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      1 
      2 /*
      3  * Copyright 2011 Google Inc.
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 
      9 #include "gl/SkNullGLContext.h"
     10 #include "gl/GrGLInterface.h"
     11 #include "GrGLDefines.h"
     12 #include "GrGLNoOpInterface.h"
     13 #include "SkTDArray.h"
     14 #include "SkTLS.h"
     15 
     16 static SkNullGLContext::ContextState* current_context();
     17 
     18 /////////////////////////////////////////////////////////////////////////////////////////////////
     19 
     20 class BufferObj {
     21 public:
     22     SK_DECLARE_INST_COUNT(BufferObj);
     23 
     24     BufferObj(GrGLuint id) : fID(id), fDataPtr(NULL), fSize(0), fMapped(false) {}
     25     ~BufferObj() { SkDELETE_ARRAY(fDataPtr); }
     26 
     27     void allocate(GrGLsizeiptr size, const GrGLchar* dataPtr) {
     28         if (fDataPtr) {
     29             SkASSERT(0 != fSize);
     30             SkDELETE_ARRAY(fDataPtr);
     31         }
     32 
     33         fSize = size;
     34         fDataPtr = SkNEW_ARRAY(char, size);
     35     }
     36 
     37     GrGLuint id() const          { return fID; }
     38     GrGLchar* dataPtr()          { return fDataPtr; }
     39     GrGLsizeiptr size() const    { return fSize; }
     40 
     41     void setMapped(bool mapped)  { fMapped = mapped; }
     42     bool mapped() const          { return fMapped; }
     43 
     44 private:
     45     GrGLuint     fID;
     46     GrGLchar*    fDataPtr;
     47     GrGLsizeiptr fSize;         // size in bytes
     48     bool         fMapped;
     49 };
     50 
     51 // This class maintains a sparsely populated array of buffer pointers.
     52 class BufferManager {
     53 public:
     54     SK_DECLARE_INST_COUNT(BufferManager);
     55 
     56     BufferManager() : fFreeListHead(kFreeListEnd) {}
     57 
     58     ~BufferManager() {
     59         // NULL out the entries that are really free list links rather than ptrs before deleting.
     60         intptr_t curr = fFreeListHead;
     61         while (kFreeListEnd != curr) {
     62             intptr_t next = reinterpret_cast<intptr_t>(fBuffers[SkToS32(curr)]);
     63             fBuffers[SkToS32(curr)] = NULL;
     64             curr = next;
     65         }
     66 
     67         fBuffers.deleteAll();
     68     }
     69 
     70     BufferObj* lookUp(GrGLuint id) {
     71         BufferObj* buffer = fBuffers[id];
     72         SkASSERT(buffer && buffer->id() == id);
     73         return buffer;
     74     }
     75 
     76     BufferObj* create() {
     77         GrGLuint id;
     78         BufferObj* buffer;
     79 
     80         if (kFreeListEnd == fFreeListHead) {
     81             // no free slots - create a new one
     82             id = fBuffers.count();
     83             buffer = SkNEW_ARGS(BufferObj, (id));
     84             *fBuffers.append() = buffer;
     85         } else {
     86             // grab the head of the free list and advance the head to the next free slot.
     87             id = static_cast<GrGLuint>(fFreeListHead);
     88             fFreeListHead = reinterpret_cast<intptr_t>(fBuffers[id]);
     89 
     90             buffer = SkNEW_ARGS(BufferObj, (id));
     91             fBuffers[id] = buffer;
     92         }
     93 
     94         return buffer;
     95     }
     96 
     97     void free(BufferObj* buffer) {
     98         SkASSERT(fBuffers.count() > 0);
     99 
    100         GrGLuint id = buffer->id();
    101         SkDELETE(buffer);
    102 
    103         fBuffers[id] = reinterpret_cast<BufferObj*>(fFreeListHead);
    104         fFreeListHead = id;
    105     }
    106 
    107 private:
    108     static const intptr_t kFreeListEnd = -1;
    109     // Index of the first entry of fBuffers in the free list. Free slots in fBuffers are indices to
    110     // the next free slot. The last free slot has a value of kFreeListEnd.
    111     intptr_t                fFreeListHead;
    112     SkTDArray<BufferObj*>   fBuffers;
    113 };
    114 
    115 /**
    116  * The state object for the null interface.
