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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package android.widget;
     18 
     19 import android.content.Context;
     20 import android.hardware.SensorManager;
     21 import android.util.Log;
     22 import android.view.ViewConfiguration;
     23 import android.view.animation.AnimationUtils;
     24 import android.view.animation.Interpolator;
     25 
     26 /**
     27  * This class encapsulates scrolling with the ability to overshoot the bounds
     28  * of a scrolling operation. This class is a drop-in replacement for
     29  * {@link android.widget.Scroller} in most cases.
     30  */
     31 public class OverScroller {
     32     private int mMode;
     33 
     34     private final SplineOverScroller mScrollerX;
     35     private final SplineOverScroller mScrollerY;
     36 
     37     private Interpolator mInterpolator;
     38 
     39     private final boolean mFlywheel;
     40 
     41     private static final int DEFAULT_DURATION = 250;
     42     private static final int SCROLL_MODE = 0;
     43     private static final int FLING_MODE = 1;
     44 
     45     /**
     46      * Creates an OverScroller with a viscous fluid scroll interpolator and flywheel.
     47      * @param context
     48      */
     49     public OverScroller(Context context) {
     50         this(context, null);
     51     }
     52 
     53     /**
     54      * Creates an OverScroller with flywheel enabled.
     55      * @param context The context of this application.
     56      * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will
     57      * be used.
     58      */
     59     public OverScroller(Context context, Interpolator interpolator) {
     60         this(context, interpolator, true);
     61     }
     62 
     63     /**
     64      * Creates an OverScroller.
     65      * @param context The context of this application.
     66      * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will
     67      * be used.
     68      * @param flywheel If true, successive fling motions will keep on increasing scroll speed.
     69      * @hide
     70      */
     71     public OverScroller(Context context, Interpolator interpolator, boolean flywheel) {
     72         if (interpolator == null) {
     73             mInterpolator = new Scroller.ViscousFluidInterpolator();
     74         } else {
     75             mInterpolator = interpolator;
     76         }
     77         mFlywheel = flywheel;
     78         mScrollerX = new SplineOverScroller(context);
     79         mScrollerY = new SplineOverScroller(context);
     80     }
     81 
     82     /**
     83      * Creates an OverScroller with flywheel enabled.
     84      * @param context The context of this application.
     85      * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will
     86      * be used.
     87      * @param bounceCoefficientX A value between 0 and 1 that will determine the proportion of the
     88      * velocity which is preserved in the bounce when the horizontal edge is reached. A null value
     89      * means no bounce. This behavior is no longer supported and this coefficient has no effect.
     90      * @param bounceCoefficientY Same as bounceCoefficientX but for the vertical direction. This
     91      * behavior is no longer supported and this coefficient has no effect.
     92      * !deprecated Use {!link #OverScroller(Context, Interpolator, boolean)} instead.
     93      */
     94     public OverScroller(Context context, Interpolator interpolator,
     95             float bounceCoefficientX, float bounceCoefficientY) {
     96         this(context, interpolator, true);
     97     }
     98 
     99     /**
    100      * Creates an OverScroller.
    101      * @param context The context of this application.
    102      * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will
    103      * be used.
    104      * @param bounceCoefficientX A value between 0 and 1 that will determine the proportion of the
    105      * velocity which is preserved in the bounce when the horizontal edge is reached. A null value
    106      * means no bounce. This behavior is no longer supported and this coefficient has no effect.
    107      * @param bounceCoefficientY Same as bounceCoefficientX but for the vertical direction. This
    108      * behavior is no longer supported and this coefficient has no effect.
    109      * @param flywheel If true, successive fling motions will keep on increasing scroll speed.
    110      * !deprecated Use {!link OverScroller(Context, Interpolator, boolean)} instead.
    111      */
    112     public OverScroller(Context context, Interpolator interpolator,
    113             float bounceCoefficientX, float bounceCoefficientY, boolean flywheel) {
    114         this(context, interpolator, flywheel);
    115     }
    116 
    117     void setInterpolator(Interpolator interpolator) {
    118         if (interpolator == null) {
    119             mInterpolator = new Scroller.ViscousFluidInterpolator();
    120         } else {
    121             mInterpolator = interpolator;
    122         }
    123     }
    124 
    125     /**
    126      * The amount of friction applied to flings. The default value
    127      * is {@link ViewConfiguration#getScrollFriction}.
    128      *
    129      * @param friction A scalar dimension-less value representing the coefficient of
    130      *         friction.
    131      */
    132     public final void setFriction(float friction) {
    133         mScrollerX.setFriction(friction);
    134         mScrollerY.setFriction(friction);
    135     }
    136 
    137     /**
    138      *
    139      * Returns whether the scroller has finished scrolling.
