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  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
RenderContext.java 35 import com.jme3.material.RenderState;
49 * @see RenderState#setFaceCullMode(com.jme3.material.RenderState.FaceCullMode)
51 public RenderState.FaceCullMode cullMode = RenderState.FaceCullMode.Off;
54 * @see RenderState#setDepthTest(boolean)
59 * @see RenderState#setAlphaTest(boolean)
64 * @see RenderState#setDepthWrite(boolean)
69 * @see RenderState#setColorWrite(boolean)
79 * @see RenderState#setPolyOffset(float, float)
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  /frameworks/base/libs/hwui/
LayerRenderer.h 30 class RenderState;
49 LayerRenderer(RenderState& renderState, Layer* layer);
58 static Layer* createTextureLayer(RenderState& renderState);
59 static Layer* createRenderLayer(RenderState& renderState, uint32_t width, uint32_t height);
64 static bool copyLayer(RenderState& renderState, Layer* layer, SkBitmap* bitmap);
66 static void flushLayer(RenderState& renderState, Layer* layer)
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Caches.h 35 #include "renderstate/PixelBufferState.h"
36 #include "renderstate/TextureState.h"
67 class RenderState;
71 static Caches& createInstance(RenderState& renderState) {
73 sInstance = new Caches(renderState);
86 Caches(RenderState& renderState);
203 RenderState* mRenderState;
215 // TODO: move below to RenderState
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TreeInfo.h 34 class RenderState;
58 explicit TreeInfo(TraversalMode mode, RenderState& renderState)
63 , renderState(renderState)
74 , renderState(clone.renderState)
93 RenderState& renderState;
Android.common.mk 12 renderstate/Blend.cpp \
13 renderstate/MeshState.cpp \
14 renderstate/PixelBufferState.cpp \
15 renderstate/RenderState.cpp \
16 renderstate/Scissor.cpp \
17 renderstate/Stencil.cpp \
18 renderstate/TextureState.cpp \
Layer.cpp 26 #include "renderstate/RenderState.h"
40 Layer::Layer(Type layerType, RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight)
43 , renderState(renderState)
52 renderState.registerLayer(this);
56 renderState.unregisterLayer(this);
60 renderState.requireGLContext();
83 renderer.reset(new LayerRenderer(renderState, this))
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LayerRenderer.cpp 22 #include "renderstate/RenderState.h"
38 LayerRenderer::LayerRenderer(RenderState& renderState, Layer* layer)
39 : OpenGLRenderer(renderState)
186 Layer* LayerRenderer::createRenderLayer(RenderState& renderState, uint32_t width, uint32_t height) {
198 Layer* layer = caches.layerCache.get(renderState, width, height);
228 GLuint previousFbo = renderState.getFramebuffer();
230 renderState.bindFramebuffer(layer->getFbo())
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GlopBuilder.h 22 #include "renderstate/Blend.h"
33 class RenderState;
48 GlopBuilder(RenderState& renderState, Caches& caches, Glop* outGlop);
119 RenderState& mRenderState;
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Shadow/
PostShadow.j3md 21 RenderState {
PreShadow.j3md 11 RenderState {
PostShadowPSSM.j3md 38 RenderState {
58 RenderState {
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/
WireColor.j3md 13 RenderState {
30 RenderState {
Particle.j3md 30 RenderState {
55 RenderState {
77 RenderState {
88 RenderState {
109 RenderState {
Sky.j3md 11 RenderState {
  /external/jmonkeyengine/engine/src/core/com/jme3/material/
RenderState.java 40 * <code>RenderState</code> specifies material rendering properties that cannot
47 public class RenderState implements Cloneable, Savable {
61 public static final RenderState DEFAULT = new RenderState();
64 * The <code>NULL</code> render state is identical to the {@link RenderState#DEFAULT}
67 public static final RenderState NULL = new RenderState();
71 * {@link RenderState#DEFAULT} render state except that all apply
76 public static final RenderState ADDITIONAL = new RenderState();
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TechniqueDef.java 108 private RenderState renderState;
185 * @see #setRenderState(com.jme3.material.RenderState)
187 public RenderState getRenderState() {
188 return renderState;
194 * @param renderState the render state that this technique is using.
