1 /* 2 * Copyright 2012 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "SkTypes.h" 9 #if defined(SK_BUILD_FOR_WIN32) 10 11 #include "SkDWriteGeometrySink.h" 12 #include "SkFloatUtils.h" 13 #include "SkPath.h" 14 15 #include <dwrite.h> 16 #include <d2d1.h> 17 18 SkDWriteGeometrySink::SkDWriteGeometrySink(SkPath* path) : fRefCount(1), fPath(path) { } 19 20 SkDWriteGeometrySink::~SkDWriteGeometrySink() { } 21 22 HRESULT STDMETHODCALLTYPE SkDWriteGeometrySink::QueryInterface(REFIID iid, void **object) { 23 if (nullptr == object) { 24 return E_INVALIDARG; 25 } 26 if (iid == __uuidof(IUnknown) || iid == __uuidof(IDWriteGeometrySink)) { 27 *object = static_cast<IDWriteGeometrySink*>(this); 28 this->AddRef(); 29 return S_OK; 30 } else { 31 *object = nullptr; 32 return E_NOINTERFACE; 33 } 34 } 35 36 ULONG STDMETHODCALLTYPE SkDWriteGeometrySink::AddRef(void) { 37 return static_cast<ULONG>(InterlockedIncrement(&fRefCount)); 38 } 39 40 ULONG STDMETHODCALLTYPE SkDWriteGeometrySink::Release(void) { 41 ULONG res = static_cast<ULONG>(InterlockedDecrement(&fRefCount)); 42 if (0 == res) { 43 delete this; 44 } 45 return res; 46 } 47 48 void STDMETHODCALLTYPE SkDWriteGeometrySink::SetFillMode(D2D1_FILL_MODE fillMode) { 49 switch (fillMode) { 50 case D2D1_FILL_MODE_ALTERNATE: 51 fPath->setFillType(SkPath::kEvenOdd_FillType); 52 break; 53 case D2D1_FILL_MODE_WINDING: 54 fPath->setFillType(SkPath::kWinding_FillType); 55 break; 56 default: 57 SkDEBUGFAIL("Unknown D2D1_FILL_MODE."); 58 break; 59 } 60 } 61 62 void STDMETHODCALLTYPE SkDWriteGeometrySink::SetSegmentFlags(D2D1_PATH_SEGMENT vertexFlags) { 63 if (vertexFlags == D2D1_PATH_SEGMENT_NONE || vertexFlags == D2D1_PATH_SEGMENT_FORCE_ROUND_LINE_JOIN) { 64 SkDEBUGFAIL("Invalid D2D1_PATH_SEGMENT value."); 65 } 66 } 67 68 void STDMETHODCALLTYPE SkDWriteGeometrySink::BeginFigure(D2D1_POINT_2F startPoint, D2D1_FIGURE_BEGIN figureBegin) { 69 fPath->moveTo(startPoint.x, startPoint.y); 70 if (figureBegin == D2D1_FIGURE_BEGIN_HOLLOW) { 71 SkDEBUGFAIL("Invalid D2D1_FIGURE_BEGIN value."); 72 } 73 } 74 75 void STDMETHODCALLTYPE SkDWriteGeometrySink::AddLines(const D2D1_POINT_2F *points, UINT pointsCount) { 76 for (const D2D1_POINT_2F *end = &points[pointsCount]; points < end; ++points) { 77 fPath->lineTo(points->x, points->y); 78 } 79 } 80 81 static bool approximately_equal(float a, float b) { 82 const SkFloatingPoint<float, 10> lhs(a), rhs(b); 83 return lhs.AlmostEquals(rhs); 84 } 85 86 typedef struct { 87 float x; 88 float y; 89 } Cubic[4], Quadratic[3]; 90 91 static bool check_quadratic(const Cubic& cubic, Quadratic& reduction) { 92 float dx10 = cubic[1].x - cubic[0].x; 93 float dx23 = cubic[2].x - cubic[3].x; 94 float midX = cubic[0].x + dx10 * 3 / 2; 95 //NOTE: !approximately_equal(midX - cubic[3].x, dx23 * 3 / 2) 96 //does not work as subnormals get in between the left side and 0. 97 if (!approximately_equal(midX, (dx23 * 3 / 2) + cubic[3].x)) { 98 return false; 99 } 100 float dy10 = cubic[1].y - cubic[0].y; 101 float dy23 = cubic[2].y - cubic[3].y; 102 float midY = cubic[0].y + dy10 * 3 / 2; 103 if (!approximately_equal(midY, (dy23 * 3 / 2) + cubic[3].y)) { 104 return false; 105 } 106 reduction[0] = cubic[0]; 107 reduction[1].x = midX; 108 reduction[1].y = midY; 109 reduction[2] = cubic[3]; 110 return true; 111 } 112 113 void STDMETHODCALLTYPE SkDWriteGeometrySink::AddBeziers(const D2D1_BEZIER_SEGMENT *beziers, UINT beziersCount) { 114 SkPoint lastPt; 115 fPath->getLastPt(&lastPt); 116 D2D1_POINT_2F prevPt = { SkScalarToFloat(lastPt.fX), SkScalarToFloat(lastPt.fY) }; 117 118 for (const D2D1_BEZIER_SEGMENT *end = &beziers[beziersCount]; beziers < end; ++beziers) { 119 Cubic cubic = { { prevPt.x, prevPt.y }, 120 { beziers->point1.x, beziers->point1.y }, 121 { beziers->point2.x, beziers->point2.y }, 122 { beziers->point3.x, beziers->point3.y }, }; 123 Quadratic quadratic; 124 if (check_quadratic(cubic, quadratic)) { 125 fPath->quadTo(quadratic[1].x, quadratic[1].y, 126 quadratic[2].x, quadratic[2].y); 127 } else { 128 fPath->cubicTo(beziers->point1.x, beziers->point1.y, 129 beziers->point2.x, beziers->point2.y, 130 beziers->point3.x, beziers->point3.y); 131 } 132 prevPt = beziers->point3; 133 } 134 } 135 136 void STDMETHODCALLTYPE SkDWriteGeometrySink::EndFigure(D2D1_FIGURE_END figureEnd) { 137 fPath->close(); 138 } 139 140 HRESULT SkDWriteGeometrySink::Close() { 141 return S_OK; 142 } 143 144 HRESULT SkDWriteGeometrySink::Create(SkPath* path, IDWriteGeometrySink** geometryToPath) { 145 *geometryToPath = new SkDWriteGeometrySink(path); 146 return S_OK; 147 } 148 149 #endif//defined(SK_BUILD_FOR_WIN32) 150