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      1 /*
      2  * Copyright (C) 2006 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package android.view;
     18 
     19 import android.annotation.NonNull;
     20 import android.annotation.SystemApi;
     21 import android.app.Presentation;
     22 import android.content.Context;
     23 import android.content.pm.ActivityInfo;
     24 import android.graphics.PixelFormat;
     25 import android.graphics.Rect;
     26 import android.os.IBinder;
     27 import android.os.Parcel;
     28 import android.os.Parcelable;
     29 import android.text.TextUtils;
     30 import android.util.Log;
     31 
     32 import java.util.List;
     33 import java.util.Objects;
     34 
     35 /**
     36  * The interface that apps use to talk to the window manager.
     37  * <p>
     38  * Use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code> to get one of these.
     39  * </p><p>
     40  * Each window manager instance is bound to a particular {@link Display}.
     41  * To obtain a {@link WindowManager} for a different display, use
     42  * {@link Context#createDisplayContext} to obtain a {@link Context} for that
     43  * display, then use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code>
     44  * to get the WindowManager.
     45  * </p><p>
     46  * The simplest way to show a window on another display is to create a
     47  * {@link Presentation}.  The presentation will automatically obtain a
     48  * {@link WindowManager} and {@link Context} for that display.
     49  * </p>
     50  *
     51  * @see android.content.Context#getSystemService
     52  * @see android.content.Context#WINDOW_SERVICE
     53  */
     54 public interface WindowManager extends ViewManager {
     55 
     56     /** @hide */
     57     int DOCKED_INVALID = -1;
     58     /** @hide */
     59     int DOCKED_LEFT = 1;
     60     /** @hide */
     61     int DOCKED_TOP = 2;
     62     /** @hide */
     63     int DOCKED_RIGHT = 3;
     64     /** @hide */
     65     int DOCKED_BOTTOM = 4;
     66 
     67     /**
     68      * Exception that is thrown when trying to add view whose
     69      * {@link LayoutParams} {@link LayoutParams#token}
     70      * is invalid.
     71      */
     72     public static class BadTokenException extends RuntimeException {
     73         public BadTokenException() {
     74         }
     75 
     76         public BadTokenException(String name) {
     77             super(name);
     78         }
     79     }
     80 
     81     /**
     82      * Exception that is thrown when calling {@link #addView} to a secondary display that cannot
     83      * be found. See {@link android.app.Presentation} for more information on secondary displays.
     84      */
     85     public static class InvalidDisplayException extends RuntimeException {
     86         public InvalidDisplayException() {
     87         }
     88 
     89         public InvalidDisplayException(String name) {
     90             super(name);
     91         }
     92     }
     93 
     94     /**
     95      * Returns the {@link Display} upon which this {@link WindowManager} instance
     96      * will create new windows.
     97      * <p>
     98      * Despite the name of this method, the display that is returned is not
     99      * necessarily the primary display of the system (see {@link Display#DEFAULT_DISPLAY}).
    100      * The returned display could instead be a secondary display that this
    101      * window manager instance is managing.  Think of it as the display that
    102      * this {@link WindowManager} instance uses by default.
    103      * </p><p>
    104      * To create windows on a different display, you need to obtain a
    105      * {@link WindowManager} for that {@link Display}.  (See the {@link WindowManager}
    106      * class documentation for more information.)
    107      * </p>
    108      *
    109      * @return The display that this window manager is managing.
    110      */
    111     public Display getDefaultDisplay();
    112 
    113     /**
    114      * Special variation of {@link #removeView} that immediately invokes
    115      * the given view hierarchy's {@link View#onDetachedFromWindow()
    116      * View.onDetachedFromWindow()} methods before returning.  This is not
    117      * for normal applications; using it correctly requires great care.
    118      *
    119      * @param view The view to be removed.
    120      */
    121     public void removeViewImmediate(View view);
    122 
    123     /**
    124      * Used to asynchronously request Keyboard Shortcuts from the focused window.
    125      *
    126      * @hide
    127      */
    128     public interface KeyboardShortcutsReceiver {
    129         /**
    130          * Callback used when the focused window keyboard shortcuts are ready to be displayed.
    131          *
    132          * @param result The keyboard shortcuts to be displayed.
    133          */
    134         void onKeyboardShortcutsReceived(List<KeyboardShortcutGroup> result);
    135     }
    136 
    137     /**
    138      * Message for taking fullscreen screenshot
    139      * @hide
    140      */
    141     final int TAKE_SCREENSHOT_FULLSCREEN = 1;
    142 
    143     /**
    144      * Message for taking screenshot of selected region.
    145      * @hide
    146      */
    147     final int TAKE_SCREENSHOT_SELECTED_REGION = 2;
    148 
    149     /**
    150      * @hide
    151      */
    152     public static final String PARCEL_KEY_SHORTCUTS_ARRAY = "shortcuts_array";
    153 
    154     /**
    155      * Request for keyboard shortcuts to be retrieved asynchronously.
    156      *
    157      * @param receiver The callback to be triggered when the result is ready.
    158      *
    159      * @hide
    160      */
    161     public void requestAppKeyboardShortcuts(final KeyboardShortcutsReceiver receiver, int deviceId);
    162 
    163     public static class LayoutParams extends ViewGroup.LayoutParams implements Parcelable {
    164         /**
    165          * X position for this window.  With the default gravity it is ignored.
    166          * When using {@link Gravity#LEFT} or {@link Gravity#START} or {@link Gravity#RIGHT} or
    167          * {@link Gravity#END} it provides an offset from the given edge.
    168          */
    169         @ViewDebug.ExportedProperty
    170         public int x;
    171 
    172         /**
    173          * Y position for this window.  With the default gravity it is ignored.
    174          * When using {@link Gravity#TOP} or {@link Gravity#BOTTOM} it provides
    175          * an offset from the given edge.
    176          */
    177         @ViewDebug.ExportedProperty
    178         public int y;
    179 
    180         /**
    181          * Indicates how much of the extra space will be allocated horizontally
    182          * to the view associated with these LayoutParams. Specify 0 if the view
    183          * should not be stretched. Otherwise the extra pixels will be pro-rated
    184          * among all views whose weight is greater than 0.
    185          */
    186         @ViewDebug.ExportedProperty
    187         public float horizontalWeight;
    188 
    189         /**
    190          * Indicates how much of the extra space will be allocated vertically
    191          * to the view associated with these LayoutParams. Specify 0 if the view
    192          * should not be stretched. Otherwise the extra pixels will be pro-rated
    193          * among all views whose weight is greater than 0.
    194          */
    195         @ViewDebug.ExportedProperty
    196         public float verticalWeight;
    197 
    198         /**
    199          * The general type of window.  There are three main classes of
    200          * window types:
    201          * <ul>
    202          * <li> <strong>Application windows</strong> (ranging from
    203          * {@link #FIRST_APPLICATION_WINDOW} to
    204          * {@link #LAST_APPLICATION_WINDOW}) are normal top-level application
    205          * windows.  For these types of windows, the {@link #token} must be
    206          * set to the token of the activity they are a part of (this will
    207          * normally be done for you if {@link #token} is null).
    208          * <li> <strong>Sub-windows</strong> (ranging from
    209          * {@link #FIRST_SUB_WINDOW} to
    210          * {@link #LAST_SUB_WINDOW}) are associated with another top-level
    211          * window.  For these types of windows, the {@link #token} must be
    212          * the token of the window it is attached to.
    213          * <li> <strong>System windows</strong> (ranging from
    214          * {@link #FIRST_SYSTEM_WINDOW} to
    215          * {@link #LAST_SYSTEM_WINDOW}) are special types of windows for
    216          * use by the system for specific purposes.  They should not normally
    217          * be used by applications, and a special permission is required
    218          * to use them.
    219          * </ul>
    220          *
    221          * @see #TYPE_BASE_APPLICATION
    222          * @see #TYPE_APPLICATION
    223          * @see #TYPE_APPLICATION_STARTING
    224          * @see #TYPE_APPLICATION_PANEL
    225          * @see #TYPE_APPLICATION_MEDIA
    226          * @see #TYPE_APPLICATION_SUB_PANEL
    227          * @see #TYPE_APPLICATION_ABOVE_SUB_PANEL
    228          * @see #TYPE_APPLICATION_ATTACHED_DIALOG
    229          * @see #TYPE_STATUS_BAR
    230          * @see #TYPE_SEARCH_BAR
    231          * @see #TYPE_PHONE
    232          * @see #TYPE_SYSTEM_ALERT
    233          * @see #TYPE_TOAST
    234          * @see #TYPE_SYSTEM_OVERLAY
    235          * @see #TYPE_PRIORITY_PHONE
    236          * @see #TYPE_STATUS_BAR_PANEL
    237          * @see #TYPE_SYSTEM_DIALOG
    238          * @see #TYPE_KEYGUARD_DIALOG
    239          * @see #TYPE_SYSTEM_ERROR
    240          * @see #TYPE_INPUT_METHOD
    241          * @see #TYPE_INPUT_METHOD_DIALOG
    242          */
    243         @ViewDebug.ExportedProperty(mapping = {
    244             @ViewDebug.IntToString(from = TYPE_BASE_APPLICATION, to = "TYPE_BASE_APPLICATION"),
    245             @ViewDebug.IntToString(from = TYPE_APPLICATION, to = "TYPE_APPLICATION"),
    246             @ViewDebug.IntToString(from = TYPE_APPLICATION_STARTING, to = "TYPE_APPLICATION_STARTING"),
    247             @ViewDebug.IntToString(from = TYPE_APPLICATION_PANEL, to = "TYPE_APPLICATION_PANEL"),
    248             @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA, to = "TYPE_APPLICATION_MEDIA"),
    249             @ViewDebug.IntToString(from = TYPE_APPLICATION_SUB_PANEL, to = "TYPE_APPLICATION_SUB_PANEL"),
    250             @ViewDebug.IntToString(from = TYPE_APPLICATION_ABOVE_SUB_PANEL, to = "TYPE_APPLICATION_ABOVE_SUB_PANEL"),
    251             @ViewDebug.IntToString(from = TYPE_APPLICATION_ATTACHED_DIALOG, to = "TYPE_APPLICATION_ATTACHED_DIALOG"),
    252             @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA_OVERLAY, to = "TYPE_APPLICATION_MEDIA_OVERLAY"),
    253             @ViewDebug.IntToString(from = TYPE_STATUS_BAR, to = "TYPE_STATUS_BAR"),
    254             @ViewDebug.IntToString(from = TYPE_SEARCH_BAR, to = "TYPE_SEARCH_BAR"),
    255             @ViewDebug.IntToString(from = TYPE_PHONE, to = "TYPE_PHONE"),
    256             @ViewDebug.IntToString(from = TYPE_SYSTEM_ALERT, to = "TYPE_SYSTEM_ALERT"),
    257             @ViewDebug.IntToString(from = TYPE_TOAST, to = "TYPE_TOAST"),
    258             @ViewDebug.IntToString(from = TYPE_SYSTEM_OVERLAY, to = "TYPE_SYSTEM_OVERLAY"),
    259             @ViewDebug.IntToString(from = TYPE_PRIORITY_PHONE, to = "TYPE_PRIORITY_PHONE"),
    260             @ViewDebug.IntToString(from = TYPE_SYSTEM_DIALOG, to = "TYPE_SYSTEM_DIALOG"),
    261             @ViewDebug.IntToString(from = TYPE_KEYGUARD_DIALOG, to = "TYPE_KEYGUARD_DIALOG"),
    262             @ViewDebug.IntToString(from = TYPE_SYSTEM_ERROR, to = "TYPE_SYSTEM_ERROR"),
    263             @ViewDebug.IntToString(from = TYPE_INPUT_METHOD, to = "TYPE_INPUT_METHOD"),
    264             @ViewDebug.IntToString(from = TYPE_INPUT_METHOD_DIALOG, to = "TYPE_INPUT_METHOD_DIALOG"),
    265             @ViewDebug.IntToString(from = TYPE_WALLPAPER, to = "TYPE_WALLPAPER"),
    266             @ViewDebug.IntToString(from = TYPE_STATUS_BAR_PANEL, to = "TYPE_STATUS_BAR_PANEL"),
    267             @ViewDebug.IntToString(from = TYPE_SECURE_SYSTEM_OVERLAY, to = "TYPE_SECURE_SYSTEM_OVERLAY"),
    268             @ViewDebug.IntToString(from = TYPE_DRAG, to = "TYPE_DRAG"),
    269             @ViewDebug.IntToString(from = TYPE_STATUS_BAR_SUB_PANEL, to = "TYPE_STATUS_BAR_SUB_PANEL"),
    270             @ViewDebug.IntToString(from = TYPE_POINTER, to = "TYPE_POINTER"),
    271             @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR, to = "TYPE_NAVIGATION_BAR"),
    272             @ViewDebug.IntToString(from = TYPE_VOLUME_OVERLAY, to = "TYPE_VOLUME_OVERLAY"),
    273             @ViewDebug.IntToString(from = TYPE_BOOT_PROGRESS, to = "TYPE_BOOT_PROGRESS"),
    274             @ViewDebug.IntToString(from = TYPE_INPUT_CONSUMER, to = "TYPE_INPUT_CONSUMER"),
    275             @ViewDebug.IntToString(from = TYPE_DREAM, to = "TYPE_DREAM"),
    276             @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR_PANEL, to = "TYPE_NAVIGATION_BAR_PANEL"),
    277             @ViewDebug.IntToString(from = TYPE_DISPLAY_OVERLAY, to = "TYPE_DISPLAY_OVERLAY"),
    278             @ViewDebug.IntToString(from = TYPE_MAGNIFICATION_OVERLAY, to = "TYPE_MAGNIFICATION_OVERLAY"),
    279             @ViewDebug.IntToString(from = TYPE_PRIVATE_PRESENTATION, to = "TYPE_PRIVATE_PRESENTATION"),
    280             @ViewDebug.IntToString(from = TYPE_VOICE_INTERACTION, to = "TYPE_VOICE_INTERACTION"),
    281             @ViewDebug.IntToString(from = TYPE_VOICE_INTERACTION_STARTING, to = "TYPE_VOICE_INTERACTION_STARTING"),
    282             @ViewDebug.IntToString(from = TYPE_DOCK_DIVIDER, to = "TYPE_DOCK_DIVIDER"),
    283             @ViewDebug.IntToString(from = TYPE_QS_DIALOG, to = "TYPE_QS_DIALOG"),
    284             @ViewDebug.IntToString(from = TYPE_SCREENSHOT, to = "TYPE_SCREENSHOT")
    285         })
    286         public int type;
    287 
    288         /**
    289          * Start of window types that represent normal application windows.