    117  */
    118 class SkNullGLContext::ContextState : public SkRefCnt {
    119 public:
    120     SK_DECLARE_INST_COUNT(ContextState);
    121 
    122     BufferManager   fBufferManager;
    123     GrGLuint        fCurrArrayBuffer;
    124     GrGLuint        fCurrElementArrayBuffer;
    125     GrGLuint        fCurrProgramID;
    126     GrGLuint        fCurrShaderID;
    127 
    128 
    129     ContextState()
    130         : fCurrArrayBuffer(0)
    131         , fCurrElementArrayBuffer(0)
    132         , fCurrProgramID(0)
    133         , fCurrShaderID(0) {}
    134 
    135     static ContextState* Get() { return current_context(); }
    136 };
    137 
    138 typedef SkNullGLContext::ContextState State;
    139 
    140 // Functions not declared in GrGLBogusInterface.h (not common with the Debug GL interface).
    141 
    142 namespace { // added to suppress 'no previous prototype' warning
    143 
    144 GrGLvoid GR_GL_FUNCTION_TYPE nullGLActiveTexture(GrGLenum texture) {}
    145 GrGLvoid GR_GL_FUNCTION_TYPE nullGLAttachShader(GrGLuint program, GrGLuint shader) {}
    146 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBeginQuery(GrGLenum target, GrGLuint id) {}
    147 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindAttribLocation(GrGLuint program, GrGLuint index, const char* name) {}
    148 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindTexture(GrGLenum target, GrGLuint texture) {}
    149 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindVertexArray(GrGLuint id) {}
    150 
    151 GrGLvoid GR_GL_FUNCTION_TYPE nullGLGenBuffers(GrGLsizei n, GrGLuint* ids) {
    152     State* state = State::Get();
    153     for (int i = 0; i < n; ++i) {
    154         BufferObj* buffer = state->fBufferManager.create();
    155         ids[i] = buffer->id();
    156     }
    157 }
    158 
    159 GrGLvoid GR_GL_FUNCTION_TYPE nullGLGenerateMipmap(GrGLenum target) {}
    160 
    161 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBufferData(GrGLenum target,
    162                                               GrGLsizeiptr size,
    163                                               const GrGLvoid* data,
    164                                               GrGLenum usage) {
    165     State* state = State::Get();
    166     GrGLuint id = 0;
    167 
    168     switch (target) {
    169     case GR_GL_ARRAY_BUFFER:
    170         id = state->fCurrArrayBuffer;
    171         break;
    172     case GR_GL_ELEMENT_ARRAY_BUFFER:
    173         id = state->fCurrElementArrayBuffer;
    174         break;
    175     default:
    176         SkFAIL("Unexpected target to nullGLBufferData");
    177         break;
    178     }
    179 
    180     if (id > 0) {
    181         BufferObj* buffer = state->fBufferManager.lookUp(id);
    182         buffer->allocate(size, (const GrGLchar*) data);
    183     }
    184 }
    185 
    186 GrGLvoid GR_GL_FUNCTION_TYPE nullGLPixelStorei(GrGLenum pname, GrGLint param) {}
    187 GrGLvoid GR_GL_FUNCTION_TYPE nullGLReadPixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels) {}
    188 GrGLvoid GR_GL_FUNCTION_TYPE nullGLUseProgram(GrGLuint program) {}
    189 GrGLvoid GR_GL_FUNCTION_TYPE nullGLViewport(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
    190 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindFramebuffer(GrGLenum target, GrGLuint framebuffer) {}
    191 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) {}
    192 GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteFramebuffers(GrGLsizei n, const GrGLuint *framebuffers) {}
    193 GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteRenderbuffers(GrGLsizei n, const GrGLuint *renderbuffers) {}
    194 GrGLvoid GR_GL_FUNCTION_TYPE nullGLFramebufferRenderbuffer(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {}
    195 GrGLvoid GR_GL_FUNCTION_TYPE nullGLFramebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {}
    196 
    197 GrGLuint GR_GL_FUNCTION_TYPE nullGLCreateProgram() {
    198     return ++State::Get()->fCurrProgramID;
    199 }
    200 
    201 GrGLuint GR_GL_FUNCTION_TYPE nullGLCreateShader(GrGLenum type) {