    140      *
    141      * @return True if the scroller has finished scrolling, false otherwise.
    142      */
    143     public final boolean isFinished() {
    144         return mScrollerX.mFinished && mScrollerY.mFinished;
    145     }
    146 
    147     /**
    148      * Force the finished field to a particular value. Contrary to
    149      * {@link #abortAnimation()}, forcing the animation to finished
    150      * does NOT cause the scroller to move to the final x and y
    151      * position.
    152      *
    153      * @param finished The new finished value.
    154      */
    155     public final void forceFinished(boolean finished) {
    156         mScrollerX.mFinished = mScrollerY.mFinished = finished;
    157     }
    158 
    159     /**
    160      * Returns the current X offset in the scroll.
    161      *
    162      * @return The new X offset as an absolute distance from the origin.
    163      */
    164     public final int getCurrX() {
    165         return mScrollerX.mCurrentPosition;
    166     }
    167 
    168     /**
    169      * Returns the current Y offset in the scroll.
    170      *
    171      * @return The new Y offset as an absolute distance from the origin.
    172      */
    173     public final int getCurrY() {
    174         return mScrollerY.mCurrentPosition;
    175     }
    176 
    177     /**
    178      * Returns the absolute value of the current velocity.
    179      *
    180      * @return The original velocity less the deceleration, norm of the X and Y velocity vector.
    181      */
    182     public float getCurrVelocity() {
    183         return (float) Math.hypot(mScrollerX.mCurrVelocity, mScrollerY.mCurrVelocity);
    184     }
    185 
    186     /**
    187      * Returns the start X offset in the scroll.
    188      *
    189      * @return The start X offset as an absolute distance from the origin.
    190      */
    191     public final int getStartX() {
    192         return mScrollerX.mStart;
    193     }
    194 
    195     /**
    196      * Returns the start Y offset in the scroll.
    197      *
    198      * @return The start Y offset as an absolute distance from the origin.
    199      */
    200     public final int getStartY() {
    201         return mScrollerY.mStart;
    202     }
    203 
    204     /**
    205      * Returns where the scroll will end. Valid only for "fling" scrolls.
    206      *
    207      * @return The final X offset as an absolute distance from the origin.
    208      */
    209     public final int getFinalX() {
    210         return mScrollerX.mFinal;
    211     }
    212 
    213     /**
    214      * Returns where the scroll will end. Valid only for "fling" scrolls.
    215      *
    216      * @return The final Y offset as an absolute distance from the origin.
    217      */
    218     public final int getFinalY() {
    219         return mScrollerY.mFinal;
    220     }
    221 
    222     /**
    223      * Returns how long the scroll event will take, in milliseconds.
    224      *
    225      * @return The duration of the scroll in milliseconds.
    226      *
    227      * @hide Pending removal once nothing depends on it
    228      * @deprecated OverScrollers don't necessarily have a fixed duration.
    229      *             This function will lie to the best of its ability.
    230      */
    231     @Deprecated
    232     public final int getDuration() {
    233         return Math.max(mScrollerX.mDuration, mScrollerY.mDuration);
    234     }
    235 
    236     /**
    237      * Extend the scroll animation. This allows a running animation to scroll
    238      * further and longer, when used with {@link #setFinalX(int)} or {@link #setFinalY(int)}.
    239      *
    240      * @param extend Additional time to scroll in milliseconds.
    241      * @see #setFinalX(int)
    242      * @see #setFinalY(int)
    243      *
    244      * @hide Pending removal once nothing depends on it
    245      * @deprecated OverScrollers don't necessarily have a fixed duration.
    246      *             Instead of setting a new final position and extending
    247      *             the duration of an existing scroll, use startScroll
    248      *             to begin a new animation.
    249      */
    250     @Deprecated
    251     public void extendDuration(int extend) {
    252         mScrollerX.extendDuration(extend);
    253         mScrollerY.extendDuration(extend);
    254     }
    255 
    256     /**
    257      * Sets the final position (X) for this scroller.
    258      *
    259      * @param newX The new X offset as an absolute distance from the origin.
    260      * @see #extendDuration(int)
    261      * @see #setFinalY(int)
    262      *
    263      * @hide Pending removal once nothing depends on it
    264      * @deprecated OverScroller's final position may change during an animation.
    265      *             Instead of setting a new final position and extending
    266      *             the duration of an existing scroll, use startScroll
    267      *             to begin a new animation.
    268      */
    269     @Deprecated
    270     public void setFinalX(int newX) {
    271         mScrollerX.setFinalPosition(newX);
    272     }
    273 
    274     /**
    275      * Sets the final position (Y) for this scroller.
