Home | History | Annotate | Download | only in d3d11spikysphere
      1 <?xml version="1.0" encoding="utf-8"?>
      2 <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
      3   <ItemGroup Label="ProjectConfigurations">
      4     <ProjectConfiguration Include="Debug|Win32">
      5       <Configuration>Debug</Configuration>
      6       <Platform>Win32</Platform>
      7     </ProjectConfiguration>
      8     <ProjectConfiguration Include="Release|Win32">
      9       <Configuration>Release</Configuration>
     10       <Platform>Win32</Platform>
     11     </ProjectConfiguration>
     12   </ItemGroup>
     13   <PropertyGroup Label="Globals">
     14     <ProjectGuid>{64988608-72A3-4125-8A31-45E1EACE8F0A}</ProjectGuid>
     15     <Keyword>Win32Proj</Keyword>
     16     <RootNamespace>d3d11spikysphere</RootNamespace>
     17   </PropertyGroup>
     18   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
     19   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     20     <ConfigurationType>Application</ConfigurationType>
     21     <UseDebugLibraries>true</UseDebugLibraries>
     22     <CharacterSet>MultiByte</CharacterSet>
     23   </PropertyGroup>
     24   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     25     <ConfigurationType>Application</ConfigurationType>
     26     <UseDebugLibraries>false</UseDebugLibraries>
     27     <WholeProgramOptimization>true</WholeProgramOptimization>
     28     <CharacterSet>MultiByte</CharacterSet>
     29   </PropertyGroup>
     30   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
     31   <ImportGroup Label="ExtensionSettings">
     32   </ImportGroup>
     33   <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
     34     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
     35   </ImportGroup>
     36   <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
     37     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
     38   </ImportGroup>
     39   <PropertyGroup Label="UserMacros" />
     40   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
     41     <LinkIncremental>true</LinkIncremental>
     42   </PropertyGroup>
     43   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
     44     <LinkIncremental>false</LinkIncremental>
     45   </PropertyGroup>
     46   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
     47     <ClCompile>
     48       <PrecompiledHeader>
     49       </PrecompiledHeader>
     50       <WarningLevel>Level3</WarningLevel>
     51       <Optimization>Disabled</Optimization>
     52       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
     53       <AdditionalIncludeDirectories>$(SolutionDir)\d3d11app</AdditionalIncludeDirectories>
     54     </ClCompile>
     55     <Link>
     56       <SubSystem>Console</SubSystem>
     57       <GenerateDebugInformation>true</GenerateDebugInformation>
     58       <AdditionalDependencies>d3d11.lib;d3dx10.lib;%(AdditionalDependencies)</AdditionalDependencies>
     59     </Link>
     60   </ItemDefinitionGroup>
     61   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
     62     <ClCompile>
     63       <WarningLevel>Level3</WarningLevel>
     64       <PrecompiledHeader>
     65       </PrecompiledHeader>
     66       <Optimization>MaxSpeed</Optimization>
     67       <FunctionLevelLinking>true</FunctionLevelLinking>
     68       <IntrinsicFunctions>true</IntrinsicFunctions>
     69       <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
     70       <AdditionalIncludeDirectories>$(SolutionDir)\d3d11app</AdditionalIncludeDirectories>
     71     </ClCompile>
     72     <Link>
     73       <SubSystem>Console</SubSystem>
     74       <GenerateDebugInformation>true</GenerateDebugInformation>
     75       <EnableCOMDATFolding>true</EnableCOMDATFolding>
     76       <OptimizeReferences>true</OptimizeReferences>
     77       <AdditionalDependencies>d3d11.lib;d3dx10.lib;%(AdditionalDependencies)</AdditionalDependencies>
     78     </Link>
     79   </ItemDefinitionGroup>
     80   <ItemGroup>
     81     <ClCompile Include="..\d3d11app\d3d11winmain.cpp" />
     82     <ClCompile Include="d3d11spikysphere.cpp" />
     83   </ItemGroup>
     84   <ItemGroup>
     85     <CustomBuild Include="d3d11spikysphere.hlsl">
     86       <FileType>Document</FileType>
     87       <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(DXSDK_DIR)\Utilities\bin\x86\fxc.exe" /Fh%(Identity).ps.h /Eps /Tps_4_0 %(Identity)
     88 "$(DXSDK_DIR)\Utilities\bin\x86\fxc.exe" /Fh%(Identity).vs.h /Evs /Tvs_4_0 %(Identity)</Command>
     89       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Identity).ps.h;%(Identity).vs.h;%(Outputs)</Outputs>
     90     </CustomBuild>
     91   </ItemGroup>
     92   <ItemGroup>
     93     <ClInclude Include="..\d3d11app\d3d11app.h" />
     94     <ClInclude Include="d3d11spikysphere.hlsl.ds.h" />
     95     <ClInclude Include="d3d11spikysphere.hlsl.hs.h" />
     96     <ClInclude Include="d3d11spikysphere.hlsl.ps.h" />
     97     <ClInclude Include="d3d11spikysphere.hlsl.vs.h" />
     98   </ItemGroup>
     99   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
    100   <ImportGroup Label="ExtensionTargets">
    101   </ImportGroup>
    102 </Project>