1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_HWUI_PROGRAM_H 18 #define ANDROID_HWUI_PROGRAM_H 19 20 #include <utils/KeyedVector.h> 21 22 #include <GLES2/gl2.h> 23 #include <GLES2/gl2ext.h> 24 25 #include <SkXfermode.h> 26 27 #include "Debug.h" 28 #include "FloatColor.h" 29 #include "Matrix.h" 30 #include "Properties.h" 31 32 namespace android { 33 namespace uirenderer { 34 35 /////////////////////////////////////////////////////////////////////////////// 36 // Defines 37 /////////////////////////////////////////////////////////////////////////////// 38 39 // Debug 40 #if DEBUG_PROGRAMS 41 #define PROGRAM_LOGD(...) ALOGD(__VA_ARGS__) 42 #else 43 #define PROGRAM_LOGD(...) 44 #endif 45 46 #define COLOR_COMPONENT_THRESHOLD 1.0f 47 #define COLOR_COMPONENT_INV_THRESHOLD 0.0f 48 49 #define PROGRAM_KEY_TEXTURE 0x01 50 #define PROGRAM_KEY_A8_TEXTURE 0x02 51 #define PROGRAM_KEY_BITMAP 0x04 52 #define PROGRAM_KEY_GRADIENT 0x08 53 #define PROGRAM_KEY_BITMAP_FIRST 0x10 54 #define PROGRAM_KEY_COLOR_MATRIX 0x20 55 #define PROGRAM_KEY_COLOR_BLEND 0x40 56 #define PROGRAM_KEY_BITMAP_NPOT 0x80 57 58 #define PROGRAM_KEY_SWAP_SRC_DST 0x2000 59 60 #define PROGRAM_KEY_BITMAP_WRAPS_MASK 0x600 61 #define PROGRAM_KEY_BITMAP_WRAPT_MASK 0x1800 62 63 // Encode the xfermodes on 6 bits 64 #define PROGRAM_MAX_XFERMODE 0x1f 65 #define PROGRAM_XFERMODE_SHADER_SHIFT 26 66 #define PROGRAM_XFERMODE_COLOR_OP_SHIFT 20 67 #define PROGRAM_XFERMODE_FRAMEBUFFER_SHIFT 14 68 69 #define PROGRAM_BITMAP_WRAPS_SHIFT 9 70 #define PROGRAM_BITMAP_WRAPT_SHIFT 11 71 72 #define PROGRAM_GRADIENT_TYPE_SHIFT 33 // 2 bits for gradient type 73 #define PROGRAM_MODULATE_SHIFT 35 74 75 #define PROGRAM_HAS_VERTEX_ALPHA_SHIFT 36 76 #define PROGRAM_USE_SHADOW_ALPHA_INTERP_SHIFT 37 77 78 #define PROGRAM_HAS_EXTERNAL_TEXTURE_SHIFT 38 79 #define PROGRAM_HAS_TEXTURE_TRANSFORM_SHIFT 39 80 81 #define PROGRAM_IS_SIMPLE_GRADIENT 40 82 83 #define PROGRAM_HAS_COLORS 41 84 85 #define PROGRAM_HAS_DEBUG_HIGHLIGHT 42 86 #define PROGRAM_HAS_ROUND_RECT_CLIP 43 87 88 /////////////////////////////////////////////////////////////////////////////// 89 // Types 90 /////////////////////////////////////////////////////////////////////////////// 91 92 typedef uint64_t programid; 93 94 /////////////////////////////////////////////////////////////////////////////// 95 // Program description 96 /////////////////////////////////////////////////////////////////////////////// 97 98 /** 99 * Describe the features required for a given program. The features 100 * determine the generation of both the vertex and fragment shaders. 101 * A ProgramDescription must be used in conjunction with a ProgramCache. 102 */ 103 struct ProgramDescription { 104 enum class ColorFilterMode { 105 None = 0, 106 Matrix, 107 Blend 108 }; 109 110 enum Gradient { 111 kGradientLinear = 0, 112 kGradientCircular, 113 kGradientSweep 114 }; 115 116 ProgramDescription() { 117 reset(); 118 } 119 120 // Texturing 121 bool hasTexture; 122 bool hasAlpha8Texture; 123 bool hasExternalTexture; 124 bool hasTextureTransform; 125 126 // Color attribute 127 bool hasColors; 128 129 // Modulate, this should only be set when setColor() return true 130 bool modulate; 131 132 // Shaders 133 bool hasBitmap; 134 bool isBitmapNpot; 135 136 bool hasVertexAlpha; 137 bool useShadowAlphaInterp; 138 139 bool hasGradient; 140 Gradient gradientType; 141 bool isSimpleGradient; 142 143 SkXfermode::Mode shadersMode; 144 145 bool isBitmapFirst; 146 GLenum bitmapWrapS; 147 GLenum bitmapWrapT; 148 149 // Color operations 150 ColorFilterMode colorOp; 151 SkXfermode::Mode colorMode; 152 153 // Framebuffer blending (requires Extensions.hasFramebufferFetch()) 154 // Ignored for all values < SkXfermode::kPlus_Mode 155 SkXfermode::Mode framebufferMode; 156 bool swapSrcDst; 157 158 bool hasDebugHighlight; 159 bool hasRoundRectClip; 160 161 /** 162 * Resets this description. All fields are reset back to the default 163 * values they hold after building a new instance. 