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      1 /*
      2  * Copyright (C) 2013 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include <utils/Trace.h>
     18 #include <ui/Rect.h>
     19 #include <ui/Region.h>
     20 
     21 #include "Caches.h"
     22 #include "Debug.h"
     23 #include "DeferredDisplayList.h"
     24 #include "DisplayListOp.h"
     25 #include "OpenGLRenderer.h"
     26 #include "Properties.h"
     27 #include "utils/MathUtils.h"
     28 
     29 #if DEBUG_DEFER
     30     #define DEFER_LOGD(...) ALOGD(__VA_ARGS__)
     31 #else
     32     #define DEFER_LOGD(...)
     33 #endif
     34 
     35 namespace android {
     36 namespace uirenderer {
     37 
     38 // Depth of the save stack at the beginning of batch playback at flush time
     39 #define FLUSH_SAVE_STACK_DEPTH 2
     40 
     41 #define DEBUG_COLOR_BARRIER          0x1f000000
     42 #define DEBUG_COLOR_MERGEDBATCH      0x5f7f7fff
     43 #define DEBUG_COLOR_MERGEDBATCH_SOLO 0x5f7fff7f
     44 
     45 static bool avoidOverdraw() {
     46     // Don't avoid overdraw when visualizing it, since that makes it harder to
     47     // debug where it's coming from, and when the problem occurs.
     48     return !Properties::debugOverdraw;
     49 };
     50 
     51 /////////////////////////////////////////////////////////////////////////////////
     52 // Operation Batches
     53 /////////////////////////////////////////////////////////////////////////////////
     54 
     55 class Batch {
     56 public:
     57     virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) = 0;
     58     virtual ~Batch() {}
     59     virtual bool purelyDrawBatch() { return false; }
     60     virtual bool coversBounds(const Rect& bounds) { return false; }
     61 };
     62 
     63 class DrawBatch : public Batch {
     64 public:
     65     DrawBatch(const DeferInfo& deferInfo) : mAllOpsOpaque(true),
     66             mBatchId(deferInfo.batchId), mMergeId(deferInfo.mergeId) {
     67         mOps.clear();
     68     }
     69 
     70     virtual ~DrawBatch() { mOps.clear(); }
     71 
     72     virtual void add(DrawOp* op, const DeferredDisplayState* state, bool opaqueOverBounds) {
     73         // NOTE: ignore empty bounds special case, since we don't merge across those ops
     74         mBounds.unionWith(state->mBounds);
     75         mAllOpsOpaque &= opaqueOverBounds;
     76         mOps.push_back(OpStatePair(op, state));
     77     }
     78 
     79     bool intersects(const Rect& rect) {
     80         if (!rect.intersects(mBounds)) return false;
     81 
     82         for (unsigned int i = 0; i < mOps.size(); i++) {
     83             if (rect.intersects(mOps[i].state->mBounds)) {
     84 #if DEBUG_DEFER
     85                 DEFER_LOGD("op intersects with op %p with bounds %f %f %f %f:", mOps[i].op,
     86                         mOps[i].state->mBounds.left, mOps[i].state->mBounds.top,
     87                         mOps[i].state->mBounds.right, mOps[i].state->mBounds.bottom);
     88                 mOps[i].op->output(2);
     89 #endif
     90                 return true;
     91             }
     92         }
     93         return false;
     94     }
     95 
     96     virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override {
     97         DEFER_LOGD("%d  replaying DrawBatch %p, with %d ops (batch id %x, merge id %p)",
     98                 index, this, mOps.size(), getBatchId(), getMergeId());
     99 
    100         for (unsigned int i = 0; i < mOps.size(); i++) {
    101             DrawOp* op = mOps[i].op;
    102             const DeferredDisplayState* state = mOps[i].state;
    103             renderer.restoreDisplayState(*state);
    104 
    105 #if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
    106             renderer.eventMark(op->name());
    107 #endif
    108             op->applyDraw(renderer, dirty);
    109 
    110 #if DEBUG_MERGE_BEHAVIOR
    111             const Rect& bounds = state->mBounds;
    112             int batchColor = 0x1f000000;
    113             if (getBatchId() & 0x1) batchColor |= 0x0000ff;
    114             if (getBatchId() & 0x2) batchColor |= 0x00ff00;
    115             if (getBatchId() & 0x4) batchColor |= 0xff0000;
    116             renderer.drawScreenSpaceColorRect(bounds.left, bounds.top, bounds.right, bounds.bottom,