    290          */
    291         public static final int FIRST_APPLICATION_WINDOW = 1;
    292 
    293         /**
    294          * Window type: an application window that serves as the "base" window
    295          * of the overall application; all other application windows will
    296          * appear on top of it.
    297          * In multiuser systems shows only on the owning user's window.
    298          */
    299         public static final int TYPE_BASE_APPLICATION   = 1;
    300 
    301         /**
    302          * Window type: a normal application window.  The {@link #token} must be
    303          * an Activity token identifying who the window belongs to.
    304          * In multiuser systems shows only on the owning user's window.
    305          */
    306         public static final int TYPE_APPLICATION        = 2;
    307 
    308         /**
    309          * Window type: special application window that is displayed while the
    310          * application is starting.  Not for use by applications themselves;
    311          * this is used by the system to display something until the
    312          * application can show its own windows.
    313          * In multiuser systems shows on all users' windows.
    314          */
    315         public static final int TYPE_APPLICATION_STARTING = 3;
    316 
    317         /**
    318          * End of types of application windows.
    319          */
    320         public static final int LAST_APPLICATION_WINDOW = 99;
    321 
    322         /**
    323          * Start of types of sub-windows.  The {@link #token} of these windows
    324          * must be set to the window they are attached to.  These types of
    325          * windows are kept next to their attached window in Z-order, and their
    326          * coordinate space is relative to their attached window.
    327          */
    328         public static final int FIRST_SUB_WINDOW = 1000;
    329 
    330         /**
    331          * Window type: a panel on top of an application window.  These windows
    332          * appear on top of their attached window.
    333          */
    334         public static final int TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW;
    335 
    336         /**
    337          * Window type: window for showing media (such as video).  These windows
    338          * are displayed behind their attached window.
    339          */
    340         public static final int TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW + 1;
    341 
    342         /**
    343          * Window type: a sub-panel on top of an application window.  These
    344          * windows are displayed on top their attached window and any
    345          * {@link #TYPE_APPLICATION_PANEL} panels.
    346          */
    347         public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW + 2;
    348 
    349         /** Window type: like {@link #TYPE_APPLICATION_PANEL}, but layout
    350          * of the window happens as that of a top-level window, <em>not</em>
    351          * as a child of its container.
    352          */
    353         public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW + 3;
    354 
    355         /**
    356          * Window type: window for showing overlays on top of media windows.
    357          * These windows are displayed between TYPE_APPLICATION_MEDIA and the
    358          * application window.  They should be translucent to be useful.  This
    359          * is a big ugly hack so:
    360          * @hide
    361          */
    362         public static final int TYPE_APPLICATION_MEDIA_OVERLAY  = FIRST_SUB_WINDOW + 4;
    363 
    364         /**
    365          * Window type: a above sub-panel on top of an application window and it's
    366          * sub-panel windows. These windows are displayed on top of their attached window
    367          * and any {@link #TYPE_APPLICATION_SUB_PANEL} panels.
    368          * @hide
    369          */
    370         public static final int TYPE_APPLICATION_ABOVE_SUB_PANEL = FIRST_SUB_WINDOW + 5;
    371 
    372         /**
    373          * End of types of sub-windows.
    374          */
    375         public static final int LAST_SUB_WINDOW = 1999;
    376 
    377         /**
    378          * Start of system-specific window types.  These are not normally
    379          * created by applications.
    380          */
    381         public static final int FIRST_SYSTEM_WINDOW     = 2000;
    382 
    383         /**
    384          * Window type: the status bar.  There can be only one status bar
    385          * window; it is placed at the top of the screen, and all other
    386          * windows are shifted down so they are below it.
    387          * In multiuser systems shows on all users' windows.
    388          */
    389         public static final int TYPE_STATUS_BAR         = FIRST_SYSTEM_WINDOW;
    390 
    391         /**
    392          * Window type: the search bar.  There can be only one search bar
    393          * window; it is placed at the top of the screen.
    394          * In multiuser systems shows on all users' windows.
    395          */
    396         public static final int TYPE_SEARCH_BAR         = FIRST_SYSTEM_WINDOW+1;
    397 
    398         /**
    399          * Window type: phone.  These are non-application windows providing
    400          * user interaction with the phone (in particular incoming calls).
    401          * These windows are normally placed above all applications, but behind
    402          * the status bar.
    403          * In multiuser systems shows on all users' windows.
    404          */
    405         public static final int TYPE_PHONE              = FIRST_SYSTEM_WINDOW+2;
    406 
    407         /**
    408          * Window type: system window, such as low power alert. These windows
    409          * are always on top of application windows.
    410          * In multiuser systems shows only on the owning user's window.
    411          */
    412         public static final int TYPE_SYSTEM_ALERT       = FIRST_SYSTEM_WINDOW+3;
    413 
    414         /**
    415          * Window type: keyguard window.
    416          * In multiuser systems shows on all users' windows.
    417          * @removed
    418          */
    419         public static final int TYPE_KEYGUARD           = FIRST_SYSTEM_WINDOW+4;
    420 
    421         /**
    422          * Window type: transient notifications.
    423          * In multiuser systems shows only on the owning user's window.
    424          */
    425         public static final int TYPE_TOAST              = FIRST_SYSTEM_WINDOW+5;
    426 
    427         /**
    428          * Window type: system overlay windows, which need to be displayed
    429          * on top of everything else.  These windows must not take input
    430          * focus, or they will interfere with the keyguard.
    431          * In multiuser systems shows only on the owning user's window.
    432          */
    433         public static final int TYPE_SYSTEM_OVERLAY     = FIRST_SYSTEM_WINDOW+6;
    434 
    435         /**
    436          * Window type: priority phone UI, which needs to be displayed even if
    437          * the keyguard is active.  These windows must not take input
    438          * focus, or they will interfere with the keyguard.
    439          * In multiuser systems shows on all users' windows.
    440          */
    441         public static final int TYPE_PRIORITY_PHONE     = FIRST_SYSTEM_WINDOW+7;
    442 
    443         /**
    444          * Window type: panel that slides out from the status bar
    445          * In multiuser systems shows on all users' windows.
    446          */
    447         public static final int TYPE_SYSTEM_DIALOG      = FIRST_SYSTEM_WINDOW+8;
    448 
    449         /**
    450          * Window type: dialogs that the keyguard shows
    451          * In multiuser systems shows on all users' windows.
    452          */
    453         public static final int TYPE_KEYGUARD_DIALOG    = FIRST_SYSTEM_WINDOW+9;
    454 
    455         /**
    456          * Window type: internal system error windows, appear on top of
    457          * everything they can.
    458          * In multiuser systems shows only on the owning user's window.
    459          */
    460         public static final int TYPE_SYSTEM_ERROR       = FIRST_SYSTEM_WINDOW+10;
    461 
    462         /**
    463          * Window type: internal input methods windows, which appear above
    464          * the normal UI.  Application windows may be resized or panned to keep
    465          * the input focus visible while this window is displayed.
    466          * In multiuser systems shows only on the owning user's window.
    467          */
    468         public static final int TYPE_INPUT_METHOD       = FIRST_SYSTEM_WINDOW+11;
    469 
    470         /**
    471          * Window type: internal input methods dialog windows, which appear above
    472          * the current input method window.
    473          * In multiuser systems shows only on the owning user's window.
    474          */
    475         public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12;
    476 
    477         /**
    478          * Window type: wallpaper window, placed behind any window that wants
    479          * to sit on top of the wallpaper.
    480          * In multiuser systems shows only on the owning user's window.
    481          */
    482         public static final int TYPE_WALLPAPER          = FIRST_SYSTEM_WINDOW+13;
    483 
    484         /**
    485          * Window type: panel that slides out from over the status bar
    486          * In multiuser systems shows on all users' windows.
    487          */
    488         public static final int TYPE_STATUS_BAR_PANEL   = FIRST_SYSTEM_WINDOW+14;
    489 
    490         /**
    491          * Window type: secure system overlay windows, which need to be displayed
    492          * on top of everything else.  These windows must not take input
    493          * focus, or they will interfere with the keyguard.
    494          *
    495          * This is exactly like {@link #TYPE_SYSTEM_OVERLAY} except that only the
    496          * system itself is allowed to create these overlays.  Applications cannot
    497          * obtain permission to create secure system overlays.
    498          *
    499          * In multiuser systems shows only on the owning user's window.
    500          * @hide
    501          */
    502         public static final int TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15;
    503 
    504         /**
    505          * Window type: the drag-and-drop pseudowindow.  There is only one
    506          * drag layer (at most), and it is placed on top of all other windows.
    507          * In multiuser systems shows only on the owning user's window.
    508          * @hide
    509          */
    510         public static final int TYPE_DRAG               = FIRST_SYSTEM_WINDOW+16;
    511 
    512         /**
    513          * Window type: panel that slides out from under the status bar
    514          * In multiuser systems shows on all users' windows.
    515          * @hide
    516          */
    517         public static final int TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17;
    518 
    519         /**
    520          * Window type: (mouse) pointer
    521          * In multiuser systems shows on all users' windows.
    522          * @hide
    523          */
    524         public static final int TYPE_POINTER = FIRST_SYSTEM_WINDOW+18;
    525 
    526         /**
    527          * Window type: Navigation bar (when distinct from status bar)
    528          * In multiuser systems shows on all users' windows.
    529          * @hide
    530          */
    531         public static final int TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19;
    532 
    533         /**
    534          * Window type: The volume level overlay/dialog shown when the user
    535          * changes the system volume.
    536          * In multiuser systems shows on all users' windows.
    537          * @hide
    538          */
    539         public static final int TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20;
    540 
    541         /**
    542          * Window type: The boot progress dialog, goes on top of everything
    543          * in the world.
    544          * In multiuser systems shows on all users' windows.
    545          * @hide
    546          */
    547         public static final int TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21;
    548 
    549         /**
    550          * Window type to consume input events when the systemUI bars are hidden.
    551          * In multiuser systems shows on all users' windows.
    552          * @hide
    553          */
    554         public static final int TYPE_INPUT_CONSUMER = FIRST_SYSTEM_WINDOW+22;
    555 
    556         /**
    557          * Window type: Dreams (screen saver) window, just above keyguard.
    558          * In multiuser systems shows only on the owning user's window.
    559          * @hide
    560          */
    561         public static final int TYPE_DREAM = FIRST_SYSTEM_WINDOW+23;
    562 
    563         /**
    564          * Window type: Navigation bar panel (when navigation bar is distinct from status bar)
    565          * In multiuser systems shows on all users' windows.
    566          * @hide
    567          */
    568         public static final int TYPE_NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW+24;
    569 
    570         /**
    571          * Window type: Display overlay window.  Used to simulate secondary display devices.
    572          * In multiuser systems shows on all users' windows.
    573          * @hide
    574          */
    575         public static final int TYPE_DISPLAY_OVERLAY = FIRST_SYSTEM_WINDOW+26;
    576 
    577         /**
    578          * Window type: Magnification overlay window. Used to highlight the magnified
    579          * portion of a display when accessibility magnification is enabled.
    580          * In multiuser systems shows on all users' windows.
    581          * @hide
    582          */
    583         public static final int TYPE_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW+27;
    584 
    585         /**
    586          * Window type: keyguard scrim window. Shows if keyguard needs to be restarted.
    587          * In multiuser systems shows on all users' windows.
    588          * @hide
    589          */
    590         public static final int TYPE_KEYGUARD_SCRIM           = FIRST_SYSTEM_WINDOW+29;
    591 
    592         /**
    593          * Window type: Window for Presentation on top of private
    594          * virtual display.
    595          */
    596         public static final int TYPE_PRIVATE_PRESENTATION = FIRST_SYSTEM_WINDOW+30;
    597 
    598         /**
    599          * Window type: Windows in the voice interaction layer.
    600          * @hide
    601          */
    602         public static final int TYPE_VOICE_INTERACTION = FIRST_SYSTEM_WINDOW+31;
    603 
    604         /**
    605          * Window type: Windows that are overlaid <em>only</em> by a connected {@link
    606          * android.accessibilityservice.AccessibilityService} for interception of
    607          * user interactions without changing the windows an accessibility service
    608          * can introspect. In particular, an accessibility service can introspect
    609          * only windows that a sighted user can interact with which is they can touch
    610          * these windows or can type into these windows. For example, if there
    611          * is a full screen accessibility overlay that is touchable, the windows
    612          * below it will be introspectable by an accessibility service even though
    613          * they are covered by a touchable window.
