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      1 /*
      2  * Copyright 2014 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "SkPictureShader.h"
      9 
     10 #include "SkBitmap.h"
     11 #include "SkBitmapProcShader.h"
     12 #include "SkCanvas.h"
     13 #include "SkImage.h"
     14 #include "SkMatrixUtils.h"
     15 #include "SkPicture.h"
     16 #include "SkReadBuffer.h"
     17 #include "SkResourceCache.h"
     18 
     19 #if SK_SUPPORT_GPU
     20 #include "GrContext.h"
     21 #include "GrCaps.h"
     22 #endif
     23 
     24 namespace {
     25 static unsigned gBitmapSkaderKeyNamespaceLabel;
     26 
     27 struct BitmapShaderKey : public SkResourceCache::Key {
     28 public:
     29     BitmapShaderKey(uint32_t pictureID,
     30                     const SkRect& tile,
     31                     SkShader::TileMode tmx,
     32                     SkShader::TileMode tmy,
     33                     const SkSize& scale,
     34                     const SkMatrix& localMatrix)
     35         : fPictureID(pictureID)
     36         , fTile(tile)
     37         , fTmx(tmx)
     38         , fTmy(tmy)
     39         , fScale(scale) {
     40 
     41         for (int i = 0; i < 9; ++i) {
     42             fLocalMatrixStorage[i] = localMatrix[i];
     43         }
     44 
     45         static const size_t keySize = sizeof(fPictureID) +
     46                                       sizeof(fTile) +
     47                                       sizeof(fTmx) + sizeof(fTmy) +
     48                                       sizeof(fScale) +
     49                                       sizeof(fLocalMatrixStorage);
     50         // This better be packed.
     51         SkASSERT(sizeof(uint32_t) * (&fEndOfStruct - &fPictureID) == keySize);
     52         this->init(&gBitmapSkaderKeyNamespaceLabel, 0, keySize);
     53     }
     54 
     55 private:
     56     uint32_t           fPictureID;
     57     SkRect             fTile;
     58     SkShader::TileMode fTmx, fTmy;
     59     SkSize             fScale;
     60     SkScalar           fLocalMatrixStorage[9];
     61 
     62     SkDEBUGCODE(uint32_t fEndOfStruct;)
     63 };
     64 
     65 struct BitmapShaderRec : public SkResourceCache::Rec {
     66     BitmapShaderRec(const BitmapShaderKey& key, SkShader* tileShader, size_t bitmapBytes)
     67         : fKey(key)
     68         , fShader(SkRef(tileShader))
     69         , fBitmapBytes(bitmapBytes) {}
     70 
     71     BitmapShaderKey        fKey;
     72     SkAutoTUnref<SkShader> fShader;
     73     size_t                 fBitmapBytes;
     74 
     75     const Key& getKey() const override { return fKey; }
     76     size_t bytesUsed() const override {
     77         return sizeof(fKey) + sizeof(SkShader) + fBitmapBytes;
     78     }
     79     const char* getCategory() const override { return "bitmap-shader"; }
     80     SkDiscardableMemory* diagnostic_only_getDiscardable() const override { return nullptr; }
     81 
     82     static bool Visitor(const SkResourceCache::Rec& baseRec, void* contextShader) {
     83         const BitmapShaderRec& rec = static_cast<const BitmapShaderRec&>(baseRec);
     84         SkAutoTUnref<SkShader>* result = reinterpret_cast<SkAutoTUnref<SkShader>*>(contextShader);
     85 
     86         result->reset(SkRef(rec.fShader.get()));
     87 
     88         // The bitmap shader is backed by an image generator, thus it can always re-generate its
     89         // pixels if discarded.
     90         return true;
     91     }
     92 };
     93 
     94 } // namespace
     95 
     96 SkPictureShader::SkPictureShader(const SkPicture* picture, TileMode tmx, TileMode tmy,
     97                                  const SkMatrix* localMatrix, const SkRect* tile)
     98     : INHERITED(localMatrix)
     99     , fPicture(SkRef(picture))
    100     , fTile(tile ? *tile : picture->cullRect())
    101     , fTmx(tmx)
    102     , fTmy(tmy) {
    103 }
    104 
    105 SkShader* SkPictureShader::Create(const SkPicture* picture, TileMode tmx, TileMode tmy,
    106                                          const SkMatrix* localMatrix, const SkRect* tile) {
    107     if (!picture || picture->cullRect().isEmpty() || (tile && tile->isEmpty())) {
    108         return SkShader::CreateEmptyShader();
    109     }
    110     return new SkPictureShader(picture, tmx, tmy, localMatrix, tile);
    111 }
    112 
    113 SkFlattenable* SkPictureShader::CreateProc(SkReadBuffer& buffer) {
    114     SkMatrix lm;
    115     buffer.readMatrix(&lm);
    116     TileMode mx = (TileMode)buffer.read32();
    117     TileMode my = (TileMode)buffer.read32();
    118     SkRect tile;
    119     buffer.readRect(&tile);
    120 
    121     SkAutoTUnref<SkPicture> picture;
    122 
    123     if (buffer.isCrossProcess() && SkPicture::PictureIOSecurityPrecautionsEnabled()) {
    124         if (buffer.isVersionLT(SkReadBuffer::kPictureShaderHasPictureBool_Version)) {
    125             // Older code blindly serialized pictures.  We don't trust them.