    117                     batchColor);
    118 #endif
    119         }
    120     }
    121 
    122     virtual bool purelyDrawBatch() override { return true; }
    123 
    124     virtual bool coversBounds(const Rect& bounds) override {
    125         if (CC_LIKELY(!mAllOpsOpaque || !mBounds.contains(bounds) || count() == 1)) return false;
    126 
    127         Region uncovered(android::Rect(bounds.left, bounds.top, bounds.right, bounds.bottom));
    128         for (unsigned int i = 0; i < mOps.size(); i++) {
    129             const Rect &r = mOps[i].state->mBounds;
    130             uncovered.subtractSelf(android::Rect(r.left, r.top, r.right, r.bottom));
    131         }
    132         return uncovered.isEmpty();
    133     }
    134 
    135     inline int getBatchId() const { return mBatchId; }
    136     inline mergeid_t getMergeId() const { return mMergeId; }
    137     inline int count() const { return mOps.size(); }
    138 
    139 protected:
    140     std::vector<OpStatePair> mOps;
    141     Rect mBounds; // union of bounds of contained ops
    142 private:
    143     bool mAllOpsOpaque;
    144     int mBatchId;
    145     mergeid_t mMergeId;
    146 };
    147 
    148 class MergingDrawBatch : public DrawBatch {
    149 public:
    150     MergingDrawBatch(DeferInfo& deferInfo, int width, int height) :
    151             DrawBatch(deferInfo), mClipRect(width, height),
    152             mClipSideFlags(kClipSide_None) {}
    153 
    154     /*
    155      * Helper for determining if a new op can merge with a MergingDrawBatch based on their bounds
    156      * and clip side flags. Positive bounds delta means new bounds fit in old.
    157      */
    158     static inline bool checkSide(const int currentFlags, const int newFlags, const int side,
    159             float boundsDelta) {
    160         bool currentClipExists = currentFlags & side;
    161         bool newClipExists = newFlags & side;
    162 
    163         // if current is clipped, we must be able to fit new bounds in current
    164         if (boundsDelta > 0 && currentClipExists) return false;
    165 
    166         // if new is clipped, we must be able to fit current bounds in new
    167         if (boundsDelta < 0 && newClipExists) return false;
    168 
    169         return true;
    170     }
    171 
    172     /*
    173      * Checks if a (mergeable) op can be merged into this batch
    174      *
    175      * If true, the op's multiDraw must be guaranteed to handle both ops simultaneously, so it is
    176      * important to consider all paint attributes used in the draw calls in deciding both a) if an
    177      * op tries to merge at all, and b) if the op can merge with another set of ops
    178      *
    179      * False positives can lead to information from the paints of subsequent merged operations being
    180      * dropped, so we make simplifying qualifications on the ops that can merge, per op type.
    181      */
    182     bool canMergeWith(const DrawOp* op, const DeferredDisplayState* state) {
    183         bool isTextBatch = getBatchId() == DeferredDisplayList::kOpBatch_Text ||
    184                 getBatchId() == DeferredDisplayList::kOpBatch_ColorText;
    185 
    186         // Overlapping other operations is only allowed for text without shadow. For other ops,
    187         // multiDraw isn't guaranteed to overdraw correctly
    188         if (!isTextBatch || op->hasTextShadow()) {
    189             if (intersects(state->mBounds)) return false;
    190         }
    191         const DeferredDisplayState* lhs = state;
    192         const DeferredDisplayState* rhs = mOps[0].state;
    193 
    194         if (!MathUtils::areEqual(lhs->mAlpha, rhs->mAlpha)) return false;
    195 
    196         // Identical round rect clip state means both ops will clip in the same way, or not at all.
    197         // As the state objects are const, we can compare their pointers to determine mergeability
    198         if (lhs->mRoundRectClipState != rhs->mRoundRectClipState) return false;
    199         if (lhs->mProjectionPathMask != rhs->mProjectionPathMask) return false;
    200 
    201         /* Clipping compatibility check
    202          *
    203          * Exploits the fact that if a op or batch is clipped on a side, its bounds will equal its
    204          * clip for that side.
