1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.widget; 18 19 import android.content.Context; 20 import android.hardware.SensorManager; 21 import android.util.Log; 22 import android.view.ViewConfiguration; 23 import android.view.animation.AnimationUtils; 24 import android.view.animation.Interpolator; 25 26 /** 27 * This class encapsulates scrolling with the ability to overshoot the bounds 28 * of a scrolling operation. This class is a drop-in replacement for 29 * {@link android.widget.Scroller} in most cases. 30 */ 31 public class OverScroller { 32 private int mMode; 33 34 private final SplineOverScroller mScrollerX; 35 private final SplineOverScroller mScrollerY; 36 37 private Interpolator mInterpolator; 38 39 private final boolean mFlywheel; 40 41 private static final int DEFAULT_DURATION = 250; 42 private static final int SCROLL_MODE = 0; 43 private static final int FLING_MODE = 1; 44 45 /** 46 * Creates an OverScroller with a viscous fluid scroll interpolator and flywheel. 47 * @param context 48 */ 49 public OverScroller(Context context) { 50 this(context, null); 51 } 52 53 /** 54 * Creates an OverScroller with flywheel enabled. 55 * @param context The context of this application. 56 * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will 57 * be used. 58 */ 59 public OverScroller(Context context, Interpolator interpolator) { 60 this(context, interpolator, true); 61 } 62 63 /** 64 * Creates an OverScroller. 65 * @param context The context of this application. 66 * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will 67 * be used. 68 * @param flywheel If true, successive fling motions will keep on increasing scroll speed. 69 * @hide 70 */ 71 public OverScroller(Context context, Interpolator interpolator, boolean flywheel) { 72 if (interpolator == null) { 73 mInterpolator = new Scroller.ViscousFluidInterpolator(); 74 } else { 75 mInterpolator = interpolator; 76 } 77 mFlywheel = flywheel; 78 mScrollerX = new SplineOverScroller(context); 79 mScrollerY = new SplineOverScroller(context); 80 } 81 82 /** 83 * Creates an OverScroller with flywheel enabled. 84 * @param context The context of this application. 85 * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will 86 * be used. 87 * @param bounceCoefficientX A value between 0 and 1 that will determine the proportion of the 88 * velocity which is preserved in the bounce when the horizontal edge is reached. A null value 89 * means no bounce. This behavior is no longer supported and this coefficient has no effect. 90 * @param bounceCoefficientY Same as bounceCoefficientX but for the vertical direction. This 91 * behavior is no longer supported and this coefficient has no effect. 92 * !deprecated Use {!link #OverScroller(Context, Interpolator, boolean)} instead. 93 */ 94 public OverScroller(Context context, Interpolator interpolator, 95 float bounceCoefficientX, float bounceCoefficientY) { 96 this(context, interpolator, true); 97 } 98 99 /** 100 * Creates an OverScroller. 101 * @param context The context of this application. 102 * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will 103 * be used. 104 * @param bounceCoefficientX A value between 0 and 1 that will determine the proportion of the 105 * velocity which is preserved in the bounce when the horizontal edge is reached. A null value 106 * means no bounce. This behavior is no longer supported and this coefficient has no effect. 107 * @param bounceCoefficientY Same as bounceCoefficientX but for the vertical direction. This 108 * behavior is no longer supported and this coefficient has no effect. 109 * @param flywheel If true, successive fling motions will keep on increasing scroll speed. 110 * !deprecated Use {!link OverScroller(Context, Interpolator, boolean)} instead. 111 */ 112 public OverScroller(Context context, Interpolator interpolator, 113 float bounceCoefficientX, float bounceCoefficientY, boolean flywheel) { 114 this(context, interpolator, flywheel); 115 } 116 117 void setInterpolator(Interpolator interpolator) { 118 if (interpolator == null) { 119 mInterpolator = new Scroller.ViscousFluidInterpolator(); 120 } else { 121 mInterpolator = interpolator; 122 } 123 } 124 125 /** 126 * The amount of friction applied to flings. The default value 127 * is {@link ViewConfiguration#getScrollFriction}. 