    276      *
    277      * @param newY The new Y offset as an absolute distance from the origin.
    278      * @see #extendDuration(int)
    279      * @see #setFinalX(int)
    280      *
    281      * @hide Pending removal once nothing depends on it
    282      * @deprecated OverScroller's final position may change during an animation.
    283      *             Instead of setting a new final position and extending
    284      *             the duration of an existing scroll, use startScroll
    285      *             to begin a new animation.
    286      */
    287     @Deprecated
    288     public void setFinalY(int newY) {
    289         mScrollerY.setFinalPosition(newY);
    290     }
    291 
    292     /**
    293      * Call this when you want to know the new location. If it returns true, the
    294      * animation is not yet finished.
    295      */
    296     public boolean computeScrollOffset() {
    297         if (isFinished()) {
    298             return false;
    299         }
    300 
    301         switch (mMode) {
    302             case SCROLL_MODE:
    303                 long time = AnimationUtils.currentAnimationTimeMillis();
    304                 // Any scroller can be used for time, since they were started
    305                 // together in scroll mode. We use X here.
    306                 final long elapsedTime = time - mScrollerX.mStartTime;
    307 
    308                 final int duration = mScrollerX.mDuration;
    309                 if (elapsedTime < duration) {
    310                     final float q = mInterpolator.getInterpolation(elapsedTime / (float) duration);
    311                     mScrollerX.updateScroll(q);
    312                     mScrollerY.updateScroll(q);
    313                 } else {
    314                     abortAnimation();
    315                 }
    316                 break;
    317 
    318             case FLING_MODE:
    319                 if (!mScrollerX.mFinished) {
    320                     if (!mScrollerX.update()) {
    321                         if (!mScrollerX.continueWhenFinished()) {
    322                             mScrollerX.finish();
    323                         }
    324                     }
    325                 }
    326 
    327                 if (!mScrollerY.mFinished) {
    328                     if (!mScrollerY.update()) {
    329                         if (!mScrollerY.continueWhenFinished()) {
    330                             mScrollerY.finish();
    331                         }
    332                     }
    333                 }
    334 
    335                 break;
    336         }
    337 
    338         return true;
    339     }
    340 
    341     /**
    342      * Start scrolling by providing a starting point and the distance to travel.
    343      * The scroll will use the default value of 250 milliseconds for the
    344      * duration.
    345      *
    346      * @param startX Starting horizontal scroll offset in pixels. Positive
    347      *        numbers will scroll the content to the left.
    348      * @param startY Starting vertical scroll offset in pixels. Positive numbers
    349      *        will scroll the content up.
    350      * @param dx Horizontal distance to travel. Positive numbers will scroll the
    351      *        content to the left.
    352      * @param dy Vertical distance to travel. Positive numbers will scroll the
    353      *        content up.
    354      */
    355     public void startScroll(int startX, int startY, int dx, int dy) {
    356         startScroll(startX, startY, dx, dy, DEFAULT_DURATION);
    357     }
    358 
    359     /**
    360      * Start scrolling by providing a starting point and the distance to travel.
    361      *
    362      * @param startX Starting horizontal scroll offset in pixels. Positive
    363      *        numbers will scroll the content to the left.
    364      * @param startY Starting vertical scroll offset in pixels. Positive numbers
    365      *        will scroll the content up.
    366      * @param dx Horizontal distance to travel. Positive numbers will scroll the
    367      *        content to the left.
    368      * @param dy Vertical distance to travel. Positive numbers will scroll the
    369      *        content up.
    370      * @param duration Duration of the scroll in milliseconds.
    371      */
    372     public void startScroll(int startX, int startY, int dx, int dy, int duration) {
    373         mMode = SCROLL_MODE;
    374         mScrollerX.startScroll(startX, dx, duration);
    375         mScrollerY.startScroll(startY, dy, duration);
    376     }
    377 
    378     /**
    379      * Call this when you want to 'spring back' into a valid coordinate range.
    380      *
    381      * @param startX Starting X coordinate
    382      * @param startY Starting Y coordinate
    383      * @param minX Minimum valid X value
    384      * @param maxX Maximum valid X value
    385      * @param minY Minimum valid Y value
    386      * @param maxY Minimum valid Y value
    387      * @return true if a springback was initiated, false if startX and startY were
    388      *          already within the valid range.
    389      */
    390     public boolean springBack(int startX, int startY, int minX, int maxX, int minY, int maxY) {
    391         mMode = FLING_MODE;
    392 
    393         // Make sure both methods are called.
