/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
RenderContext.java | 35 import com.jme3.material.RenderState; 49 * @see RenderState#setFaceCullMode(com.jme3.material.RenderState.FaceCullMode) 51 public RenderState.FaceCullMode cullMode = RenderState.FaceCullMode.Off; 54 * @see RenderState#setDepthTest(boolean) 59 * @see RenderState#setAlphaTest(boolean) 64 * @see RenderState#setDepthWrite(boolean) 69 * @see RenderState#setColorWrite(boolean) 79 * @see RenderState#setPolyOffset(float, float) [all...] |
/frameworks/base/libs/hwui/ |
LayerRenderer.h | 30 class RenderState; 49 LayerRenderer(RenderState& renderState, Layer* layer); 58 static Layer* createTextureLayer(RenderState& renderState); 59 static Layer* createRenderLayer(RenderState& renderState, uint32_t width, uint32_t height); 64 static bool copyLayer(RenderState& renderState, Layer* layer, SkBitmap* bitmap); 66 static void flushLayer(RenderState& renderState, Layer* layer) [all...] |
Caches.h | 35 #include "renderstate/PixelBufferState.h" 36 #include "renderstate/TextureState.h" 67 class RenderState; 71 static Caches& createInstance(RenderState& renderState) { 73 sInstance = new Caches(renderState); 86 Caches(RenderState& renderState); 203 RenderState* mRenderState; 215 // TODO: move below to RenderState [all...] |
TreeInfo.h | 34 class RenderState; 58 explicit TreeInfo(TraversalMode mode, RenderState& renderState) 63 , renderState(renderState) 74 , renderState(clone.renderState) 93 RenderState& renderState;
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Android.common.mk | 12 renderstate/Blend.cpp \ 13 renderstate/MeshState.cpp \ 14 renderstate/PixelBufferState.cpp \ 15 renderstate/RenderState.cpp \ 16 renderstate/Scissor.cpp \ 17 renderstate/Stencil.cpp \ 18 renderstate/TextureState.cpp \
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Layer.cpp | 26 #include "renderstate/RenderState.h" 40 Layer::Layer(Type layerType, RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight) 43 , renderState(renderState) 52 renderState.registerLayer(this); 56 renderState.unregisterLayer(this); 60 renderState.requireGLContext(); 83 renderer.reset(new LayerRenderer(renderState, this)) [all...] |
LayerRenderer.cpp | 22 #include "renderstate/RenderState.h" 38 LayerRenderer::LayerRenderer(RenderState& renderState, Layer* layer) 39 : OpenGLRenderer(renderState) 186 Layer* LayerRenderer::createRenderLayer(RenderState& renderState, uint32_t width, uint32_t height) { 198 Layer* layer = caches.layerCache.get(renderState, width, height); 228 GLuint previousFbo = renderState.getFramebuffer(); 230 renderState.bindFramebuffer(layer->getFbo()) [all...] |
GlopBuilder.h | 22 #include "renderstate/Blend.h" 33 class RenderState; 48 GlopBuilder(RenderState& renderState, Caches& caches, Glop* outGlop); 119 RenderState& mRenderState;
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Shadow/ |
PostShadow.j3md | 21 RenderState {
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PreShadow.j3md | 11 RenderState {
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PostShadowPSSM.j3md | 38 RenderState {
58 RenderState {
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/ |
WireColor.j3md | 13 RenderState {
30 RenderState {
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Particle.j3md | 30 RenderState {
55 RenderState {
77 RenderState {
88 RenderState {
109 RenderState {
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Sky.j3md | 11 RenderState {
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/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
RenderState.java | 40 * <code>RenderState</code> specifies material rendering properties that cannot 47 public class RenderState implements Cloneable, Savable { 61 public static final RenderState DEFAULT = new RenderState(); 64 * The <code>NULL</code> render state is identical to the {@link RenderState#DEFAULT} 67 public static final RenderState NULL = new RenderState(); 71 * {@link RenderState#DEFAULT} render state except that all apply 76 public static final RenderState ADDITIONAL = new RenderState(); [all...] |