    202     return ++State::Get()->fCurrShaderID;
    203 }
    204 
    205 // same delete used for shaders and programs
    206 GrGLvoid GR_GL_FUNCTION_TYPE nullGLDelete(GrGLuint program) {
    207 }
    208 
    209 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindBuffer(GrGLenum target, GrGLuint buffer) {
    210     State* state = State::Get();
    211     switch (target) {
    212     case GR_GL_ARRAY_BUFFER:
    213         state->fCurrArrayBuffer = buffer;
    214         break;
    215     case GR_GL_ELEMENT_ARRAY_BUFFER:
    216         state->fCurrElementArrayBuffer = buffer;
    217         break;
    218     }
    219 }
    220 
    221 // deleting a bound buffer has the side effect of binding 0
    222 GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteBuffers(GrGLsizei n, const GrGLuint* ids) {
    223     State* state = State::Get();
    224     for (int i = 0; i < n; ++i) {
    225         if (ids[i] == state->fCurrArrayBuffer) {
    226             state->fCurrArrayBuffer = 0;
    227         }
    228         if (ids[i] == state->fCurrElementArrayBuffer) {
    229             state->fCurrElementArrayBuffer = 0;
    230         }
    231 
    232         BufferObj* buffer = state->fBufferManager.lookUp(ids[i]);
    233         state->fBufferManager.free(buffer);
    234     }
    235 }
    236 
    237 GrGLvoid* GR_GL_FUNCTION_TYPE nullGLMapBufferRange(GrGLenum target, GrGLintptr offset,
    238                                                    GrGLsizeiptr length, GrGLbitfield access) {
    239     State* state = State::Get();
    240     GrGLuint id = 0;
    241     switch (target) {
    242         case GR_GL_ARRAY_BUFFER:
    243             id = state->fCurrArrayBuffer;
    244             break;
    245         case GR_GL_ELEMENT_ARRAY_BUFFER:
    246             id = state->fCurrElementArrayBuffer;
    247             break;
    248     }
    249 
    250     if (id > 0) {
    251         // We just ignore the offset and length here.
    252         BufferObj* buffer = state->fBufferManager.lookUp(id);
    253         SkASSERT(!buffer->mapped());
    254         buffer->setMapped(true);
    255         return buffer->dataPtr();
    256     }
    257     return NULL;
    258 }
    259 
    260 GrGLvoid* GR_GL_FUNCTION_TYPE nullGLMapBuffer(GrGLenum target, GrGLenum access) {
    261     State* state = State::Get();
    262     GrGLuint id = 0;
    263     switch (target) {
    264         case GR_GL_ARRAY_BUFFER:
    265             id = state->fCurrArrayBuffer;
    266             break;
    267         case GR_GL_ELEMENT_ARRAY_BUFFER:
    268             id = state->fCurrElementArrayBuffer;
    269             break;
    270     }
    271 
    272     if (id > 0) {
    273         BufferObj* buffer = state->fBufferManager.lookUp(id);
    274         SkASSERT(!buffer->mapped());
    275         buffer->setMapped(true);
    276         return buffer->dataPtr();
    277     }
    278 
    279     SkASSERT(false);
    280     return NULL;            // no buffer bound to target
    281 }
    282 
    283 GrGLvoid GR_GL_FUNCTION_TYPE nullGLFlushMappedBufferRange(GrGLenum target,
    284                                                           GrGLintptr offset,
    285                                                           GrGLsizeiptr length) {}
    286 
    287 
    288 GrGLboolean GR_GL_FUNCTION_TYPE nullGLUnmapBuffer(GrGLenum target) {
    289     State* state = State::Get();
    290     GrGLuint id = 0;
    291     switch (target) {
    292     case GR_GL_ARRAY_BUFFER:
    293         id = state->fCurrArrayBuffer;
    294         break;
    295     case GR_GL_ELEMENT_ARRAY_BUFFER:
    296         id = state->fCurrElementArrayBuffer;
    297         break;
    298     }
    299     if (id > 0) {
    300         BufferObj* buffer = state->fBufferManager.lookUp(id);
    301         SkASSERT(buffer->mapped());
    302         buffer->setMapped(false);
    303         return GR_GL_TRUE;
    304     }
    305 
    306     GrAlwaysAssert(false);
    307     return GR_GL_FALSE; // GR_GL_INVALID_OPERATION;
    308 }
    309 