128 * 129 * @param friction A scalar dimension-less value representing the coefficient of 130 * friction. 131 */ 132 public final void setFriction(float friction) { 133 mScrollerX.setFriction(friction); 134 mScrollerY.setFriction(friction); 135 } 136 137 /** 138 * 139 * Returns whether the scroller has finished scrolling. 140 * 141 * @return True if the scroller has finished scrolling, false otherwise. 142 */ 143 public final boolean isFinished() { 144 return mScrollerX.mFinished && mScrollerY.mFinished; 145 } 146 147 /** 148 * Force the finished field to a particular value. Contrary to 149 * {@link #abortAnimation()}, forcing the animation to finished 150 * does NOT cause the scroller to move to the final x and y 151 * position. 152 * 153 * @param finished The new finished value. 154 */ 155 public final void forceFinished(boolean finished) { 156 mScrollerX.mFinished = mScrollerY.mFinished = finished; 157 } 158 159 /** 160 * Returns the current X offset in the scroll. 161 * 162 * @return The new X offset as an absolute distance from the origin. 163 */ 164 public final int getCurrX() { 165 return mScrollerX.mCurrentPosition; 166 } 167 168 /** 169 * Returns the current Y offset in the scroll. 170 * 171 * @return The new Y offset as an absolute distance from the origin. 172 */ 173 public final int getCurrY() { 174 return mScrollerY.mCurrentPosition; 175 } 176 177 /** 178 * Returns the absolute value of the current velocity. 179 * 180 * @return The original velocity less the deceleration, norm of the X and Y velocity vector. 181 */ 182 public float getCurrVelocity() { 183 return (float) Math.hypot(mScrollerX.mCurrVelocity, mScrollerY.mCurrVelocity); 184 } 185 186 /** 187 * Returns the start X offset in the scroll. 188 * 189 * @return The start X offset as an absolute distance from the origin. 190 */ 191 public final int getStartX() { 192 return mScrollerX.mStart; 193 } 194 195 /** 196 * Returns the start Y offset in the scroll. 197 * 198 * @return The start Y offset as an absolute distance from the origin. 199 */ 200 public final int getStartY() { 201 return mScrollerY.mStart; 202 } 203 204 /** 205 * Returns where the scroll will end. Valid only for "fling" scrolls. 206 * 207 * @return The final X offset as an absolute distance from the origin. 208 */ 209 public final int getFinalX() { 210 return mScrollerX.mFinal; 211 } 212 213 /** 214 * Returns where the scroll will end. Valid only for "fling" scrolls. 215 * 216 * @return The final Y offset as an absolute distance from the origin. 217 */ 218 public final int getFinalY() { 219 return mScrollerY.mFinal; 220 } 221 222 /** 223 * Returns how long the scroll event will take, in milliseconds. 224 * 225 * @return The duration of the scroll in milliseconds. 226 * 227 * @hide Pending removal once nothing depends on it 228 * @deprecated OverScrollers don't necessarily have a fixed duration. 229 * This function will lie to the best of its ability. 230 */ 231 @Deprecated 232 public final int getDuration() { 233 return Math.max(mScrollerX.mDuration, mScrollerY.mDuration); 234 } 235 236 /** 237 * Extend the scroll animation. This allows a running animation to scroll 238 * further and longer, when used with {@link #setFinalX(int)} or {@link #setFinalY(int)}. 239 * 240 * @param extend Additional time to scroll in milliseconds. 241 * @see #setFinalX(int) 242 * @see #setFinalY(int) 243 * 244 * @hide Pending removal once nothing depends on it 245 * @deprecated OverScrollers don't necessarily have a fixed duration. 246 * Instead of setting a new final position and extending 247 * the duration of an existing scroll, use startScroll 248 * to begin a new animation. 249 */ 250 @Deprecated 251 public void extendDuration(int extend) { 252 mScrollerX.extendDuration(extend); 253 mScrollerY.extendDuration(extend); 254 } 255 256 /** 257 * Sets the final position (X) for this scroller. 