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  /frameworks/rs/java/tests/ImageProcessing_jb/src/com/android/rs/image/
fisheye.rsh 18 rs_sampler sampler;
55 const float4 fout = rsSample(in_alloc, sampler, new_coord);
fisheye_approx.rsh 18 rs_sampler sampler;
55 const float4 fout = rsSample(in_alloc, sampler, new_coord);
  /external/caliper/caliper/src/main/java/com/google/caliper/worker/
AllAllocationsRecorder.java 23 import com.google.monitoring.runtime.instrumentation.Sampler;
38 private final Sampler sampler = new Sampler() { field in class:AllAllocationsRecorder
76 com.google.monitoring.runtime.instrumentation.AllocationRecorder.addSampler(sampler);
  /external/mesa3d/src/mesa/drivers/dri/i965/
gen7_vs_state.c 51 OUT_BATCH(brw->sampler.offset);
90 ((ALIGN(brw->sampler.count, 4)/4) << GEN6_VS_SAMPLER_COUNT_SHIFT));
brw_wm_state.c 140 wm->wm4.sampler_count = (brw->sampler.count + 1) / 4;
143 if (brw->sampler.count) {
146 brw->sampler.offset) >> 5;
235 /* Emit sampler state relocation */
236 if (brw->sampler.count != 0) {
240 intel->batch.bo, (brw->sampler.offset |
  /frameworks/base/rs/java/android/renderscript/
Sampler.java 20 * Sampler object that defines how Allocations can be read as textures within a
24 * Any Allocation used with a Sampler must have been created with {@link
25 * android.renderscript.Allocation#USAGE_GRAPHICS_TEXTURE}; using a Sampler on
29 public class Sampler extends BaseObj {
52 Sampler(long id, RenderScript rs) {
58 * @return minification setting for the sampler
65 * @return magnification setting for the sampler
72 * @return S wrapping mode for the sampler
79 * @return T wrapping mode for the sampler
86 * @return anisotropy setting for the sampler
378 Sampler sampler = new Sampler(id, mRS); local
    [all...]
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES31Ext.spec 31 void glSamplerParameterIivEXT ( GLuint sampler, GLenum pname, const GLint *param )
32 void glSamplerParameterIuivEXT ( GLuint sampler, GLenum pname, const GLuint *param )
33 void glGetSamplerParameterIivEXT ( GLuint sampler, GLenum pname, GLint *params )
34 void glGetSamplerParameterIuivEXT ( GLuint sampler, GLenum pname, GLuint *params )
  /external/deqp/modules/glshared/
glsShaderRenderCase.hpp 88 TextureBinding (const glu::Texture2D* tex2D, const tcu::Sampler& sampler);
89 TextureBinding (const glu::TextureCube* texCube, const tcu::Sampler& sampler);
90 TextureBinding (const glu::Texture2DArray* tex2DArray, const tcu::Sampler& sampler);
91 TextureBinding (const glu::Texture3D* tex3D, const tcu::Sampler& sampler);
94 void setSampler (const tcu::Sampler& sampler);
133 tcu::Sampler sampler; member in struct:deqp::gls::ShaderEvalContext::ShaderSampler
    [all...]
glsSamplerObjectTest.cpp 21 * \brief Sampler object testcases.
101 void TextureSamplerTest::setSamplerState (const glw::Functions& gl, SamplingState state, GLuint sampler)
103 gl.samplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, state.minFilter);
104 GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, state.minFilter)");
105 gl.samplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, state.magFilter);
106 GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, state.magFilter)");
107 gl.samplerParameteri(sampler, GL_TEXTURE_WRAP_S, state.wrapS);
108 GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_WRAP_S, state.wrapS)");
109 gl.samplerParameteri(sampler, GL_TEXTURE_WRAP_T, state.wrapT);
110 GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_WRAP_T, state.wrapT)")
514 GLuint sampler = -1; local
1077 GLuint sampler = -1; local
    [all...]
glsShaderRenderCase.cpp 69 TextureBinding::TextureBinding (const glu::Texture2D* tex2D, const tcu::Sampler& sampler)
71 , m_sampler (sampler)
76 TextureBinding::TextureBinding (const glu::TextureCube* texCube, const tcu::Sampler& sampler)
78 , m_sampler (sampler)
83 TextureBinding::TextureBinding (const glu::Texture2DArray* tex2DArray, const tcu::Sampler& sampler)
85 , m_sampler (sampler)
90 TextureBinding::TextureBinding (const glu::Texture3D* tex3D, const tcu::Sampler& sampler
490 const tcu::Sampler& sampler = tex.getSampler(); local
    [all...]
  /external/mesa3d/src/gallium/auxiliary/util/
u_simple_shaders.c 120 struct ureg_src sampler; local
131 sampler = ureg_DECL_sampler( ureg, 0 );
149 tex_target, tex, sampler );
182 struct ureg_src sampler; local
191 sampler = ureg_DECL_sampler( ureg, 0 );
211 tex_target, tex, sampler );
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_tex_sample.c 547 * Compute lambda for a vertex texture sampler.
602 return samp->sampler->border_color.f;
696 return samp->sampler->border_color.f;
713 return samp->sampler->border_color.f;
734 return samp->sampler->border_color.f;
1980 const struct pipe_sampler_state *sampler = samp->sampler; local
    [all...]
