/developers/build/prebuilts/gradle/MidiSynth/Application/src/main/java/com/example/android/common/midi/synth/ |
SawVoice.java | 55 public float render() { method in class:SawVoice 56 float output = mOscillator.render() * mEnvelope.render();
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/developers/samples/android/common/src/java/com/example/android/common/midi/synth/ |
SawVoice.java | 55 public float render() { method in class:SawVoice 56 float output = mOscillator.render() * mEnvelope.render();
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/development/samples/browseable/MidiScope/src/com.example.android.common.midi/synth/ |
SawVoice.java | 55 public float render() { method in class:SawVoice 56 float output = mOscillator.render() * mEnvelope.render();
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/development/samples/browseable/MidiSynth/src/com.example.android.common.midi/synth/ |
SawVoice.java | 55 public float render() { method in class:SawVoice 56 float output = mOscillator.render() * mEnvelope.render();
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/external/deqp/doc/testspecs/GLES31/ |
functional.tessellation_geometry_interaction.txt | 26 + Basic render tests using a shader program with tessellation and 28 + Render tests with maximum geometry amplification in different stages 29 + Scattering render tests where result primitives are scattered all 30 over the viewport and render layers. 32 + Point size render tests 41 render.passthrough cases tests basic rendering with a shader program with 49 render.limits.* cases test rendering with a five stage shader program with a 54 the glGetInteger(GL_MAX_...) queries. Cases render a grid of green and yellow 63 render result). 65 render.scatter.* cases use geometry shader to scatter the output primitives al [all...] |
functional.texture_buffers.txt | 49 Rendering tests create a texture buffer object and render to the default 55 Modifying tests create a texture buffer object, modify it and render it to the 58 Modify render tests will create texture buffer object, modify it and render it 61 Render modify tests will create a tests buffer object render it to default 62 framebuffer, modify it and render it again to default framebuffer as fragment
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functional.shaders.multisample_interpolation.txt | 39 + Rendering to every supported render buffer sample count / format 47 1 different shades of gray, e.g. single sampled render target should contain two 51 inputs and render target configurations. 60 interpolateAtSample() with a non-multisample render target with any sample index 65 varying with interpolateAtSample(). The tests render narrow triangles and 76 different inputs and render target configurations. 80 Tests render multiple narrow triangles, assign the same value to a 86 when given a varying array element as an input. Tests render multiple narrow 91 inputs and render target configurations. 97 render a quad and in the fragment shader use interpolateAtOffset to [all...] |
functional.shaders.sample_variables.txt | 37 + Rendering to every supported render buffer sample count / format 42 num_samples.* cases test gl_NumSamples built-in value with different render 49 framebuffer and renderbuffer targets, render area is partitioned to a grid so 58 contains the position in which varyings were interpolated. Cases render a quad 65 within a pixel. The tests render a quad with a fragment shader that encodes the 67 With texture render targets, the texture contents are read and positions are 69 renderbuffer render targets only the legality and distribution are verified. 78 single sample render targets. *_per_pixel variations test value when fragment 85 render targets gl_SampleMaskIn does not contain any bits not set in 86 GL_SAMPLE_MASK. With single sample render targets gl_SampleMaskIn should no [all...] |
/external/mesa3d/src/gallium/drivers/nv30/ |
nv30_draw.c | 56 nv30_render(struct vbuf_render *render) 58 return (struct nv30_render *)render; 62 nv30_render_get_vertex_info(struct vbuf_render *render) 64 return &nv30_render(render)->vertex_info; 68 nv30_render_allocate_vertices(struct vbuf_render *render, 71 struct nv30_render *r = nv30_render(render); 76 if (r->offset + r->length >= render->max_vertex_buffer_bytes) { 80 render->max_vertex_buffer_bytes); 91 nv30_render_map_vertices(struct vbuf_render *render) 93 struct nv30_render *r = nv30_render(render); 475 struct vbuf_render *render; local [all...] |
/external/antlr/antlr-3.4/runtime/Ruby/test/functional/token-rewrite/ |
basic.rb | 22 tokens.render.should == expected 232 lambda { stream.render }. 243 lambda { stream.render }. 254 lambda { stream.render }. 265 lambda { stream.render }. 298 stream.render.should == 'x = 0;' 299 stream.render( 0, 9 ).should == 'x = 0;' 300 stream.render( 4, 8 ).should == '0' 307 stream.render.should == 'x = 0 + 2 * 0;' 308 stream.render( 0, 17 ).should == 'x = 0 + 2 * 0; [all...] |
/external/mesa3d/src/mesa/swrast_setup/ |
ss_context.c | 179 * Prepare to render a vertex buffer. 180 * Called via tnl->Driver.Render.Start. 212 * We patch this function into tnl->Driver.Render.Finish. 236 tnl->Driver.Render.Start = _swsetup_RenderStart; 237 tnl->Driver.Render.Finish = _swsetup_RenderFinish; 238 tnl->Driver.Render.PrimitiveNotify = _swsetup_RenderPrimitive; 239 tnl->Driver.Render.Interp = _tnl_interp; 240 tnl->Driver.Render.CopyPV = _tnl_copy_pv; 241 tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon; /* new */ 242 tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine; /* new * [all...] |
/external/skia/src/gpu/vk/ |
GrVkRenderPass.h | 50 // The following return the index of the render pass attachment array for the given attachment. 51 // If the render pass does not have the given attachment it will return false and not set the 57 // Sets the VkRenderPassBeginInfo and VkRenderPassContents need to begin a render pass. 58 // TODO: In the future I expect this function will also take an optional render area instead of 59 // defaulting to the entire render target.