    614          */
    615         public static final int TYPE_ACCESSIBILITY_OVERLAY = FIRST_SYSTEM_WINDOW+32;
    616 
    617         /**
    618          * Window type: Starting window for voice interaction layer.
    619          * @hide
    620          */
    621         public static final int TYPE_VOICE_INTERACTION_STARTING = FIRST_SYSTEM_WINDOW+33;
    622 
    623         /**
    624          * Window for displaying a handle used for resizing docked stacks. This window is owned
    625          * by the system process.
    626          * @hide
    627          */
    628         public static final int TYPE_DOCK_DIVIDER = FIRST_SYSTEM_WINDOW+34;
    629 
    630         /**
    631          * Window type: like {@link #TYPE_APPLICATION_ATTACHED_DIALOG}, but used
    632          * by Quick Settings Tiles.
    633          * @hide
    634          */
    635         public static final int TYPE_QS_DIALOG = FIRST_SYSTEM_WINDOW+35;
    636 
    637         /**
    638          * Window type: shares similar characteristics with {@link #TYPE_DREAM}. The layer is
    639          * reserved for screenshot region selection.
    640          * @hide
    641          */
    642         public static final int TYPE_SCREENSHOT = FIRST_SYSTEM_WINDOW + 36;
    643 
    644         /**
    645          * End of types of system windows.
    646          */
    647         public static final int LAST_SYSTEM_WINDOW      = 2999;
    648 
    649         /** @deprecated this is ignored, this value is set automatically when needed. */
    650         @Deprecated
    651         public static final int MEMORY_TYPE_NORMAL = 0;
    652         /** @deprecated this is ignored, this value is set automatically when needed. */
    653         @Deprecated
    654         public static final int MEMORY_TYPE_HARDWARE = 1;
    655         /** @deprecated this is ignored, this value is set automatically when needed. */
    656         @Deprecated
    657         public static final int MEMORY_TYPE_GPU = 2;
    658         /** @deprecated this is ignored, this value is set automatically when needed. */
    659         @Deprecated
    660         public static final int MEMORY_TYPE_PUSH_BUFFERS = 3;
    661 
    662         /**
    663          * @deprecated this is ignored
    664          */
    665         @Deprecated
    666         public int memoryType;
    667 
    668         /** Window flag: as long as this window is visible to the user, allow
    669          *  the lock screen to activate while the screen is on.
    670          *  This can be used independently, or in combination with
    671          *  {@link #FLAG_KEEP_SCREEN_ON} and/or {@link #FLAG_SHOW_WHEN_LOCKED} */
    672         public static final int FLAG_ALLOW_LOCK_WHILE_SCREEN_ON     = 0x00000001;
    673 
    674         /** Window flag: everything behind this window will be dimmed.
    675          *  Use {@link #dimAmount} to control the amount of dim. */
    676         public static final int FLAG_DIM_BEHIND        = 0x00000002;
    677 
    678         /** Window flag: blur everything behind this window.
    679          * @deprecated Blurring is no longer supported. */
    680         @Deprecated
    681         public static final int FLAG_BLUR_BEHIND        = 0x00000004;
    682 
    683         /** Window flag: this window won't ever get key input focus, so the
    684          * user can not send key or other button events to it.  Those will
    685          * instead go to whatever focusable window is behind it.  This flag
    686          * will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that
    687          * is explicitly set.
    688          *
    689          * <p>Setting this flag also implies that the window will not need to
    690          * interact with
    691          * a soft input method, so it will be Z-ordered and positioned
    692          * independently of any active input method (typically this means it
    693          * gets Z-ordered on top of the input method, so it can use the full
    694          * screen for its content and cover the input method if needed.  You
    695          * can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */
    696         public static final int FLAG_NOT_FOCUSABLE      = 0x00000008;
    697 
    698         /** Window flag: this window can never receive touch events. */
    699         public static final int FLAG_NOT_TOUCHABLE      = 0x00000010;
    700 
    701         /** Window flag: even when this window is focusable (its
    702          * {@link #FLAG_NOT_FOCUSABLE} is not set), allow any pointer events
    703          * outside of the window to be sent to the windows behind it.  Otherwise
    704          * it will consume all pointer events itself, regardless of whether they
    705          * are inside of the window. */
    706         public static final int FLAG_NOT_TOUCH_MODAL    = 0x00000020;
    707 
    708         /** Window flag: when set, if the device is asleep when the touch
    709          * screen is pressed, you will receive this first touch event.  Usually
    710          * the first touch event is consumed by the system since the user can
    711          * not see what they are pressing on.
    712          *
    713          * @deprecated This flag has no effect.
    714          */
    715         @Deprecated
    716         public static final int FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040;
    717 
    718         /** Window flag: as long as this window is visible to the user, keep
    719          *  the device's screen turned on and bright. */
    720         public static final int FLAG_KEEP_SCREEN_ON     = 0x00000080;
    721 
    722         /** Window flag: place the window within the entire screen, ignoring
    723          *  decorations around the border (such as the status bar).  The
    724          *  window must correctly position its contents to take the screen
    725          *  decoration into account.  This flag is normally set for you
    726          *  by Window as described in {@link Window#setFlags}. */
    727         public static final int FLAG_LAYOUT_IN_SCREEN   = 0x00000100;
    728 
    729         /** Window flag: allow window to extend outside of the screen. */
    730         public static final int FLAG_LAYOUT_NO_LIMITS   = 0x00000200;
    731 
    732         /**
    733          * Window flag: hide all screen decorations (such as the status bar) while
    734          * this window is displayed.  This allows the window to use the entire
    735          * display space for itself -- the status bar will be hidden when
    736          * an app window with this flag set is on the top layer. A fullscreen window
    737          * will ignore a value of {@link #SOFT_INPUT_ADJUST_RESIZE} for the window's
    738          * {@link #softInputMode} field; the window will stay fullscreen
    739          * and will not resize.
    740          *
    741          * <p>This flag can be controlled in your theme through the
    742          * {@link android.R.attr#windowFullscreen} attribute; this attribute
    743          * is automatically set for you in the standard fullscreen themes
    744          * such as {@link android.R.style#Theme_NoTitleBar_Fullscreen},
    745          * {@link android.R.style#Theme_Black_NoTitleBar_Fullscreen},
    746          * {@link android.R.style#Theme_Light_NoTitleBar_Fullscreen},
    747          * {@link android.R.style#Theme_Holo_NoActionBar_Fullscreen},
    748          * {@link android.R.style#Theme_Holo_Light_NoActionBar_Fullscreen},
    749          * {@link android.R.style#Theme_DeviceDefault_NoActionBar_Fullscreen}, and
    750          * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Fullscreen}.</p>
    751          */
    752         public static final int FLAG_FULLSCREEN      = 0x00000400;
    753 
    754         /** Window flag: override {@link #FLAG_FULLSCREEN} and force the
    755          *  screen decorations (such as the status bar) to be shown. */
    756         public static final int FLAG_FORCE_NOT_FULLSCREEN   = 0x00000800;
    757 
    758         /** Window flag: turn on dithering when compositing this window to
    759          *  the screen.
    760          * @deprecated This flag is no longer used. */
    761         @Deprecated
    762         public static final int FLAG_DITHER             = 0x00001000;
    763 
    764         /** Window flag: treat the content of the window as secure, preventing
    765          * it from appearing in screenshots or from being viewed on non-secure
    766          * displays.
    767          *
    768          * <p>See {@link android.view.Display#FLAG_SECURE} for more details about
    769          * secure surfaces and secure displays.
    770          */
    771         public static final int FLAG_SECURE             = 0x00002000;
    772 
    773         /** Window flag: a special mode where the layout parameters are used
    774          * to perform scaling of the surface when it is composited to the
    775          * screen. */
    776         public static final int FLAG_SCALED             = 0x00004000;
    777 
    778         /** Window flag: intended for windows that will often be used when the user is
    779          * holding the screen against their face, it will aggressively filter the event
    780          * stream to prevent unintended presses in this situation that may not be
    781          * desired for a particular window, when such an event stream is detected, the
    782          * application will receive a CANCEL motion event to indicate this so applications
    783          * can handle this accordingly by taking no action on the event
    784          * until the finger is released. */
    785         public static final int FLAG_IGNORE_CHEEK_PRESSES    = 0x00008000;
    786 
    787         /** Window flag: a special option only for use in combination with
    788          * {@link #FLAG_LAYOUT_IN_SCREEN}.  When requesting layout in the
    789          * screen your window may appear on top of or behind screen decorations
    790          * such as the status bar.  By also including this flag, the window
    791          * manager will report the inset rectangle needed to ensure your
    792          * content is not covered by screen decorations.  This flag is normally
    793          * set for you by Window as described in {@link Window#setFlags}.*/
    794         public static final int FLAG_LAYOUT_INSET_DECOR = 0x00010000;
    795 
    796         /** Window flag: invert the state of {@link #FLAG_NOT_FOCUSABLE} with
    797          * respect to how this window interacts with the current method.  That
    798          * is, if FLAG_NOT_FOCUSABLE is set and this flag is set, then the
    799          * window will behave as if it needs to interact with the input method
    800          * and thus be placed behind/away from it; if FLAG_NOT_FOCUSABLE is
    801          * not set and this flag is set, then the window will behave as if it
    802          * doesn't need to interact with the input method and can be placed
    803          * to use more space and cover the input method.
    804          */
    805         public static final int FLAG_ALT_FOCUSABLE_IM = 0x00020000;
    806 
    807         /** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you
    808          * can set this flag to receive a single special MotionEvent with
    809          * the action
    810          * {@link MotionEvent#ACTION_OUTSIDE MotionEvent.ACTION_OUTSIDE} for
    811          * touches that occur outside of your window.  Note that you will not
    812          * receive the full down/move/up gesture, only the location of the
    813          * first down as an ACTION_OUTSIDE.
    814          */
    815         public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000;
    816 
    817         /** Window flag: special flag to let windows be shown when the screen
    818          * is locked. This will let application windows take precedence over
    819          * key guard or any other lock screens. Can be used with
    820          * {@link #FLAG_KEEP_SCREEN_ON} to turn screen on and display windows
    821          * directly before showing the key guard window.  Can be used with
    822          * {@link #FLAG_DISMISS_KEYGUARD} to automatically fully dismisss
    823          * non-secure keyguards.  This flag only applies to the top-most
    824          * full-screen window.
    825          */
    826         public static final int FLAG_SHOW_WHEN_LOCKED = 0x00080000;
    827 
    828         /** Window flag: ask that the system wallpaper be shown behind
    829          * your window.  The window surface must be translucent to be able
    830          * to actually see the wallpaper behind it; this flag just ensures
    831          * that the wallpaper surface will be there if this window actually
    832          * has translucent regions.
    833          *
    834          * <p>This flag can be controlled in your theme through the
    835          * {@link android.R.attr#windowShowWallpaper} attribute; this attribute
    836          * is automatically set for you in the standard wallpaper themes
    837          * such as {@link android.R.style#Theme_Wallpaper},
    838          * {@link android.R.style#Theme_Wallpaper_NoTitleBar},
    839          * {@link android.R.style#Theme_Wallpaper_NoTitleBar_Fullscreen},
    840          * {@link android.R.style#Theme_Holo_Wallpaper},
    841          * {@link android.R.style#Theme_Holo_Wallpaper_NoTitleBar},
    842          * {@link android.R.style#Theme_DeviceDefault_Wallpaper}, and
    843          * {@link android.R.style#Theme_DeviceDefault_Wallpaper_NoTitleBar}.</p>
    844          */
    845         public static final int FLAG_SHOW_WALLPAPER = 0x00100000;
    846 
    847         /** Window flag: when set as a window is being added or made
    848          * visible, once the window has been shown then the system will
    849          * poke the power manager's user activity (as if the user had woken
    850          * up the device) to turn the screen on. */
    851         public static final int FLAG_TURN_SCREEN_ON = 0x00200000;
    852 
    853         /** Window flag: when set the window will cause the keyguard to
    854          * be dismissed, only if it is not a secure lock keyguard.  Because such
    855          * a keyguard is not needed for security, it will never re-appear if
    856          * the user navigates to another window (in contrast to
    857          * {@link #FLAG_SHOW_WHEN_LOCKED}, which will only temporarily
    858          * hide both secure and non-secure keyguards but ensure they reappear
    859          * when the user moves to another UI that doesn't hide them).
    860          * If the keyguard is currently active and is secure (requires an
    861          * unlock pattern) than the user will still need to confirm it before
    862          * seeing this window, unless {@link #FLAG_SHOW_WHEN_LOCKED} has
    863          * also been set.
    864          */
    865         public static final int FLAG_DISMISS_KEYGUARD = 0x00400000;
    866 
    867         /** Window flag: when set the window will accept for touch events
    868          * outside of its bounds to be sent to other windows that also
    869          * support split touch.  When this flag is not set, the first pointer
    870          * that goes down determines the window to which all subsequent touches
    871          * go until all pointers go up.  When this flag is set, each pointer
    872          * (not necessarily the first) that goes down determines the window
    873          * to which all subsequent touches of that pointer will go until that
    874          * pointer goes up thereby enabling touches with multiple pointers
    875          * to be split across multiple windows.
    876          */
    877         public static final int FLAG_SPLIT_TOUCH = 0x00800000;
    878 
    879         /**
    880          * <p>Indicates whether this window should be hardware accelerated.
