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      1 //===-- llvm/CodeGen/MachineFunction.h --------------------------*- C++ -*-===//
      2 //
      3 //                     The LLVM Compiler Infrastructure
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 //
     10 // Collect native machine code for a function.  This class contains a list of
     11 // MachineBasicBlock instances that make up the current compiled function.
     12 //
     13 // This class also contains pointers to various classes which hold
     14 // target-specific information about the generated code.
     15 //
     16 //===----------------------------------------------------------------------===//
     17 
     18 #ifndef LLVM_CODEGEN_MACHINEFUNCTION_H
     19 #define LLVM_CODEGEN_MACHINEFUNCTION_H
     20 
     21 #include "llvm/ADT/ilist.h"
     22 #include "llvm/CodeGen/MachineBasicBlock.h"
     23 #include "llvm/IR/DebugLoc.h"
     24 #include "llvm/IR/Metadata.h"
     25 #include "llvm/Support/Allocator.h"
     26 #include "llvm/Support/ArrayRecycler.h"
     27 #include "llvm/Support/Recycler.h"
     28 
     29 namespace llvm {
     30 
     31 class Value;
     32 class Function;
     33 class GCModuleInfo;
     34 class MachineRegisterInfo;
     35 class MachineFrameInfo;
     36 class MachineConstantPool;
     37 class MachineJumpTableInfo;
     38 class MachineModuleInfo;
     39 class MCContext;
     40 class Pass;
     41 class PseudoSourceValueManager;
     42 class TargetMachine;
     43 class TargetSubtargetInfo;
     44 class TargetRegisterClass;
     45 struct MachinePointerInfo;
     46 struct WinEHFuncInfo;
     47 
     48 template <>
     49 struct ilist_traits<MachineBasicBlock>
     50     : public ilist_default_traits<MachineBasicBlock> {
     51   mutable ilist_half_node<MachineBasicBlock> Sentinel;
     52 public:
     53   MachineBasicBlock *createSentinel() const {
     54     return static_cast<MachineBasicBlock*>(&Sentinel);
     55   }
     56   void destroySentinel(MachineBasicBlock *) const {}
     57 
     58   MachineBasicBlock *provideInitialHead() const { return createSentinel(); }
     59   MachineBasicBlock *ensureHead(MachineBasicBlock*) const {
     60     return createSentinel();
     61   }
     62   static void noteHead(MachineBasicBlock*, MachineBasicBlock*) {}
     63 
     64   void addNodeToList(MachineBasicBlock* MBB);
     65   void removeNodeFromList(MachineBasicBlock* MBB);
     66   void deleteNode(MachineBasicBlock *MBB);
     67 private:
     68   void createNode(const MachineBasicBlock &);
     69 };
     70 
     71 /// MachineFunctionInfo - This class can be derived from and used by targets to
     72 /// hold private target-specific information for each MachineFunction.  Objects
     73 /// of type are accessed/created with MF::getInfo and destroyed when the
     74 /// MachineFunction is destroyed.
     75 struct MachineFunctionInfo {
     76   virtual ~MachineFunctionInfo();
     77 
     78   /// \brief Factory function: default behavior is to call new using the
     79   /// supplied allocator.
     80   ///
     81   /// This function can be overridden in a derive class.
     82   template<typename Ty>
     83   static Ty *create(BumpPtrAllocator &Allocator, MachineFunction &MF) {
     84     return new (Allocator.Allocate<Ty>()) Ty(MF);
     85   }
     86 };
     87 
     88 class MachineFunction {
     89   const Function *Fn;
     90   const TargetMachine &Target;
     91   const TargetSubtargetInfo *STI;
     92   MCContext &Ctx;
     93   MachineModuleInfo &MMI;
     94 
     95   // RegInfo - Information about each register in use in the function.
     96   MachineRegisterInfo *RegInfo;
     97 
     98   // Used to keep track of target-specific per-machine function information for
     99   // the target implementation.
    100   MachineFunctionInfo *MFInfo;
    101 
    102   // Keep track of objects allocated on the stack.
    103   MachineFrameInfo *FrameInfo;
    104 
    105   // Keep track of constants which are spilled to memory
    106   MachineConstantPool *ConstantPool;
    107 
    108   // Keep track of jump tables for switch instructions
    109   MachineJumpTableInfo *JumpTableInfo;
    110 
    111   // Keeps track of Windows exception handling related data. This will be null
    112   // for functions that aren't using a funclet-based EH personality.