    394         final boolean spingbackX = mScrollerX.springback(startX, minX, maxX);
    395         final boolean spingbackY = mScrollerY.springback(startY, minY, maxY);
    396         return spingbackX || spingbackY;
    397     }
    398 
    399     public void fling(int startX, int startY, int velocityX, int velocityY,
    400             int minX, int maxX, int minY, int maxY) {
    401         fling(startX, startY, velocityX, velocityY, minX, maxX, minY, maxY, 0, 0);
    402     }
    403 
    404     /**
    405      * Start scrolling based on a fling gesture. The distance traveled will
    406      * depend on the initial velocity of the fling.
    407      *
    408      * @param startX Starting point of the scroll (X)
    409      * @param startY Starting point of the scroll (Y)
    410      * @param velocityX Initial velocity of the fling (X) measured in pixels per
    411      *            second.
    412      * @param velocityY Initial velocity of the fling (Y) measured in pixels per
    413      *            second
    414      * @param minX Minimum X value. The scroller will not scroll past this point
    415      *            unless overX > 0. If overfling is allowed, it will use minX as
    416      *            a springback boundary.
    417      * @param maxX Maximum X value. The scroller will not scroll past this point
    418      *            unless overX > 0. If overfling is allowed, it will use maxX as
    419      *            a springback boundary.
    420      * @param minY Minimum Y value. The scroller will not scroll past this point
    421      *            unless overY > 0. If overfling is allowed, it will use minY as
    422      *            a springback boundary.
    423      * @param maxY Maximum Y value. The scroller will not scroll past this point
    424      *            unless overY > 0. If overfling is allowed, it will use maxY as
    425      *            a springback boundary.
    426      * @param overX Overfling range. If > 0, horizontal overfling in either
    427      *            direction will be possible.
    428      * @param overY Overfling range. If > 0, vertical overfling in either
    429      *            direction will be possible.
    430      */
    431     public void fling(int startX, int startY, int velocityX, int velocityY,
    432             int minX, int maxX, int minY, int maxY, int overX, int overY) {
    433         // Continue a scroll or fling in progress
    434         if (mFlywheel && !isFinished()) {
    435             float oldVelocityX = mScrollerX.mCurrVelocity;
    436             float oldVelocityY = mScrollerY.mCurrVelocity;
    437             if (Math.signum(velocityX) == Math.signum(oldVelocityX) &&
    438                     Math.signum(velocityY) == Math.signum(oldVelocityY)) {
    439                 velocityX += oldVelocityX;
    440                 velocityY += oldVelocityY;
    441             }
    442         }
    443 
    444         mMode = FLING_MODE;
    445         mScrollerX.fling(startX, velocityX, minX, maxX, overX);
    446         mScrollerY.fling(startY, velocityY, minY, maxY, overY);
    447     }
    448 
    449     /**
    450      * Notify the scroller that we've reached a horizontal boundary.
    451      * Normally the information to handle this will already be known
    452      * when the animation is started, such as in a call to one of the
    453      * fling functions. However there are cases where this cannot be known
    454      * in advance. This function will transition the current motion and
    455      * animate from startX to finalX as appropriate.
    456      *
    457      * @param startX Starting/current X position
    458      * @param finalX Desired final X position
    459      * @param overX Magnitude of overscroll allowed. This should be the maximum
    460      *              desired distance from finalX. Absolute value - must be positive.
    461      */
    462     public void notifyHorizontalEdgeReached(int startX, int finalX, int overX) {
    463         mScrollerX.notifyEdgeReached(startX, finalX, overX);
    464     }
    465 
    466     /**
    467      * Notify the scroller that we've reached a vertical boundary.
    468      * Normally the information to handle this will already be known
    469      * when the animation is started, such as in a call to one of the
    470      * fling functions. However there are cases where this cannot be known
    471      * in advance. This function will animate a parabolic motion from
    472      * startY to finalY.
    473      *
    474      * @param startY Starting/current Y position
    475      * @param finalY Desired final Y position
    476      * @param overY Magnitude of overscroll allowed. This should be the maximum
    477      *              desired distance from finalY. Absolute value - must be positive.
    478      */
    479     public void notifyVerticalEdgeReached(int startY, int finalY, int overY) {
    480         mScrollerY.notifyEdgeReached(startY, finalY, overY);
    481     }
    482 
    483     /**
    484      * Returns whether the current Scroller is currently returning to a valid position.
    485      * Valid bounds were provided by the
    486      * {@link #fling(int, int, int, int, int, int, int, int, int, int)} method.
    487      *
    488      * One should check this value before calling
    489      * {@link #startScroll(int, int, int, int)} as the interpolation currently in progress
    490      * to restore a valid position will then be stopped. The caller has to take into account
    491      * the fact that the started scroll will start from an overscrolled position.
    492      *
    493      * @return true when the current position is overscrolled and in the process of
    494      *         interpolating back to a valid value.