164 */ 165 void reset() { 166 hasTexture = false; 167 hasAlpha8Texture = false; 168 hasExternalTexture = false; 169 hasTextureTransform = false; 170 171 hasColors = false; 172 173 hasVertexAlpha = false; 174 useShadowAlphaInterp = false; 175 176 modulate = false; 177 178 hasBitmap = false; 179 isBitmapNpot = false; 180 181 hasGradient = false; 182 gradientType = kGradientLinear; 183 isSimpleGradient = false; 184 185 shadersMode = SkXfermode::kClear_Mode; 186 187 isBitmapFirst = false; 188 bitmapWrapS = GL_CLAMP_TO_EDGE; 189 bitmapWrapT = GL_CLAMP_TO_EDGE; 190 191 colorOp = ColorFilterMode::None; 192 colorMode = SkXfermode::kClear_Mode; 193 194 framebufferMode = SkXfermode::kClear_Mode; 195 swapSrcDst = false; 196 197 hasDebugHighlight = false; 198 hasRoundRectClip = false; 199 } 200 201 /** 202 * Indicates, for a given color, whether color modulation is required in 203 * the fragment shader. When this method returns true, the program should 204 * be provided with a modulation color. 205 */ 206 bool setColorModulate(const float a) { 207 modulate = a < COLOR_COMPONENT_THRESHOLD; 208 return modulate; 209 } 210 211 /** 212 * Indicates, for a given color, whether color modulation is required in 213 * the fragment shader. When this method returns true, the program should 214 * be provided with a modulation color. 215 */ 216 bool setAlpha8ColorModulate(const float r, const float g, const float b, const float a) { 217 modulate = a < COLOR_COMPONENT_THRESHOLD || r > COLOR_COMPONENT_INV_THRESHOLD || 218 g > COLOR_COMPONENT_INV_THRESHOLD || b > COLOR_COMPONENT_INV_THRESHOLD; 219 return modulate; 220 } 221 222 /** 223 * Computes the unique key identifying this program. 224 */ 225 programid key() const { 226 programid key = 0; 227 if (hasTexture) key |= PROGRAM_KEY_TEXTURE; 228 if (hasAlpha8Texture) key |= PROGRAM_KEY_A8_TEXTURE; 229 if (hasBitmap) { 230 key |= PROGRAM_KEY_BITMAP; 231 if (isBitmapNpot) { 232 key |= PROGRAM_KEY_BITMAP_NPOT; 233 key |= getEnumForWrap(bitmapWrapS) << PROGRAM_BITMAP_WRAPS_SHIFT; 234 key |= getEnumForWrap(bitmapWrapT) << PROGRAM_BITMAP_WRAPT_SHIFT; 235 } 236 } 237 if (hasGradient) key |= PROGRAM_KEY_GRADIENT; 238 key |= programid(gradientType) << PROGRAM_GRADIENT_TYPE_SHIFT; 239 if (isBitmapFirst) key |= PROGRAM_KEY_BITMAP_FIRST; 240 if (hasBitmap && hasGradient) { 241 key |= (shadersMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_SHADER_SHIFT; 242 } 243 switch (colorOp) { 244 case ColorFilterMode::Matrix: 245 key |= PROGRAM_KEY_COLOR_MATRIX; 246 break; 247 case ColorFilterMode::Blend: 248 key |= PROGRAM_KEY_COLOR_BLEND; 249 key |= (colorMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_COLOR_OP_SHIFT; 250 break; 251 case ColorFilterMode::None: 252 break; 253 } 254 key |= (framebufferMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_FRAMEBUFFER_SHIFT; 255 if (swapSrcDst) key |= PROGRAM_KEY_SWAP_SRC_DST; 256 if (modulate) key |= programid(0x1) << PROGRAM_MODULATE_SHIFT; 257 if (hasVertexAlpha) key |= programid(0x1) << PROGRAM_HAS_VERTEX_ALPHA_SHIFT; 258 if (useShadowAlphaInterp) key |= programid(0x1) << PROGRAM_USE_SHADOW_ALPHA_INTERP_SHIFT; 259 if (hasExternalTexture) key |= programid(0x1) << PROGRAM_HAS_EXTERNAL_TEXTURE_SHIFT; 260 if (hasTextureTransform) key |= programid(0x1) << PROGRAM_HAS_TEXTURE_TRANSFORM_SHIFT; 261 if (isSimpleGradient) key |= programid(0x1) << PROGRAM_IS_SIMPLE_GRADIENT; 262 if (hasColors) key |= programid(0x1) << PROGRAM_HAS_COLORS; 263 if (hasDebugHighlight) key |= programid(0x1) << PROGRAM_HAS_DEBUG_HIGHLIGHT; 264 if (hasRoundRectClip) key |= programid(0x1) << PROGRAM_HAS_ROUND_RECT_CLIP; 265 return key; 266 } 267 268 /** 269 * Logs the specified message followed by the key identifying this program. 