    310 GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {
    311     State* state = State::Get();
    312     switch (pname) {
    313         case GR_GL_BUFFER_MAPPED: {
    314             *params = GR_GL_FALSE;
    315             GrGLuint id = 0;
    316             switch (target) {
    317                 case GR_GL_ARRAY_BUFFER:
    318                     id = state->fCurrArrayBuffer;
    319                     break;
    320                 case GR_GL_ELEMENT_ARRAY_BUFFER:
    321                     id = state->fCurrElementArrayBuffer;
    322                     break;
    323             }
    324             if (id > 0) {
    325                 BufferObj* buffer = state->fBufferManager.lookUp(id);
    326                 if (buffer->mapped()) {
    327                     *params = GR_GL_TRUE;
    328                 }
    329             }
    330             break; }
    331         default:
    332             SkFAIL("Unexpected pname to GetBufferParamateriv");
    333             break;
    334     }
    335 };
    336 
    337 class NullInterface : public GrGLInterface {
    338 public:
    339     NullInterface(State* state) : fState(SkRef(state)) {}
    340     ~NullInterface() override {
    341         fState->unref();
    342     }
    343     State* fState;
    344 };
    345 
    346 } // end anonymous namespace
    347 
    348 static GrGLInterface* create_null_interface(State* state) {
    349     GrGLInterface* interface = SkNEW_ARGS(NullInterface, (state));
    350 
    351     interface->fStandard = kGL_GrGLStandard;
    352 
    353     GrGLInterface::Functions* functions = &interface->fFunctions;
    354     functions->fActiveTexture = nullGLActiveTexture;
    355     functions->fAttachShader = nullGLAttachShader;
    356     functions->fBeginQuery = nullGLBeginQuery;
    357     functions->fBindAttribLocation = nullGLBindAttribLocation;
    358     functions->fBindBuffer = nullGLBindBuffer;
    359     functions->fBindFragDataLocation = noOpGLBindFragDataLocation;
    360     functions->fBindTexture = nullGLBindTexture;
    361     functions->fBindVertexArray = nullGLBindVertexArray;
    362     functions->fBlendColor = noOpGLBlendColor;
    363     functions->fBlendEquation = noOpGLBlendEquation;
    364     functions->fBlendFunc = noOpGLBlendFunc;
    365     functions->fBufferData = nullGLBufferData;
    366     functions->fBufferSubData = noOpGLBufferSubData;
    367     functions->fClear = noOpGLClear;
    368     functions->fClearColor = noOpGLClearColor;
    369     functions->fClearStencil = noOpGLClearStencil;
    370     functions->fColorMask = noOpGLColorMask;
    371     functions->fCompileShader = noOpGLCompileShader;
    372     functions->fCompressedTexImage2D = noOpGLCompressedTexImage2D;
    373     functions->fCompressedTexSubImage2D = noOpGLCompressedTexSubImage2D;
    374     functions->fCopyTexSubImage2D = noOpGLCopyTexSubImage2D;
    375     functions->fCreateProgram = nullGLCreateProgram;
    376     functions->fCreateShader = nullGLCreateShader;
    377     functions->fCullFace = noOpGLCullFace;
    378     functions->fDeleteBuffers = nullGLDeleteBuffers;
    379     functions->fDeleteProgram = nullGLDelete;
    380     functions->fDeleteQueries = noOpGLDeleteIds;
    381     functions->fDeleteShader = nullGLDelete;
    382     functions->fDeleteTextures = noOpGLDeleteIds;
    383     functions->fDeleteVertexArrays = noOpGLDeleteIds;
    384     functions->fDepthMask = noOpGLDepthMask;
    385     functions->fDisable = noOpGLDisable;
    386     functions->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray;
    387     functions->fDrawArrays = noOpGLDrawArrays;
    388     functions->fDrawBuffer = noOpGLDrawBuffer;
    389     functions->fDrawBuffers = noOpGLDrawBuffers;
    390     functions->fDrawElements = noOpGLDrawElements;
    391     functions->fEnable = noOpGLEnable;
    392     functions->fEnableVertexAttribArray = noOpGLEnableVertexAttribArray;
    393     functions->fEndQuery = noOpGLEndQuery;
    394     functions->fFinish = noOpGLFinish;
    395     functions->fFlush = noOpGLFlush;