196 * @see RenderState
198 public void setRenderState(RenderState renderState) {
199 this.renderState = renderState
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  /frameworks/base/libs/hwui/renderstate/
RenderState.h 26 #include <renderstate/Blend.h>
31 #include "renderstate/MeshState.h"
32 #include "renderstate/PixelBufferState.h"
33 #include "renderstate/Scissor.h"
34 #include "renderstate/Stencil.h"
50 class RenderState {
51 PREVENT_COPY_AND_ASSIGN(RenderState);
104 RenderState(renderthread::RenderThread& thread);
105 ~RenderState();
RenderState.cpp 16 #include "renderstate/RenderState.h"
25 RenderState::RenderState(renderthread::RenderThread& thread)
33 RenderState::~RenderState() {
38 void RenderState::onGLContextCreated() {
58 void RenderState::onGLContextDestroyed() {
107 void RenderState::setViewport(GLsizei width, GLsizei height) {
114 void RenderState::getViewport(GLsizei* outWidth, GLsizei* outHeight)
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  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/
TestAppRS.java 224 RenderState plastic = new RenderState(mGenericV, mPlasticF, null, null);
225 RenderState diffuse = new RenderState(mGenericV, mDiffuseF, null, null);
226 RenderState paint = new RenderState(mGenericV, mPaintF, null, null);
227 RenderState aluminum = new RenderState(mGenericV, mAluminumF, null, null);
228 RenderState lights = new RenderState(mGenericV, mLightsF, null, null)
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FullscreenBlur.java 103 RenderState drawTex = new RenderState(mPV_Blur, mPF_Texture, blendAdd, cullNone);
104 RenderState selectCol = new RenderState(mPV_Blur, mPF_SelectColor, blendNone, cullNone);
105 RenderState hBlur = new RenderState(mPV_Blur, mPF_BlurH, blendNone, cullNone);
106 RenderState vBlur = new RenderState(mPV_Blur, mPF_BlurV, blendNone, cullNone);
150 RenderState drawTex = new RenderState(mPV_Blur, mPF_Texture,
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  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
RenderState.java 38 public class RenderState extends SceneGraphBase {
46 public RenderState(VertexShader pv,
56 public RenderState(RenderState r) {
render.rs 61 const SgRenderState *renderState = (const SgRenderState *)rsGetElementAt(obj->render_state, 0);
62 const SgVertexShader *pv = (const SgVertexShader *)rsGetElementAt(renderState->pv, 0);
63 const SgFragmentShader *pf = (const SgFragmentShader *)rsGetElementAt(renderState->pf, 0);
72 if (rsIsObject(renderState->ps)) {
73 rsgBindProgramStore(renderState->ps);
78 if (rsIsObject(renderState->pr)) {
79 rsgBindProgramRaster(renderState->pr);
97 const SgRenderState *renderState = (const SgRenderState *)rsGetElementAt(obj->render_state, 0);
98 if (rsIsObject(renderState->ps)) {
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/material/plugins/
J3MLoader.java 36 import com.jme3.material.RenderState.BlendMode;
37 import com.jme3.material.RenderState.FaceCullMode;
67 private RenderState renderState;
310 renderState.setWireframe(parseBoolean(split[1]));
312 renderState.setFaceCullMode(FaceCullMode.valueOf(split[1]));
314 renderState.setDepthWrite(parseBoolean(split[1]));
316 renderState.setDepthTest(parseBoolean(split[1]));
318 renderState.setBlendMode(BlendMode.valueOf(split[1]));
320 renderState.setAlphaTest(true)
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  /external/deqp/modules/glshared/
glsInteractionTestUtil.hpp 81 struct RenderState
102 RenderState (void)
118 RenderState state;
121 void computeRandomRenderState (de::Random& rnd, RenderState& state, glu::ApiType apiType, int targetWidth, int targetHeight);
  /external/jmonkeyengine/engine/src/core/com/jme3/post/
PreDepthProcessor.java 37 import com.jme3.material.RenderState;
38 import com.jme3.material.RenderState.FaceCullMode;
54 private RenderState forcedRS;
62 forcedRS = new RenderState();

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