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GrVkCommandBuffer.h | 31 // Begins render pass on this command buffer. The framebuffer from GrVkRenderTarget will be used 32 // in the render pass. 110 // Commands that only work outside of a render pass 139 // Commands that only work inside of a render pass 198 // Stores a pointer to the current active render pass (i.e. begin has been called but not end). 199 // A nullptr means there is no active render pass. The GrVKCommandBuffer does not own the render
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/cts/tests/tests/renderscript/src/android/renderscript/cts/refocus/d1new/ |
ImageBuffersForRenderScriptd1new.java | 29 * A class that manages the image buffers that interface between Java and Render 36 * Render Script for layered filtering. 37 * Global allocation for images and meta data that are bound with memory in Render Script 52 * with the global pointers in the Render Script. 97 * A function that passes global parameters from Java to Render Script and 115 // Render Script. The following function copies {@code inAllocation} in 116 // Java to {@code g_sharp_image) in Render Script.
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/external/deqp/doc/testspecs/GL3/ |
functional.texture_buffers.txt | 46 Rendering tests create a texture buffer object and render to the default 52 Modifying tests create a texture buffer object, modify it and render it to the 55 Modify render tests will create texture buffer object, modify it and render it 58 Render modify tests will create a tests buffer object render it to default 59 framebuffer, modify it and render it again to default framebuffer as fragment
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/external/skia/src/gpu/gl/ |
GrGLRenderTarget.h | 42 // texture/render target is multisampled, and different IDs when 44 // FBO ID used to render into 89 // This ctor is used only for creating wrapped render targets and is only called for the static 106 // We track this separately from GrGpuResource because this may be both a texture and a render 107 // target, and the texture may be wrapped while the render target is not. 110 // when we switch to this render target we want to set the viewport to 111 // only render to content area (as opposed to the whole allocation) and
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/frameworks/rs/java/tests/Refocus/src/com/android/rs/test/d1new/ |
ImageBuffersForRenderScriptd1new.java | 15 * A class that manages the image buffers that interface between Java and Render 24 * Render Script for layered filtering. 25 * Global allocation for images and meta data that are bound with memory in Render Script 40 * with the global pointers in the Render Script. 85 * A function that passes global parameters from Java to Render Script and 103 // Render Script. The following function copies {@code inAllocation} in 104 // Java to {@code g_sharp_image) in Render Script.
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/external/mesa3d/src/gallium/drivers/svga/ |
svga_swtnl_backend.c | 47 svga_vbuf_render_get_vertex_info( struct vbuf_render *render ) 49 struct svga_vbuf_render *svga_render = svga_vbuf_render(render); 59 svga_vbuf_render_allocate_vertices( struct vbuf_render *render, 63 struct svga_vbuf_render *svga_render = svga_vbuf_render(render); 119 svga_vbuf_render_map_vertices( struct vbuf_render *render ) 121 struct svga_vbuf_render *svga_render = svga_vbuf_render(render); 144 svga_vbuf_render_unmap_vertices( struct vbuf_render *render, 148 struct svga_vbuf_render *svga_render = svga_vbuf_render(render); 165 svga_vbuf_render_set_primitive( struct vbuf_render *render, 168 struct svga_vbuf_render *svga_render = svga_vbuf_render(render); [all...] |
svga_swtnl_private.h | 80 svga_vbuf_render( struct vbuf_render *render ) 82 assert(render); 83 return (struct svga_vbuf_render *)render;
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nv04_render.c | 268 tnl->Driver.Render.Interp = _tnl_interp; 269 tnl->Driver.Render.CopyPV = _tnl_copy_pv; 270 tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon; 271 tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine; 272 tnl->Driver.Render.BuildVertices = _tnl_build_vertices; 274 tnl->Driver.Render.Start = swtnl_start; 275 tnl->Driver.Render.Finish = swtnl_finish; 276 tnl->Driver.Render.PrimitiveNotify = swtnl_primitive; 277 tnl->Driver.Render.ResetLineStipple = swtnl_reset_stipple; 279 tnl->Driver.Render.Points = swtnl_points [all...] |
/cts/tests/tests/renderscript/src/android/renderscript/cts/refocus/f32/ |
ImageBuffersForRenderScriptF32.java | 30 * A class that manages the image buffers that interface between Java and Render 37 * Render Script for layered filtering. 46 * with the global pointers in the Render Script. 75 * A function that passes global parameters from Java to Render Script and 94 // Render Script. The following function copies {@code inAllocation} in 95 // Java to {@code g_sharp_image) in Render Script.
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/cts/tests/camera/libctscamera2jni/ |
dng-validate-jni.cpp | 245 // Render a preview sized image. 249 dng_render render (host, *negative); 250 render.SetFinalSpace (negative->IsMonochrome() ? 252 render.SetFinalPixelType (ttByte); 253 render.SetMaximumSize (previewIndex == 0 ? 256 : 1024); 255 previewImage.Reset (render.Render()); 325 // Render final image. 327 dng_render render(host, *negative); 329 render.SetFinalSpace(*gFinalSpace ) [all...] |
/external/autotest/client/site_tests/graphics_dEQP/expectations/baytrail/ |
dEQP-GLES3.functional.hasty.Fail.bz2 | |
/external/autotest/client/site_tests/graphics_dEQP/expectations/haswell/ |
dEQP-GLES3.functional.hasty.Fail.bz2 | |
/external/autotest/client/site_tests/graphics_dEQP/expectations/ivybridge/ |
dEQP-GLES3.functional.hasty.Fail.bz2 | |