    881          * Requesting hardware acceleration does not guarantee it will happen.</p>
    882          *
    883          * <p>This flag can be controlled programmatically <em>only</em> to enable
    884          * hardware acceleration. To enable hardware acceleration for a given
    885          * window programmatically, do the following:</p>
    886          *
    887          * <pre>
    888          * Window w = activity.getWindow(); // in Activity's onCreate() for instance
    889          * w.setFlags(WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED,
    890          *         WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED);
    891          * </pre>
    892          *
    893          * <p>It is important to remember that this flag <strong>must</strong>
    894          * be set before setting the content view of your activity or dialog.</p>
    895          *
    896          * <p>This flag cannot be used to disable hardware acceleration after it
    897          * was enabled in your manifest using
    898          * {@link android.R.attr#hardwareAccelerated}. If you need to selectively
    899          * and programmatically disable hardware acceleration (for automated testing
    900          * for instance), make sure it is turned off in your manifest and enable it
    901          * on your activity or dialog when you need it instead, using the method
    902          * described above.</p>
    903          *
    904          * <p>This flag is automatically set by the system if the
    905          * {@link android.R.attr#hardwareAccelerated android:hardwareAccelerated}
    906          * XML attribute is set to true on an activity or on the application.</p>
    907          */
    908         public static final int FLAG_HARDWARE_ACCELERATED = 0x01000000;
    909 
    910         /**
    911          * Window flag: allow window contents to extend in to the screen's
    912          * overscan area, if there is one.  The window should still correctly
    913          * position its contents to take the overscan area into account.
    914          *
    915          * <p>This flag can be controlled in your theme through the
    916          * {@link android.R.attr#windowOverscan} attribute; this attribute
    917          * is automatically set for you in the standard overscan themes
    918          * such as
    919          * {@link android.R.style#Theme_Holo_NoActionBar_Overscan},
    920          * {@link android.R.style#Theme_Holo_Light_NoActionBar_Overscan},
    921          * {@link android.R.style#Theme_DeviceDefault_NoActionBar_Overscan}, and
    922          * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Overscan}.</p>
    923          *
    924          * <p>When this flag is enabled for a window, its normal content may be obscured
    925          * to some degree by the overscan region of the display.  To ensure key parts of
    926          * that content are visible to the user, you can use
    927          * {@link View#setFitsSystemWindows(boolean) View.setFitsSystemWindows(boolean)}
    928          * to set the point in the view hierarchy where the appropriate offsets should
    929          * be applied.  (This can be done either by directly calling this function, using
    930          * the {@link android.R.attr#fitsSystemWindows} attribute in your view hierarchy,
    931          * or implementing you own {@link View#fitSystemWindows(android.graphics.Rect)
    932          * View.fitSystemWindows(Rect)} method).</p>
    933          *
    934          * <p>This mechanism for positioning content elements is identical to its equivalent
    935          * use with layout and {@link View#setSystemUiVisibility(int)
    936          * View.setSystemUiVisibility(int)}; here is an example layout that will correctly
    937          * position its UI elements with this overscan flag is set:</p>
    938          *
    939          * {@sample development/samples/ApiDemos/res/layout/overscan_activity.xml complete}
    940          */
    941         public static final int FLAG_LAYOUT_IN_OVERSCAN = 0x02000000;
    942 
    943         /**
    944          * Window flag: request a translucent status bar with minimal system-provided
    945          * background protection.
    946          *
    947          * <p>This flag can be controlled in your theme through the
    948          * {@link android.R.attr#windowTranslucentStatus} attribute; this attribute
    949          * is automatically set for you in the standard translucent decor themes
    950          * such as
    951          * {@link android.R.style#Theme_Holo_NoActionBar_TranslucentDecor},
    952          * {@link android.R.style#Theme_Holo_Light_NoActionBar_TranslucentDecor},
    953          * {@link android.R.style#Theme_DeviceDefault_NoActionBar_TranslucentDecor}, and
    954          * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor}.</p>
    955          *
    956          * <p>When this flag is enabled for a window, it automatically sets
    957          * the system UI visibility flags {@link View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and
    958          * {@link View#SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN}.</p>
    959          */
    960         public static final int FLAG_TRANSLUCENT_STATUS = 0x04000000;
    961 
    962         /**
    963          * Window flag: request a translucent navigation bar with minimal system-provided
    964          * background protection.
    965          *
    966          * <p>This flag can be controlled in your theme through the
    967          * {@link android.R.attr#windowTranslucentNavigation} attribute; this attribute
    968          * is automatically set for you in the standard translucent decor themes
    969          * such as
    970          * {@link android.R.style#Theme_Holo_NoActionBar_TranslucentDecor},
    971          * {@link android.R.style#Theme_Holo_Light_NoActionBar_TranslucentDecor},
    972          * {@link android.R.style#Theme_DeviceDefault_NoActionBar_TranslucentDecor}, and
    973          * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor}.</p>
    974          *
    975          * <p>When this flag is enabled for a window, it automatically sets
    976          * the system UI visibility flags {@link View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and
    977          * {@link View#SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION}.</p>
    978          */
    979         public static final int FLAG_TRANSLUCENT_NAVIGATION = 0x08000000;
    980 
    981         /**
    982          * Flag for a window in local focus mode.
    983          * Window in local focus mode can control focus independent of window manager using
    984          * {@link Window#setLocalFocus(boolean, boolean)}.
    985          * Usually window in this mode will not get touch/key events from window manager, but will
    986          * get events only via local injection using {@link Window#injectInputEvent(InputEvent)}.
    987          */
    988         public static final int FLAG_LOCAL_FOCUS_MODE = 0x10000000;
    989 
    990         /** Window flag: Enable touches to slide out of a window into neighboring
    991          * windows in mid-gesture instead of being captured for the duration of
    992          * the gesture.
    993          *
    994          * This flag changes the behavior of touch focus for this window only.
    995          * Touches can slide out of the window but they cannot necessarily slide
    996          * back in (unless the other window with touch focus permits it).
    997          *
    998          * {@hide}
    999          */
   1000         public static final int FLAG_SLIPPERY = 0x20000000;
   1001 
   1002         /**
   1003          * Window flag: When requesting layout with an attached window, the attached window may
   1004          * overlap with the screen decorations of the parent window such as the navigation bar. By
   1005          * including this flag, the window manager will layout the attached window within the decor
   1006          * frame of the parent window such that it doesn't overlap with screen decorations.
   1007          */
   1008         public static final int FLAG_LAYOUT_ATTACHED_IN_DECOR = 0x40000000;
   1009 
   1010         /**
   1011          * Flag indicating that this Window is responsible for drawing the background for the
   1012          * system bars. If set, the system bars are drawn with a transparent background and the
   1013          * corresponding areas in this window are filled with the colors specified in
   1014          * {@link Window#getStatusBarColor()} and {@link Window#getNavigationBarColor()}.
   1015          */
   1016         public static final int FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS = 0x80000000;
   1017 
   1018         /**
   1019          * Various behavioral options/flags.  Default is none.
   1020          *
   1021          * @see #FLAG_ALLOW_LOCK_WHILE_SCREEN_ON
   1022          * @see #FLAG_DIM_BEHIND
   1023          * @see #FLAG_NOT_FOCUSABLE
   1024          * @see #FLAG_NOT_TOUCHABLE
   1025          * @see #FLAG_NOT_TOUCH_MODAL
   1026          * @see #FLAG_TOUCHABLE_WHEN_WAKING
   1027          * @see #FLAG_KEEP_SCREEN_ON
   1028          * @see #FLAG_LAYOUT_IN_SCREEN
   1029          * @see #FLAG_LAYOUT_NO_LIMITS
   1030          * @see #FLAG_FULLSCREEN
   1031          * @see #FLAG_FORCE_NOT_FULLSCREEN
   1032          * @see #FLAG_SECURE
   1033          * @see #FLAG_SCALED
   1034          * @see #FLAG_IGNORE_CHEEK_PRESSES
   1035          * @see #FLAG_LAYOUT_INSET_DECOR
   1036          * @see #FLAG_ALT_FOCUSABLE_IM
   1037          * @see #FLAG_WATCH_OUTSIDE_TOUCH
   1038          * @see #FLAG_SHOW_WHEN_LOCKED
   1039          * @see #FLAG_SHOW_WALLPAPER
   1040          * @see #FLAG_TURN_SCREEN_ON
   1041          * @see #FLAG_DISMISS_KEYGUARD
   1042          * @see #FLAG_SPLIT_TOUCH
   1043          * @see #FLAG_HARDWARE_ACCELERATED
   1044          * @see #FLAG_LOCAL_FOCUS_MODE
   1045          * @see #FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS
   1046          */
   1047         @ViewDebug.ExportedProperty(flagMapping = {
   1048             @ViewDebug.FlagToString(mask = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, equals = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON,
   1049                     name = "FLAG_ALLOW_LOCK_WHILE_SCREEN_ON"),
   1050             @ViewDebug.FlagToString(mask = FLAG_DIM_BEHIND, equals = FLAG_DIM_BEHIND,
   1051                     name = "FLAG_DIM_BEHIND"),
   1052             @ViewDebug.FlagToString(mask = FLAG_BLUR_BEHIND, equals = FLAG_BLUR_BEHIND,
   1053                     name = "FLAG_BLUR_BEHIND"),
   1054             @ViewDebug.FlagToString(mask = FLAG_NOT_FOCUSABLE, equals = FLAG_NOT_FOCUSABLE,
   1055                     name = "FLAG_NOT_FOCUSABLE"),
   1056             @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCHABLE, equals = FLAG_NOT_TOUCHABLE,
   1057                     name = "FLAG_NOT_TOUCHABLE"),
   1058             @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCH_MODAL, equals = FLAG_NOT_TOUCH_MODAL,
   1059                     name = "FLAG_NOT_TOUCH_MODAL"),
   1060             @ViewDebug.FlagToString(mask = FLAG_TOUCHABLE_WHEN_WAKING, equals = FLAG_TOUCHABLE_WHEN_WAKING,
   1061                     name = "FLAG_TOUCHABLE_WHEN_WAKING"),
   1062             @ViewDebug.FlagToString(mask = FLAG_KEEP_SCREEN_ON, equals = FLAG_KEEP_SCREEN_ON,
   1063                     name = "FLAG_KEEP_SCREEN_ON"),
   1064             @ViewDebug.FlagToString(mask = FLAG_LAYOUT_IN_SCREEN, equals = FLAG_LAYOUT_IN_SCREEN,
   1065                     name = "FLAG_LAYOUT_IN_SCREEN"),
   1066             @ViewDebug.FlagToString(mask = FLAG_LAYOUT_NO_LIMITS, equals = FLAG_LAYOUT_NO_LIMITS,
   1067                     name = "FLAG_LAYOUT_NO_LIMITS"),
   1068             @ViewDebug.FlagToString(mask = FLAG_FULLSCREEN, equals = FLAG_FULLSCREEN,
   1069                     name = "FLAG_FULLSCREEN"),
   1070             @ViewDebug.FlagToString(mask = FLAG_FORCE_NOT_FULLSCREEN, equals = FLAG_FORCE_NOT_FULLSCREEN,
   1071                     name = "FLAG_FORCE_NOT_FULLSCREEN"),
   1072             @ViewDebug.FlagToString(mask = FLAG_DITHER, equals = FLAG_DITHER,
   1073                     name = "FLAG_DITHER"),
   1074             @ViewDebug.FlagToString(mask = FLAG_SECURE, equals = FLAG_SECURE,
   1075                     name = "FLAG_SECURE"),
   1076             @ViewDebug.FlagToString(mask = FLAG_SCALED, equals = FLAG_SCALED,
   1077                     name = "FLAG_SCALED"),
   1078             @ViewDebug.FlagToString(mask = FLAG_IGNORE_CHEEK_PRESSES, equals = FLAG_IGNORE_CHEEK_PRESSES,
   1079                     name = "FLAG_IGNORE_CHEEK_PRESSES"),
   1080             @ViewDebug.FlagToString(mask = FLAG_LAYOUT_INSET_DECOR, equals = FLAG_LAYOUT_INSET_DECOR,
   1081                     name = "FLAG_LAYOUT_INSET_DECOR"),
   1082             @ViewDebug.FlagToString(mask = FLAG_ALT_FOCUSABLE_IM, equals = FLAG_ALT_FOCUSABLE_IM,
   1083                     name = "FLAG_ALT_FOCUSABLE_IM"),
   1084             @ViewDebug.FlagToString(mask = FLAG_WATCH_OUTSIDE_TOUCH, equals = FLAG_WATCH_OUTSIDE_TOUCH,
   1085                     name = "FLAG_WATCH_OUTSIDE_TOUCH"),
   1086             @ViewDebug.FlagToString(mask = FLAG_SHOW_WHEN_LOCKED, equals = FLAG_SHOW_WHEN_LOCKED,
   1087                     name = "FLAG_SHOW_WHEN_LOCKED"),
   1088             @ViewDebug.FlagToString(mask = FLAG_SHOW_WALLPAPER, equals = FLAG_SHOW_WALLPAPER,
   1089                     name = "FLAG_SHOW_WALLPAPER"),
   1090             @ViewDebug.FlagToString(mask = FLAG_TURN_SCREEN_ON, equals = FLAG_TURN_SCREEN_ON,
   1091                     name = "FLAG_TURN_SCREEN_ON"),
   1092             @ViewDebug.FlagToString(mask = FLAG_DISMISS_KEYGUARD, equals = FLAG_DISMISS_KEYGUARD,
   1093                     name = "FLAG_DISMISS_KEYGUARD"),
   1094             @ViewDebug.FlagToString(mask = FLAG_SPLIT_TOUCH, equals = FLAG_SPLIT_TOUCH,
   1095                     name = "FLAG_SPLIT_TOUCH"),
   1096             @ViewDebug.FlagToString(mask = FLAG_HARDWARE_ACCELERATED, equals = FLAG_HARDWARE_ACCELERATED,
   1097                     name = "FLAG_HARDWARE_ACCELERATED"),
   1098             @ViewDebug.FlagToString(mask = FLAG_LOCAL_FOCUS_MODE, equals = FLAG_LOCAL_FOCUS_MODE,
   1099                     name = "FLAG_LOCAL_FOCUS_MODE"),
   1100             @ViewDebug.FlagToString(mask = FLAG_TRANSLUCENT_STATUS, equals = FLAG_TRANSLUCENT_STATUS,
   1101                     name = "FLAG_TRANSLUCENT_STATUS"),
   1102             @ViewDebug.FlagToString(mask = FLAG_TRANSLUCENT_NAVIGATION, equals = FLAG_TRANSLUCENT_NAVIGATION,
   1103                     name = "FLAG_TRANSLUCENT_NAVIGATION"),
   1104             @ViewDebug.FlagToString(mask = FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS, equals = FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS,
   1105                     name = "FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS")
   1106         }, formatToHexString = true)
   1107         public int flags;
   1108 
   1109         /**
   1110          * If the window has requested hardware acceleration, but this is not
   1111          * allowed in the process it is in, then still render it as if it is
   1112          * hardware accelerated.  This is used for the starting preview windows
   1113          * in the system process, which don't need to have the overhead of
   1114          * hardware acceleration (they are just a static rendering), but should
   1115          * be rendered as such to match the actual window of the app even if it
   1116          * is hardware accelerated.