258 * 259 * @param newX The new X offset as an absolute distance from the origin. 260 * @see #extendDuration(int) 261 * @see #setFinalY(int) 262 * 263 * @hide Pending removal once nothing depends on it 264 * @deprecated OverScroller's final position may change during an animation. 265 * Instead of setting a new final position and extending 266 * the duration of an existing scroll, use startScroll 267 * to begin a new animation. 268 */ 269 @Deprecated 270 public void setFinalX(int newX) { 271 mScrollerX.setFinalPosition(newX); 272 } 273 274 /** 275 * Sets the final position (Y) for this scroller. 276 * 277 * @param newY The new Y offset as an absolute distance from the origin. 278 * @see #extendDuration(int) 279 * @see #setFinalX(int) 280 * 281 * @hide Pending removal once nothing depends on it 282 * @deprecated OverScroller's final position may change during an animation. 283 * Instead of setting a new final position and extending 284 * the duration of an existing scroll, use startScroll 285 * to begin a new animation. 286 */ 287 @Deprecated 288 public void setFinalY(int newY) { 289 mScrollerY.setFinalPosition(newY); 290 } 291 292 /** 293 * Call this when you want to know the new location. If it returns true, the 294 * animation is not yet finished. 295 */ 296 public boolean computeScrollOffset() { 297 if (isFinished()) { 298 return false; 299 } 300 301 switch (mMode) { 302 case SCROLL_MODE: 303 long time = AnimationUtils.currentAnimationTimeMillis(); 304 // Any scroller can be used for time, since they were started 305 // together in scroll mode. We use X here. 306 final long elapsedTime = time - mScrollerX.mStartTime; 307 308 final int duration = mScrollerX.mDuration; 309 if (elapsedTime < duration) { 310 final float q = mInterpolator.getInterpolation(elapsedTime / (float) duration); 311 mScrollerX.updateScroll(q); 312 mScrollerY.updateScroll(q); 313 } else { 314 abortAnimation(); 315 } 316 break; 317 318 case FLING_MODE: 319 if (!mScrollerX.mFinished) { 320 if (!mScrollerX.update()) { 321 if (!mScrollerX.continueWhenFinished()) { 322 mScrollerX.finish(); 323 } 324 } 325 } 326 327 if (!mScrollerY.mFinished) { 328 if (!mScrollerY.update()) { 329 if (!mScrollerY.continueWhenFinished()) { 330 mScrollerY.finish(); 331 } 332 } 333 } 334 335 break; 336 } 337 338 return true; 339 } 340 341 /** 342 * Start scrolling by providing a starting point and the distance to travel. 343 * The scroll will use the default value of 250 milliseconds for the 344 * duration. 345 * 346 * @param startX Starting horizontal scroll offset in pixels. Positive 347 * numbers will scroll the content to the left. 348 * @param startY Starting vertical scroll offset in pixels. Positive numbers 349 * will scroll the content up. 350 * @param dx Horizontal distance to travel. Positive numbers will scroll the 351 * content to the left. 352 * @param dy Vertical distance to travel. Positive numbers will scroll the 353 * content up. 354 */ 355 public void startScroll(int startX, int startY, int dx, int dy) { 356 startScroll(startX, startY, dx, dy, DEFAULT_DURATION); 357 } 358 359 /** 360 * Start scrolling by providing a starting point and the distance to travel. 361 * 362 * @param startX Starting horizontal scroll offset in pixels. Positive 363 * numbers will scroll the content to the left. 364 * @param startY Starting vertical scroll offset in pixels. Positive numbers 365 * will scroll the content up. 366 * @param dx Horizontal distance to travel. Positive numbers will scroll the 367 * content to the left. 368 * @param dy Vertical distance to travel. Positive numbers will scroll the 369 * content up. 370 * @param duration Duration of the scroll in milliseconds. 371 */ 372 public void startScroll(int startX, int startY, int dx, int dy, int duration) { 373 mMode = SCROLL_MODE; 374 mScrollerX.startScroll(startX, dx, duration); 375 mScrollerY.startScroll(startY, dy, duration); 376 } 377 378 /** 379 * Call this when you want to 'spring back' into a valid coordinate range. 