    205          */
    206         const int currentFlags = mClipSideFlags;
    207         const int newFlags = state->mClipSideFlags;
    208         if (currentFlags != kClipSide_None || newFlags != kClipSide_None) {
    209             const Rect& opBounds = state->mBounds;
    210             float boundsDelta = mBounds.left - opBounds.left;
    211             if (!checkSide(currentFlags, newFlags, kClipSide_Left, boundsDelta)) return false;
    212             boundsDelta = mBounds.top - opBounds.top;
    213             if (!checkSide(currentFlags, newFlags, kClipSide_Top, boundsDelta)) return false;
    214 
    215             // right and bottom delta calculation reversed to account for direction
    216             boundsDelta = opBounds.right - mBounds.right;
    217             if (!checkSide(currentFlags, newFlags, kClipSide_Right, boundsDelta)) return false;
    218             boundsDelta = opBounds.bottom - mBounds.bottom;
    219             if (!checkSide(currentFlags, newFlags, kClipSide_Bottom, boundsDelta)) return false;
    220         }
    221 
    222         // if paints are equal, then modifiers + paint attribs don't need to be compared
    223         if (op->mPaint == mOps[0].op->mPaint) return true;
    224 
    225         if (PaintUtils::getAlphaDirect(op->mPaint)
    226                 != PaintUtils::getAlphaDirect(mOps[0].op->mPaint)) {
    227             return false;
    228         }
    229 
    230         if (op->mPaint && mOps[0].op->mPaint &&
    231             op->mPaint->getColorFilter() != mOps[0].op->mPaint->getColorFilter()) {
    232             return false;
    233         }
    234 
    235         if (op->mPaint && mOps[0].op->mPaint &&
    236             op->mPaint->getShader() != mOps[0].op->mPaint->getShader()) {
    237             return false;
    238         }
    239 
    240         return true;
    241     }
    242 
    243     virtual void add(DrawOp* op, const DeferredDisplayState* state,
    244             bool opaqueOverBounds) override {
    245         DrawBatch::add(op, state, opaqueOverBounds);
    246 
    247         const int newClipSideFlags = state->mClipSideFlags;
    248         mClipSideFlags |= newClipSideFlags;
    249         if (newClipSideFlags & kClipSide_Left) mClipRect.left = state->mClip.left;
    250         if (newClipSideFlags & kClipSide_Top) mClipRect.top = state->mClip.top;
    251         if (newClipSideFlags & kClipSide_Right) mClipRect.right = state->mClip.right;
    252         if (newClipSideFlags & kClipSide_Bottom) mClipRect.bottom = state->mClip.bottom;
    253     }
    254 
    255     virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override {
    256         DEFER_LOGD("%d  replaying MergingDrawBatch %p, with %d ops,"
    257                 " clip flags %x (batch id %x, merge id %p)",
    258                 index, this, mOps.size(), mClipSideFlags, getBatchId(), getMergeId());
    259         if (mOps.size() == 1) {
    260             DrawBatch::replay(renderer, dirty, -1);
    261             return;
    262         }
    263 
    264         // clipping in the merged case is done ahead of time since all ops share the clip (if any)
    265         renderer.setupMergedMultiDraw(mClipSideFlags ? &mClipRect : nullptr);
    266 
    267         DrawOp* op = mOps[0].op;
    268 #if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
    269         renderer.eventMark("multiDraw");
    270         renderer.eventMark(op->name());
    271 #endif
    272         op->multiDraw(renderer, dirty, mOps, mBounds);
    273 
    274 #if DEBUG_MERGE_BEHAVIOR
    275         renderer.drawScreenSpaceColorRect(mBounds.left, mBounds.top, mBounds.right, mBounds.bottom,
    276                 DEBUG_COLOR_MERGEDBATCH);
    277 #endif
    278     }
    279 
    280 private:
    281     /*
    282      * Contains the effective clip rect shared by all merged ops. Initialized to the layer viewport,
    283      * it will shrink if an op must be clipped on a certain side. The clipped sides are reflected in
    284      * mClipSideFlags.