   1117          * Even if the window isn't hardware accelerated, still do its rendering
   1118          * as if it was.
   1119          * Like {@link #FLAG_HARDWARE_ACCELERATED} except for trusted system windows
   1120          * that need hardware acceleration (e.g. LockScreen), where hardware acceleration
   1121          * is generally disabled. This flag must be specified in addition to
   1122          * {@link #FLAG_HARDWARE_ACCELERATED} to enable hardware acceleration for system
   1123          * windows.
   1124          *
   1125          * @hide
   1126          */
   1127         public static final int PRIVATE_FLAG_FAKE_HARDWARE_ACCELERATED = 0x00000001;
   1128 
   1129         /**
   1130          * In the system process, we globally do not use hardware acceleration
   1131          * because there are many threads doing UI there and they conflict.
   1132          * If certain parts of the UI that really do want to use hardware
   1133          * acceleration, this flag can be set to force it.  This is basically
   1134          * for the lock screen.  Anyone else using it, you are probably wrong.
   1135          *
   1136          * @hide
   1137          */
   1138         public static final int PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED = 0x00000002;
   1139 
   1140         /**
   1141          * By default, wallpapers are sent new offsets when the wallpaper is scrolled. Wallpapers
   1142          * may elect to skip these notifications if they are not doing anything productive with
   1143          * them (they do not affect the wallpaper scrolling operation) by calling
   1144          * {@link
   1145          * android.service.wallpaper.WallpaperService.Engine#setOffsetNotificationsEnabled(boolean)}.
   1146          *
   1147          * @hide
   1148          */
   1149         public static final int PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS = 0x00000004;
   1150 
   1151         /** In a multiuser system if this flag is set and the owner is a system process then this
   1152          * window will appear on all user screens. This overrides the default behavior of window
   1153          * types that normally only appear on the owning user's screen. Refer to each window type
   1154          * to determine its default behavior.
   1155          *
   1156          * {@hide} */
   1157         public static final int PRIVATE_FLAG_SHOW_FOR_ALL_USERS = 0x00000010;
   1158 
   1159         /**
   1160          * Never animate position changes of the window.
   1161          *
   1162          * {@hide} */
   1163         public static final int PRIVATE_FLAG_NO_MOVE_ANIMATION = 0x00000040;
   1164 
   1165         /** Window flag: special flag to limit the size of the window to be
   1166          * original size ([320x480] x density). Used to create window for applications
   1167          * running under compatibility mode.
   1168          *
   1169          * {@hide} */
   1170         public static final int PRIVATE_FLAG_COMPATIBLE_WINDOW = 0x00000080;
   1171 
   1172         /** Window flag: a special option intended for system dialogs.  When
   1173          * this flag is set, the window will demand focus unconditionally when
   1174          * it is created.
   1175          * {@hide} */
   1176         public static final int PRIVATE_FLAG_SYSTEM_ERROR = 0x00000100;
   1177 
   1178         /** Window flag: maintain the previous translucent decor state when this window
   1179          * becomes top-most.
   1180          * {@hide} */
   1181         public static final int PRIVATE_FLAG_INHERIT_TRANSLUCENT_DECOR = 0x00000200;
   1182 
   1183         /**
   1184          * Flag whether the current window is a keyguard window, meaning that it will hide all other
   1185          * windows behind it except for windows with flag {@link #FLAG_SHOW_WHEN_LOCKED} set.
   1186          * Further, this can only be set by {@link LayoutParams#TYPE_STATUS_BAR}.
   1187          * {@hide}
   1188          */
   1189         public static final int PRIVATE_FLAG_KEYGUARD = 0x00000400;
   1190 
   1191         /**
   1192          * Flag that prevents the wallpaper behind the current window from receiving touch events.
   1193          *
   1194          * {@hide}
   1195          */
   1196         public static final int PRIVATE_FLAG_DISABLE_WALLPAPER_TOUCH_EVENTS = 0x00000800;
   1197 
   1198         /**
   1199          * Flag to force the status bar window to be visible all the time. If the bar is hidden when
   1200          * this flag is set it will be shown again and the bar will have a transparent background.
   1201          * This can only be set by {@link LayoutParams#TYPE_STATUS_BAR}.
   1202          *
   1203          * {@hide}
   1204          */
   1205         public static final int PRIVATE_FLAG_FORCE_STATUS_BAR_VISIBLE_TRANSPARENT = 0x00001000;
   1206 
   1207         /**
   1208          * Flag indicating that the x, y, width, and height members should be
   1209          * ignored (and thus their previous value preserved). For example
   1210          * because they are being managed externally through repositionChild.
   1211          *
   1212          * {@hide}
   1213          */
   1214         public static final int PRIVATE_FLAG_PRESERVE_GEOMETRY = 0x00002000;
   1215 
   1216         /**
   1217          * Flag that will make window ignore app visibility and instead depend purely on the decor
   1218          * view visibility for determining window visibility. This is used by recents to keep
   1219          * drawing after it launches an app.
   1220          * @hide
   1221          */
   1222         public static final int PRIVATE_FLAG_FORCE_DECOR_VIEW_VISIBILITY = 0x00004000;
   1223 
   1224         /**
   1225          * Flag to indicate that this window is not expected to be replaced across
   1226          * configuration change triggered activity relaunches. In general the WindowManager
   1227          * expects Windows to be replaced after relaunch, and thus it will preserve their surfaces
   1228          * until the replacement is ready to show in order to prevent visual glitch. However
   1229          * some windows, such as PopupWindows expect to be cleared across configuration change,
   1230          * and thus should hint to the WindowManager that it should not wait for a replacement.
   1231          * @hide
   1232          */
   1233         public static final int PRIVATE_FLAG_WILL_NOT_REPLACE_ON_RELAUNCH = 0x00008000;
   1234 
   1235         /**
   1236          * Flag to indicate that this child window should always be laid-out in the parent
   1237          * frame regardless of the current windowing mode configuration.
   1238          * @hide
   1239          */
   1240         public static final int PRIVATE_FLAG_LAYOUT_CHILD_WINDOW_IN_PARENT_FRAME = 0x00010000;
   1241 
   1242         /**
   1243          * Flag to indicate that this window is always drawing the status bar background, no matter
   1244          * what the other flags are.
   1245          * @hide
   1246          */
   1247         public static final int PRIVATE_FLAG_FORCE_DRAW_STATUS_BAR_BACKGROUND = 0x00020000;
   1248 
   1249         /**
   1250          * Flag to indicate that this window needs Sustained Performance Mode if
   1251          * the device supports it.
   1252          * @hide
   1253          */
   1254         public static final int PRIVATE_FLAG_SUSTAINED_PERFORMANCE_MODE = 0x00040000;
   1255 
   1256         /**
   1257          * Control flags that are private to the platform.
   1258          * @hide
   1259          */
   1260         public int privateFlags;
   1261 
   1262         /**
   1263          * Value for {@link #needsMenuKey} for a window that has not explicitly specified if it
   1264          * needs {@link #NEEDS_MENU_SET_TRUE} or doesn't need {@link #NEEDS_MENU_SET_FALSE} a menu
   1265          * key. For this case, we should look at windows behind it to determine the appropriate
   1266          * value.
   1267          *
   1268          * @hide
   1269          */
   1270         public static final int NEEDS_MENU_UNSET = 0;
   1271 
   1272         /**
   1273          * Value for {@link #needsMenuKey} for a window that has explicitly specified it needs a
   1274          * menu key.
   1275          *
   1276          * @hide
   1277          */
   1278         public static final int NEEDS_MENU_SET_TRUE = 1;
   1279 
   1280         /**
   1281          * Value for {@link #needsMenuKey} for a window that has explicitly specified it doesn't
   1282          * needs a menu key.
   1283          *
   1284          * @hide
   1285          */
   1286         public static final int NEEDS_MENU_SET_FALSE = 2;
   1287 
   1288         /**
   1289          * State variable for a window belonging to an activity that responds to
   1290          * {@link KeyEvent#KEYCODE_MENU} and therefore needs a Menu key. For devices where Menu is a
   1291          * physical button this variable is ignored, but on devices where the Menu key is drawn in
   1292          * software it may be hidden unless this variable is set to {@link #NEEDS_MENU_SET_TRUE}.
   1293          *
   1294          *  (Note that Action Bars, when available, are the preferred way to offer additional
   1295          * functions otherwise accessed via an options menu.)
   1296          *
   1297          * {@hide}
   1298          */
   1299         public int needsMenuKey = NEEDS_MENU_UNSET;
   1300 
   1301         /**
   1302          * Given a particular set of window manager flags, determine whether
   1303          * such a window may be a target for an input method when it has
   1304          * focus.  In particular, this checks the
   1305          * {@link #FLAG_NOT_FOCUSABLE} and {@link #FLAG_ALT_FOCUSABLE_IM}
   1306          * flags and returns true if the combination of the two corresponds
   1307          * to a window that needs to be behind the input method so that the
   1308          * user can type into it.
   1309          *
   1310          * @param flags The current window manager flags.
   1311          *
   1312          * @return Returns true if such a window should be behind/interact
   1313          * with an input method, false if not.
   1314          */
   1315         public static boolean mayUseInputMethod(int flags) {
   1316             switch (flags&(FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM)) {
   1317                 case 0:
   1318                 case FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM:
   1319                     return true;
   1320             }
   1321             return false;
   1322         }
   1323 
   1324         /**
   1325          * Mask for {@link #softInputMode} of the bits that determine the
   1326          * desired visibility state of the soft input area for this window.
   1327          */
   1328         public static final int SOFT_INPUT_MASK_STATE = 0x0f;
   1329 
   1330         /**
   1331          * Visibility state for {@link #softInputMode}: no state has been specified.
   1332          */
   1333         public static final int SOFT_INPUT_STATE_UNSPECIFIED = 0;
   1334 
   1335         /**
   1336          * Visibility state for {@link #softInputMode}: please don't change the state of
   1337          * the soft input area.
   1338          */
   1339         public static final int SOFT_INPUT_STATE_UNCHANGED = 1;
   1340 
   1341         /**
   1342          * Visibility state for {@link #softInputMode}: please hide any soft input
   1343          * area when normally appropriate (when the user is navigating
   1344          * forward to your window).
   1345          */
   1346         public static final int SOFT_INPUT_STATE_HIDDEN = 2;
   1347 
   1348         /**
   1349          * Visibility state for {@link #softInputMode}: please always hide any
   1350          * soft input area when this window receives focus.
   1351          */
   1352         public static final int SOFT_INPUT_STATE_ALWAYS_HIDDEN = 3;
   1353 
   1354         /**
   1355          * Visibility state for {@link #softInputMode}: please show the soft
   1356          * input area when normally appropriate (when the user is navigating
   1357          * forward to your window).
   1358          */
   1359         public static final int SOFT_INPUT_STATE_VISIBLE = 4;
   1360 
   1361         /**
   1362          * Visibility state for {@link #softInputMode}: please always make the
   1363          * soft input area visible when this window receives input focus.
   1364          */
   1365         public static final int SOFT_INPUT_STATE_ALWAYS_VISIBLE = 5;
   1366 
   1367         /**
   1368          * Mask for {@link #softInputMode} of the bits that determine the
   1369          * way that the window should be adjusted to accommodate the soft
   1370          * input window.
   1371          */
   1372         public static final int SOFT_INPUT_MASK_ADJUST = 0xf0;
   1373 
   1374         /** Adjustment option for {@link #softInputMode}: nothing specified.
   1375          * The system will try to pick one or
   1376          * the other depending on the contents of the window.
   1377          */
   1378         public static final int SOFT_INPUT_ADJUST_UNSPECIFIED = 0x00;
   1379 
   1380         /** Adjustment option for {@link #softInputMode}: set to allow the
   1381          * window to be resized when an input
   1382          * method is shown, so that its contents are not covered by the input
   1383          * method.  This can <em>not</em> be combined with
   1384          * {@link #SOFT_INPUT_ADJUST_PAN}; if
   1385          * neither of these are set, then the system will try to pick one or
   1386          * the other depending on the contents of the window. If the window's
   1387          * layout parameter flags include {@link #FLAG_FULLSCREEN}, this
   1388          * value for {@link #softInputMode} will be ignored; the window will
   1389          * not resize, but will stay fullscreen.
