1 /* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #include <utils/Trace.h> 18 #include <ui/Rect.h> 19 #include <ui/Region.h> 20 21 #include "Caches.h" 22 #include "Debug.h" 23 #include "DeferredDisplayList.h" 24 #include "DisplayListOp.h" 25 #include "OpenGLRenderer.h" 26 #include "Properties.h" 27 #include "utils/MathUtils.h" 28 29 #if DEBUG_DEFER 30 #define DEFER_LOGD(...) ALOGD(__VA_ARGS__) 31 #else 32 #define DEFER_LOGD(...) 33 #endif 34 35 namespace android { 36 namespace uirenderer { 37 38 // Depth of the save stack at the beginning of batch playback at flush time 39 #define FLUSH_SAVE_STACK_DEPTH 2 40 41 #define DEBUG_COLOR_BARRIER 0x1f000000 42 #define DEBUG_COLOR_MERGEDBATCH 0x5f7f7fff 43 #define DEBUG_COLOR_MERGEDBATCH_SOLO 0x5f7fff7f 44 45 static bool avoidOverdraw() { 46 // Don't avoid overdraw when visualizing it, since that makes it harder to 47 // debug where it's coming from, and when the problem occurs. 48 return !Properties::debugOverdraw; 49 }; 50 51 ///////////////////////////////////////////////////////////////////////////////// 52 // Operation Batches 53 ///////////////////////////////////////////////////////////////////////////////// 54 55 class Batch { 56 public: 57 virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) = 0; 58 virtual ~Batch() {} 59 virtual bool purelyDrawBatch() { return false; } 60 virtual bool coversBounds(const Rect& bounds) { return false; } 61 }; 62 63 class DrawBatch : public Batch { 64 public: 65 DrawBatch(const DeferInfo& deferInfo) : mAllOpsOpaque(true), 66 mBatchId(deferInfo.batchId), mMergeId(deferInfo.mergeId) { 67 mOps.clear(); 68 } 69 70 virtual ~DrawBatch() { mOps.clear(); } 71 72 virtual void add(DrawOp* op, const DeferredDisplayState* state, bool opaqueOverBounds) { 73 // NOTE: ignore empty bounds special case, since we don't merge across those ops 74 mBounds.unionWith(state->mBounds); 75 mAllOpsOpaque &= opaqueOverBounds; 76 mOps.push_back(OpStatePair(op, state)); 77 } 78 79 bool intersects(const Rect& rect) { 80 if (!rect.intersects(mBounds)) return false; 81 82 for (unsigned int i = 0; i < mOps.size(); i++) { 83 if (rect.intersects(mOps[i].state->mBounds)) { 84 #if DEBUG_DEFER 85 DEFER_LOGD("op intersects with op %p with bounds %f %f %f %f:", mOps[i].op, 86 mOps[i].state->mBounds.left, mOps[i].state->mBounds.top, 87 mOps[i].state->mBounds.right, mOps[i].state->mBounds.bottom); 88 mOps[i].op->output(2); 89 #endif 90 return true; 91 } 92 } 93 return false; 94 } 95 96 virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override { 97 DEFER_LOGD("%d replaying DrawBatch %p, with %d ops (batch id %x, merge id %p)", 98 index, this, mOps.size(), getBatchId(), getMergeId()); 99 100 for (unsigned int i = 0; i < mOps.size(); i++) { 101 DrawOp* op = mOps[i].op; 102 const DeferredDisplayState* state = mOps[i].state; 103 renderer.restoreDisplayState(*state); 104 105 #if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 106 renderer.eventMark(op->name()); 107 #endif 108 op->applyDraw(renderer, dirty); 109 110 #if DEBUG_MERGE_BEHAVIOR 111 const Rect& bounds = state->mBounds; 112 int batchColor = 0x1f000000; 113 if (getBatchId() & 0x1) batchColor |= 0x0000ff; 114 if (getBatchId() & 0x2) batchColor |= 0x00ff00; 115 if (getBatchId() & 0x4) batchColor |= 0xff0000; 116 renderer.drawScreenSpaceColorRect(bounds.left, bounds.top, bounds.right, bounds.bottom, 117 batchColor); 118 #endif 119 } 120 } 121 122 virtual bool purelyDrawBatch() override { return true; } 123 124 virtual bool coversBounds(const Rect& bounds) override { 125 if (CC_LIKELY(!mAllOpsOpaque || !mBounds.contains(bounds) || count() == 1)) return