    285      */
    286     Rect mClipRect;
    287     int mClipSideFlags;
    288 };
    289 
    290 class StateOpBatch : public Batch {
    291 public:
    292     // creates a single operation batch
    293     StateOpBatch(const StateOp* op, const DeferredDisplayState* state) : mOp(op), mState(state) {}
    294 
    295     virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override {
    296         DEFER_LOGD("replaying state op batch %p", this);
    297         renderer.restoreDisplayState(*mState);
    298 
    299         // use invalid save count because it won't be used at flush time - RestoreToCountOp is the
    300         // only one to use it, and we don't use that class at flush time, instead calling
    301         // renderer.restoreToCount directly
    302         int saveCount = -1;
    303         mOp->applyState(renderer, saveCount);
    304     }
    305 
    306 private:
    307     const StateOp* mOp;
    308     const DeferredDisplayState* mState;
    309 };
    310 
    311 class RestoreToCountBatch : public Batch {
    312 public:
    313     RestoreToCountBatch(const StateOp* op, const DeferredDisplayState* state, int restoreCount) :
    314             mState(state), mRestoreCount(restoreCount) {}
    315 
    316     virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override {
    317         DEFER_LOGD("batch %p restoring to count %d", this, mRestoreCount);
    318 
    319         renderer.restoreDisplayState(*mState);
    320         renderer.restoreToCount(mRestoreCount);
    321     }
    322 
    323 private:
    324     // we use the state storage for the RestoreToCountOp, but don't replay the op itself
    325     const DeferredDisplayState* mState;
    326 
    327     /*
    328      * The count used here represents the flush() time saveCount. This is as opposed to the
    329      * DisplayList record time, or defer() time values (which are RestoreToCountOp's mCount, and
    330      * (saveCount + mCount) respectively). Since the count is different from the original
    331      * RestoreToCountOp, we don't store a pointer to the op, as elsewhere.
    332      */
    333     const int mRestoreCount;
    334 };
    335 
    336 #if DEBUG_MERGE_BEHAVIOR
    337 class BarrierDebugBatch : public Batch {
    338     virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
    339         renderer.drawScreenSpaceColorRect(0, 0, 10000, 10000, DEBUG_COLOR_BARRIER);
    340     }
    341 };
    342 #endif
    343 
    344 /////////////////////////////////////////////////////////////////////////////////
    345 // DeferredDisplayList
    346 /////////////////////////////////////////////////////////////////////////////////
    347 
    348 void DeferredDisplayList::resetBatchingState() {
    349     for (int i = 0; i < kOpBatch_Count; i++) {
    350         mBatchLookup[i] = nullptr;
    351         mMergingBatches[i].clear();
    352     }
    353 #if DEBUG_MERGE_BEHAVIOR
    354     if (mBatches.size() != 0) {
    355         mBatches.add(new BarrierDebugBatch());
    356     }
    357 #endif
    358     mEarliestBatchIndex = mBatches.size();
    359 }
    360 
    361 void DeferredDisplayList::clear() {
    362     resetBatchingState();
    363     mComplexClipStackStart = -1;
    364 
    365     for (unsigned int i = 0; i < mBatches.size(); i++) {
    366         delete mBatches[i];
    367     }
    368     mBatches.clear();
    369     mSaveStack.clear();
    370     mEarliestBatchIndex = 0;
    371     mEarliestUnclearedIndex = 0;
    372 }
    373 
    374 /////////////////////////////////////////////////////////////////////////////////
    375 // Operation adding
    376 /////////////////////////////////////////////////////////////////////////////////
    377 
    378 int DeferredDisplayList::getStateOpDeferFlags() const {
    379     // For both clipOp and save(Layer)Op, we don't want to save drawing info, and only want to save
    380     // the clip if we aren't recording a complex clip (and can thus trust it to be a rect)
    381     return recordingComplexClip() ? 0 : kStateDeferFlag_Clip;
    382 }
    383 
    384 int DeferredDisplayList::getDrawOpDeferFlags() const {
    385     return kStateDeferFlag_Draw | getStateOpDeferFlags();
    386 }
    387 
    388 /**
    389  * When an clipping operation occurs that could cause a complex clip, record the operation and all
    390  * subsequent clipOps, save/restores (if the clip flag is set). During a flush, instead of loading
    391  * the clip from deferred state, we play back all of the relevant state operations that generated
    392  * the complex clip.