   1390          */
   1391         public static final int SOFT_INPUT_ADJUST_RESIZE = 0x10;
   1392 
   1393         /** Adjustment option for {@link #softInputMode}: set to have a window
   1394          * pan when an input method is
   1395          * shown, so it doesn't need to deal with resizing but just panned
   1396          * by the framework to ensure the current input focus is visible.  This
   1397          * can <em>not</em> be combined with {@link #SOFT_INPUT_ADJUST_RESIZE}; if
   1398          * neither of these are set, then the system will try to pick one or
   1399          * the other depending on the contents of the window.
   1400          */
   1401         public static final int SOFT_INPUT_ADJUST_PAN = 0x20;
   1402 
   1403         /** Adjustment option for {@link #softInputMode}: set to have a window
   1404          * not adjust for a shown input method.  The window will not be resized,
   1405          * and it will not be panned to make its focus visible.
   1406          */
   1407         public static final int SOFT_INPUT_ADJUST_NOTHING = 0x30;
   1408 
   1409         /**
   1410          * Bit for {@link #softInputMode}: set when the user has navigated
   1411          * forward to the window.  This is normally set automatically for
   1412          * you by the system, though you may want to set it in certain cases
   1413          * when you are displaying a window yourself.  This flag will always
   1414          * be cleared automatically after the window is displayed.
   1415          */
   1416         public static final int SOFT_INPUT_IS_FORWARD_NAVIGATION = 0x100;
   1417 
   1418         /**
   1419          * Desired operating mode for any soft input area.  May be any combination
   1420          * of:
   1421          *
   1422          * <ul>
   1423          * <li> One of the visibility states
   1424          * {@link #SOFT_INPUT_STATE_UNSPECIFIED}, {@link #SOFT_INPUT_STATE_UNCHANGED},
   1425          * {@link #SOFT_INPUT_STATE_HIDDEN}, {@link #SOFT_INPUT_STATE_ALWAYS_VISIBLE}, or
   1426          * {@link #SOFT_INPUT_STATE_VISIBLE}.
   1427          * <li> One of the adjustment options
   1428          * {@link #SOFT_INPUT_ADJUST_UNSPECIFIED},
   1429          * {@link #SOFT_INPUT_ADJUST_RESIZE}, or
   1430          * {@link #SOFT_INPUT_ADJUST_PAN}.
   1431          * </ul>
   1432          *
   1433          *
   1434          * <p>This flag can be controlled in your theme through the
   1435          * {@link android.R.attr#windowSoftInputMode} attribute.</p>
   1436          */
   1437         public int softInputMode;
   1438 
   1439         /**
   1440          * Placement of window within the screen as per {@link Gravity}.  Both
   1441          * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
   1442          * android.graphics.Rect) Gravity.apply} and
   1443          * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect)
   1444          * Gravity.applyDisplay} are used during window layout, with this value
   1445          * given as the desired gravity.  For example you can specify
   1446          * {@link Gravity#DISPLAY_CLIP_HORIZONTAL Gravity.DISPLAY_CLIP_HORIZONTAL} and
   1447          * {@link Gravity#DISPLAY_CLIP_VERTICAL Gravity.DISPLAY_CLIP_VERTICAL} here
   1448          * to control the behavior of
   1449          * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect)
   1450          * Gravity.applyDisplay}.
   1451          *
   1452          * @see Gravity
   1453          */
   1454         public int gravity;
   1455 
   1456         /**
   1457          * The horizontal margin, as a percentage of the container's width,
   1458          * between the container and the widget.  See
   1459          * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
   1460          * android.graphics.Rect) Gravity.apply} for how this is used.  This
   1461          * field is added with {@link #x} to supply the <var>xAdj</var> parameter.
   1462          */
   1463         public float horizontalMargin;
   1464 
   1465         /**
   1466          * The vertical margin, as a percentage of the container's height,
   1467          * between the container and the widget.  See
   1468          * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
   1469          * android.graphics.Rect) Gravity.apply} for how this is used.  This
   1470          * field is added with {@link #y} to supply the <var>yAdj</var> parameter.
   1471          */
   1472         public float verticalMargin;
   1473 
   1474         /**
   1475          * Positive insets between the drawing surface and window content.
   1476          *
   1477          * @hide
   1478          */
   1479         public final Rect surfaceInsets = new Rect();
   1480 
   1481         /**
   1482          * Whether the surface insets have been manually set. When set to
   1483          * {@code false}, the view root will automatically determine the
   1484          * appropriate surface insets.
   1485          *
   1486          * @see #surfaceInsets
   1487          * @hide
   1488          */
   1489         public boolean hasManualSurfaceInsets;
   1490 
   1491         /**
   1492          * Whether the previous surface insets should be used vs. what is currently set. When set
   1493          * to {@code true}, the view root will ignore surfaces insets in this object and use what
   1494          * it currently has.
   1495          *
   1496          * @see #surfaceInsets
   1497          * @hide
   1498          */
   1499         public boolean preservePreviousSurfaceInsets = true;
   1500 
   1501         /**
   1502          * The desired bitmap format.  May be one of the constants in
   1503          * {@link android.graphics.PixelFormat}.  Default is OPAQUE.
   1504          */
   1505         public int format;
   1506 
   1507         /**
   1508          * A style resource defining the animations to use for this window.
   1509          * This must be a system resource; it can not be an application resource
   1510          * because the window manager does not have access to applications.
   1511          */
   1512         public int windowAnimations;
   1513 
   1514         /**
   1515          * An alpha value to apply to this entire window.
   1516          * An alpha of 1.0 means fully opaque and 0.0 means fully transparent
   1517          */
   1518         public float alpha = 1.0f;
   1519 
   1520         /**
   1521          * When {@link #FLAG_DIM_BEHIND} is set, this is the amount of dimming
   1522          * to apply.  Range is from 1.0 for completely opaque to 0.0 for no
   1523          * dim.
   1524          */
   1525         public float dimAmount = 1.0f;
   1526 
   1527         /**
   1528          * Default value for {@link #screenBrightness} and {@link #buttonBrightness}
   1529          * indicating that the brightness value is not overridden for this window
   1530          * and normal brightness policy should be used.
   1531          */
   1532         public static final float BRIGHTNESS_OVERRIDE_NONE = -1.0f;
   1533 
   1534         /**
   1535          * Value for {@link #screenBrightness} and {@link #buttonBrightness}
   1536          * indicating that the screen or button backlight brightness should be set
   1537          * to the lowest value when this window is in front.
   1538          */
   1539         public static final float BRIGHTNESS_OVERRIDE_OFF = 0.0f;
   1540 
   1541         /**
   1542          * Value for {@link #screenBrightness} and {@link #buttonBrightness}
   1543          * indicating that the screen or button backlight brightness should be set
   1544          * to the hightest value when this window is in front.
   1545          */
   1546         public static final float BRIGHTNESS_OVERRIDE_FULL = 1.0f;
   1547 
   1548         /**
   1549          * This can be used to override the user's preferred brightness of
   1550          * the screen.  A value of less than 0, the default, means to use the
   1551          * preferred screen brightness.  0 to 1 adjusts the brightness from
   1552          * dark to full bright.
   1553          */
   1554         public float screenBrightness = BRIGHTNESS_OVERRIDE_NONE;
   1555 
   1556         /**
   1557          * This can be used to override the standard behavior of the button and
   1558          * keyboard backlights.  A value of less than 0, the default, means to
   1559          * use the standard backlight behavior.  0 to 1 adjusts the brightness
   1560          * from dark to full bright.
   1561          */
   1562         public float buttonBrightness = BRIGHTNESS_OVERRIDE_NONE;
   1563 
   1564         /**
   1565          * Value for {@link #rotationAnimation} to define the animation used to
   1566          * specify that this window will rotate in or out following a rotation.
   1567          */
   1568         public static final int ROTATION_ANIMATION_ROTATE = 0;
   1569 
   1570         /**
   1571          * Value for {@link #rotationAnimation} to define the animation used to
   1572          * specify that this window will fade in or out following a rotation.
   1573          */
   1574         public static final int ROTATION_ANIMATION_CROSSFADE = 1;
   1575 
   1576         /**
   1577          * Value for {@link #rotationAnimation} to define the animation used to
   1578          * specify that this window will immediately disappear or appear following
   1579          * a rotation.
   1580          */
   1581         public static final int ROTATION_ANIMATION_JUMPCUT = 2;
   1582 
   1583         /**
   1584          * Define the exit and entry animations used on this window when the device is rotated.
   1585          * This only has an affect if the incoming and outgoing topmost
   1586          * opaque windows have the #FLAG_FULLSCREEN bit set and are not covered
   1587          * by other windows. All other situations default to the
   1588          * {@link #ROTATION_ANIMATION_ROTATE} behavior.
   1589          *
   1590          * @see #ROTATION_ANIMATION_ROTATE
   1591          * @see #ROTATION_ANIMATION_CROSSFADE
   1592          * @see #ROTATION_ANIMATION_JUMPCUT
   1593          */
   1594         public int rotationAnimation = ROTATION_ANIMATION_ROTATE;
   1595 
   1596         /**
   1597          * Identifier for this window.  This will usually be filled in for
   1598          * you.
   1599          */
   1600         public IBinder token = null;
   1601 
   1602         /**
   1603          * Name of the package owning this window.
   1604          */
   1605         public String packageName = null;
   1606 
   1607         /**
   1608          * Specific orientation value for a window.
   1609          * May be any of the same values allowed
   1610          * for {@link android.content.pm.ActivityInfo#screenOrientation}.
   1611          * If not set, a default value of
   1612          * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED}
   1613          * will be used.
   1614          */
   1615         public int screenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED;
   1616 
   1617         /**
   1618          * The preferred refresh rate for the window.
   1619          *
   1620          * This must be one of the supported refresh rates obtained for the display(s) the window
   1621          * is on. The selected refresh rate will be applied to the display's default mode.
   1622          *
   1623          * This value is ignored if {@link #preferredDisplayModeId} is set.
   1624          *
   1625          * @see Display#getSupportedRefreshRates()
   1626          * @deprecated use {@link #preferredDisplayModeId} instead
   1627          */
   1628         @Deprecated
   1629         public float preferredRefreshRate;
   1630 
   1631         /**
   1632          * Id of the preferred display mode for the window.
   1633          * <p>
   1634          * This must be one of the supported modes obtained for the display(s) the window is on.
   1635          * A value of {@code 0} means no preference.
   1636          *
   1637          * @see Display#getSupportedModes()
   1638          * @see Display.Mode#getModeId()
   1639          */
   1640         public int preferredDisplayModeId;
   1641 
   1642         /**
   1643          * Control the visibility of the status bar.
   1644          *
   1645          * @see View#STATUS_BAR_VISIBLE
   1646          * @see View#STATUS_BAR_HIDDEN
   1647          */
   1648         public int systemUiVisibility;
   1649 
   1650         /**
   1651          * @hide
   1652          * The ui visibility as requested by the views in this hierarchy.
   1653          * the combined value should be systemUiVisibility | subtreeSystemUiVisibility.
   1654          */
   1655         public int subtreeSystemUiVisibility;
   1656 
   1657         /**
   1658          * Get callbacks about the system ui visibility changing.
   1659          *
   1660          * TODO: Maybe there should be a bitfield of optional callbacks that we need.
   1661          *
   1662          * @hide
   1663          */
   1664         public boolean hasSystemUiListeners;
   1665 
   1666         /**
   1667          * When this window has focus, disable touch pad pointer gesture processing.
   1668          * The window will receive raw position updates from the touch pad instead
   1669          * of pointer movements and synthetic touch events.
   1670          *
   1671          * @hide
   1672          */
   1673         public static final int INPUT_FEATURE_DISABLE_POINTER_GESTURES = 0x00000001;
   1674 
   1675         /**
   1676          * Does not construct an input channel for this window.  The channel will therefore
   1677          * be incapable of receiving input.
   1678          *
   1679          * @hide
   1680          */
   1681         public static final int INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002;
   1682 
   1683         /**
   1684          * When this window has focus, does not call user activity for all input events so
   1685          * the application will have to do it itself.  Should only be used by
   1686          * the keyguard and phone app.
   1687          * <p>
   1688          * Should only be used by the keyguard and phone app.
   1689          * </p>
   1690          *
   1691          * @hide
   1692          */
   1693         public static final int INPUT_FEATURE_DISABLE_USER_ACTIVITY = 0x00000004;
   1694 
   1695         /**
   1696          * Control special features of the input subsystem.
   1697          *
   1698          * @see #INPUT_FEATURE_DISABLE_POINTER_GESTURES
   1699          * @see #INPUT_FEATURE_NO_INPUT_CHANNEL
   1700          * @see #INPUT_FEATURE_DISABLE_USER_ACTIVITY
   1701          * @hide
   1702          */
   1703         public int inputFeatures;
   1704 
   1705         /**
   1706          * Sets the number of milliseconds before the user activity timeout occurs
   1707          * when this window has focus.  A value of -1 uses the standard timeout.
   1708          * A value of 0 uses the minimum support display timeout.
   1709          * <p>
   1710          * This property can only be used to reduce the user specified display timeout;
   1711          * it can never make the timeout longer than it normally would be.
   1712          * </p><p>
   1713          * Should only be used by the keyguard and phone app.
