1 package com.badlogic.gdx.graphics.g3d.particles.renderers; 2 3 import com.badlogic.gdx.graphics.g3d.particles.ParallelArray.FloatChannel; 4 5 /** Render data used by point sprites batches 6 * @author Inferno */ 7 public class PointSpriteControllerRenderData extends ParticleControllerRenderData{ 8 public FloatChannel regionChannel, 9 colorChannel, 10 scaleChannel, 11 rotationChannel; 12 13 } 14