380 * 381 * @param startX Starting X coordinate 382 * @param startY Starting Y coordinate 383 * @param minX Minimum valid X value 384 * @param maxX Maximum valid X value 385 * @param minY Minimum valid Y value 386 * @param maxY Minimum valid Y value 387 * @return true if a springback was initiated, false if startX and startY were 388 * already within the valid range. 389 */ 390 public boolean springBack(int startX, int startY, int minX, int maxX, int minY, int maxY) { 391 mMode = FLING_MODE; 392 393 // Make sure both methods are called. 394 final boolean spingbackX = mScrollerX.springback(startX, minX, maxX); 395 final boolean spingbackY = mScrollerY.springback(startY, minY, maxY); 396 return spingbackX || spingbackY; 397 } 398 399 public void fling(int startX, int startY, int velocityX, int velocityY, 400 int minX, int maxX, int minY, int maxY) { 401 fling(startX, startY, velocityX, velocityY, minX, maxX, minY, maxY, 0, 0); 402 } 403 404 /** 405 * Start scrolling based on a fling gesture. The distance traveled will 406 * depend on the initial velocity of the fling. 407 * 408 * @param startX Starting point of the scroll (X) 409 * @param startY Starting point of the scroll (Y) 410 * @param velocityX Initial velocity of the fling (X) measured in pixels per 411 * second. 412 * @param velocityY Initial velocity of the fling (Y) measured in pixels per 413 * second 414 * @param minX Minimum X value. The scroller will not scroll past this point 415 * unless overX > 0. If overfling is allowed, it will use minX as 416 * a springback boundary. 417 * @param maxX Maximum X value. The scroller will not scroll past this point 418 * unless overX > 0. If overfling is allowed, it will use maxX as 419 * a springback boundary. 420 * @param minY Minimum Y value. The scroller will not scroll past this point 421 * unless overY > 0. If overfling is allowed, it will use minY as 422 * a springback boundary. 423 * @param maxY Maximum Y value. The scroller will not scroll past this point 424 * unless overY > 0. If overfling is allowed, it will use maxY as 425 * a springback boundary. 426 * @param overX Overfling range. If > 0, horizontal overfling in either 427 * direction will be possible. 428 * @param overY Overfling range. If > 0, vertical overfling in either 429 * direction will be possible. 430 */ 431 public void fling(int startX, int startY, int velocityX, int velocityY, 432 int minX, int maxX, int minY, int maxY, int overX, int overY) { 433 // Continue a scroll or fling in progress 434 if (mFlywheel && !isFinished()) { 435 float oldVelocityX = mScrollerX.mCurrVelocity; 436 float oldVelocityY = mScrollerY.mCurrVelocity; 437 if (Math.signum(velocityX) == Math.signum(oldVelocityX) && 438 Math.signum(velocityY) == Math.signum(oldVelocityY)) { 439 velocityX += oldVelocityX; 440 velocityY += oldVelocityY; 441 } 442 } 443 444 mMode = FLING_MODE; 445 mScrollerX.fling(startX, velocityX, minX, maxX, overX); 446 mScrollerY.fling(startY, velocityY, minY, maxY, overY); 447 } 448 449 /** 450 * Notify the scroller that we've reached a horizontal boundary. 451 * Normally the information to handle this will already be known 452 * when the animation is started, such as in a call to one of the 453 * fling functions. However there are cases where this cannot be known 454 * in advance. This function will transition the current motion and 455 * animate from startX to finalX as appropriate. 456 * 457 * @param startX Starting/current X position 458 * @param finalX Desired final X position 459 * @param overX Magnitude of overscroll allowed. This should be the maximum 460 * desired distance from finalX. Absolute value - must be positive. 461 */ 462 public void notifyHorizontalEdgeReached(int startX, int finalX, int overX) { 463 mScrollerX.notifyEdgeReached(startX, finalX, overX); 464 } 465 466 /** 467 * Notify the scroller that we've reached a vertical boundary. 