    495      */
    496     public boolean isOverScrolled() {
    497         return ((!mScrollerX.mFinished &&
    498                 mScrollerX.mState != SplineOverScroller.SPLINE) ||
    499                 (!mScrollerY.mFinished &&
    500                         mScrollerY.mState != SplineOverScroller.SPLINE));
    501     }
    502 
    503     /**
    504      * Stops the animation. Contrary to {@link #forceFinished(boolean)},
    505      * aborting the animating causes the scroller to move to the final x and y
    506      * positions.
    507      *
    508      * @see #forceFinished(boolean)
    509      */
    510     public void abortAnimation() {
    511         mScrollerX.finish();
    512         mScrollerY.finish();
    513     }
    514 
    515     /**
    516      * Returns the time elapsed since the beginning of the scrolling.
    517      *
    518      * @return The elapsed time in milliseconds.
    519      *
    520      * @hide
    521      */
    522     public int timePassed() {
    523         final long time = AnimationUtils.currentAnimationTimeMillis();
    524         final long startTime = Math.min(mScrollerX.mStartTime, mScrollerY.mStartTime);
    525         return (int) (time - startTime);
    526     }
    527 
    528     /**
    529      * @hide
    530      */
    531     public boolean isScrollingInDirection(float xvel, float yvel) {
    532         final int dx = mScrollerX.mFinal - mScrollerX.mStart;
    533         final int dy = mScrollerY.mFinal - mScrollerY.mStart;
    534         return !isFinished() && Math.signum(xvel) == Math.signum(dx) &&
    535                 Math.signum(yvel) == Math.signum(dy);
    536     }
    537 
    538     static class SplineOverScroller {
    539         // Initial position
    540         private int mStart;
    541 
    542         // Current position
    543         private int mCurrentPosition;
    544 
    545         // Final position
    546         private int mFinal;
    547 
    548         // Initial velocity
    549         private int mVelocity;
    550 
    551         // Current velocity
    552         private float mCurrVelocity;
    553 
    554         // Constant current deceleration
    555         private float mDeceleration;
    556 
    557         // Animation starting time, in system milliseconds
    558         private long mStartTime;
    559 
    560         // Animation duration, in milliseconds
    561         private int mDuration;
    562 
    563         // Duration to complete spline component of animation
    564         private int mSplineDuration;
    565 
    566         // Distance to travel along spline animation
    567         private int mSplineDistance;
    568 
    569         // Whether the animation is currently in progress
    570         private boolean mFinished;
    571 
    572         // The allowed overshot distance before boundary is reached.
    573         private int mOver;
    574 
    575         // Fling friction
    576         private float mFlingFriction = ViewConfiguration.getScrollFriction();
    577 
    578         // Current state of the animation.
    579         private int mState = SPLINE;
    580 
    581         // Constant gravity value, used in the deceleration phase.
    582         private static final float GRAVITY = 2000.0f;
    583 
    584         // A context-specific coefficient adjusted to physical values.
    585         private float mPhysicalCoeff;
    586 
    587         private static float DECELERATION_RATE = (float) (Math.log(0.78) / Math.log(0.9));
    588         private static final float INFLEXION = 0.35f; // Tension lines cross at (INFLEXION, 1)
    589         private static final float START_TENSION = 0.5f;
    590         private static final float END_TENSION = 1.0f;
    591         private static final float P1 = START_TENSION * INFLEXION;
    592         private static final float P2 = 1.0f - END_TENSION * (1.0f - INFLEXION);
    593 
    594         private static final int NB_SAMPLES = 100;
    595         private static final float[] SPLINE_POSITION = new float[NB_SAMPLES + 1];
    596         private static final float[] SPLINE_TIME = new float[NB_SAMPLES + 1];
    597 
    598         private static final int SPLINE = 0;
    599         private static final int CUBIC = 1;
    600         private static final int BALLISTIC = 2;
    601 
    602         static {