    396     functions->fFlushMappedBufferRange = nullGLFlushMappedBufferRange;
    397     functions->fFrontFace = noOpGLFrontFace;
    398     functions->fGenBuffers = nullGLGenBuffers;
    399     functions->fGenerateMipmap = nullGLGenerateMipmap;
    400     functions->fGenQueries = noOpGLGenIds;
    401     functions->fGenTextures = noOpGLGenIds;
    402     functions->fGenVertexArrays = noOpGLGenIds;
    403     functions->fGetBufferParameteriv = nullGLGetBufferParameteriv;
    404     functions->fGetError = noOpGLGetError;
    405     functions->fGetIntegerv = noOpGLGetIntegerv;
    406     functions->fGetQueryObjecti64v = noOpGLGetQueryObjecti64v;
    407     functions->fGetQueryObjectiv = noOpGLGetQueryObjectiv;
    408     functions->fGetQueryObjectui64v = noOpGLGetQueryObjectui64v;
    409     functions->fGetQueryObjectuiv = noOpGLGetQueryObjectuiv;
    410     functions->fGetQueryiv = noOpGLGetQueryiv;
    411     functions->fGetProgramInfoLog = noOpGLGetInfoLog;
    412     functions->fGetProgramiv = noOpGLGetShaderOrProgramiv;
    413     functions->fGetShaderInfoLog = noOpGLGetInfoLog;
    414     functions->fGetShaderiv = noOpGLGetShaderOrProgramiv;
    415     functions->fGetString = noOpGLGetString;
    416     functions->fGetStringi = noOpGLGetStringi;
    417     functions->fGetTexLevelParameteriv = noOpGLGetTexLevelParameteriv;
    418     functions->fGetUniformLocation = noOpGLGetUniformLocation;
    419     functions->fInsertEventMarker = noOpGLInsertEventMarker;
    420     functions->fLineWidth = noOpGLLineWidth;
    421     functions->fLinkProgram = noOpGLLinkProgram;
    422     functions->fMapBuffer = nullGLMapBuffer;
    423     functions->fMapBufferRange = nullGLMapBufferRange;
    424     functions->fPixelStorei = nullGLPixelStorei;
    425     functions->fPopGroupMarker = noOpGLPopGroupMarker;
    426     functions->fPushGroupMarker = noOpGLPushGroupMarker;
    427     functions->fQueryCounter = noOpGLQueryCounter;
    428     functions->fReadBuffer = noOpGLReadBuffer;
    429     functions->fReadPixels = nullGLReadPixels;
    430     functions->fScissor = noOpGLScissor;
    431     functions->fShaderSource = noOpGLShaderSource;
    432     functions->fStencilFunc = noOpGLStencilFunc;
    433     functions->fStencilFuncSeparate = noOpGLStencilFuncSeparate;
    434     functions->fStencilMask = noOpGLStencilMask;
    435     functions->fStencilMaskSeparate = noOpGLStencilMaskSeparate;
    436     functions->fStencilOp = noOpGLStencilOp;
    437     functions->fStencilOpSeparate = noOpGLStencilOpSeparate;
    438     functions->fTexImage2D = noOpGLTexImage2D;
    439     functions->fTexParameteri = noOpGLTexParameteri;
    440     functions->fTexParameteriv = noOpGLTexParameteriv;
    441     functions->fTexSubImage2D = noOpGLTexSubImage2D;
    442     functions->fTexStorage2D = noOpGLTexStorage2D;
    443     functions->fDiscardFramebuffer = noOpGLDiscardFramebuffer;
    444     functions->fUniform1f = noOpGLUniform1f;
    445     functions->fUniform1i = noOpGLUniform1i;
    446     functions->fUniform1fv = noOpGLUniform1fv;
    447     functions->fUniform1iv = noOpGLUniform1iv;
    448     functions->fUniform2f = noOpGLUniform2f;
    449     functions->fUniform2i = noOpGLUniform2i;
    450     functions->fUniform2fv = noOpGLUniform2fv;
    451     functions->fUniform2iv = noOpGLUniform2iv;
    452     functions->fUniform3f = noOpGLUniform3f;
    453     functions->fUniform3i = noOpGLUniform3i;
    454     functions->fUniform3fv = noOpGLUniform3fv;
    455     functions->fUniform3iv = noOpGLUniform3iv;
    456     functions->fUniform4f = noOpGLUniform4f;
    457     functions->fUniform4i = noOpGLUniform4i;
    458     functions->fUniform4fv = noOpGLUniform4fv;
    459     functions->fUniform4iv = noOpGLUniform4iv;
    460     functions->fUniformMatrix2fv = noOpGLUniformMatrix2fv;
    461     functions->fUniformMatrix3fv = noOpGLUniformMatrix3fv;
    462     functions->fUniformMatrix4fv = noOpGLUniformMatrix4fv;
    463     functions->fUnmapBuffer = nullGLUnmapBuffer;
    464     functions->fUseProgram = nullGLUseProgram;
    465     functions->fVertexAttrib1f = noOpGLVertexAttrib1f;