468 * Normally the information to handle this will already be known 469 * when the animation is started, such as in a call to one of the 470 * fling functions. However there are cases where this cannot be known 471 * in advance. This function will animate a parabolic motion from 472 * startY to finalY. 473 * 474 * @param startY Starting/current Y position 475 * @param finalY Desired final Y position 476 * @param overY Magnitude of overscroll allowed. This should be the maximum 477 * desired distance from finalY. Absolute value - must be positive. 478 */ 479 public void notifyVerticalEdgeReached(int startY, int finalY, int overY) { 480 mScrollerY.notifyEdgeReached(startY, finalY, overY); 481 } 482 483 /** 484 * Returns whether the current Scroller is currently returning to a valid position. 485 * Valid bounds were provided by the 486 * {@link #fling(int, int, int, int, int, int, int, int, int, int)} method. 487 * 488 * One should check this value before calling 489 * {@link #startScroll(int, int, int, int)} as the interpolation currently in progress 490 * to restore a valid position will then be stopped. The caller has to take into account 491 * the fact that the started scroll will start from an overscrolled position. 492 * 493 * @return true when the current position is overscrolled and in the process of 494 * interpolating back to a valid value. 495 */ 496 public boolean isOverScrolled() { 497 return ((!mScrollerX.mFinished && 498 mScrollerX.mState != SplineOverScroller.SPLINE) || 499 (!mScrollerY.mFinished && 500 mScrollerY.mState != SplineOverScroller.SPLINE)); 501 } 502 503 /** 504 * Stops the animation. Contrary to {@link #forceFinished(boolean)}, 505 * aborting the animating causes the scroller to move to the final x and y 506 * positions. 507 * 508 * @see #forceFinished(boolean) 509 */ 510 public void abortAnimation() { 511 mScrollerX.finish(); 512 mScrollerY.finish(); 513 } 514 515 /** 516 * Returns the time elapsed since the beginning of the scrolling. 517 * 518 * @return The elapsed time in milliseconds. 519 * 520 * @hide 521 */ 522 public int timePassed() { 523 final long time = AnimationUtils.currentAnimationTimeMillis(); 524 final long startTime = Math.min(mScrollerX.mStartTime, mScrollerY.mStartTime); 525 return (int) (time - startTime); 526 } 527 528 /** 529 * @hide 530 */ 531 public boolean isScrollingInDirection(float xvel, float yvel) { 532 final int dx = mScrollerX.mFinal - mScrollerX.mStart; 533 final int dy = mScrollerY.mFinal - mScrollerY.mStart; 534 return !isFinished() && Math.signum(xvel) == Math.signum(dx) && 535 Math.signum(yvel) == Math.signum(dy); 536 } 537 538 static class SplineOverScroller { 539 // Initial position 540 private int mStart; 541 542 // Current position 543 private int mCurrentPosition; 544 545 // Final position 546 private int mFinal; 547 548 // Initial velocity 549 private int mVelocity; 550 551 // Current velocity 552 private float mCurrVelocity; 553 554 // Constant current deceleration 555 private float mDeceleration; 556 557 // Animation starting time, in system milliseconds 558 private long mStartTime; 559 560 // Animation duration, in milliseconds 561 private int mDuration; 562 563 // Duration to complete spline component of animation 564 private int mSplineDuration; 565 566 // Distance to travel along spline animation 567 private int mSplineDistance; 568 569 // Whether the animation is currently in progress 570 private boolean mFinished; 571 572 // The allowed overshot distance before boundary is reached. 573 private int mOver; 574 575 // Fling friction 576 private float mFlingFriction = ViewConfiguration.getScrollFriction(); 577 578 // Current state of the animation. 579 private int mState = SPLINE; 580 581 // Constant gravity value, used in the deceleration phase. 582 private static final float GRAVITY = 2000.0f; 583 584 // A context-specific coefficient adjusted to physical values. 