    603             float x_min = 0.0f;
    604             float y_min = 0.0f;
    605             for (int i = 0; i < NB_SAMPLES; i++) {
    606                 final float alpha = (float) i / NB_SAMPLES;
    607 
    608                 float x_max = 1.0f;
    609                 float x, tx, coef;
    610                 while (true) {
    611                     x = x_min + (x_max - x_min) / 2.0f;
    612                     coef = 3.0f * x * (1.0f - x);
    613                     tx = coef * ((1.0f - x) * P1 + x * P2) + x * x * x;
    614                     if (Math.abs(tx - alpha) < 1E-5) break;
    615                     if (tx > alpha) x_max = x;
    616                     else x_min = x;
    617                 }
    618                 SPLINE_POSITION[i] = coef * ((1.0f - x) * START_TENSION + x) + x * x * x;
    619 
    620                 float y_max = 1.0f;
    621                 float y, dy;
    622                 while (true) {
    623                     y = y_min + (y_max - y_min) / 2.0f;
    624                     coef = 3.0f * y * (1.0f - y);
    625                     dy = coef * ((1.0f - y) * START_TENSION + y) + y * y * y;
    626                     if (Math.abs(dy - alpha) < 1E-5) break;
    627                     if (dy > alpha) y_max = y;
    628                     else y_min = y;
    629                 }
    630                 SPLINE_TIME[i] = coef * ((1.0f - y) * P1 + y * P2) + y * y * y;
    631             }
    632             SPLINE_POSITION[NB_SAMPLES] = SPLINE_TIME[NB_SAMPLES] = 1.0f;
    633         }
    634 
    635         void setFriction(float friction) {
    636             mFlingFriction = friction;
    637         }
    638 
    639         SplineOverScroller(Context context) {
    640             mFinished = true;
    641             final float ppi = context.getResources().getDisplayMetrics().density * 160.0f;
    642             mPhysicalCoeff = SensorManager.GRAVITY_EARTH // g (m/s^2)
    643                     * 39.37f // inch/meter
    644                     * ppi
    645                     * 0.84f; // look and feel tuning
    646         }
    647 
    648         void updateScroll(float q) {
    649             mCurrentPosition = mStart + Math.round(q * (mFinal - mStart));
    650         }
    651 
    652         /*
    653          * Get a signed deceleration that will reduce the velocity.
    654          */
    655         static private float getDeceleration(int velocity) {
    656             return velocity > 0 ? -GRAVITY : GRAVITY;
    657         }
    658 
    659         /*
    660          * Modifies mDuration to the duration it takes to get from start to newFinal using the
    661          * spline interpolation. The previous duration was needed to get to oldFinal.
    662          */
    663         private void adjustDuration(int start, int oldFinal, int newFinal) {
    664             final int oldDistance = oldFinal - start;
    665             final int newDistance = newFinal - start;
    666             final float x = Math.abs((float) newDistance / oldDistance);
    667             final int index = (int) (NB_SAMPLES * x);
    668             if (index < NB_SAMPLES) {
    669                 final float x_inf = (float) index / NB_SAMPLES;
    670                 final float x_sup = (float) (index + 1) / NB_SAMPLES;
    671                 final float t_inf = SPLINE_TIME[index];
    672                 final float t_sup = SPLINE_TIME[index + 1];
    673                 final float timeCoef = t_inf + (x - x_inf) / (x_sup - x_inf) * (t_sup - t_inf);
    674                 mDuration *= timeCoef;
    675             }
    676         }
    677 
    678         void startScroll(int start, int distance, int duration) {
    679             mFinished = false;
    680 
    681             mCurrentPosition = mStart = start;
    682             mFinal = start + distance;
    683 
    684             mStartTime = AnimationUtils.currentAnimationTimeMillis();
    685             mDuration = duration;
    686 
    687             // Unused
    688             mDeceleration = 0.0f;
    689             mVelocity = 0;
    690         }
    691 
    692         void finish() {
    693             mCurrentPosition = mFinal;
    694             // Not reset since WebView relies on this value for fast fling.
    695             // TODO: restore when WebView uses the fast fling implemented in this class.