    393  *
    394  * Note that we don't need to record the associated restore operation, since operations at defer
    395  * time record whether they should store the renderer's current clip
    396  */
    397 void DeferredDisplayList::addClip(OpenGLRenderer& renderer, ClipOp* op) {
    398     if (recordingComplexClip() || op->canCauseComplexClip() || !renderer.hasRectToRectTransform()) {
    399         DEFER_LOGD("%p Received complex clip operation %p", this, op);
    400 
    401         // NOTE: defer clip op before setting mComplexClipStackStart so previous clip is recorded
    402         storeStateOpBarrier(renderer, op);
    403 
    404         if (!recordingComplexClip()) {
    405             mComplexClipStackStart = renderer.getSaveCount() - 1;
    406             DEFER_LOGD("    Starting complex clip region, start is %d", mComplexClipStackStart);
    407         }
    408     }
    409 }
    410 
    411 /**
    412  * For now, we record save layer operations as barriers in the batch list, preventing drawing
    413  * operations from reordering around the saveLayer and it's associated restore()
    414  *
    415  * In the future, we should send saveLayer commands (if they can be played out of order) and their
    416  * contained drawing operations to a seperate list of batches, so that they may draw at the
    417  * beginning of the frame. This would avoid targetting and removing an FBO in the middle of a frame.
    418  *
    419  * saveLayer operations should be pulled to the beginning of the frame if the canvas doesn't have a
    420  * complex clip, and if the flags (SaveFlags::Clip & SaveFlags::ClipToLayer) are set.
    421  */
    422 void DeferredDisplayList::addSaveLayer(OpenGLRenderer& renderer,
    423         SaveLayerOp* op, int newSaveCount) {
    424     DEFER_LOGD("%p adding saveLayerOp %p, flags %x, new count %d",
    425             this, op, op->getFlags(), newSaveCount);
    426 
    427     storeStateOpBarrier(renderer, op);
    428     mSaveStack.push_back(newSaveCount);
    429 }
    430 
    431 /**
    432  * Takes save op and it's return value - the new save count - and stores it into the stream as a
    433  * barrier if it's needed to properly modify a complex clip
    434  */
    435 void DeferredDisplayList::addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount) {
    436     int saveFlags = op->getFlags();
    437     DEFER_LOGD("%p adding saveOp %p, flags %x, new count %d", this, op, saveFlags, newSaveCount);
    438 
    439     if (recordingComplexClip() && (saveFlags & SaveFlags::Clip)) {
    440         // store and replay the save operation, as it may be needed to correctly playback the clip
    441         DEFER_LOGD("    adding save barrier with new save count %d", newSaveCount);
    442         storeStateOpBarrier(renderer, op);
    443         mSaveStack.push_back(newSaveCount);
    444     }
    445 }
    446 
    447 /**
    448  * saveLayer() commands must be associated with a restoreToCount batch that will clean up and draw
    449  * the layer in the deferred list
    450  *
    451  * other save() commands which occur as children of a snapshot with complex clip will be deferred,
    452  * and must be restored
    453  *
    454  * Either will act as a barrier to draw operation reordering, as we want to play back layer
    455  * save/restore and complex canvas modifications (including save/restore) in order.
    456  */
    457 void DeferredDisplayList::addRestoreToCount(OpenGLRenderer& renderer, StateOp* op,
    458         int newSaveCount) {
    459     DEFER_LOGD("%p addRestoreToCount %d", this, newSaveCount);
    460 
    461     if (recordingComplexClip() && newSaveCount <= mComplexClipStackStart) {
    462         mComplexClipStackStart = -1;
    463         resetBatchingState();
    464     }
    465 
    466     if (mSaveStack.empty() || newSaveCount > mSaveStack.back()) {
    467         return;
    468     }
    469 
    470     while (!mSaveStack.empty() && mSaveStack.back() >= newSaveCount) mSaveStack.pop_back();
    471 
    472     storeRestoreToCountBarrier(renderer, op, mSaveStack.size() + FLUSH_SAVE_STACK_DEPTH);
    473 }
    474 
    475 void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
    476     /* 1: op calculates local bounds */
    477     DeferredDisplayState* const state = createState();
    478     if (op->getLocalBounds(state->mBounds)) {
    479         if (state->mBounds.isEmpty()) {
    480             // valid empty bounds, don't bother deferring
    481             tryRecycleState(state);
    482             return;
    483         }
    484     } else {
    485         state->mBounds.setEmpty();
    486     }
    487 
    488     /* 2: renderer calculates global bounds + stores state */
    489     if (renderer.storeDisplayState(*state, getDrawOpDeferFlags())) {
    490         tryRecycleState(state);
    491         return; // quick rejected
    492     }
    493 
    494     /* 3: ask op for defer info, given renderer state */
    495     DeferInfo deferInfo;
    496     op->onDefer(renderer, deferInfo, *state);
    497 
    498     // complex clip has a complex set of expectations on the renderer state - for now, avoid taking
    499     // the merge path in those cases
    500     deferInfo.mergeable &= !recordingComplexClip();
    501     deferInfo.opaqueOverBounds &= !recordingComplexClip()
    502             && mSaveStack.empty()
    503             && !state->mRoundRectClipState;
    504 
    505     if (CC_LIKELY(avoidOverdraw()) && mBatches.size() &&
    506             state->mClipSideFlags != kClipSide_ConservativeFull &&
    507             deferInfo.opaqueOverBounds && state->mBounds.contains(mBounds)) {
    508         // avoid overdraw by resetting drawing state + discarding drawing ops
    509         discardDrawingBatches(mBatches.size() - 1);
    510         resetBatchingState();
    511     }
    512 
    513     if (CC_UNLIKELY(Properties::drawReorderDisabled)) {
    514         // TODO: elegant way to reuse batches?
