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      1 /**************************************************************************
      2  *
      3  * Copyright 2010 Luca Barbieri
      4  *
      5  * Permission is hereby granted, free of charge, to any person obtaining
      6  * a copy of this software and associated documentation files (the
      7  * "Software"), to deal in the Software without restriction, including
      8  * without limitation the rights to use, copy, modify, merge, publish,
      9  * distribute, sublicense, and/or sell copies of the Software, and to
     10  * permit persons to whom the Software is furnished to do so, subject to
     11  * the following conditions:
     12  *
     13  * The above copyright notice and this permission notice (including the
     14  * next paragraph) shall be included in all copies or substantial
     15  * portions of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     18  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     20  * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
     21  * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
     22  * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
     23  * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     24  *
     25  **************************************************************************/
     26 
     27 #ifndef D3D1X_PRIVATE_H_
     28 #define D3D1X_PRIVATE_H_
     29 
     30 #include <algorithm>
     31 #include <vector>
     32 #include <string>
     33 #include <float.h>
     34 
     35 #include "dxbc.h"
     36 #include "sm4.h"
     37 #include "sm4_to_tgsi.h"
     38 
     39 #include "d3d1xstutil.h"
     40 
     41 #include <d3d11.h>
     42 #include <d3d11shader.h>
     43 
     44 extern "C"
     45 {
     46 #include "pipe/p_defines.h"
     47 #include "pipe/p_screen.h"
     48 #include "pipe/p_context.h"
     49 #include "util/u_inlines.h"
     50 #include "util/u_format.h"
     51 #include "util/u_caps.h"
     52 #include "util/u_debug.h"
     53 #include "os/os_thread.h"
     54 }
     55 
     56 #include "galliumdxgi.h"
     57 #include "galliumd3d10_1.h"
     58 #include "galliumd3d11.h"
     59 
     60 #ifdef CHECK
     61 #define invalid(x) unlikely(x)
     62 #else
     63 #define invalid(x) (0)
     64 #endif
     65 
     66 #define D3D10_STAGE_VS 0
     67 #define D3D10_STAGE_PS 1
     68 #define D3D10_STAGE_GS 2
     69 #define D3D10_STAGES 3
     70 
     71 #define D3D11_STAGE_VS 0
     72 #define D3D11_STAGE_PS 1
     73 #define D3D11_STAGE_GS 2
     74 #define D3D11_STAGE_HS 3
     75 #define D3D11_STAGE_DS 4
     76 #define D3D11_STAGE_CS 5
     77 #define D3D11_STAGES 6
     78 
     79 #define D3D10_BLEND_COUNT 20
     80 #define D3D11_BLEND_COUNT 20
     81 extern unsigned d3d11_to_pipe_blend[D3D11_BLEND_COUNT];
     82 
     83 #define D3D11_USAGE_COUNT 4
     84 extern unsigned d3d11_to_pipe_usage[D3D11_USAGE_COUNT];
     85 
     86 #define D3D10_STENCIL_OP_COUNT 9
     87 #define D3D11_STENCIL_OP_COUNT 9
     88 extern unsigned d3d11_to_pipe_stencil_op[D3D11_STENCIL_OP_COUNT];
     89 
     90 #define D3D11_TEXTURE_ADDRESS_COUNT 6
     91 extern unsigned d3d11_to_pipe_wrap[D3D11_TEXTURE_ADDRESS_COUNT];
     92 
     93 #define D3D11_QUERY_COUNT 16
     94 extern unsigned d3d11_to_pipe_query[D3D11_QUERY_COUNT];
     95 extern unsigned d3d11_query_size[D3D11_QUERY_COUNT];
     96 
     97 #endif /* D3D1X_H_ */
     98