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      1 package jme3test.terrain;
      2 
      3 import com.jme3.app.SimpleApplication;
      4 import com.jme3.app.state.ScreenshotAppState;
      5 import com.jme3.bullet.control.CharacterControl;
      6 import com.jme3.material.Material;
      7 import com.jme3.math.ColorRGBA;
      8 import com.jme3.math.Vector3f;
      9 import com.jme3.terrain.geomipmap.TerrainGrid;
     10 import com.jme3.terrain.geomipmap.TerrainLodControl;
     11 import com.jme3.terrain.geomipmap.grid.FractalTileLoader;
     12 import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator;
     13 import com.jme3.terrain.noise.ShaderUtils;
     14 import com.jme3.terrain.noise.basis.FilteredBasis;
     15 import com.jme3.terrain.noise.filter.IterativeFilter;
     16 import com.jme3.terrain.noise.filter.OptimizedErode;
     17 import com.jme3.terrain.noise.filter.PerturbFilter;
     18 import com.jme3.terrain.noise.filter.SmoothFilter;
     19 import com.jme3.terrain.noise.fractal.FractalSum;
     20 import com.jme3.terrain.noise.modulator.NoiseModulator;
     21 import com.jme3.texture.Texture;
     22 import com.jme3.texture.Texture.WrapMode;
     23 
     24 public class TerrainFractalGridTest extends SimpleApplication {
     25 
     26     private Material mat_terrain;
     27     private TerrainGrid terrain;
     28     private float grassScale = 64;
     29     private float dirtScale = 16;
     30     private float rockScale = 128;
     31 
     32     public static void main(final String[] args) {
     33         TerrainFractalGridTest app = new TerrainFractalGridTest();
     34         app.start();
     35     }
     36     private CharacterControl player3;
     37     private FractalSum base;
     38     private PerturbFilter perturb;
     39     private OptimizedErode therm;
     40     private SmoothFilter smooth;
     41     private IterativeFilter iterate;
     42 
     43     @Override
     44     public void simpleInitApp() {
     45         this.flyCam.setMoveSpeed(100f);
     46         ScreenshotAppState state = new ScreenshotAppState();
     47         this.stateManager.attach(state);
     48 
     49         // TERRAIN TEXTURE material
     50         this.mat_terrain = new Material(this.assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md");
     51 
     52         // Parameters to material:
     53         // regionXColorMap: X = 1..4 the texture that should be appliad to state X
     54         // regionX: a Vector3f containing the following information:
     55         //      regionX.x: the start height of the region
     56         //      regionX.y: the end height of the region
     57         //      regionX.z: the texture scale for the region
     58         //  it might not be the most elegant way for storing these 3 values, but it packs the data nicely :)
     59         // slopeColorMap: the texture to be used for cliffs, and steep mountain sites
     60         // slopeTileFactor: the texture scale for slopes
     61         // terrainSize: the total size of the terrain (used for scaling the texture)
     62         // GRASS texture
     63         Texture grass = this.assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
     64         grass.setWrap(WrapMode.Repeat);
     65         this.mat_terrain.setTexture("region1ColorMap", grass);
     66         this.mat_terrain.setVector3("region1", new Vector3f(15, 200, this.grassScale));
     67 
     68         // DIRT texture
     69         Texture dirt = this.assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
     70         dirt.setWrap(WrapMode.Repeat);
     71         this.mat_terrain.setTexture("region2ColorMap", dirt);
     72         this.mat_terrain.setVector3("region2", new Vector3f(0, 20, this.dirtScale));
     73 
     74         // ROCK texture
     75         Texture rock = this.assetManager.loadTexture("Textures/Terrain/Rock2/rock.jpg");
     76         rock.setWrap(WrapMode.Repeat);
     77         this.mat_terrain.setTexture("region3ColorMap", rock);
     78         this.mat_terrain.setVector3("region3", new Vector3f(198, 260, this.rockScale));
     79 
     80         this.mat_terrain.setTexture("region4ColorMap", rock);
     81         this.mat_terrain.setVector3("region4", new Vector3f(198, 260, this.rockScale));
     82 
     83         this.mat_terrain.setTexture("slopeColorMap", rock);
     84         this.mat_terrain.setFloat("slopeTileFactor", 32);
     85 
     86         this.mat_terrain.setFloat("terrainSize", 513);
     87 
     88         this.base = new FractalSum();
     89         this.base.setRoughness(0.7f);
     90         this.base.setFrequency(1.0f);
     91         this.base.setAmplitude(1.0f);
     92         this.base.setLacunarity(2.12f);
     93         this.base.setOctaves(8);
     94         this.base.setScale(0.02125f);
     95         this.base.addModulator(new NoiseModulator() {
     96 
     97             @Override
     98             public float value(float... in) {
     99                 return ShaderUtils.clamp(in[0] * 0.5f + 0.5f, 0, 1);
    100             }
    101         });
    102 
    103         FilteredBasis ground = new FilteredBasis(this.base);
    104 
    105         this.perturb = new PerturbFilter();
    106         this.perturb.setMagnitude(0.119f);
    107 
    108         this.therm = new OptimizedErode();
    109         this.therm.setRadius(5);
    110         this.therm.setTalus(0.011f);
    111 
    112         this.smooth = new SmoothFilter();
    113         this.smooth.setRadius(1);
    114         this.smooth.setEffect(0.7f);
    115 
    116         this.iterate = new IterativeFilter();
    117         this.iterate.addPreFilter(this.perturb);
    118         this.iterate.addPostFilter(this.smooth);
    119         this.iterate.setFilter(this.therm);
    120         this.iterate.setIterations(1);
    121 
    122         ground.addPreFilter(this.iterate);
    123 
    124         this.terrain = new TerrainGrid("terrain", 33, 129, new FractalTileLoader(ground, 256f));
    125 
    126         this.terrain.setMaterial(this.mat_terrain);
    127         this.terrain.setLocalTranslation(0, 0, 0);
    128         this.terrain.setLocalScale(2f, 1f, 2f);
    129         this.rootNode.attachChild(this.terrain);
    130 
    131         TerrainLodControl control = new TerrainLodControl(this.terrain, this.getCamera());
    132         control.setLodCalculator(new DistanceLodCalculator(33, 2.7f)); // patch size, and a multiplier
    133         this.terrain.addControl(control);
    134 
    135 
    136 
    137         this.getCamera().setLocation(new Vector3f(0, 300, 0));
    138 
    139         this.viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1f, 1f));
    140 
    141 
    142     }
    143 
    144     @Override
    145     public void simpleUpdate(final float tpf) {
    146     }
    147 }
    148