    515         DrawBatch* b = new DrawBatch(deferInfo);
    516         b->add(op, state, deferInfo.opaqueOverBounds);
    517         mBatches.push_back(b);
    518         return;
    519     }
    520 
    521     // find the latest batch of the new op's type, and try to merge the new op into it
    522     DrawBatch* targetBatch = nullptr;
    523 
    524     // insertion point of a new batch, will hopefully be immediately after similar batch
    525     // (eventually, should be similar shader)
    526     int insertBatchIndex = mBatches.size();
    527     if (!mBatches.empty()) {
    528         if (state->mBounds.isEmpty()) {
    529             // don't know the bounds for op, so create new batch and start from scratch on next op
    530             DrawBatch* b = new DrawBatch(deferInfo);
    531             b->add(op, state, deferInfo.opaqueOverBounds);
    532             mBatches.push_back(b);
    533             resetBatchingState();
    534 #if DEBUG_DEFER
    535             DEFER_LOGD("Warning: Encountered op with empty bounds, resetting batches");
    536             op->output(2);
    537 #endif
    538             return;
    539         }
    540 
    541         if (deferInfo.mergeable) {
    542             // Try to merge with any existing batch with same mergeId.
    543             std::unordered_map<mergeid_t, DrawBatch*>& mergingBatch
    544                     = mMergingBatches[deferInfo.batchId];
    545             auto getResult = mergingBatch.find(deferInfo.mergeId);
    546             if (getResult != mergingBatch.end()) {
    547                 targetBatch = getResult->second;
    548                 if (!((MergingDrawBatch*) targetBatch)->canMergeWith(op, state)) {
    549                     targetBatch = nullptr;
    550                 }
    551             }
    552         } else {
    553             // join with similar, non-merging batch
    554             targetBatch = (DrawBatch*)mBatchLookup[deferInfo.batchId];
    555         }
    556 
    557         if (targetBatch || deferInfo.mergeable) {
    558             // iterate back toward target to see if anything drawn since should overlap the new op
    559             // if no target, merging ops still interate to find similar batch to insert after
    560             for (int i = mBatches.size() - 1; i >= mEarliestBatchIndex; i--) {
    561                 DrawBatch* overBatch = (DrawBatch*)mBatches[i];
    562 
    563                 if (overBatch == targetBatch) break;
    564 
    565                 // TODO: also consider shader shared between batch types
    566                 if (deferInfo.batchId == overBatch->getBatchId()) {
    567                     insertBatchIndex = i + 1;
    568                     if (!targetBatch) break; // found insert position, quit
    569                 }
    570 
    571                 if (overBatch->intersects(state->mBounds)) {
    572                     // NOTE: it may be possible to optimize for special cases where two operations
    573                     // of the same batch/paint could swap order, such as with a non-mergeable
    574                     // (clipped) and a mergeable text operation
    575                     targetBatch = nullptr;
    576 #if DEBUG_DEFER
    577                     DEFER_LOGD("op couldn't join batch %p, was intersected by batch %d",
    578                             targetBatch, i);
    579                     op->output(2);
    580 #endif
    581                     break;
    582                 }
    583             }
    584         }
    585     }
    586 
    587     if (!targetBatch) {
    588         if (deferInfo.mergeable) {
    589             targetBatch = new MergingDrawBatch(deferInfo,
    590                     renderer.getViewportWidth(), renderer.getViewportHeight());
    591             mMergingBatches[deferInfo.batchId].insert(
    592                     std::make_pair(deferInfo.mergeId, targetBatch));
    593         } else {
    594             targetBatch = new DrawBatch(deferInfo);