    113   WinEHFuncInfo *WinEHInfo = nullptr;
    114 
    115   // Function-level unique numbering for MachineBasicBlocks.  When a
    116   // MachineBasicBlock is inserted into a MachineFunction is it automatically
    117   // numbered and this vector keeps track of the mapping from ID's to MBB's.
    118   std::vector<MachineBasicBlock*> MBBNumbering;
    119 
    120   // Pool-allocate MachineFunction-lifetime and IR objects.
    121   BumpPtrAllocator Allocator;
    122 
    123   // Allocation management for instructions in function.
    124   Recycler<MachineInstr> InstructionRecycler;
    125 
    126   // Allocation management for operand arrays on instructions.
    127   ArrayRecycler<MachineOperand> OperandRecycler;
    128 
    129   // Allocation management for basic blocks in function.
    130   Recycler<MachineBasicBlock> BasicBlockRecycler;
    131 
    132   // List of machine basic blocks in function
    133   typedef ilist<MachineBasicBlock> BasicBlockListType;
    134   BasicBlockListType BasicBlocks;
    135 
    136   /// FunctionNumber - This provides a unique ID for each function emitted in
    137   /// this translation unit.
    138   ///
    139   unsigned FunctionNumber;
    140 
    141   /// Alignment - The alignment of the function.
    142   unsigned Alignment;
    143 
    144   /// ExposesReturnsTwice - True if the function calls setjmp or related
    145   /// functions with attribute "returns twice", but doesn't have
    146   /// the attribute itself.
    147   /// This is used to limit optimizations which cannot reason
    148   /// about the control flow of such functions.
    149   bool ExposesReturnsTwice;
    150 
    151   /// True if the function includes any inline assembly.
    152   bool HasInlineAsm;
    153 
    154   // Allocation management for pseudo source values.
    155   std::unique_ptr<PseudoSourceValueManager> PSVManager;
    156 
    157   MachineFunction(const MachineFunction &) = delete;
    158   void operator=(const MachineFunction&) = delete;
    159 public:
    160   MachineFunction(const Function *Fn, const TargetMachine &TM,
    161                   unsigned FunctionNum, MachineModuleInfo &MMI);
    162   ~MachineFunction();
    163 
    164   MachineModuleInfo &getMMI() const { return MMI; }
    165   MCContext &getContext() const { return Ctx; }
    166 
    167   PseudoSourceValueManager &getPSVManager() const { return *PSVManager; }
    168 
    169   /// Return the DataLayout attached to the Module associated to this MF.
    170   const DataLayout &getDataLayout() const;
    171 
    172   /// getFunction - Return the LLVM function that this machine code represents
    173   ///
    174   const Function *getFunction() const { return Fn; }
    175 
    176   /// getName - Return the name of the corresponding LLVM function.
    177   ///
    178   StringRef getName() const;
    179 
    180   /// getFunctionNumber - Return a unique ID for the current function.
    181   ///
    182   unsigned getFunctionNumber() const { return FunctionNumber; }
    183 
    184   /// getTarget - Return the target machine this machine code is compiled with
    185   ///
    186   const TargetMachine &getTarget() const { return Target; }
    187 
    188   /// getSubtarget - Return the subtarget for which this machine code is being
    189   /// compiled.
    190   const TargetSubtargetInfo &getSubtarget() const { return *STI; }
    191   void setSubtarget(const TargetSubtargetInfo *ST) { STI = ST; }
    192 
    193   /// getSubtarget - This method returns a pointer to the specified type of
    194   /// TargetSubtargetInfo.  In debug builds, it verifies that the object being
    195   /// returned is of the correct type.
    196   template<typename STC> const STC &getSubtarget() const {
    197     return *static_cast<const STC *>(STI);
    198   }
    199 
    200   /// getRegInfo - Return information about the registers currently in use.
    201   ///
    202   MachineRegisterInfo &getRegInfo() { return *RegInfo; }
    203   const MachineRegisterInfo &getRegInfo() const { return *RegInfo; }
    204 
    205   /// getFrameInfo - Return the frame info object for the current function.
    206   /// This object contains information about objects allocated on the stack
    207   /// frame of the current function in an abstract way.