    126             buffer.validate(false);
    127             return nullptr;
    128         }
    129         // Newer code won't serialize pictures in disallow-cross-process-picture mode.
    130         // Assert that they didn't serialize anything except a false here.
    131         buffer.validate(!buffer.readBool());
    132     } else {
    133         // Old code always serialized the picture.  New code writes a 'true' first if it did.
    134         if (buffer.isVersionLT(SkReadBuffer::kPictureShaderHasPictureBool_Version) ||
    135             buffer.readBool()) {
    136             picture.reset(SkPicture::CreateFromBuffer(buffer));
    137         }
    138     }
    139     return SkPictureShader::Create(picture, mx, my, &lm, &tile);
    140 }
    141 
    142 void SkPictureShader::flatten(SkWriteBuffer& buffer) const {
    143     buffer.writeMatrix(this->getLocalMatrix());
    144     buffer.write32(fTmx);
    145     buffer.write32(fTmy);
    146     buffer.writeRect(fTile);
    147 
    148     // The deserialization code won't trust that our serialized picture is safe to deserialize.
    149     // So write a 'false' telling it that we're not serializing a picture.
    150     if (buffer.isCrossProcess() && SkPicture::PictureIOSecurityPrecautionsEnabled()) {
    151         buffer.writeBool(false);
    152     } else {
    153         buffer.writeBool(true);
    154         fPicture->flatten(buffer);
    155     }
    156 }
    157 
    158 SkShader* SkPictureShader::refBitmapShader(const SkMatrix& viewMatrix, const SkMatrix* localM,
    159                                            const int maxTextureSize) const {
    160     SkASSERT(fPicture && !fPicture->cullRect().isEmpty());
    161 
    162     SkMatrix m;
    163     m.setConcat(viewMatrix, this->getLocalMatrix());
    164     if (localM) {
    165         m.preConcat(*localM);
    166     }
    167 
    168     // Use a rotation-invariant scale
    169     SkPoint scale;
    170     //
    171     // TODO: replace this with decomposeScale() -- but beware LayoutTest rebaselines!
    172     //
    173     if (!SkDecomposeUpper2x2(m, nullptr, &scale, nullptr)) {
    174         // Decomposition failed, use an approximation.
    175         scale.set(SkScalarSqrt(m.getScaleX() * m.getScaleX() + m.getSkewX() * m.getSkewX()),
    176                   SkScalarSqrt(m.getScaleY() * m.getScaleY() + m.getSkewY() * m.getSkewY()));
    177     }
    178     SkSize scaledSize = SkSize::Make(SkScalarAbs(scale.x() * fTile.width()),
    179                                      SkScalarAbs(scale.y() * fTile.height()));
    180 
    181     // Clamp the tile size to about 4M pixels
    182     static const SkScalar kMaxTileArea = 2048 * 2048;
    183     SkScalar tileArea = SkScalarMul(scaledSize.width(), scaledSize.height());
    184     if (tileArea > kMaxTileArea) {
    185         SkScalar clampScale = SkScalarSqrt(kMaxTileArea / tileArea);
    186         scaledSize.set(SkScalarMul(scaledSize.width(), clampScale),
    187                        SkScalarMul(scaledSize.height(), clampScale));
    188     }
    189 #if SK_SUPPORT_GPU
    190     // Scale down the tile size if larger than maxTextureSize for GPU Path or it should fail on create texture
    191     if (maxTextureSize) {
    192         if (scaledSize.width() > maxTextureSize || scaledSize.height() > maxTextureSize) {
    193             SkScalar downScale = maxTextureSize / SkMaxScalar(scaledSize.width(), scaledSize.height());
    194             scaledSize.set(SkScalarFloorToScalar(SkScalarMul(scaledSize.width(), downScale)),
    195                            SkScalarFloorToScalar(SkScalarMul(scaledSize.height(), downScale)));
    196         }
    197     }
    198 #endif
    199 
    200     SkISize tileSize = scaledSize.toRound();
    201     if (tileSize.isEmpty()) {
    202         return SkShader::CreateEmptyShader();
    203     }
    204 
    205     // The actual scale, compensating for rounding & clamping.