    696             // mCurrVelocity = 0.0f;
    697             mFinished = true;
    698         }
    699 
    700         void setFinalPosition(int position) {
    701             mFinal = position;
    702             mFinished = false;
    703         }
    704 
    705         void extendDuration(int extend) {
    706             final long time = AnimationUtils.currentAnimationTimeMillis();
    707             final int elapsedTime = (int) (time - mStartTime);
    708             mDuration = elapsedTime + extend;
    709             mFinished = false;
    710         }
    711 
    712         boolean springback(int start, int min, int max) {
    713             mFinished = true;
    714 
    715             mCurrentPosition = mStart = mFinal = start;
    716             mVelocity = 0;
    717 
    718             mStartTime = AnimationUtils.currentAnimationTimeMillis();
    719             mDuration = 0;
    720 
    721             if (start < min) {
    722                 startSpringback(start, min, 0);
    723             } else if (start > max) {
    724                 startSpringback(start, max, 0);
    725             }
    726 
    727             return !mFinished;
    728         }
    729 
    730         private void startSpringback(int start, int end, int velocity) {
    731             // mStartTime has been set
    732             mFinished = false;
    733             mState = CUBIC;
    734             mCurrentPosition = mStart = start;
    735             mFinal = end;
    736             final int delta = start - end;
    737             mDeceleration = getDeceleration(delta);
    738             // TODO take velocity into account
    739             mVelocity = -delta; // only sign is used
    740             mOver = Math.abs(delta);
    741             mDuration = (int) (1000.0 * Math.sqrt(-2.0 * delta / mDeceleration));
    742         }
    743 
    744         void fling(int start, int velocity, int min, int max, int over) {
    745             mOver = over;
    746             mFinished = false;
    747             mCurrVelocity = mVelocity = velocity;
    748             mDuration = mSplineDuration = 0;
    749             mStartTime = AnimationUtils.currentAnimationTimeMillis();
    750             mCurrentPosition = mStart = start;
    751 
    752             if (start > max || start < min) {
    753                 startAfterEdge(start, min, max, velocity);
    754                 return;
    755             }
    756 
    757             mState = SPLINE;
    758             double totalDistance = 0.0;
    759 
    760             if (velocity != 0) {
    761                 mDuration = mSplineDuration = getSplineFlingDuration(velocity);
    762                 totalDistance = getSplineFlingDistance(velocity);
    763             }
    764 
    765             mSplineDistance = (int) (totalDistance * Math.signum(velocity));
    766             mFinal = start + mSplineDistance;
    767 
    768             // Clamp to a valid final position
    769             if (mFinal < min) {
    770                 adjustDuration(mStart, mFinal, min);
    771                 mFinal = min;
    772             }
    773 
    774             if (mFinal > max) {
    775                 adjustDuration(mStart, mFinal, max);
    776                 mFinal = max;
    777             }
    778         }
    779 
    780         private double getSplineDeceleration(int velocity) {
    781             return Math.log(INFLEXION * Math.abs(velocity) / (mFlingFriction * mPhysicalCoeff));
    782         }
    783 
    784         private double getSplineFlingDistance(int velocity) {
    785             final double l = getSplineDeceleration(velocity);
    786             final double decelMinusOne = DECELERATION_RATE - 1.0;
    787             return mFlingFriction * mPhysicalCoeff * Math.exp(DECELERATION_RATE / decelMinusOne * l);
    788         }
    789 
    790         /* Returns the duration, expressed in milliseconds */
    791         private int getSplineFlingDuration(int velocity) {
    792             final double l = getSplineDeceleration(velocity);
    793             final double decelMinusOne = DECELERATION_RATE - 1.0;
    794             return (int) (1000.0 * Math.exp(l / decelMinusOne));
    795         }
    796 
    797         private void fitOnBounceCurve(int start, int end, int velocity) {
    798             // Simulate a bounce that started from edge
    799             final float durationToApex = - velocity / mDeceleration;
    800             // The float cast below is necessary to avoid integer overflow.
    801             final float velocitySquared = (float) velocity * velocity;
    802             final float distanceToApex = velocitySquared / 2.0f / Math.abs(mDeceleration);
    803             final float distanceToEdge = Math.abs(end - start);
    804             final float totalDuration = (float) Math.sqrt(
    805                     2.0 * (distanceToApex + distanceToEdge) / Math.abs(mDeceleration));
    806             mStartTime -= (int) (1000.0f * (totalDuration - durationToApex));
    807             mCurrentPosition = mStart = end;
    808             mVelocity = (int) (- mDeceleration * totalDuration);
    809         }
    810 
    811         private void startBounceAfterEdge(int start, int end, int velocity) {
    812             mDeceleration = getDeceleration(velocity == 0 ? start - end : velocity);
    813             fitOnBounceCurve(start, end, velocity);
    814             onEdgeReached();
    815         }
    816 
    817         private void startAfterEdge(int start, int min, int max, int velocity) {
    818             if (start > min && start < max) {
    819                 Log.e("OverScroller", "startAfterEdge called from a valid position");
    820                 mFinished = true;
    821                 return;
    822             }
    823             final boolean positive = start > max;
    824             final int edge = positive ? max : min;
    825             final int overDistance = start - edge;
    826             boolean keepIncreasing = overDistance * velocity >= 0;
    827             if (keepIncreasing) {
    828                 // Will result in a bounce or a to_boundary depending on velocity.
    829                 startBounceAfterEdge(start, edge, velocity);
    830             } else {
    831                 final double totalDistance = getSplineFlingDistance(velocity);
    832                 if (totalDistance > Math.abs(overDistance)) {
    833                     fling(start, velocity, positive ? min : start, positive ? start : max, mOver);
    834                 } else {
    835                     startSpringback(start, edge, velocity);
    836                 }
    837             }
    838         }
    839 
    840         void notifyEdgeReached(int start, int end, int over) {
    841             // mState is used to detect successive notifications
    842             if (mState == SPLINE) {
    843                 mOver = over;
    844                 mStartTime = AnimationUtils.currentAnimationTimeMillis();
    845                 // We were in fling/scroll mode before: current velocity is such that distance to
    846                 // edge is increasing. This ensures that startAfterEdge will not start a new fling.