false; 126 127 Region uncovered(android::Rect(bounds.left, bounds.top, bounds.right, bounds.bottom)); 128 for (unsigned int i = 0; i < mOps.size(); i++) { 129 const Rect &r = mOps[i].state->mBounds; 130 uncovered.subtractSelf(android::Rect(r.left, r.top, r.right, r.bottom)); 131 } 132 return uncovered.isEmpty(); 133 } 134 135 inline int getBatchId() const { return mBatchId; } 136 inline mergeid_t getMergeId() const { return mMergeId; } 137 inline int count() const { return mOps.size(); } 138 139 protected: 140 std::vector<OpStatePair> mOps; 141 Rect mBounds; // union of bounds of contained ops 142 private: 143 bool mAllOpsOpaque; 144 int mBatchId; 145 mergeid_t mMergeId; 146 }; 147 148 class MergingDrawBatch : public DrawBatch { 149 public: 150 MergingDrawBatch(DeferInfo& deferInfo, int width, int height) : 151 DrawBatch(deferInfo), mClipRect(width, height), 152 mClipSideFlags(kClipSide_None) {} 153 154 /* 155 * Helper for determining if a new op can merge with a MergingDrawBatch based on their bounds 156 * and clip side flags. Positive bounds delta means new bounds fit in old. 157 */ 158 static inline bool checkSide(const int currentFlags, const int newFlags, const int side, 159 float boundsDelta) { 160 bool currentClipExists = currentFlags & side; 161 bool newClipExists = newFlags & side; 162 163 // if current is clipped, we must be able to fit new bounds in current 164 if (boundsDelta > 0 && currentClipExists) return false; 165 166 // if new is clipped, we must be able to fit current bounds in new 167 if (boundsDelta < 0 && newClipExists) return false; 168 169 return true; 170 } 171 172 /* 173 * Checks if a (mergeable) op can be merged into this batch 174 * 175 * If true, the op's multiDraw must be guaranteed to handle both ops simultaneously, so it is 176 * important to consider all paint attributes used in the draw calls in deciding both a) if an 177 * op tries to merge at all, and b) if the op can merge with another set of ops 178 * 179 * False positives can lead to information from the paints of subsequent merged operations being 180 * dropped, so we make simplifying qualifications on the ops that can merge, per op type. 181 */ 182 bool canMergeWith(const DrawOp* op, const DeferredDisplayState* state) { 183 bool isTextBatch = getBatchId() == DeferredDisplayList::kOpBatch_Text || 184 getBatchId() == DeferredDisplayList::kOpBatch_ColorText; 185 186 // Overlapping other operations is only allowed for text without shadow. For other ops, 187 // multiDraw isn't guaranteed to overdraw correctly 188 if (!isTextBatch || op->hasTextShadow()) { 189 if (intersects(state->mBounds)) return false; 190 } 191 const DeferredDisplayState* lhs = state; 192 const DeferredDisplayState* rhs = mOps[0].state; 193 194 if (!MathUtils::areEqual(lhs->mAlpha, rhs->mAlpha)) return false; 195 196 // Identical round rect clip state means both ops will clip in the same way, or not at all. 197 // As the state objects are const, we can compare their pointers to determine mergeability 198 if (lhs->mRoundRectClipState != rhs->mRoundRectClipState) return false; 199 if (lhs->mProjectionPathMask != rhs->mProjectionPathMask) return false; 200 201 /* Clipping compatibility check 202 * 203 * Exploits the fact that if a op or batch is clipped on a side, its bounds will equal its 204 * clip for that side. 205 */ 206 const int currentFlags = mClipSideFlags; 207 const int newFlags = state->mClipSideFlags; 208 if (currentFlags != kClipSide_None || newFlags != kClipSide_None) { 209 const Rect& opBounds = state->mBounds; 210 float boundsDelta = mBounds.left - opBounds.left; 211 if (!checkSide(currentFlags, newFlags, kClipSide_Left, boundsDelta)) return false; 212 boundsDelta = mBounds.top - opBounds.top; 213 if (!checkSide(currentFlags, newFlags, kClipSide_Top, boundsDelta)) return false; 214 215 // right and bottom delta calculation reversed to account for direction 216 boundsDelta = opBounds.right - mBounds.right; 217 if (!checkSide(currentFlags, newFlags, kClipSide_Right, boundsDelta)) return false; 218 boundsDelta = opBounds.bottom - mBounds.bottom; 219 if (!checkSide(currentFlags, newFlags, kClipSide_Bottom, boundsDelta)) return false; 220 } 221 222 // if paints are equal, then modifiers + paint attribs don't need to be compared 223 if (op->mPaint == mOps[0].op->mPaint) return true; 224 225 if (PaintUtils::getAlphaDirect(op->mPaint) 226 != PaintUtils::getAlphaDirect(mOps[0].op->mPaint)) { 227 return false; 228 } 229 230 if (op->mPaint && mOps[0].op->mPaint && 231 op->mPaint->getColorFilter() != mOps[0].op->mPaint->getColorFilter()) { 232 return false; 233 } 234 235 if (op->mPaint && mOps[0].op->mPaint && 236 op->mPaint->getShader() != mOps[0].op->mPaint->getShader()) { 237 return false; 238 } 239 240 return true; 241 } 242 243 virtual void add(DrawOp* op, const DeferredDisplayState* state, 244 bool opaqueOverBounds) override { 245 DrawBatch::add(op, state, opaqueOverBounds); 246 247 const int newClipSideFlags = state->mClipSideFlags; 248 mClipSideFlags |= newClipSideFlags; 249 if (newClipSideFlags & kClipSide_Left) mClipRect.left = state->mClip.left; 250 if (newClipSideFlags & kClipSide_Top) mClipRect.top = state->mClip.top; 251 if (newClipSideFlags & kClipSide_Right) mClipRect.right = state->mClip.right; 252 if (newClipSideFlags & kClipSide_Bottom) mClipRect.bottom = state->mClip.bottom; 253 } 254 255 virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override { 256 DEFER_LOGD("%d replaying MergingDrawBatch %p, with %d ops," 257 " clip flags %x (batch id %x, merge id %p)", 258 index, this, mOps.size(), mClipSideFlags, getBatchId(), getMergeId()); 259 if (mOps.size() == 1) { 260 DrawBatch::replay(renderer, dirty, -1); 261 return; 262 } 263 264 // clipping in the merged case is done ahead of time since all ops share the clip (if any) 265 renderer.setupMergedMultiDraw(mClipSideFlags ? &mClipRect : nullptr); 266 267 DrawOp* op = mOps[0].op; 268 #if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 269 renderer.eventMark("multiDraw"); 270 renderer.eventMark(op->name()); 271 #endif 272 op->multiDraw(renderer, dirty, mOps, mBounds); 273 274 #if DEBUG_MERGE_BEHAVIOR 275 renderer.drawScreenSpaceColorRect(mBounds.left, mBounds.top, mBounds.right, mBounds.bottom, 276 DEBUG_COLOR_MERGEDBATCH); 277 #endif 278 } 279 280 private: 281 /* 282 * Contains the effective clip rect shared by all merged ops. Initialized to the layer viewport, 283 * it will shrink if an op must be clipped on a certain side. The clipped sides are reflected in 284 * mClipSideFlags. 285 */ 286 Rect mClipRect; 287 int mClipSideFlags; 288 }; 289 290 class StateOpBatch : public Batch { 291 public: 292 // creates a single operation batch 293 StateOpBatch(const StateOp* op, const DeferredDisplayState* state) : mOp(op), mState(state) {} 294 295 virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override { 296 DEFER_LOGD("replaying state op batch %p", this); 297 renderer.restoreDisplayState(*mState); 298 299 // use invalid save count because it won't be used at flush time - RestoreToCountOp is the 300 // only one to use it, and we don't use that class at flush time, instead calling 301 // renderer.restoreToCount directly 302 int saveCount = -1; 303 mOp->applyState(renderer, saveCount); 304 } 305 306 private: 307 const StateOp* mOp; 308 const DeferredDisplayState* mState; 309 }; 310 311 class RestoreToCountBatch : public Batch { 312 public: 313 RestoreToCountBatch(const StateOp* op, const DeferredDisplayState* state, int restoreCount) : 314 mState(state), mRestoreCount(restoreCount) {} 315 316 virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override { 317 DEFER_LOGD("batch %p restoring to count %d", this, mRestoreCount); 318 319 renderer.restoreDisplayState(*mState); 320 renderer.restoreToCount(mRestoreCount); 321 } 322 323 private: 324 // we use the state storage for the RestoreToCountOp, but don't replay the op itself 325 const DeferredDisplayState* mState; 326 327 /* 328 * The count used here represents the flush() time saveCount. This is as opposed to the 329 * DisplayList record time, or defer() time values (which are RestoreToCountOp's mCount, and 330 * (saveCount + mCount) respectively). Since the count is different from the original 331 * RestoreToCountOp, we don't store a pointer to the op, as elsewhere. 332 */ 333 const int mRestoreCount; 334 }; 335 336 #if DEBUG_MERGE_BEHAVIOR 337 class BarrierDebugBatch : public Batch { 338 virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) { 339 renderer.drawScreenSpaceColorRect(0, 0, 10000, 10000, DEBUG_COLOR_BARRIER); 340 } 341 }; 342 #endif 343 344 ///////////////////////////////////////////////////////////////////////////////// 345 // DeferredDisplayList 346 ///////////////////////////////////////////////////////////////////////////////// 347 348 void DeferredDisplayList::resetBatchingState() { 349 for (int i = 0; i < kOpBatch_Count; i++) { 350 mBatchLookup[i] = nullptr; 351 mMergingBatches[i].clear(); 352 } 353 #if DEBUG_MERGE_BEHAVIOR 354 if (mBatches.size() != 0) { 355 mBatches.add(new BarrierDebugBatch()); 356 } 357 #endif 358 mEarliestBatchIndex = mBatches.size(); 359 } 360 361 void DeferredDisplayList::clear() { 362 resetBatchingState(); 363 mComplexClipStackStart = -1; 364 365 for (unsigned int i = 0; i < mBatches.size(); i++) { 366 delete mBatches[i]; 367 } 368 mBatches.clear(); 369 mSaveStack.clear(); 370 mEarliestBatchIndex = 0; 371 mEarliestUnclearedIndex = 0; 372 } 373 374 ///////////////////////////////////////////////////////////////////////////////// 375 // Operation adding 376 ///////////////////////////////////////////////////////////////////////////////// 377 378 int DeferredDisplayList::getStateOpDeferFlags() const { 379 // For both clipOp and save(Layer)Op, we don't want to save drawing info, and only want to save 380 // the clip if we aren't recording a complex clip (and can thus trust it to be a rect) 381 return recordingComplexClip() ? 0 : kStateDeferFlag_Clip; 382 } 383 384 int DeferredDisplayList::getDrawOpDeferFlags() const { 385 return kStateDeferFlag_Draw | getStateOpDeferFlags(); 386 } 387 388 /** 389 * When an clipping operation occurs that could cause a complex clip, record the operation and all 390 * subsequent clipOps, save/restores (if the clip flag is set). During a flush, instead of loading 391 * the clip from deferred state, we play back all of the relevant state operations that generated 392 * the complex clip. 393 * 394 * Note that we don't need to record the associated restore operation, since operations at defer 395 * time record whether they should store the renderer's current clip 396 */ 397 void DeferredDisplayList::addClip(OpenGLRenderer& renderer, ClipOp* op) { 398 if (recordingComplexClip() || op->canCauseComplexClip() || !renderer.hasRectToRectTransform()) { 399 DEFER_LOGD("%p Received complex clip operation %p", this, op); 400 401 // NOTE: defer clip op before setting mComplexClipStackStart so previous clip is recorded 402 storeStateOpBarrier(renderer, op); 403 404 if (!recordingComplexClip()) { 405 mComplexClipStackStart = renderer.getSaveCount() - 1; 406 DEFER_LOGD(" Starting complex clip region, start is %d", mComplexClipStackStart); 407 } 408 } 409 } 410 411 /** 412 * For now, we record save layer operations as barriers in the batch list, preventing drawing 413 * operations from reordering around the saveLayer and it's associated restore() 414 * 415 * In the future, we should send saveLayer commands (if they can be played out of order) and their 416 * contained drawing operations to a seperate list of batches, so that they may draw at the 417 * beginning of the frame. This would avoid targetting and removing an FBO in the middle of a frame. 418 * 419 * saveLayer operations should be pulled to the beginning of the frame if the canvas doesn't have a 420 * complex clip, and if the flags (SaveFlags::Clip & SaveFlags::ClipToLayer) are set. 421 */ 422 void DeferredDisplayList::addSaveLayer(OpenGLRenderer& renderer, 423 SaveLayerOp* op, int newSaveCount) { 424 DEFER_LOGD("%p adding saveLayerOp %p, flags %x, new count %d", 425 this, op, op->getFlags(), newSaveCount); 426 427 storeStateOpBarrier(renderer, op); 428 mSaveStack.push_back(newSaveCount); 429 } 430 431 /** 432 * Takes save op and it's return value - the new save count - and stores it into the stream as a 433 * barrier if it's needed to properly modify a complex clip 434 */ 435 void DeferredDisplayList::addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount) { 436 int saveFlags = op->getFlags(); 437 DEFER_LOGD("%p adding saveOp %p, flags %x, new count %d", this, op, saveFlags, newSaveCount); 438 439 if (recordingComplexClip() && (saveFlags & SaveFlags::Clip)) { 440 // store and replay the save operation, as it may be needed to correctly playback the clip 441 DEFER_LOGD(" adding save barrier with new save count %d", newSaveCount); 442 storeStateOpBarrier(renderer, op); 443 mSaveStack.push_back(newSaveCount); 444 } 445 } 446 447 /** 448 * saveLayer() commands must be associated with a restoreToCount batch that will clean up and draw 449 * the layer in the deferred list 450 * 451 * other save() commands which occur as children of a snapshot with complex clip will be deferred, 452 * and must be restored 453 * 454 * Either will act as a barrier to draw operation reordering, as we want to play back layer 455 * save/restore and complex canvas modifications (including save/restore) in order. 456 */ 457 void DeferredDisplayList::addRestoreToCount(OpenGLRenderer& renderer, StateOp* op, 458 int newSaveCount) { 459 DEFER_LOGD("%p addRestoreToCount %d", this, newSaveCount); 460 461 if (recordingComplexClip() && newSaveCount <= mComplexClipStackStart) { 462 mComplexClipStackStart = -1; 463 resetBatchingState(); 464 } 465 466 if (mSaveStack.empty() || newSaveCount > mSaveStack.back()) { 467 return; 468 } 469 470 while (!mSaveStack.empty() && mSaveStack.back() >= newSaveCount) mSaveStack.pop_back(); 471 472 storeRestoreToCountBarrier(renderer, op, mSaveStack.size() + FLUSH_SAVE_STACK_DEPTH); 473 } 474 475 void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) { 476 /* 1: op calculates local bounds */ 477 DeferredDisplayState* const state = createState(); 478 if (op->getLocalBounds(state->mBounds)) { 479 if (state->mBounds.isEmpty()) { 480 // valid empty bounds, don't bother deferring 481 tryRecycleState(state); 482 return; 483 } 484 } else { 485 state->mBounds.setEmpty(); 486 } 487 488 /* 2: renderer calculates global bounds + stores state */ 