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      1 package com.badlogic.gdx.graphics.g3d.particles.renderers;
      2 
      3 import com.badlogic.gdx.graphics.g3d.particles.ParallelArray.FloatChannel;
      4 
      5 /** Render data used by point sprites batches
      6  * @author Inferno */
      7 public class PointSpriteControllerRenderData extends ParticleControllerRenderData{
      8 	public FloatChannel 	regionChannel,
      9 												colorChannel,
     10 												scaleChannel,
     11 												rotationChannel;
     12 
     13 }
     14