   1714          * </p>
   1715          *
   1716          * @hide
   1717          */
   1718         public long userActivityTimeout = -1;
   1719 
   1720         /**
   1721          * For windows with an anchor (e.g. PopupWindow), keeps track of the View that anchors the
   1722          * window.
   1723          *
   1724          * @hide
   1725          */
   1726         public int accessibilityIdOfAnchor = -1;
   1727 
   1728         /**
   1729          * The window title isn't kept in sync with what is displayed in the title bar, so we
   1730          * separately track the currently shown title to provide to accessibility.
   1731          *
   1732          * @hide
   1733          */
   1734         public CharSequence accessibilityTitle;
   1735 
   1736         /**
   1737          * Sets a timeout in milliseconds before which the window will be removed
   1738          * by the window manager. Useful for transient notifications like toasts
   1739          * so we don't have to rely on client cooperation to ensure the window
   1740          * is removed. Must be specified at window creation time.
   1741          *
   1742          * @hide
   1743          */
   1744         public long removeTimeoutMilliseconds = -1;
   1745 
   1746         public LayoutParams() {
   1747             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
   1748             type = TYPE_APPLICATION;
   1749             format = PixelFormat.OPAQUE;
   1750         }
   1751 
   1752         public LayoutParams(int _type) {
   1753             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
   1754             type = _type;
   1755             format = PixelFormat.OPAQUE;
   1756         }
   1757 
   1758         public LayoutParams(int _type, int _flags) {
   1759             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
   1760             type = _type;
   1761             flags = _flags;
   1762             format = PixelFormat.OPAQUE;
   1763         }
   1764 
   1765         public LayoutParams(int _type, int _flags, int _format) {
   1766             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
   1767             type = _type;
   1768             flags = _flags;
   1769             format = _format;
   1770         }
   1771 
   1772         public LayoutParams(int w, int h, int _type, int _flags, int _format) {
   1773             super(w, h);
   1774             type = _type;
   1775             flags = _flags;
   1776             format = _format;
   1777         }
   1778 
   1779         public LayoutParams(int w, int h, int xpos, int ypos, int _type,
   1780                 int _flags, int _format) {
   1781             super(w, h);
   1782             x = xpos;
   1783             y = ypos;
   1784             type = _type;
   1785             flags = _flags;
   1786             format = _format;
   1787         }
   1788 
   1789         public final void setTitle(CharSequence title) {
   1790             if (null == title)
   1791                 title = "";
   1792 
   1793             mTitle = TextUtils.stringOrSpannedString(title);
   1794         }
   1795 
   1796         public final CharSequence getTitle() {
   1797             return mTitle != null ? mTitle : "";
   1798         }
   1799 
   1800         /**
   1801          * Sets the surface insets based on the elevation (visual z position) of the input view.
   1802          * @hide
   1803          */
   1804         public final void setSurfaceInsets(View view, boolean manual, boolean preservePrevious) {
   1805             final int surfaceInset = (int) Math.ceil(view.getZ() * 2);
   1806             // Partial workaround for b/28318973. Every inset change causes a freeform window
   1807             // to jump a little for a few frames. If we never allow surface insets to decrease,
   1808             // they will stabilize quickly (often from the very beginning, as most windows start
   1809             // as focused).
   1810             // TODO(b/22668382) to fix this properly.
   1811             if (surfaceInset == 0) {
   1812                 // OK to have 0 (this is the case for non-freeform windows).
   1813                 surfaceInsets.set(0, 0, 0, 0);
   1814             } else {
   1815                 surfaceInsets.set(
   1816                         Math.max(surfaceInset, surfaceInsets.left),
   1817                         Math.max(surfaceInset, surfaceInsets.top),
   1818                         Math.max(surfaceInset, surfaceInsets.right),
   1819                         Math.max(surfaceInset, surfaceInsets.bottom));
   1820             }
   1821             hasManualSurfaceInsets = manual;
   1822             preservePreviousSurfaceInsets = preservePrevious;
   1823         }
   1824 
   1825         /** @hide */
   1826         @SystemApi
   1827         public final void setUserActivityTimeout(long timeout) {
   1828             userActivityTimeout = timeout;
   1829         }
   1830 
   1831         /** @hide */
   1832         @SystemApi
   1833         public final long getUserActivityTimeout() {
   1834             return userActivityTimeout;
   1835         }
   1836 
   1837         public int describeContents() {
   1838             return 0;
   1839         }
   1840 
   1841         public void writeToParcel(Parcel out, int parcelableFlags) {
   1842             out.writeInt(width);
   1843             out.writeInt(height);
   1844             out.writeInt(x);
   1845             out.writeInt(y);
   1846             out.writeInt(type);
   1847             out.writeInt(flags);
   1848             out.writeInt(privateFlags);
   1849             out.writeInt(softInputMode);
   1850             out.writeInt(gravity);
   1851             out.writeFloat(horizontalMargin);
   1852             out.writeFloat(verticalMargin);
   1853             out.writeInt(format);
   1854             out.writeInt(windowAnimations);
   1855             out.writeFloat(alpha);
   1856             out.writeFloat(dimAmount);
   1857             out.writeFloat(screenBrightness);
   1858             out.writeFloat(buttonBrightness);
   1859             out.writeInt(rotationAnimation);
   1860             out.writeStrongBinder(token);
   1861             out.writeString(packageName);
   1862             TextUtils.writeToParcel(mTitle, out, parcelableFlags);
   1863             out.writeInt(screenOrientation);
   1864             out.writeFloat(preferredRefreshRate);
   1865             out.writeInt(preferredDisplayModeId);
   1866             out.writeInt(systemUiVisibility);
   1867             out.writeInt(subtreeSystemUiVisibility);
   1868             out.writeInt(hasSystemUiListeners ? 1 : 0);
   1869             out.writeInt(inputFeatures);
   1870             out.writeLong(userActivityTimeout);
   1871             out.writeInt(surfaceInsets.left);
   1872             out.writeInt(surfaceInsets.top);
   1873             out.writeInt(surfaceInsets.right);
   1874             out.writeInt(surfaceInsets.bottom);
   1875             out.writeInt(hasManualSurfaceInsets ? 1 : 0);
   1876             out.writeInt(preservePreviousSurfaceInsets ? 1 : 0);
   1877             out.writeInt(needsMenuKey);
   1878             out.writeInt(accessibilityIdOfAnchor);
   1879             TextUtils.writeToParcel(accessibilityTitle, out, parcelableFlags);
   1880             out.writeLong(removeTimeoutMilliseconds);
   1881         }
   1882 
   1883         public static final Parcelable.Creator<LayoutParams> CREATOR
   1884                     = new Parcelable.Creator<LayoutParams>() {
   1885             public LayoutParams createFromParcel(Parcel in) {
   1886                 return new LayoutParams(in);
   1887             }
   1888 
   1889             public LayoutParams[] newArray(int size) {
   1890                 return new LayoutParams[size];
   1891             }
   1892         };
   1893 
   1894 
   1895         public LayoutParams(Parcel in) {
   1896             width = in.readInt();
   1897             height = in.readInt();
   1898             x = in.readInt();
   1899             y = in.readInt();
   1900             type = in.readInt();
   1901             flags = in.readInt();
   1902             privateFlags = in.readInt();
   1903             softInputMode = in.readInt();
   1904             gravity = in.readInt();
   1905             horizontalMargin = in.readFloat();
   1906             verticalMargin = in.readFloat();
   1907             format = in.readInt();
   1908             windowAnimations = in.readInt();
   1909             alpha = in.readFloat();
   1910             dimAmount = in.readFloat();
   1911             screenBrightness = in.readFloat();
   1912             buttonBrightness = in.readFloat();
   1913             rotationAnimation = in.readInt();
   1914             token = in.readStrongBinder();
   1915             packageName = in.readString();
   1916             mTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in);
   1917             screenOrientation = in.readInt();
   1918             preferredRefreshRate = in.readFloat();
   1919             preferredDisplayModeId = in.readInt();
   1920             systemUiVisibility = in.readInt();
   1921             subtreeSystemUiVisibility = in.readInt();
   1922             hasSystemUiListeners = in.readInt() != 0;
   1923             inputFeatures = in.readInt();
   1924             userActivityTimeout = in.readLong();
   1925             surfaceInsets.left = in.readInt();
   1926             surfaceInsets.top = in.readInt();
   1927             surfaceInsets.right = in.readInt();
   1928             surfaceInsets.bottom = in.readInt();
   1929             hasManualSurfaceInsets = in.readInt() != 0;
   1930             preservePreviousSurfaceInsets = in.readInt() != 0;
   1931             needsMenuKey = in.readInt();
   1932             accessibilityIdOfAnchor = in.readInt();
   1933             accessibilityTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in);
   1934             removeTimeoutMilliseconds = in.readLong();
   1935         }
   1936 
   1937         @SuppressWarnings({"PointlessBitwiseExpression"})
   1938         public static final int LAYOUT_CHANGED = 1<<0;
   1939         public static final int TYPE_CHANGED = 1<<1;
   1940         public static final int FLAGS_CHANGED = 1<<2;
   1941         public static final int FORMAT_CHANGED = 1<<3;
   1942         public static final int ANIMATION_CHANGED = 1<<4;
   1943         public static final int DIM_AMOUNT_CHANGED = 1<<5;
   1944         public static final int TITLE_CHANGED = 1<<6;
   1945         public static final int ALPHA_CHANGED = 1<<7;
   1946         public static final int MEMORY_TYPE_CHANGED = 1<<8;
   1947         public static final int SOFT_INPUT_MODE_CHANGED = 1<<9;
   1948         public static final int SCREEN_ORIENTATION_CHANGED = 1<<10;
   1949         public static final int SCREEN_BRIGHTNESS_CHANGED = 1<<11;
   1950         public static final int ROTATION_ANIMATION_CHANGED = 1<<12;
   1951         /** {@hide} */
   1952         public static final int BUTTON_BRIGHTNESS_CHANGED = 1<<13;
   1953         /** {@hide} */
   1954         public static final int SYSTEM_UI_VISIBILITY_CHANGED = 1<<14;
   1955         /** {@hide} */
   1956         public static final int SYSTEM_UI_LISTENER_CHANGED = 1<<15;
   1957         /** {@hide} */
   1958         public static final int INPUT_FEATURES_CHANGED = 1<<16;
   1959         /** {@hide} */
   1960         public static final int PRIVATE_FLAGS_CHANGED = 1<<17;
   1961         /** {@hide} */
   1962         public static final int USER_ACTIVITY_TIMEOUT_CHANGED = 1<<18;
   1963         /** {@hide} */
   1964         public static final int TRANSLUCENT_FLAGS_CHANGED = 1<<19;
   1965         /** {@hide} */
   1966         public static final int SURFACE_INSETS_CHANGED = 1<<20;
   1967         /** {@hide} */
   1968         public static final int PREFERRED_REFRESH_RATE_CHANGED = 1 << 21;
   1969         /** {@hide} */
   1970         public static final int NEEDS_MENU_KEY_CHANGED = 1 << 22;
   1971         /** {@hide} */
   1972         public static final int PREFERRED_DISPLAY_MODE_ID = 1 << 23;
   1973         /** {@hide} */
   1974         public static final int ACCESSIBILITY_ANCHOR_CHANGED = 1 << 24;
   1975         /** {@hide} */
   1976         public static final int ACCESSIBILITY_TITLE_CHANGED = 1 << 25;
   1977         /** {@hide} */
   1978         public static final int EVERYTHING_CHANGED = 0xffffffff;
   1979 
   1980         // internal buffer to backup/restore parameters under compatibility mode.
   1981         private int[] mCompatibilityParamsBackup = null;
   1982 
   1983         public final int copyFrom(LayoutParams o) {
   1984             int changes = 0;
   1985 
   1986             if (width != o.width) {
   1987                 width = o.width;
   1988                 changes |= LAYOUT_CHANGED;
   1989             }
   1990             if (height != o.height) {
   1991                 height = o.height;
   1992                 changes |= LAYOUT_CHANGED;
   1993             }
   1994             if (x != o.x) {
   1995                 x = o.x;
   1996                 changes |= LAYOUT_CHANGED;
   1997             }
   1998             if (y != o.y) {
   1999                 y = o.y;
   2000                 changes |= LAYOUT_CHANGED;
   2001             }
   2002             if (horizontalWeight != o.horizontalWeight) {
   2003                 horizontalWeight = o.horizontalWeight;
   2004                 changes |= LAYOUT_CHANGED;
   2005             }
   2006             if (verticalWeight != o.verticalWeight) {
   2007                 verticalWeight = o.verticalWeight;
   2008                 changes |= LAYOUT_CHANGED;
   2009             }
   2010             if (horizontalMargin != o.horizontalMargin) {
   2011                 horizontalMargin = o.horizontalMargin;
   2012                 changes |= LAYOUT_CHANGED;
   2013             }
   2014             if (verticalMargin != o.verticalMargin) {
   2015                 verticalMargin = o.verticalMargin;
   2016                 changes |= LAYOUT_CHANGED;
   2017             }
   2018             if (type != o.type) {
   2019                 type = o.type;
   2020                 changes |= TYPE_CHANGED;
   2021             }
   2022             if (flags != o.flags) {
   2023                 final int diff = flags ^ o.flags;
   2024                 if ((diff & (FLAG_TRANSLUCENT_STATUS | FLAG_TRANSLUCENT_NAVIGATION)) != 0) {
   2025                     changes |= TRANSLUCENT_FLAGS_CHANGED;
   2026                 }
   2027                 flags = o.flags;
   2028                 changes |= FLAGS_CHANGED;
   2029             }
   2030             if (privateFlags != o.privateFlags) {
   2031                 privateFlags = o.privateFlags;
   2032                 changes |= PRIVATE_FLAGS_CHANGED;
   2033             }
   2034             if (softInputMode != o.softInputMode) {
   2035                 softInputMode = o.softInputMode;
   2036                 changes |= SOFT_INPUT_MODE_CHANGED;
   2037             }
   2038             if (gravity != o.gravity) {
   2039                 gravity = o.gravity;
   2040                 changes |= LAYOUT_CHANGED;
   2041             }
   2042             if (format != o.format) {
   2043                 format = o.format;
   2044                 changes |= FORMAT_CHANGED;
   2045             }
   2046             if (windowAnimations != o.windowAnimations) {
   2047                 windowAnimations = o.windowAnimations;
   2048                 changes |= ANIMATION_CHANGED;
   2049             }
   2050             if (token == null) {
   2051                 // NOTE: token only copied if the recipient doesn't
   2052                 // already have one.