TechniqueDef.java | 108 private RenderState renderState; 185 * @see #setRenderState(com.jme3.material.RenderState) 187 public RenderState getRenderState() { 188 return renderState; 194 * @param renderState the render state that this technique is using. 196 * @see RenderState 198 public void setRenderState(RenderState renderState) { 199 this.renderState = renderState [all...] |
/frameworks/base/libs/hwui/renderstate/ |
RenderState.h | 26 #include <renderstate/Blend.h> 31 #include "renderstate/MeshState.h" 32 #include "renderstate/PixelBufferState.h" 33 #include "renderstate/Scissor.h" 34 #include "renderstate/Stencil.h" 50 class RenderState { 51 PREVENT_COPY_AND_ASSIGN(RenderState); 104 RenderState(renderthread::RenderThread& thread); 105 ~RenderState();
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RenderState.cpp | 16 #include "renderstate/RenderState.h" 25 RenderState::RenderState(renderthread::RenderThread& thread) 33 RenderState::~RenderState() { 38 void RenderState::onGLContextCreated() { 58 void RenderState::onGLContextDestroyed() { 107 void RenderState::setViewport(GLsizei width, GLsizei height) { 114 void RenderState::getViewport(GLsizei* outWidth, GLsizei* outHeight) [all...] |
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/ |
TestAppRS.java | 224 RenderState plastic = new RenderState(mGenericV, mPlasticF, null, null); 225 RenderState diffuse = new RenderState(mGenericV, mDiffuseF, null, null); 226 RenderState paint = new RenderState(mGenericV, mPaintF, null, null); 227 RenderState aluminum = new RenderState(mGenericV, mAluminumF, null, null); 228 RenderState lights = new RenderState(mGenericV, mLightsF, null, null) [all...] |
FullscreenBlur.java | 103 RenderState drawTex = new RenderState(mPV_Blur, mPF_Texture, blendAdd, cullNone);
104 RenderState selectCol = new RenderState(mPV_Blur, mPF_SelectColor, blendNone, cullNone);
105 RenderState hBlur = new RenderState(mPV_Blur, mPF_BlurH, blendNone, cullNone);
106 RenderState vBlur = new RenderState(mPV_Blur, mPF_BlurV, blendNone, cullNone);
150 RenderState drawTex = new RenderState(mPV_Blur, mPF_Texture, [all...] |
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
RenderState.java | 38 public class RenderState extends SceneGraphBase { 46 public RenderState(VertexShader pv, 56 public RenderState(RenderState r) {
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render.rs | 61 const SgRenderState *renderState = (const SgRenderState *)rsGetElementAt(obj->render_state, 0); 62 const SgVertexShader *pv = (const SgVertexShader *)rsGetElementAt(renderState->pv, 0); 63 const SgFragmentShader *pf = (const SgFragmentShader *)rsGetElementAt(renderState->pf, 0); 72 if (rsIsObject(renderState->ps)) { 73 rsgBindProgramStore(renderState->ps); 78 if (rsIsObject(renderState->pr)) { 79 rsgBindProgramRaster(renderState->pr); 97 const SgRenderState *renderState = (const SgRenderState *)rsGetElementAt(obj->render_state, 0); 98 if (rsIsObject(renderState->ps)) {
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/external/jmonkeyengine/engine/src/core-plugins/com/jme3/material/plugins/ |
J3MLoader.java | 36 import com.jme3.material.RenderState.BlendMode; 37 import com.jme3.material.RenderState.FaceCullMode; 67 private RenderState renderState; 310 renderState.setWireframe(parseBoolean(split[1])); 312 renderState.setFaceCullMode(FaceCullMode.valueOf(split[1])); 314 renderState.setDepthWrite(parseBoolean(split[1])); 316 renderState.setDepthTest(parseBoolean(split[1])); 318 renderState.setBlendMode(BlendMode.valueOf(split[1])); 320 renderState.setAlphaTest(true) [all...] |
/external/deqp/modules/glshared/ |
glsInteractionTestUtil.hpp | 81 struct RenderState 102 RenderState (void) 118 RenderState state; 121 void computeRandomRenderState (de::Random& rnd, RenderState& state, glu::ApiType apiType, int targetWidth, int targetHeight);
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/external/jmonkeyengine/engine/src/core/com/jme3/post/ |
PreDepthProcessor.java | 37 import com.jme3.material.RenderState; 38 import com.jme3.material.RenderState.FaceCullMode; 54 private RenderState forcedRS; 62 forcedRS = new RenderState();
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