1 /************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 /* Authors: Keith Whitwell <keith (at) tungstengraphics.com> 29 */ 30 31 #include "sp_context.h" 32 #include "sp_state.h" 33 #include "sp_tile_cache.h" 34 35 #include "draw/draw_context.h" 36 37 #include "util/u_format.h" 38 #include "util/u_inlines.h" 39 40 41 /** 42 * XXX this might get moved someday 43 * Set the framebuffer surface info: color buffers, zbuffer, stencil buffer. 44 * Here, we flush the old surfaces and update the tile cache to point to the new 45 * surfaces. 46 */ 47 void 48 softpipe_set_framebuffer_state(struct pipe_context *pipe, 49 const struct pipe_framebuffer_state *fb) 50 { 51 struct softpipe_context *sp = softpipe_context(pipe); 52 uint i; 53 54 draw_flush(sp->draw); 55 56 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { 57 /* check if changing cbuf */ 58 if (sp->framebuffer.cbufs[i] != fb->cbufs[i]) { 59 /* flush old */ 60 sp_flush_tile_cache(sp->cbuf_cache[i]); 61 62 /* assign new */ 63 pipe_surface_reference(&sp->framebuffer.cbufs[i], fb->cbufs[i]); 64 65 /* update cache */ 66 sp_tile_cache_set_surface(sp->cbuf_cache[i], fb->cbufs[i]); 67 } 68 } 69 70 sp->framebuffer.nr_cbufs = fb->nr_cbufs; 71 72 /* zbuf changing? */ 73 if (sp->framebuffer.zsbuf != fb->zsbuf) { 74 /* flush old */ 75 sp_flush_tile_cache(sp->zsbuf_cache); 76 77 /* assign new */ 78 pipe_surface_reference(&sp->framebuffer.zsbuf, fb->zsbuf); 79 80 /* update cache */ 81 sp_tile_cache_set_surface(sp->zsbuf_cache, fb->zsbuf); 82 83 /* Tell draw module how deep the Z/depth buffer is */ 84 if (sp->framebuffer.zsbuf) { 85 int depth_bits; 86 double mrd; 87 depth_bits = util_format_get_component_bits(sp->framebuffer.zsbuf->format, 88 UTIL_FORMAT_COLORSPACE_ZS, 89 0); 90 if (depth_bits > 16) { 91 mrd = 0.0000001; 92 } 93 else { 94 mrd = 0.00002; 95 } 96 draw_set_mrd(sp->draw, mrd); 97 } 98 } 99 100 sp->framebuffer.width = fb->width; 101 sp->framebuffer.height = fb->height; 102 103 sp->dirty |= SP_NEW_FRAMEBUFFER; 104 } 105