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  /external/skia/src/core/
SkColorFilterShader.cpp 19 : fShader(SkRef(shader))
36 buffer.writeFlattenable(fShader);
41 const SkColorFilterShader& filterShader = static_cast<const SkColorFilterShader&>(fShader);
58 SkShader::Context* shaderContext = fShader->createContext(rec, shaderContextStorage);
66 return sizeof(FilterShaderContext) + fShader->contextSize(rec);
83 const SkColorFilterShader& filterShader = static_cast<const SkColorFilterShader&>(fShader);
91 const SkColorFilterShader& filterShader = static_cast<const SkColorFilterShader&>(fShader);
106 SkAutoTUnref<const GrFragmentProcessor> fp1(fShader->asFragmentProcessor(context, viewM,
128 fShader->toString(str);
SkColorFilterShader.h 58 SkAutoTUnref<SkShader> fShader;
SkRemote.cpp 457 ID define(SkShader* v)O{return this->define(Type::kShader, &fShader, v);}
476 case Type::kShader: return fShader .remove(id);
490 paint->setShader (fShader .find(common.shader));
613 ReffedIDMap<SkShader , Type::kShader > fShader;
649 fShader .foreach(undef);
675 ID define(SkShader* v) override { return this->define(&fShader , v); }
745 RefKeyMap<SkShader , Type::kShader > fShader;
SkPictureShader.cpp 68 , fShader(SkRef(tileShader))
72 SkAutoTUnref<SkShader> fShader;
86 result->reset(SkRef(rec.fShader.get()));
SkBlitter.cpp 989 , fShader(paint.getShader())
991 SkASSERT(fShader);
994 fShader->ref();
1000 fShader->unref();
1010 SkShader::Context* ctx = fShader->createContext(rec, (void*)fShaderContext);
1014 new (fShaderContext) SkZeroShaderContext(*fShader, rec);
SkShader.cpp 104 : fShader(shader), fCTM(*rec.fMatrix)
108 SkAssertResult(fShader.computeTotalInverse(rec, &fTotalInverse));
SkComposeShader.cpp 137 SkXfermode* mode = static_cast<const SkComposeShader&>(fShader).fMode;
SkCoreBlitters.h 50 const SkShader* fShader;
  /external/skia/gm/
samplerstress.cpp 24 , fShader(nullptr)
72 if (fShader.get()) {
78 fShader.reset(SkShader::CreateBitmapShader(fTexture,
103 paint.setShader(fShader.get());
145 SkAutoTUnref<SkShader> fShader;
vertices.cpp 29 SkShader* fShader;
33 VerticesGM(unsigned alpha) : fShader(nullptr), fAlpha(alpha) {
37 SkSafeUnref(fShader);
57 fShader = make_shader(w, h);
100 paint.setShader(fShader);
textblobshader.cpp 71 fShader.reset(SkGradientShader::CreateRadial(SkPoint::Make(SkIntToScalar(sz.width() / 2),
89 p.setShader(fShader);
107 SkAutoTUnref<SkShader> fShader;
composeshader.cpp 44 fShader = make_shader(SkXfermode::kDstIn_Mode);
48 SkSafeUnref(fShader);
66 paint.setShader(fShader);
71 SkShader* fShader;
lightingshader.cpp 101 SkAutoTUnref<SkShader> fShader(SkLightingShader::Create(
108 paint.setShader(fShader);
constcolorprocessor.cpp 46 fShader.reset(SkGradientShader::CreateLinear(pts, colors, nullptr, SK_ARRAY_COUNT(colors),
104 skPaint.setShader(fShader);
182 SkAutoTUnref<SkShader> fShader;
gradients.cpp 486 fShader.reset(SkGradientShader::CreateRadial(center, kRadius, gColors, nullptr, 2,
492 paint.setShader(fShader);
498 SkAutoTUnref<SkShader> fShader;
523 fShader.reset(SkGradientShader::CreateRadial(center, kRadius, colors, pos,
531 paint.setShader(fShader);
536 SkAutoTUnref<SkShader> fShader;
566 for (int index = 0; index < (int) SK_ARRAY_COUNT(fShader); ++index) {
571 fShader[index].reset(SkGradientShader::CreateLinear(pts, colors, pos,
580 for (int index = 0; index < (int) SK_ARRAY_COUNT(fShader); ++index) {
581 paint.setShader(fShader[index])
    [all...]
bleed.cpp 362 paint.setShader(fShader);
378 paint.setShader(fShader);
397 paint.setShader(fShader);
416 paint.setShader(fShader);
435 paint.setShader(fShader);
471 fShader.reset(gBleedRec[fBT].fShaderMaker());
589 SkAutoTUnref<SkShader> fShader;
  /external/skia/samplecode/
SampleLighting.cpp 34 SkAutoTUnref<SkShader> fShader;
51 fShader.reset(SkLightingShader::Create(fDiffuseBitmap, fNormalBitmap,
78 fShader.reset(SkLightingShader::Create(fDiffuseBitmap, fNormalBitmap,
83 paint.setShader(fShader);
SampleShaders.cpp 50 SkShader* fShader;
73 fShader = SkShader::CreateComposeShader(shaderA, shaderB, mode);
79 SkSafeUnref(fShader);
102 paint.setShader(fShader);
SampleColorFilter.cpp 114 SkShader* fShader;
121 fShader = sk_tool_utils::create_checkerboard_shader(
130 fShader->unref();
145 paint.setShader(fShader);
SampleFatBits.cpp 91 fShader.reset(sk_tool_utils::create_checkerboard_shader(
114 SkAutoTUnref<SkShader> fShader;
189 paint.setShader(fShader);
  /external/skia/bench/
GLBench.h 39 static GrGLuint CreateProgram(const GrGLInterface*, const char* vshader, const char* fshader);
GLBench.cpp 84 GrGLuint GLBench::CreateProgram(const GrGLInterface* gl, const char* vshader, const char* fshader) {
87 GrGLuint fragmentShader = CompileShader(gl, fshader, GR_GL_FRAGMENT_SHADER);
  /external/skia/src/effects/gradients/
SkGradientShader.cpp 324 , fShader(shader)
562 if (cache->fShader.fColorCount == 2) {
563 Build16bitCache(cache->fCache16, cache->fShader.fOrigColors[0],
564 cache->fShader.fOrigColors[1], kCache16Count, cache->fCacheDither);
566 Rec* rec = cache->fShader.fRecs;
568 for (int i = 1; i < cache->fShader.fColorCount; i++) {
573 Build16bitCache(cache->fCache16 + prevIndex, cache->fShader.fOrigColors[i-1],
574 cache->fShader.fOrigColors[i], nextIndex - prevIndex + 1,
595 if (cache->fShader.fColorCount == 2) {
596 Build32bitCache(cache->fCache32, cache->fShader.fOrigColors[0]
    [all...]
  /external/autotest/client/deps/webgl_mpd/src/
ManyPlanetsDeep.html 58 <script id="fshader" type="x-shader/x-fragment">
93 g.program = simpleSetup(gl, "vshader", "fshader",
  /frameworks/base/services/core/java/com/android/server/display/
ColorFade.java 226 int fshader = loadShader(context, com.android.internal.R.raw.color_fade_frag, local
229 if (vshader == 0 || fshader == 0) return false;
234 GLES20.glAttachShader(mProgram, fshader);
236 GLES20.glDeleteShader(fshader);

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