585 private float mPhysicalCoeff; 586 587 private static float DECELERATION_RATE = (float) (Math.log(0.78) / Math.log(0.9)); 588 private static final float INFLEXION = 0.35f; // Tension lines cross at (INFLEXION, 1) 589 private static final float START_TENSION = 0.5f; 590 private static final float END_TENSION = 1.0f; 591 private static final float P1 = START_TENSION * INFLEXION; 592 private static final float P2 = 1.0f - END_TENSION * (1.0f - INFLEXION); 593 594 private static final int NB_SAMPLES = 100; 595 private static final float[] SPLINE_POSITION = new float[NB_SAMPLES + 1]; 596 private static final float[] SPLINE_TIME = new float[NB_SAMPLES + 1]; 597 598 private static final int SPLINE = 0; 599 private static final int CUBIC = 1; 600 private static final int BALLISTIC = 2; 601 602 static { 603 float x_min = 0.0f; 604 float y_min = 0.0f; 605 for (int i = 0; i < NB_SAMPLES; i++) { 606 final float alpha = (float) i / NB_SAMPLES; 607 608 float x_max = 1.0f; 609 float x, tx, coef; 610 while (true) { 611 x = x_min + (x_max - x_min) / 2.0f; 612 coef = 3.0f * x * (1.0f - x); 613 tx = coef * ((1.0f - x) * P1 + x * P2) + x * x * x; 614 if (Math.abs(tx - alpha) < 1E-5) break; 615 if (tx > alpha) x_max = x; 616 else x_min = x; 617 } 618 SPLINE_POSITION[i] = coef * ((1.0f - x) * START_TENSION + x) + x * x * x; 619 620 float y_max = 1.0f; 621 float y, dy; 622 while (true) { 623 y = y_min + (y_max - y_min) / 2.0f; 624 coef = 3.0f * y * (1.0f - y); 625 dy = coef * ((1.0f - y) * START_TENSION + y) + y * y * y; 626 if (Math.abs(dy - alpha) < 1E-5) break; 627 if (dy > alpha) y_max = y; 628 else y_min = y; 629 } 630 SPLINE_TIME[i] = coef * ((1.0f - y) * P1 + y * P2) + y * y * y; 631 } 632 SPLINE_POSITION[NB_SAMPLES] = SPLINE_TIME[NB_SAMPLES] = 1.0f; 633 } 634 635 void setFriction(float friction) { 636 mFlingFriction = friction; 637 } 638 639 SplineOverScroller(Context context) { 640 mFinished = true; 641 final float ppi = context.getResources().getDisplayMetrics().density * 160.0f; 642 mPhysicalCoeff = SensorManager.GRAVITY_EARTH // g (m/s^2) 643 * 39.37f // inch/meter 644 * ppi 645 * 0.84f; // look and feel tuning 646 } 647 648 void updateScroll(float q) { 649 mCurrentPosition = mStart + Math.round(q * (mFinal - mStart)); 650 } 651 652 /* 653 * Get a signed deceleration that will reduce the velocity. 654 */ 655 static private float getDeceleration(int velocity) { 656 return velocity > 0 ? -GRAVITY : GRAVITY; 657 } 658 659 /* 660 * Modifies mDuration to the duration it takes to get from start to newFinal using the 661 * spline interpolation. The previous duration was needed to get to oldFinal. 662 */ 663 private void adjustDuration(int start, int oldFinal, int newFinal) { 664 final int oldDistance = oldFinal - start; 665 final int newDistance = newFinal - start; 666 final float x = Math.abs((float) newDistance / oldDistance); 667 final int index = (int) (NB_SAMPLES * x); 668 if (index < NB_SAMPLES) { 669 final float x_inf = (float) index / NB_SAMPLES; 670 final float x_sup = (float) (index + 1) / NB_SAMPLES; 671 final float t_inf = SPLINE_TIME[index]; 672 final float t_sup = SPLINE_TIME[index + 1]; 673 final float timeCoef = t_inf + (x - x_inf) / (x_sup - x_inf) * (t_sup - t_inf); 674 mDuration *= timeCoef; 675 } 676 } 677 678 void startScroll(int start, int distance, int duration) { 679 mFinished = false; 680 681 mCurrentPosition = mStart = start; 682 mFinal = start + distance; 683 684 mStartTime = AnimationUtils.currentAnimationTimeMillis(); 685 mDuration = duration; 686 687 // Unused 688 mDeceleration = 0.0f; 689 mVelocity = 0; 690 } 691 692 void finish() { 693 mCurrentPosition = mFinal; 694 // Not reset since WebView relies on this value for fast fling. 695 // TODO: restore when WebView uses the fast fling implemented in this class. 