es31fNegativeShaderApiTests.cpp | 74 "uniform sampler2D sampler_f;\n" 79 " fragColor.zw = texture(sampler_f, vec2(0.0, 0.0)).zw;\n" 1002 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); \/\/ sampler2D local 1099 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); \/\/ sampler2D local 1229 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); \/\/ sampler2D local 1336 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); \/\/ sampler2D local 1476 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); \/\/ sampler2D local 1589 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); \/\/ sampler2D local 1747 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); \/\/ sampler2D local [all...] |