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  /external/deqp/modules/gles2/performance/
es2pRedundantStateChangeTests.cpp 142 GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
180 GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
221 GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
270 GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
310 GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
347 GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
390 GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
431 GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
474 GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
511 GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
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es2pStateChangeTests.cpp 151 GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
194 GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
240 GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
294 GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
339 GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
381 GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
429 GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
475 GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
523 GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
565 GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
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es2pShaderCompilationCases.cpp     [all...]
  /external/deqp/modules/gles3/performance/
es3pRedundantStateChangeTests.cpp 142 GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
180 GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
221 GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
270 GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
310 GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
347 GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
390 GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
427 GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
464 GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
505 GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
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es3pStateChangeTests.cpp 151 GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
194 GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
240 GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
294 GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
339 GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
381 GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
429 GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
471 GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
513 GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
559 GLint coordLoc = gl.getAttribLocation(m_programs[0]->getProgram(), "a_coord");
    [all...]
es3pShaderCompilationCases.cpp     [all...]
  /external/deqp/modules/glshared/
glsMemoryStressCase.cpp 121 "attribute mediump vec2 a_coord;\n"
125 "\tv_texCoord = 0.5 * (a_coord + vec2(1.0));\n"
126 "\tgl_Position = vec4(a_coord, 0.0, 1.0);\n"
139 "in mediump vec2 a_coord;\n"
143 "\tv_texCoord = 0.5 * (a_coord + vec2(1.0));\n"
144 "\tgl_Position = vec4(a_coord, 0.0, 1.0);\n"
159 "in mediump vec2 a_coord;\n"
163 "\tv_texCoord = 0.5 * (a_coord + vec2(1.0));\n"
164 "\tgl_Position = vec4(a_coord, 0.0, 1.0);\n"
227 coordLoc = glGetAttribLocation(m_program->getProgram(), "a_coord");
    [all...]
glsStateChangePerfTestCases.cpp 302 "attribute mediump vec2 a_coord;\n"
306 "\tv_texCoord = vec2(0.5) + 0.5" + de::toString(m_programs.size()) + " * a_coord.xy;\n"
307 "\tgl_Position = vec4(a_coord, 0.5, 1.0);\n"
  /external/deqp/modules/gles3/functional/
es3fFboTestUtil.cpp 154 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT)
162 "in highp vec4 a_coord;\n"
167 " v_coord = a_coord;\n"
278 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT);
285 "in highp vec2 a_coord;\n"
290 " v_coord = a_coord;\n"
425 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT)
435 "in mediump vec2 a_coord;\n"
441 " v_coord = u_coordMat * vec3(a_coord, 1.0);\n"
517 tcu::Vec2 a_coord = rr::readVertexAttribFloat(inputs[1], packet.instanceNdx, packet.vertexNdx).xy() local
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es3fFragDepthTests.cpp 62 "in highp vec2 a_coord;\n"
67 " v_coord = a_coord;\n"
224 glu::va::Float("a_coord", 2, 4, 0, &coord[0])
352 glu::va::Float("a_coord", 2, 4, 0, &coord[0])
es3fTextureUnitTests.cpp 253 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT);
272 "in highp vec2 a_coord;\n"
278 " v_coord = a_coord;\n"
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es3fShaderDerivateTests.cpp 617 "in ${PRECISION} ${DATATYPE} a_coord;\n"
622 " v_coord = a_coord;\n"
720 glu::va::Float("a_coord", 4, 4, 0, &coords[0])
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  /external/deqp/modules/gles31/functional/
es31fFboTestUtil.cpp 121 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT);
128 "in highp vec2 a_coord;\n"
133 " v_coord = a_coord;\n"
268 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT)
280 "in mediump vec2 a_coord;\n"
286 " v_coord = u_coordMat * vec3(a_coord, 1.0);\n"
371 const tcu::Vec2 a_coord = rr::readVertexAttribFloat(inputs[1], packet.instanceNdx, packet.vertexNdx).xy(); local
372 const tcu::Vec3 v_coord = texCoordMat * tcu::Vec3(a_coord.x(), a_coord.y(), 1.0f);
  /external/deqp/framework/opengl/simplereference/
sglrContextUtil.cpp 65 deInt32 coordLoc = ctx.getAttribLocation(program, "a_coord");
135 deInt32 coordLoc = ctx.getAttribLocation(program, "a_coord");
  /external/deqp/modules/egl/
teglImageFormatTests.cpp 405 "attribute highp vec2 a_coord;\n"
408 "\tv_texCoord = vec2((a_coord.x + 1.0) * 0.5, (a_coord.y + 1.0) * 0.5);\n"
409 "\tgl_Position = vec4(a_coord, -0.1, 1.0);\n"
426 GLuint coordLoc = gl.getAttribLocation(glProgram, "a_coord");
427 TCU_CHECK_MSG((int)coordLoc != -1, "Couldn't find attribute a_coord");
483 "attribute highp vec2 a_coord;\n"
486 "\tgl_Position = vec4(a_coord, u_depth, 1.0);\n"
501 GLuint coordLoc = gl.getAttribLocation(glProgram, "a_coord");
502 TCU_CHECK_MSG((int)coordLoc != -1, "Couldn't find attribute a_coord");
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teglGLES2SharedRenderingPerfTests.cpp 308 "attribute mediump vec2 a_coord;\n"
312 "\tv_texCoord = 0.5 * a_coord + vec2(0.5);\n"
313 "\tgl_Position = vec4(a_coord, 0.0, 1.0);\n"
332 "attribute mediump vec2 a_coord;\n"
336 "\tv_color = vec4(0.5 * a_coord + vec2(0.5), 0.5, 1.0);\n"
337 "\tgl_Position = vec4(a_coord, 0.0, 1.0);\n"
583 m_coordLoc = m_gl.getAttribLocation(m_program, "a_coord");
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  /external/deqp/modules/gles2/functional/
es2fReadPixelsTests.cpp 81 "attribute mediump vec2 a_coord;\n"
84 "\tgl_Position = vec4(a_coord, 0.0, 1.0);\n"
113 coordLoc = glGetAttribLocation(program.getProgram(), "a_coord");
es2fTextureSpecificationTests.cpp 114 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT)
118 "attribute mediump vec2 a_coord;\n"
123 " v_coord = a_coord;\n"
170 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT)
175 "attribute mediump vec2 a_coord;\n"
180 " v_coord = a_coord;\n"
248 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT)
253 "attribute mediump vec2 a_coord;\n"
258 " v_coord = a_coord;\n"
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es2fFboRenderTest.cpp 117 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT)
123 "attribute mediump vec2 a_coord;\n"
128 " v_coord = a_coord;\n"
177 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT)
184 "attribute mediump vec2 a_coord;\n"
189 " v_coord = a_coord;\n"
    [all...]
es2fTextureUnitTests.cpp 177 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT);
191 "attribute mediump vec2 a_coord;\n"
197 " v_coord = a_coord;\n"
    [all...]
es2fDepthRangeTests.cpp 60 "attribute highp vec2 a_coord;\n"

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