696 // mCurrVelocity = 0.0f; 697 mFinished = true; 698 } 699 700 void setFinalPosition(int position) { 701 mFinal = position; 702 mFinished = false; 703 } 704 705 void extendDuration(int extend) { 706 final long time = AnimationUtils.currentAnimationTimeMillis(); 707 final int elapsedTime = (int) (time - mStartTime); 708 mDuration = elapsedTime + extend; 709 mFinished = false; 710 } 711 712 boolean springback(int start, int min, int max) { 713 mFinished = true; 714 715 mCurrentPosition = mStart = mFinal = start; 716 mVelocity = 0; 717 718 mStartTime = AnimationUtils.currentAnimationTimeMillis(); 719 mDuration = 0; 720 721 if (start < min) { 722 startSpringback(start, min, 0); 723 } else if (start > max) { 724 startSpringback(start, max, 0); 725 } 726 727 return !mFinished; 728 } 729 730 private void startSpringback(int start, int end, int velocity) { 731 // mStartTime has been set 732 mFinished = false; 733 mState = CUBIC; 734 mCurrentPosition = mStart = start; 735 mFinal = end; 736 final int delta = start - end; 737 mDeceleration = getDeceleration(delta); 738 // TODO take velocity into account 739 mVelocity = -delta; // only sign is used 740 mOver = Math.abs(delta); 741 mDuration = (int) (1000.0 * Math.sqrt(-2.0 * delta / mDeceleration)); 742 } 743 744 void fling(int start, int velocity, int min, int max, int over) { 745 mOver = over; 746 mFinished = false; 747 mCurrVelocity = mVelocity = velocity; 748 mDuration = mSplineDuration = 0; 749 mStartTime = AnimationUtils.currentAnimationTimeMillis(); 750 mCurrentPosition = mStart = start; 751 752 if (start > max || start < min) { 753 startAfterEdge(start, min, max, velocity); 754 return; 755 } 756 757 mState = SPLINE; 758 double totalDistance = 0.0; 759 760 if (velocity != 0) { 761 mDuration = mSplineDuration = getSplineFlingDuration(velocity); 762 totalDistance = getSplineFlingDistance(velocity); 763 } 764 765 mSplineDistance = (int) (totalDistance * Math.signum(velocity)); 766 mFinal = start + mSplineDistance; 767 768 // Clamp to a valid final position 769 if (mFinal < min) { 770 adjustDuration(mStart, mFinal, min); 771 mFinal = min; 772 } 773 774 if (mFinal > max) { 775 adjustDuration(mStart, mFinal, max); 776 mFinal = max; 777 } 778 } 779 780 private double getSplineDeceleration(int velocity) { 781 return Math.log(INFLEXION * Math.abs(velocity) / (mFlingFriction * mPhysicalCoeff)); 782 } 783 784 private double getSplineFlingDistance(int velocity) { 785 final double l = getSplineDeceleration(velocity); 786 final double decelMinusOne = DECELERATION_RATE - 1.0; 787 return mFlingFriction * mPhysicalCoeff * Math.exp(DECELERATION_RATE / decelMinusOne * l); 788 } 789 790 /* Returns the duration, expressed in milliseconds */ 791 private int getSplineFlingDuration(int velocity) { 792 final double l = getSplineDeceleration(velocity); 793 final double decelMinusOne = DECELERATION_RATE - 1.0; 794 return (int) (1000.0 * Math.exp(l / decelMinusOne)); 795 } 796 797 private void fitOnBounceCurve(int start, int end, int velocity) { 798 // Simulate a bounce that started from edge 799 final float durationToApex = - velocity / mDeceleration; 800 // The float cast below is necessary to avoid integer overflow. 801 final float velocitySquared = (float) velocity * velocity; 802 final float distanceToApex = velocitySquared / 2.0f / Math.abs(mDeceleration); 803 final float distanceToEdge = Math.abs(end - start); 804 final float totalDuration = (float) Math.sqrt( 805 2.0 * (distanceToApex + distanceToEdge) / Math.abs(mDeceleration)); 806 mStartTime -= (int) (1000.0f * (totalDuration - durationToApex)); 807 mCurrentPosition = mStart = end; 808 mVelocity = (int) (- mDeceleration * totalDuration); 809 } 810 811 private void startBounceAfterEdge(int start, int end, int velocity) { 812 mDeceleration = getDeceleration(velocity == 0 ? start - end : velocity); 813 fitOnBounceCurve(start, end, velocity); 814 onEdgeReached(); 815 } 816 817 private void startAfterEdge(int start, int min, int max, int velocity) { 818 if (start > min && start < max) { 819 Log.e("OverScroller", "startAfterEdge called from a valid position"); 820 mFinished = true; 821 return; 822 } 823 final boolean positive = start > max; 824 final int edge = positive ? max : min; 825 final int overDistance = start - edge; 826 boolean keepIncreasing = overDistance * velocity >= 0; 827 if (keepIncreasing) { 828 // Will result in a bounce or a to_boundary depending on velocity. 