    595             mBatchLookup[deferInfo.batchId] = targetBatch;
    596         }
    597 
    598         DEFER_LOGD("creating %singBatch %p, bid %x, at %d",
    599                 deferInfo.mergeable ? "Merg" : "Draw",
    600                 targetBatch, deferInfo.batchId, insertBatchIndex);
    601         mBatches.insert(mBatches.begin() + insertBatchIndex, targetBatch);
    602     }
    603 
    604     targetBatch->add(op, state, deferInfo.opaqueOverBounds);
    605 }
    606 
    607 void DeferredDisplayList::storeStateOpBarrier(OpenGLRenderer& renderer, StateOp* op) {
    608     DEFER_LOGD("%p adding state op barrier at pos %d", this, mBatches.size());
    609 
    610     DeferredDisplayState* state = createState();
    611     renderer.storeDisplayState(*state, getStateOpDeferFlags());
    612     mBatches.push_back(new StateOpBatch(op, state));
    613     resetBatchingState();
    614 }
    615 
    616 void DeferredDisplayList::storeRestoreToCountBarrier(OpenGLRenderer& renderer, StateOp* op,
    617         int newSaveCount) {
    618     DEFER_LOGD("%p adding restore to count %d barrier, pos %d",
    619             this, newSaveCount, mBatches.size());
    620 
    621     // store displayState for the restore operation, as it may be associated with a saveLayer that
    622     // doesn't have SaveFlags::Clip set
    623     DeferredDisplayState* state = createState();
    624     renderer.storeDisplayState(*state, getStateOpDeferFlags());
    625     mBatches.push_back(new RestoreToCountBatch(op, state, newSaveCount));
    626     resetBatchingState();
    627 }
    628 
    629 /////////////////////////////////////////////////////////////////////////////////
    630 // Replay / flush
    631 /////////////////////////////////////////////////////////////////////////////////
    632 
    633 static void replayBatchList(const std::vector<Batch*>& batchList,
    634         OpenGLRenderer& renderer, Rect& dirty) {
    635 
    636     for (unsigned int i = 0; i < batchList.size(); i++) {
    637         if (batchList[i]) {
    638             batchList[i]->replay(renderer, dirty, i);
    639         }
    640     }
    641     DEFER_LOGD("--flushed, drew %d batches", batchList.size());
    642 }
    643 
    644 void DeferredDisplayList::flush(OpenGLRenderer& renderer, Rect& dirty) {
    645     ATRACE_NAME("flush drawing commands");
    646     Caches::getInstance().fontRenderer.endPrecaching();
    647 
    648     if (isEmpty()) return; // nothing to flush
    649     renderer.restoreToCount(1);
    650 
    651     DEFER_LOGD("--flushing");
    652     renderer.eventMark("Flush");
    653 
    654     // save and restore so that reordering doesn't affect final state
    655     renderer.save(SaveFlags::MatrixClip);
    656 
    657     if (CC_LIKELY(avoidOverdraw())) {
    658         for (unsigned int i = 1; i < mBatches.size(); i++) {
    659             if (mBatches[i] && mBatches[i]->coversBounds(mBounds)) {
    660                 discardDrawingBatches(i - 1);
    661             }
    662         }
    663     }
    664     // NOTE: depth of the save stack at this point, before playback, should be reflected in
    665     // FLUSH_SAVE_STACK_DEPTH, so that save/restores match up correctly
    666     replayBatchList(mBatches, renderer, dirty);
    667 
    668     renderer.restoreToCount(1);
    669 
    670     DEFER_LOGD("--flush complete, returning %x", status);
    671     clear();
    672 }
    673 
    674 void DeferredDisplayList::discardDrawingBatches(const unsigned int maxIndex) {
    675     for (unsigned int i = mEarliestUnclearedIndex; i <= maxIndex; i++) {
    676         // leave deferred state ops alone for simplicity (empty save restore pairs may now exist)
    677         if (mBatches[i] && mBatches[i]->purelyDrawBatch()) {
    678             delete mBatches[i];
    679             mBatches[i] = nullptr;
    680         }
    681     }
    682     mEarliestUnclearedIndex = maxIndex + 1;
    683 }
    684 
    685 }; // namespace uirenderer
    686 }; // namespace android
    687