  /external/mesa3d/src/gallium/auxiliary/vl/
vl_compositor.c 133 struct ureg_src sampler[3]; local
145 sampler[i] = ureg_DECL_sampler(shader, i);
151 * texel.xyz = tex(tc, sampler[i])
155 ureg_TEX(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_3D, tc, sampler[i]);
176 struct ureg_src sampler[3]; local
191 sampler[i] = ureg_DECL_sampler(shader, i);
228 TGSI_TEXTURE_3D, src, sampler[j]);
268 struct ureg_src sampler; local
282 sampler = ureg_DECL_sampler(shader, 0);
289 * texel = tex(tc, sampler)
315 struct ureg_src tc, color, sampler; local
398 struct pipe_sampler_state sampler; local
    [all...]
vl_zscan.c 267 struct pipe_sampler_state sampler; local
299 memset(&sampler, 0, sizeof(sampler));
300 sampler.wrap_s = PIPE_TEX_WRAP_REPEAT;
301 sampler.wrap_t = PIPE_TEX_WRAP_REPEAT;
302 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
303 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
304 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
305 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
306 sampler.compare_mode = PIPE_TEX_COMPARE_NONE
    [all...]
  /external/mesa3d/src/gallium/state_trackers/vega/
shaders_cache.c 132 struct ureg_src *sampler = NULL; local
200 sampler = (struct ureg_src *) malloc(sizeof(struct ureg_src) * end_sampler);
202 sampler[i] = ureg_DECL_sampler(ureg, i);
211 sampler,
218 sampler,
245 if (sampler)
246 free(sampler);
  /external/skia/src/codec/
SkCodec.cpp 341 uint32_t colorOrIndex, SkCodec::ZeroInitialized zeroInit, SkSampler* sampler) {
342 if (sampler) {
343 sampler->fill(info, dst, rowBytes, colorOrIndex, zeroInit);
355 SkSampler* sampler = this->getSampler(false); local
367 fill_proc(fillInfo, fillDst, rowBytes, fillValue, zeroInit, sampler);
373 fill_proc(fillInfo, fillDst, rowBytes, fillValue, zeroInit, sampler);
381 fill_proc(fillInfo, fillDst, rowBytes, fillValue, zeroInit, sampler);
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe_aaline.c 109 void *sampler[PIPE_MAX_SAMPLERS]; member in struct:aaline_stage::__anon19558
140 int freeSampler; /** an available sampler for the pstipple */
149 * Look for a free sampler, a free input attrib, and two free temp regs.
216 /* find free sampler */
249 /* declare new sampler */
492 * Create the sampler CSO that'll be used for antialiasing.
499 struct pipe_sampler_state sampler; local
502 memset(&sampler, 0, sizeof(sampler));
503 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE
    [all...]
  /external/v8/test/cctest/
test-log.cc 219 class TestSampler : public v8::internal::Sampler {
222 : Sampler(isolate, 0, true, true),
250 TestSampler* sampler = NULL;
253 sampler = new TestSampler(CcTest::i_isolate());
254 sampler->Start();
255 CHECK(sampler->IsActive());
263 CHECK(!sampler->WasSampleStackCalled());
266 CHECK(sampler->WaitForTick());
267 CHECK(sampler->WasSampleStackCalled());
268 sampler->Reset()
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  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_state_sampler.c 46 const struct pipe_sampler_state *sampler)
48 struct pipe_sampler_state *state = mem_dup(sampler, sizeof *sampler);
160 /* set the new sampler views */
241 void *sampler)
243 FREE( sampler );
  /external/mesa3d/src/gallium/drivers/svga/
svga_state_fs.c 210 assert(svga->curr.sampler[i]);
213 if (!svga->curr.sampler[i]->normalized_coords) {
229 if (svga->curr.sampler[i]) {
230 key->tex[i].compare_mode = svga->curr.sampler[i]->compare_mode;
231 key->tex[i].compare_func = svga->curr.sampler[i]->compare_func;
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_tex_validate.c 21 struct gl_sampler_object *sampler)
25 if (sampler->MinFilter == GL_NEAREST ||
26 sampler->MinFilter == GL_LINEAR) {
41 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit); local
57 intel_update_max_level(intelObj, sampler);
  /external/mesa3d/src/gallium/tests/graw/
quad-tex.c 15 static void *sampler = NULL; variable
171 sampler = graw_util_create_simple_sampler(&info,
174 info.ctx->bind_fragment_sampler_states(info.ctx, 1, &sampler);
tex-srgb.c 163 void *sampler; local
164 sampler = graw_util_create_simple_sampler(&info,
167 info.ctx->bind_fragment_sampler_states(info.ctx, 1, &sampler);
170 /* linear sampler view */
185 /* srgb sampler view */
tex-swizzle.c 12 static void *sampler = NULL; variable
150 sampler = graw_util_create_simple_sampler(&info,
154 info.ctx->bind_fragment_sampler_states(info.ctx, 1, &sampler);
  /external/skia/src/gpu/effects/
GrTextureDomain.cpp 52 const GrGLSLTextureSampler& sampler,
72 builder->appendTextureLookupAndModulate(inModulateColor, sampler,
83 builder->appendTextureLookupAndModulate(inModulateColor, sampler,
102 builder->appendTextureLookupAndModulate(inModulateColor, sampler,
127 builder->appendTextureLookupAndModulate(inModulateColor, sampler,
140 builder->appendTextureLookupAndModulate(inModulateColor, sampler,

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