 "${VTX_OUT} mediump vec4 v_color;\n"
1013 "\tv_color = vec4(u_colorScale * color, 1.0);\n"
1014 "\tgl_Position = vec4(u_coordScale * coord, 1.0, 1.0);\n
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glsTextureStateQueryTests.cpp     [all...]
glsLongStressCase.cpp 57 using tcu::Vec4;
343 " gl_Position = vec4(a_pos, -1.0, 1.0);\n"
348 " gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
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glsBuiltinPrecisionTests.cpp     [all...]
  /external/ceres-solver/examples/
libmv_bundle_adjuster.cc 118 typedef Eigen::Vector4d Vec4;
  /external/deqp/modules/egl/
teglPreservingSwapTests.cpp 126 "attribute mediump vec4 a_pos;\n"
127 "attribute mediump vec4 a_color;\n"
128 "varying mediump vec4 v_color;\n"
136 "varying mediump vec4 v_color;\n"
321 tcu::clear(ref->getAccess(), tcu::Vec4(red, green, blue, alpha));
teglResizeTests.cpp 71 using tcu::Vec4;
  /external/deqp/modules/gles3/functional/
es3fInstancedRenderingTests.cpp 206 posExpression = "a_position + vec4(float(gl_InstanceID) * 2.0 / " + numInstancesStr + ", 0.0, 0.0, 0.0)";
220 posExpression = "a_position + vec4(a_instanceOffset";
277 "in highp vec4 a_position;\n" +
279 "out mediump vec4 v_color;\n"
292 "layout(location = 0) out mediump vec4 o_color;\n"
293 "in mediump vec4 v_color;\n"
607 dst.setPixel(x, y, tcu::RGBA(tcu::Vec4(r, g, b, 1.0f)));
es3fPixelBufferObjectTests.cpp 209 outtype = "vec4";
215 outtype = "vec4";
227 outtype = "vec4";
241 "in mediump vec4 a_color;\n"
243 "out mediump vec4 v_color;\n"
246 "\tgl_Position = vec4(a_position, 1.0);\n"
254 "in mediump vec4 v_color;\n";
568 isOk = tcu::floatThresholdCompare(m_log, "Result comparision", "Result of read pixels to memory compared with result of read pixels to buffer", readRefrence.getLevel(0), readResult, tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::COMPARE_LOG_RESULT);
es3fPrimitiveRestartTests.cpp 37 using tcu::Vec4;
221 "in highp vec4 a_position;\n"
230 "layout(location = 0) out mediump vec4 o_color;\n"
234 " o_color = vec4(1.0f);\n"
es3fUniformApiTests.cpp 117 static inline tcu::Vec4 vec4FromPtr (const float* const ptr)
119 tcu::Vec4 result;
130 static inline void fillWithColor (const tcu::PixelBufferAccess& access, const tcu::Vec4& color)
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es3fTransformFeedbackTests.cpp 332 << "in highp vec4 a_position;\n";
334 << "layout(location = 0) out mediump vec4 o_color;\n"
335 << "uniform highp vec4 u_scale;\n"
336 << "uniform highp vec4 u_bias;\n";
377 << "\thighp vec4 res = vec4(0.0);\n";
404 if (scalarSize == 1) frag << "vec4(" << name << vecIter << ")";
407 else if (scalarSize == 4) frag << "vec4(" << name << vecIter << ")";
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es3fShaderCommonFunctionTests.cpp 47 using tcu::Vec4;
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es3fTextureFormatTests.cpp 309 tcu::Vec4 gMin, gMax;
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  /external/deqp/modules/gles2/functional/
es2fTextureFormatTests.cpp 278 tcu::Vec4 gMin, gMax;
es2fUniformApiTests.cpp 105 static inline tcu::Vec4 vec4FromPtr (const float* const ptr)
107 tcu::Vec4 result;
118 static inline void fillWithColor (const tcu::PixelBufferAccess& access, const tcu::Vec4& color)
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  /external/deqp/framework/opengl/
gluTextureUtil.cpp     [all...]
  /external/deqp/framework/opengl/simplereference/
sglrGLContext.cpp 39 using tcu::Vec4;
  /external/deqp/modules/gles3/performance/
es3pDepthTests.cpp 63 using tcu::Vec4;
232 "in highp vec4 a_position;\n"
238 " gl_Position = vec4(a_position.xyz, 1.0);\n"
246 "in highp vec4 a_position;\n"
253 " gl_Position = vec4(a_position.xyz + noise * 0.005, 1.0);\n"
262 "out mediump vec4 fragColor;\n"
267 " fragColor = vec4(d,1,d,1);\n"
269 " fragColor = vec4(0,d,0,1);\n"
278 "out mediump vec4 fragColor;\n"
283 " fragColor = vec4(1,d,d,1);\n
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