270 */ 271 void log(const char* message) const { 272 #if DEBUG_PROGRAMS 273 programid k = key(); 274 PROGRAM_LOGD("%s (key = 0x%.8x%.8x)", message, uint32_t(k >> 32), 275 uint32_t(k & 0xffffffff)); 276 #endif 277 } 278 279 private: 280 static inline uint32_t getEnumForWrap(GLenum wrap) { 281 switch (wrap) { 282 case GL_CLAMP_TO_EDGE: 283 return 0; 284 case GL_REPEAT: 285 return 1; 286 case GL_MIRRORED_REPEAT: 287 return 2; 288 } 289 return 0; 290 } 291 292 }; // struct ProgramDescription 293 294 /** 295 * A program holds a vertex and a fragment shader. It offers several utility 296 * methods to query attributes and uniforms. 297 */ 298 class Program { 299 public: 300 enum ShaderBindings { 301 kBindingPosition, 302 kBindingTexCoords 303 }; 304 305 /** 306 * Creates a new program with the specified vertex and fragment 307 * shaders sources. 308 */ 309 Program(const ProgramDescription& description, const char* vertex, const char* fragment); 310 virtual ~Program(); 311 312 /** 313 * Binds this program to the GL context. 314 */ 315 virtual void use(); 316 317 /** 318 * Marks this program as unused. This will not unbind 319 * the program from the GL context. 320 */ 321 virtual void remove(); 322 323 /** 324 * Returns the OpenGL name of the specified attribute. 325 */ 326 int getAttrib(const char* name); 327 328 /** 329 * Returns the OpenGL name of the specified uniform. 330 */ 331 int getUniform(const char* name); 332 333 /** 334 * Indicates whether this program is currently in use with 335 * the GL context. 336 */ 337 inline bool isInUse() const { 338 return mUse; 339 } 340 341 /** 342 * Indicates whether this program was correctly compiled and linked. 343 */ 344 inline bool isInitialized() const { 345 return mInitialized; 346 } 347 348 /** 349 * Binds the program with the specified projection, modelView and 350 * transform matrices. 351 */ 352 void set(const mat4& projectionMatrix, const mat4& modelViewMatrix, 353 const mat4& transformMatrix, bool offset = false); 354 355 /** 356 * Sets the color associated with this shader. 357 */ 358 void setColor(FloatColor color); 359 360 /** 361 * Name of the texCoords attribute if it exists (kBindingTexCoords), -1 otherwise. 362 */ 363 int texCoords; 364 365 /** 366 * Name of the transform uniform. 367 */ 368 int transform; 369 370 /** 371 * Name of the projection uniform. 372 */ 373 int projection; 374 375 protected: 376 /** 377 * Adds an attribute with the specified name. 378 * 379 * @return The OpenGL name of the attribute. 380 */ 381 int addAttrib(const char* name); 382 383 /** 384 * Binds the specified attribute name to the specified slot. 385 */ 386 int bindAttrib(const char* name, ShaderBindings bindingSlot); 387 388 /** 389 * Adds a uniform with the specified name. 390 * 391 * @return The OpenGL name of the uniform. 392 */ 393 int addUniform(const char* name); 394 395 private: 396 /** 397 * Compiles the specified shader of the specified type. 398 * 399 * @return The name of the compiled shader. 400 */ 401 GLuint buildShader(const char* source, GLenum type); 402 403 // Name of the OpenGL program and shaders 404 GLuint mProgramId; 405 GLuint mVertexShader; 406 GLuint mFragmentShader; 407 408 // Keeps track of attributes and uniforms slots 409 KeyedVector<const char*, int> mAttributes; 410 KeyedVector<const char*, int> mUniforms; 411 412 bool mUse; 413 bool mInitialized; 414 415 // Uniforms caching 416 bool mHasColorUniform; 417 int mColorUniform; 418 419 bool mHasSampler; 420 421 mat4 mProjection; 422 bool mOffset; 423 }; // class Program 424 425 }; // namespace uirenderer 426 }; // namespace android 427 428 #endif // ANDROID_HWUI_PROGRAM_H 429