    206     SkSize tileScale = SkSize::Make(SkIntToScalar(tileSize.width()) / fTile.width(),
    207                                     SkIntToScalar(tileSize.height()) / fTile.height());
    208 
    209     SkAutoTUnref<SkShader> tileShader;
    210     BitmapShaderKey key(fPicture->uniqueID(),
    211                         fTile,
    212                         fTmx,
    213                         fTmy,
    214                         tileScale,
    215                         this->getLocalMatrix());
    216 
    217     if (!SkResourceCache::Find(key, BitmapShaderRec::Visitor, &tileShader)) {
    218         SkMatrix tileMatrix;
    219         tileMatrix.setRectToRect(fTile, SkRect::MakeIWH(tileSize.width(), tileSize.height()),
    220                                  SkMatrix::kFill_ScaleToFit);
    221 
    222         SkAutoTUnref<SkImage> tileImage(
    223             SkImage::NewFromPicture(fPicture, tileSize, &tileMatrix, nullptr));
    224         if (!tileImage) {
    225             return nullptr;
    226         }
    227 
    228         SkMatrix shaderMatrix = this->getLocalMatrix();
    229         shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height());
    230         tileShader.reset(tileImage->newShader(fTmx, fTmy, &shaderMatrix));
    231 
    232         const SkImageInfo tileInfo = SkImageInfo::MakeN32Premul(tileSize);
    233         SkResourceCache::Add(new BitmapShaderRec(key, tileShader.get(),
    234                                                  tileInfo.getSafeSize(tileInfo.minRowBytes())));
    235     }
    236 
    237     return tileShader.detach();
    238 }
    239 
    240 size_t SkPictureShader::contextSize(const ContextRec&) const {
    241     return sizeof(PictureShaderContext);
    242 }
    243 
    244 SkShader::Context* SkPictureShader::onCreateContext(const ContextRec& rec, void* storage) const {
    245     SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(*rec.fMatrix, rec.fLocalMatrix));
    246     if (nullptr == bitmapShader.get()) {
    247         return nullptr;
    248     }
    249     return PictureShaderContext::Create(storage, *this, rec, bitmapShader);
    250 }
    251 
    252 /////////////////////////////////////////////////////////////////////////////////////////
    253 
    254 SkShader::Context* SkPictureShader::PictureShaderContext::Create(void* storage,
    255                    const SkPictureShader& shader, const ContextRec& rec, SkShader* bitmapShader) {
    256     PictureShaderContext* ctx = new (storage) PictureShaderContext(shader, rec, bitmapShader);
    257     if (nullptr == ctx->fBitmapShaderContext) {
    258         ctx->~PictureShaderContext();
    259         ctx = nullptr;
    260     }
    261     return ctx;
    262 }
    263 
    264 SkPictureShader::PictureShaderContext::PictureShaderContext(
    265         const SkPictureShader& shader, const ContextRec& rec, SkShader* bitmapShader)
    266     : INHERITED(shader, rec)
    267     , fBitmapShader(SkRef(bitmapShader))
    268 {
    269     fBitmapShaderContextStorage = sk_malloc_throw(bitmapShader->contextSize(rec));
    270     fBitmapShaderContext = bitmapShader->createContext(rec, fBitmapShaderContextStorage);
    271     //if fBitmapShaderContext is null, we are invalid
    272 }
    273 
    274 SkPictureShader::PictureShaderContext::~PictureShaderContext() {
    275     if (fBitmapShaderContext) {
    276         fBitmapShaderContext->~Context();
    277     }
    278     sk_free(fBitmapShaderContextStorage);
    279 }
    280 
    281 uint32_t SkPictureShader::PictureShaderContext::getFlags() const {
    282     SkASSERT(fBitmapShaderContext);
    283     return fBitmapShaderContext->getFlags();
    284 }
    285 
    286 SkShader::Context::ShadeProc SkPictureShader::PictureShaderContext::asAShadeProc(void** ctx) {
    287     SkASSERT(fBitmapShaderContext);
    288     return fBitmapShaderContext->asAShadeProc(ctx);
    289 }
    290 
    291 void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
    292     SkASSERT(fBitmapShaderContext);
    293     fBitmapShaderContext->shadeSpan(x, y, dstC, count);
    294 }
    295 
    296 #ifndef SK_IGNORE_TO_STRING
    297 void SkPictureShader::toString(SkString* str) const {
    298     static const char* gTileModeName[SkShader::kTileModeCount] = {
    299         "clamp", "repeat", "mirror"
    300     };
    301 
    302     str->appendf("PictureShader: [%f:%f:%f:%f] ",
    303                  fPicture->cullRect().fLeft,
    304                  fPicture->cullRect().fTop,
    305                  fPicture->cullRect().fRight,
    306                  fPicture->cullRect().fBottom);
    307 
    308     str->appendf("(%s, %s)", gTileModeName[fTmx], gTileModeName[fTmy]);
    309 
    310     this->INHERITED::toString(str);
    311 }
    312 #endif
    313 
    314 #if SK_SUPPORT_GPU
    315 const GrFragmentProcessor* SkPictureShader::asFragmentProcessor(
    316                                                     GrContext* context,
    317                                                     const SkMatrix& viewM,
    318                                                     const SkMatrix* localMatrix,
    319                                                     SkFilterQuality fq) const {
    320     int maxTextureSize = 0;
    321     if (context) {
    322         maxTextureSize = context->caps()->maxTextureSize();
    323     }
    324     SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix, maxTextureSize));
    325     if (!bitmapShader) {
    326         return nullptr;
    327     }
    328     return bitmapShader->asFragmentProcessor(context, viewM, nullptr, fq);
    329 }
    330 #endif
    331