489 if (renderer.storeDisplayState(*state, getDrawOpDeferFlags())) { 490 tryRecycleState(state); 491 return; // quick rejected 492 } 493 494 /* 3: ask op for defer info, given renderer state */ 495 DeferInfo deferInfo; 496 op->onDefer(renderer, deferInfo, *state); 497 498 // complex clip has a complex set of expectations on the renderer state - for now, avoid taking 499 // the merge path in those cases 500 deferInfo.mergeable &= !recordingComplexClip(); 501 deferInfo.opaqueOverBounds &= !recordingComplexClip() 502 && mSaveStack.empty() 503 && !state->mRoundRectClipState; 504 505 if (CC_LIKELY(avoidOverdraw()) && mBatches.size() && 506 state->mClipSideFlags != kClipSide_ConservativeFull && 507 deferInfo.opaqueOverBounds && state->mBounds.contains(mBounds)) { 508 // avoid overdraw by resetting drawing state + discarding drawing ops 509 discardDrawingBatches(mBatches.size() - 1); 510 resetBatchingState(); 511 } 512 513 if (CC_UNLIKELY(Properties::drawReorderDisabled)) { 514 // TODO: elegant way to reuse batches? 515 DrawBatch* b = new DrawBatch(deferInfo); 516 b->add(op, state, deferInfo.opaqueOverBounds); 517 mBatches.push_back(b); 518 return; 519 } 520 521 // find the latest batch of the new op's type, and try to merge the new op into it 522 DrawBatch* targetBatch = nullptr; 523 524 // insertion point of a new batch, will hopefully be immediately after similar batch 525 // (eventually, should be similar shader) 526 int insertBatchIndex = mBatches.size(); 527 if (!mBatches.empty()) { 528 if (state->mBounds.isEmpty()) { 529 // don't know the bounds for op, so create new batch and start from scratch on next op 530 DrawBatch* b = new DrawBatch(deferInfo); 531 b->add(op, state, deferInfo.opaqueOverBounds); 532 mBatches.push_back(b); 533 resetBatchingState(); 534 #if DEBUG_DEFER 535 DEFER_LOGD("Warning: Encountered op with empty bounds, resetting batches"); 536 op->output(2); 537 #endif 538 return; 539 } 540 541 if (deferInfo.mergeable) { 542 // Try to merge with any existing batch with same mergeId. 543 std::unordered_map<mergeid_t, DrawBatch*>& mergingBatch 544 = mMergingBatches[deferInfo.batchId]; 545 auto getResult = mergingBatch.find(deferInfo.mergeId); 546 if (getResult != mergingBatch.end()) { 547 targetBatch = getResult->second; 548 if (!((MergingDrawBatch*) targetBatch)->canMergeWith(op, state)) { 549 targetBatch = nullptr; 550 } 551 } 552 } else { 553 // join with similar, non-merging batch 554 targetBatch = (DrawBatch*)mBatchLookup[deferInfo.batchId]; 555 } 556 557 if (targetBatch || deferInfo.mergeable) { 558 // iterate back toward target to see if anything drawn since should overlap the new op 559 // if no target, merging ops still interate to find similar batch to insert after 560 for (int i = mBatches.size() - 1; i >= mEarliestBatchIndex; i--) { 561 DrawBatch* overBatch = (DrawBatch*)mBatches[i]; 562 563 if (overBatch == targetBatch) break; 564 565 // TODO: also consider shader shared between batch types 566 if (deferInfo.batchId == overBatch->getBatchId()) { 567 insertBatchIndex = i + 1; 568 if (!targetBatch) break; // found insert position, quit 569 } 570 571 if (overBatch->intersects(state->mBounds)) { 572 // NOTE: it may be possible to optimize for special cases where two operations 573 // of the same batch/paint could swap order, such as with a non-mergeable 574 // (clipped) and a mergeable text operation 575 targetBatch = nullptr; 576 #if DEBUG_DEFER 577 DEFER_LOGD("op couldn't join batch %p, was intersected by batch %d", 578 targetBatch, i); 579 op->output(2); 580 #endif 581 break; 582 } 583 } 584 } 585 } 586 587 if (!targetBatch) { 588 if (deferInfo.mergeable) { 589 targetBatch = new MergingDrawBatch(deferInfo, 590 renderer.getViewportWidth(), renderer.getViewportHeight()); 591 mMergingBatches[deferInfo.batchId].insert( 592 std::make_pair(deferInfo.mergeId, targetBatch)); 593 } else { 594 targetBatch = new DrawBatch(deferInfo); 595 mBatchLookup[deferInfo.batchId] = targetBatch; 596 } 597 598 DEFER_LOGD("creating %singBatch %p, bid %x, at %d", 599 deferInfo.mergeable ? "Merg" : "Draw", 600 targetBatch, deferInfo.batchId, insertBatchIndex); 601 mBatches.insert(mBatches.begin() + insertBatchIndex, targetBatch); 602 } 603 604 targetBatch->add(op, state, deferInfo.opaqueOverBounds); 605 } 606 607 void DeferredDisplayList::storeStateOpBarrier(OpenGLRenderer& renderer, StateOp* op) { 608 DEFER_LOGD("%p adding state op barrier at pos %d", this, mBatches.size()); 609 610 DeferredDisplayState* state = createState(); 611 renderer.storeDisplayState(*state, getStateOpDeferFlags()); 612 mBatches.push_back(new StateOpBatch(op, state)); 613 resetBatchingState(); 614 } 615 616 void DeferredDisplayList::storeRestoreToCountBarrier(OpenGLRenderer& renderer, StateOp* op, 617 int newSaveCount) { 618 DEFER_LOGD("%p adding restore to count %d barrier, pos %d", 619 this, newSaveCount, mBatches.size()); 620 621 // store displayState for the restore operation, as it may be associated with a saveLayer that 622 // doesn't have SaveFlags::Clip set 623 DeferredDisplayState* state = createState(); 624 renderer.storeDisplayState(*state, getStateOpDeferFlags()); 625 mBatches.push_back(new RestoreToCountBatch(op, state, newSaveCount)); 626 resetBatchingState(); 627 } 628 629 ///////////////////////////////////////////////////////////////////////////////// 630 // Replay / flush 631 ///////////////////////////////////////////////////////////////////////////////// 632 633 static void replayBatchList(const std::vector<Batch*>& batchList, 634 OpenGLRenderer& renderer, Rect& dirty) { 635 636 for (unsigned int i = 0; i < batchList.size(); i++) { 637 if (batchList[i]) { 638 batchList[i]->replay(renderer, dirty, i); 639 } 640 } 641 DEFER_LOGD("--flushed, drew %d batches", batchList.size()); 642 } 643 644 void DeferredDisplayList::flush(OpenGLRenderer& renderer, Rect& dirty) { 645 ATRACE_NAME("flush drawing commands"); 646 Caches::getInstance().fontRenderer.endPrecaching(); 647 648 if (isEmpty()) return; // nothing to flush 649 renderer.restoreToCount(1); 650 651 DEFER_LOGD("--flushing"); 652 renderer.eventMark("Flush"); 653 654 // save and restore so that reordering doesn't affect final state 655 renderer.save(SaveFlags::MatrixClip); 656 657 if (CC_LIKELY(avoidOverdraw())) { 658 for (unsigned int i = 1; i < mBatches.size(); i++) { 659 if (mBatches[i] && mBatches[i]->coversBounds(mBounds)) { 660 discardDrawingBatches(i - 1); 661 } 662 } 663 } 664 // NOTE: depth of the save stack at this point, before playback, should be reflected in 665 // FLUSH_SAVE_STACK_DEPTH, so that save/restores match up correctly 666 replayBatchList(mBatches, renderer, dirty); 667 668 renderer.restoreToCount(1); 669 670 DEFER_LOGD("--flush complete, returning %x", status); 671 clear(); 672 } 673 674 void DeferredDisplayList::discardDrawingBatches(const unsigned int maxIndex) { 675 for (unsigned int i = mEarliestUnclearedIndex; i <= maxIndex; i++) { 676 // leave deferred state ops alone for simplicity (empty save restore pairs may now exist) 677 if (mBatches[i] && mBatches[i]->purelyDrawBatch()) { 678 delete mBatches[i]; 679 mBatches[i] = nullptr; 680 } 681 } 682 mEarliestUnclearedIndex = maxIndex + 1; 683 } 684 685 }; // namespace uirenderer 686 }; // namespace android 687