    466     functions->fVertexAttrib2fv = noOpGLVertexAttrib2fv;
    467     functions->fVertexAttrib3fv = noOpGLVertexAttrib3fv;
    468     functions->fVertexAttrib4fv = noOpGLVertexAttrib4fv;
    469     functions->fVertexAttribPointer = noOpGLVertexAttribPointer;
    470     functions->fViewport = nullGLViewport;
    471     functions->fBindFramebuffer = nullGLBindFramebuffer;
    472     functions->fBindRenderbuffer = nullGLBindRenderbuffer;
    473     functions->fCheckFramebufferStatus = noOpGLCheckFramebufferStatus;
    474     functions->fDeleteFramebuffers = nullGLDeleteFramebuffers;
    475     functions->fDeleteRenderbuffers = nullGLDeleteRenderbuffers;
    476     functions->fFramebufferRenderbuffer = nullGLFramebufferRenderbuffer;
    477     functions->fFramebufferTexture2D = nullGLFramebufferTexture2D;
    478     functions->fGenFramebuffers = noOpGLGenIds;
    479     functions->fGenRenderbuffers = noOpGLGenIds;
    480     functions->fGetFramebufferAttachmentParameteriv = noOpGLGetFramebufferAttachmentParameteriv;
    481     functions->fGetRenderbufferParameteriv = noOpGLGetRenderbufferParameteriv;
    482     functions->fRenderbufferStorage = noOpGLRenderbufferStorage;
    483     functions->fRenderbufferStorageMultisample = noOpGLRenderbufferStorageMultisample;
    484     functions->fBlitFramebuffer = noOpGLBlitFramebuffer;
    485     functions->fResolveMultisampleFramebuffer = noOpGLResolveMultisampleFramebuffer;
    486     functions->fMatrixLoadf = noOpGLMatrixLoadf;
    487     functions->fMatrixLoadIdentity = noOpGLMatrixLoadIdentity;
    488     functions->fBindFragDataLocationIndexed = noOpGLBindFragDataLocationIndexed;
    489 
    490     interface->fExtensions.init(kGL_GrGLStandard, functions->fGetString, functions->fGetStringi,
    491                                 functions->fGetIntegerv);
    492     return interface;
    493 }
    494 
    495 //////////////////////////////////////////////////////////////////////////////
    496 
    497 static void* create_tls() {
    498     State** current = SkNEW(State*);
    499     *current = NULL;
    500     return current;
    501 }
    502 
    503 static void delete_tls(void* ctx) {
    504     State** current = static_cast<State**>(ctx);
    505     if (*current) {
    506         (*current)->unref();
    507     }
    508     SkDELETE(current);
    509 }
    510 
    511 static State* current_context() {
    512     return *static_cast<State**>(SkTLS::Get(create_tls, delete_tls));
    513 }
    514 
    515 static void set_current_context(State* state) {
    516     State** current = static_cast<State**>(SkTLS::Get(create_tls, delete_tls));
    517     if (*current) {
    518         (*current)->unref();
    519     }
    520     *current = state;
    521     if (state) {
    522         state->ref();
    523     }
    524 }
    525 
    526 #if GR_GL_PER_GL_FUNC_CALLBACK
    527 static void set_current_context_from_interface(const GrGLInterface* interface) {
    528     set_current_context(reinterpret_cast<State*>(interface->fCallbackData));
    529 }
    530 #endif
    531 
    532 SkNullGLContext* SkNullGLContext::Create(GrGLStandard forcedGpuAPI) {
    533     if (kGLES_GrGLStandard == forcedGpuAPI) {
    534         return NULL;
    535     }
    536     SkNullGLContext* ctx = SkNEW(SkNullGLContext);
    537     if (!ctx->isValid()) {
    538         SkDELETE(ctx);
    539         return NULL;
    540     }
    541     return ctx;
    542 }
    543 
    544 SkNullGLContext::SkNullGLContext() {
    545     fState = SkNEW(ContextState);
    546     GrGLInterface* interface = create_null_interface(fState);
    547     fGL.reset(interface);
    548 #if GR_GL_PER_GL_FUNC_CALLBACK
    549     interface->fCallback = set_current_context_from_interface;
    550     interface->fCallbackData = reinterpret_cast<GrGLInterfaceCallbackData>(fState);
    551 #endif
    552 }
    553 
    554 SkNullGLContext::~SkNullGLContext() {
    555     fGL.reset(NULL);
    556     fState->unref();
    557 }
    558 
    559 void SkNullGLContext::makeCurrent() const { set_current_context(fState); }
    560