   2053                 token = o.token;
   2054             }
   2055             if (packageName == null) {
   2056                 // NOTE: packageName only copied if the recipient doesn't
   2057                 // already have one.
   2058                 packageName = o.packageName;
   2059             }
   2060             if (!Objects.equals(mTitle, o.mTitle) && o.mTitle != null) {
   2061                 // NOTE: mTitle only copied if the originator set one.
   2062                 mTitle = o.mTitle;
   2063                 changes |= TITLE_CHANGED;
   2064             }
   2065             if (alpha != o.alpha) {
   2066                 alpha = o.alpha;
   2067                 changes |= ALPHA_CHANGED;
   2068             }
   2069             if (dimAmount != o.dimAmount) {
   2070                 dimAmount = o.dimAmount;
   2071                 changes |= DIM_AMOUNT_CHANGED;
   2072             }
   2073             if (screenBrightness != o.screenBrightness) {
   2074                 screenBrightness = o.screenBrightness;
   2075                 changes |= SCREEN_BRIGHTNESS_CHANGED;
   2076             }
   2077             if (buttonBrightness != o.buttonBrightness) {
   2078                 buttonBrightness = o.buttonBrightness;
   2079                 changes |= BUTTON_BRIGHTNESS_CHANGED;
   2080             }
   2081             if (rotationAnimation != o.rotationAnimation) {
   2082                 rotationAnimation = o.rotationAnimation;
   2083                 changes |= ROTATION_ANIMATION_CHANGED;
   2084             }
   2085 
   2086             if (screenOrientation != o.screenOrientation) {
   2087                 screenOrientation = o.screenOrientation;
   2088                 changes |= SCREEN_ORIENTATION_CHANGED;
   2089             }
   2090 
   2091             if (preferredRefreshRate != o.preferredRefreshRate) {
   2092                 preferredRefreshRate = o.preferredRefreshRate;
   2093                 changes |= PREFERRED_REFRESH_RATE_CHANGED;
   2094             }
   2095 
   2096             if (preferredDisplayModeId != o.preferredDisplayModeId) {
   2097                 preferredDisplayModeId = o.preferredDisplayModeId;
   2098                 changes |= PREFERRED_DISPLAY_MODE_ID;
   2099             }
   2100 
   2101             if (systemUiVisibility != o.systemUiVisibility
   2102                     || subtreeSystemUiVisibility != o.subtreeSystemUiVisibility) {
   2103                 systemUiVisibility = o.systemUiVisibility;
   2104                 subtreeSystemUiVisibility = o.subtreeSystemUiVisibility;
   2105                 changes |= SYSTEM_UI_VISIBILITY_CHANGED;
   2106             }
   2107 
   2108             if (hasSystemUiListeners != o.hasSystemUiListeners) {
   2109                 hasSystemUiListeners = o.hasSystemUiListeners;
   2110                 changes |= SYSTEM_UI_LISTENER_CHANGED;
   2111             }
   2112 
   2113             if (inputFeatures != o.inputFeatures) {
   2114                 inputFeatures = o.inputFeatures;
   2115                 changes |= INPUT_FEATURES_CHANGED;
   2116             }
   2117 
   2118             if (userActivityTimeout != o.userActivityTimeout) {
   2119                 userActivityTimeout = o.userActivityTimeout;
   2120                 changes |= USER_ACTIVITY_TIMEOUT_CHANGED;
   2121             }
   2122 
   2123             if (!surfaceInsets.equals(o.surfaceInsets)) {
   2124                 surfaceInsets.set(o.surfaceInsets);
   2125                 changes |= SURFACE_INSETS_CHANGED;
   2126             }
   2127 
   2128             if (hasManualSurfaceInsets != o.hasManualSurfaceInsets) {
   2129                 hasManualSurfaceInsets = o.hasManualSurfaceInsets;
   2130                 changes |= SURFACE_INSETS_CHANGED;
   2131             }
   2132 
   2133             if (preservePreviousSurfaceInsets != o.preservePreviousSurfaceInsets) {
   2134                 preservePreviousSurfaceInsets = o.preservePreviousSurfaceInsets;
   2135                 changes |= SURFACE_INSETS_CHANGED;
   2136             }
   2137 
   2138             if (needsMenuKey != o.needsMenuKey) {
   2139                 needsMenuKey = o.needsMenuKey;
   2140                 changes |= NEEDS_MENU_KEY_CHANGED;
   2141             }
   2142 
   2143             if (accessibilityIdOfAnchor != o.accessibilityIdOfAnchor) {
   2144                 accessibilityIdOfAnchor = o.accessibilityIdOfAnchor;
   2145                 changes |= ACCESSIBILITY_ANCHOR_CHANGED;
   2146             }
   2147 
   2148             if (!Objects.equals(accessibilityTitle, o.accessibilityTitle)
   2149                     && o.accessibilityTitle != null) {
   2150                 // NOTE: accessibilityTitle only copied if the originator set one.
   2151                 accessibilityTitle = o.accessibilityTitle;
   2152                 changes |= ACCESSIBILITY_TITLE_CHANGED;
   2153             }
   2154 
   2155             // This can't change, it's only set at window creation time.
   2156             removeTimeoutMilliseconds = o.removeTimeoutMilliseconds;
   2157 
   2158             return changes;
   2159         }
   2160 
   2161         @Override
   2162         public String debug(String output) {
   2163             output += "Contents of " + this + ":";
   2164             Log.d("Debug", output);
   2165             output = super.debug("");
   2166             Log.d("Debug", output);
   2167             Log.d("Debug", "");
   2168             Log.d("Debug", "WindowManager.LayoutParams={title=" + mTitle + "}");
   2169             return "";
   2170         }
   2171 
   2172         @Override
   2173         public String toString() {
   2174             StringBuilder sb = new StringBuilder(256);
   2175             sb.append("WM.LayoutParams{");
   2176             sb.append("(");
   2177             sb.append(x);
   2178             sb.append(',');
   2179             sb.append(y);
   2180             sb.append(")(");
   2181             sb.append((width== MATCH_PARENT ?"fill":(width==WRAP_CONTENT?"wrap":width)));
   2182             sb.append('x');
   2183             sb.append((height== MATCH_PARENT ?"fill":(height==WRAP_CONTENT?"wrap":height)));
   2184             sb.append(")");
   2185             if (horizontalMargin != 0) {
   2186                 sb.append(" hm=");
   2187                 sb.append(horizontalMargin);
   2188             }
   2189             if (verticalMargin != 0) {
   2190                 sb.append(" vm=");
   2191                 sb.append(verticalMargin);
   2192             }
   2193             if (gravity != 0) {
   2194                 sb.append(" gr=#");
   2195                 sb.append(Integer.toHexString(gravity));
   2196             }
   2197             if (softInputMode != 0) {
   2198                 sb.append(" sim=#");
   2199                 sb.append(Integer.toHexString(softInputMode));
   2200             }
   2201             sb.append(" ty=");
   2202             sb.append(type);
   2203             sb.append(" fl=#");
   2204             sb.append(Integer.toHexString(flags));
   2205             if (privateFlags != 0) {
   2206                 if ((privateFlags & PRIVATE_FLAG_COMPATIBLE_WINDOW) != 0) {
   2207                     sb.append(" compatible=true");
   2208                 }
   2209                 sb.append(" pfl=0x").append(Integer.toHexString(privateFlags));
   2210             }
   2211             if (format != PixelFormat.OPAQUE) {
   2212                 sb.append(" fmt=");
   2213                 sb.append(format);
   2214             }
   2215             if (windowAnimations != 0) {
   2216                 sb.append(" wanim=0x");
   2217                 sb.append(Integer.toHexString(windowAnimations));
   2218             }
   2219             if (screenOrientation != ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) {
   2220                 sb.append(" or=");
   2221                 sb.append(screenOrientation);
   2222             }
   2223             if (alpha != 1.0f) {
   2224                 sb.append(" alpha=");
   2225                 sb.append(alpha);
   2226             }
   2227             if (screenBrightness != BRIGHTNESS_OVERRIDE_NONE) {
   2228                 sb.append(" sbrt=");
   2229                 sb.append(screenBrightness);
   2230             }
   2231             if (buttonBrightness != BRIGHTNESS_OVERRIDE_NONE) {
   2232                 sb.append(" bbrt=");
   2233                 sb.append(buttonBrightness);
   2234             }
   2235             if (rotationAnimation != ROTATION_ANIMATION_ROTATE) {
   2236                 sb.append(" rotAnim=");
   2237                 sb.append(rotationAnimation);
   2238             }
   2239             if (preferredRefreshRate != 0) {
   2240                 sb.append(" preferredRefreshRate=");
   2241                 sb.append(preferredRefreshRate);
   2242             }
   2243             if (preferredDisplayModeId != 0) {
   2244                 sb.append(" preferredDisplayMode=");
   2245                 sb.append(preferredDisplayModeId);
   2246             }
   2247             if (systemUiVisibility != 0) {
   2248                 sb.append(" sysui=0x");
   2249                 sb.append(Integer.toHexString(systemUiVisibility));
   2250             }
   2251             if (subtreeSystemUiVisibility != 0) {
   2252                 sb.append(" vsysui=0x");
   2253                 sb.append(Integer.toHexString(subtreeSystemUiVisibility));
   2254             }
   2255             if (hasSystemUiListeners) {
   2256                 sb.append(" sysuil=");
   2257                 sb.append(hasSystemUiListeners);
   2258             }
   2259             if (inputFeatures != 0) {
   2260                 sb.append(" if=0x").append(Integer.toHexString(inputFeatures));
   2261             }
   2262             if (userActivityTimeout >= 0) {
   2263                 sb.append(" userActivityTimeout=").append(userActivityTimeout);
   2264             }
   2265             if (surfaceInsets.left != 0 || surfaceInsets.top != 0 || surfaceInsets.right != 0 ||
   2266                     surfaceInsets.bottom != 0 || hasManualSurfaceInsets
   2267                     || !preservePreviousSurfaceInsets) {
   2268                 sb.append(" surfaceInsets=").append(surfaceInsets);
   2269                 if (hasManualSurfaceInsets) {
   2270                     sb.append(" (manual)");
   2271                 }
   2272                 if (!preservePreviousSurfaceInsets) {
   2273                     sb.append(" (!preservePreviousSurfaceInsets)");
   2274                 }
   2275             }
   2276             if (needsMenuKey != NEEDS_MENU_UNSET) {
   2277                 sb.append(" needsMenuKey=");
   2278                 sb.append(needsMenuKey);
   2279             }
   2280             sb.append('}');
   2281             return sb.toString();
   2282         }
   2283 
   2284         /**
   2285          * Scale the layout params' coordinates and size.
   2286          * @hide
   2287          */
   2288         public void scale(float scale) {
   2289             x = (int) (x * scale + 0.5f);
   2290             y = (int) (y * scale + 0.5f);
   2291             if (width > 0) {
   2292                 width = (int) (width * scale + 0.5f);
   2293             }
   2294             if (height > 0) {
   2295                 height = (int) (height * scale + 0.5f);
   2296             }
   2297         }
   2298 
   2299         /**
   2300          * Backup the layout parameters used in compatibility mode.
   2301          * @see LayoutParams#restore()
   2302          */
   2303         void backup() {
   2304             int[] backup = mCompatibilityParamsBackup;
   2305             if (backup == null) {
   2306                 // we backup 4 elements, x, y, width, height
   2307                 backup = mCompatibilityParamsBackup = new int[4];
   2308             }
   2309             backup[0] = x;
   2310             backup[1] = y;
   2311             backup[2] = width;
   2312             backup[3] = height;
   2313         }
   2314 
   2315         /**
   2316          * Restore the layout params' coordinates, size and gravity
   2317          * @see LayoutParams#backup()
   2318          */
   2319         void restore() {
   2320             int[] backup = mCompatibilityParamsBackup;
   2321             if (backup != null) {
   2322                 x = backup[0];
   2323                 y = backup[1];
   2324                 width = backup[2];
   2325                 height = backup[3];
   2326             }
   2327         }
   2328 
   2329         private CharSequence mTitle = null;
   2330 
   2331         /** @hide */
   2332         @Override
   2333         protected void encodeProperties(@NonNull ViewHierarchyEncoder encoder) {
   2334             super.encodeProperties(encoder);
   2335 
   2336             encoder.addProperty("x", x);
   2337             encoder.addProperty("y", y);
   2338             encoder.addProperty("horizontalWeight", horizontalWeight);
   2339             encoder.addProperty("verticalWeight", verticalWeight);
   2340             encoder.addProperty("type", type);
   2341             encoder.addProperty("flags", flags);
   2342         }
   2343     }
   2344 }
   2345