829 startBounceAfterEdge(start, edge, velocity); 830 } else { 831 final double totalDistance = getSplineFlingDistance(velocity); 832 if (totalDistance > Math.abs(overDistance)) { 833 fling(start, velocity, positive ? min : start, positive ? start : max, mOver); 834 } else { 835 startSpringback(start, edge, velocity); 836 } 837 } 838 } 839 840 void notifyEdgeReached(int start, int end, int over) { 841 // mState is used to detect successive notifications 842 if (mState == SPLINE) { 843 mOver = over; 844 mStartTime = AnimationUtils.currentAnimationTimeMillis(); 845 // We were in fling/scroll mode before: current velocity is such that distance to 846 // edge is increasing. This ensures that startAfterEdge will not start a new fling. 847 startAfterEdge(start, end, end, (int) mCurrVelocity); 848 } 849 } 850 851 private void onEdgeReached() { 852 // mStart, mVelocity and mStartTime were adjusted to their values when edge was reached. 853 // The float cast below is necessary to avoid integer overflow. 854 final float velocitySquared = (float) mVelocity * mVelocity; 855 float distance = velocitySquared / (2.0f * Math.abs(mDeceleration)); 856 final float sign = Math.signum(mVelocity); 857 858 if (distance > mOver) { 859 // Default deceleration is not sufficient to slow us down before boundary 860 mDeceleration = - sign * velocitySquared / (2.0f * mOver); 861 distance = mOver; 862 } 863 864 mOver = (int) distance; 865 mState = BALLISTIC; 866 mFinal = mStart + (int) (mVelocity > 0 ? distance : -distance); 867 mDuration = - (int) (1000.0f * mVelocity / mDeceleration); 868 } 869 870 boolean continueWhenFinished() { 871 switch (mState) { 872 case SPLINE: 873 // Duration from start to null velocity 874 if (mDuration < mSplineDuration) { 875 // If the animation was clamped, we reached the edge 876 mCurrentPosition = mStart = mFinal; 877 // TODO Better compute speed when edge was reached 878 mVelocity = (int) mCurrVelocity; 879 mDeceleration = getDeceleration(mVelocity); 880 mStartTime += mDuration; 881 onEdgeReached(); 882 } else { 883 // Normal stop, no need to continue 884 return false; 885 } 886 break; 887 case BALLISTIC: 888 mStartTime += mDuration; 889 startSpringback(mFinal, mStart, 0); 890 break; 891 case CUBIC: 892 return false; 893 } 894 895 update(); 896 return true; 897 } 898 899 /* 900 * Update the current position and velocity for current time. Returns 901 * true if update has been done and false if animation duration has been 902 * reached. 903 */ 904 boolean update() { 905 final long time = AnimationUtils.currentAnimationTimeMillis(); 906 final long currentTime = time - mStartTime; 907 908 if (currentTime == 0) { 909 // Skip work but report that we're still going if we have a nonzero duration. 910 return mDuration > 0; 911 } 912 if (currentTime > mDuration) { 913 return false; 914 } 915 916 double distance = 0.0; 917 switch (mState) { 918 case SPLINE: { 919 final float t = (float) currentTime / mSplineDuration; 920 final int index = (int) (NB_SAMPLES * t); 921 float distanceCoef = 1.f; 922 float velocityCoef = 0.f; 923 if (index < NB_SAMPLES) { 924 final float t_inf = (float) index / NB_SAMPLES; 925 final float t_sup = (float) (index + 1) / NB_SAMPLES; 926 final float d_inf = SPLINE_POSITION[index]; 927 final float d_sup = SPLINE_POSITION[index + 1]; 928 velocityCoef = (d_sup - d_inf) / (t_sup - t_inf); 929 distanceCoef = d_inf + (t - t_inf) * velocityCoef; 930 } 931 932 distance = distanceCoef * mSplineDistance; 933 mCurrVelocity = velocityCoef * mSplineDistance / mSplineDuration * 1000.0f; 934 break; 935 } 936 937 case BALLISTIC: { 938 final float t = currentTime / 1000.0f; 939 mCurrVelocity = mVelocity + mDeceleration * t; 940 distance = mVelocity * t + mDeceleration * t * t / 2.0f; 941 break; 942 } 943 944 case CUBIC: { 945 final float t = (float) (currentTime) / mDuration; 946 final float t2 = t * t; 947 final float sign = Math.signum(mVelocity); 948 distance = sign * mOver * (3.0f * t2 - 2.0f * t * t2); 949 mCurrVelocity = sign * mOver * 6.0f * (- t + t2); 950 break; 951 } 952 } 953 954 mCurrentPosition = mStart + (int) Math.round(distance); 955 956 return true; 957 } 958 } 959 } 960