    847                 startAfterEdge(start, end, end, (int) mCurrVelocity);
    848             }
    849         }
    850 
    851         private void onEdgeReached() {
    852             // mStart, mVelocity and mStartTime were adjusted to their values when edge was reached.
    853             // The float cast below is necessary to avoid integer overflow.
    854             final float velocitySquared = (float) mVelocity * mVelocity;
    855             float distance = velocitySquared / (2.0f * Math.abs(mDeceleration));
    856             final float sign = Math.signum(mVelocity);
    857 
    858             if (distance > mOver) {
    859                 // Default deceleration is not sufficient to slow us down before boundary
    860                  mDeceleration = - sign * velocitySquared / (2.0f * mOver);
    861                  distance = mOver;
    862             }
    863 
    864             mOver = (int) distance;
    865             mState = BALLISTIC;
    866             mFinal = mStart + (int) (mVelocity > 0 ? distance : -distance);
    867             mDuration = - (int) (1000.0f * mVelocity / mDeceleration);
    868         }
    869 
    870         boolean continueWhenFinished() {
    871             switch (mState) {
    872                 case SPLINE:
    873                     // Duration from start to null velocity
    874                     if (mDuration < mSplineDuration) {
    875                         // If the animation was clamped, we reached the edge
    876                         mCurrentPosition = mStart = mFinal;
    877                         // TODO Better compute speed when edge was reached
    878                         mVelocity = (int) mCurrVelocity;
    879                         mDeceleration = getDeceleration(mVelocity);
    880                         mStartTime += mDuration;
    881                         onEdgeReached();
    882                     } else {
    883                         // Normal stop, no need to continue
    884                         return false;
    885                     }
    886                     break;
    887                 case BALLISTIC:
    888                     mStartTime += mDuration;
    889                     startSpringback(mFinal, mStart, 0);
    890                     break;
    891                 case CUBIC:
    892                     return false;
    893             }
    894 
    895             update();
    896             return true;
    897         }
    898 
    899         /*
    900          * Update the current position and velocity for current time. Returns
    901          * true if update has been done and false if animation duration has been
    902          * reached.
    903          */
    904         boolean update() {
    905             final long time = AnimationUtils.currentAnimationTimeMillis();
    906             final long currentTime = time - mStartTime;
    907 
    908             if (currentTime == 0) {
    909                 // Skip work but report that we're still going if we have a nonzero duration.
    910                 return mDuration > 0;
    911             }
    912             if (currentTime > mDuration) {
    913                 return false;
    914             }
    915 
    916             double distance = 0.0;
    917             switch (mState) {
    918                 case SPLINE: {
    919                     final float t = (float) currentTime / mSplineDuration;
    920                     final int index = (int) (NB_SAMPLES * t);
    921                     float distanceCoef = 1.f;
    922                     float velocityCoef = 0.f;
    923                     if (index < NB_SAMPLES) {
    924                         final float t_inf = (float) index / NB_SAMPLES;
    925                         final float t_sup = (float) (index + 1) / NB_SAMPLES;
    926                         final float d_inf = SPLINE_POSITION[index];
    927                         final float d_sup = SPLINE_POSITION[index + 1];
    928                         velocityCoef = (d_sup - d_inf) / (t_sup - t_inf);
    929                         distanceCoef = d_inf + (t - t_inf) * velocityCoef;
    930                     }
    931 
    932                     distance = distanceCoef * mSplineDistance;
    933                     mCurrVelocity = velocityCoef * mSplineDistance / mSplineDuration * 1000.0f;
    934                     break;
    935                 }
    936 
    937                 case BALLISTIC: {
    938                     final float t = currentTime / 1000.0f;
    939                     mCurrVelocity = mVelocity + mDeceleration * t;
    940                     distance = mVelocity * t + mDeceleration * t * t / 2.0f;
    941                     break;
    942                 }
    943 
    944                 case CUBIC: {
    945                     final float t = (float) (currentTime) / mDuration;
    946                     final float t2 = t * t;
    947                     final float sign = Math.signum(mVelocity);
    948                     distance = sign * mOver * (3.0f * t2 - 2.0f * t * t2);
    949                     mCurrVelocity = sign * mOver * 6.0f * (- t + t2);
    950                     break;
    951                 }
    952             }
    953 
    954             mCurrentPosition = mStart + (int) Math.round(distance);
    955 
    956             return true;
    957         }
    958     }
    959 }
    960