    208   ///
    209   MachineFrameInfo *getFrameInfo() { return FrameInfo; }
    210   const MachineFrameInfo *getFrameInfo() const { return FrameInfo; }
    211 
    212   /// getJumpTableInfo - Return the jump table info object for the current
    213   /// function.  This object contains information about jump tables in the
    214   /// current function.  If the current function has no jump tables, this will
    215   /// return null.
    216   const MachineJumpTableInfo *getJumpTableInfo() const { return JumpTableInfo; }
    217   MachineJumpTableInfo *getJumpTableInfo() { return JumpTableInfo; }
    218 
    219   /// getOrCreateJumpTableInfo - Get the JumpTableInfo for this function, if it
    220   /// does already exist, allocate one.
    221   MachineJumpTableInfo *getOrCreateJumpTableInfo(unsigned JTEntryKind);
    222 
    223   /// getConstantPool - Return the constant pool object for the current
    224   /// function.
    225   ///
    226   MachineConstantPool *getConstantPool() { return ConstantPool; }
    227   const MachineConstantPool *getConstantPool() const { return ConstantPool; }
    228 
    229   /// getWinEHFuncInfo - Return information about how the current function uses
    230   /// Windows exception handling. Returns null for functions that don't use
    231   /// funclets for exception handling.
    232   const WinEHFuncInfo *getWinEHFuncInfo() const { return WinEHInfo; }
    233   WinEHFuncInfo *getWinEHFuncInfo() { return WinEHInfo; }
    234 
    235   /// getAlignment - Return the alignment (log2, not bytes) of the function.
    236   ///
    237   unsigned getAlignment() const { return Alignment; }
    238 
    239   /// setAlignment - Set the alignment (log2, not bytes) of the function.
    240   ///
    241   void setAlignment(unsigned A) { Alignment = A; }
    242 
    243   /// ensureAlignment - Make sure the function is at least 1 << A bytes aligned.
    244   void ensureAlignment(unsigned A) {
    245     if (Alignment < A) Alignment = A;
    246   }
    247 
    248   /// exposesReturnsTwice - Returns true if the function calls setjmp or
    249   /// any other similar functions with attribute "returns twice" without
    250   /// having the attribute itself.
    251   bool exposesReturnsTwice() const {
    252     return ExposesReturnsTwice;
    253   }
    254 
    255   /// setCallsSetJmp - Set a flag that indicates if there's a call to
    256   /// a "returns twice" function.
    257   void setExposesReturnsTwice(bool B) {
    258     ExposesReturnsTwice = B;
    259   }
    260 
    261   /// Returns true if the function contains any inline assembly.
    262   bool hasInlineAsm() const {
    263     return HasInlineAsm;
    264   }
    265 
    266   /// Set a flag that indicates that the function contains inline assembly.
    267   void setHasInlineAsm(bool B) {
    268     HasInlineAsm = B;
    269   }
    270 
    271   /// getInfo - Keep track of various per-function pieces of information for
    272   /// backends that would like to do so.
    273   ///
    274   template<typename Ty>
    275   Ty *getInfo() {
    276     if (!MFInfo)
    277       MFInfo = Ty::template create<Ty>(Allocator, *this);
    278     return static_cast<Ty*>(MFInfo);
    279   }
    280 
    281   template<typename Ty>
    282   const Ty *getInfo() const {
    283      return const_cast<MachineFunction*>(this)->getInfo<Ty>();
    284   }
    285 
    286   /// getBlockNumbered - MachineBasicBlocks are automatically numbered when they
    287   /// are inserted into the machine function.  The block number for a machine
    288   /// basic block can be found by using the MBB::getBlockNumber method, this
    289   /// method provides the inverse mapping.
    290   ///
    291   MachineBasicBlock *getBlockNumbered(unsigned N) const {
    292     assert(N < MBBNumbering.size() && "Illegal block number");
    293     assert(MBBNumbering[N] && "Block was removed from the machine function!");
    294     return MBBNumbering[N];
    295   }
    296 
    297   /// Should we be emitting segmented stack stuff for the function
    298   bool shouldSplitStack();
    299 
    300   /// getNumBlockIDs - Return the number of MBB ID's allocated.
    301   ///
    302   unsigned getNumBlockIDs() const { return (unsigned)MBBNumbering.size(); }
    303 
    304   /// RenumberBlocks - This discards all of the MachineBasicBlock numbers and
    305   /// recomputes them.  This guarantees that the MBB numbers are sequential,
    306   /// dense, and match the ordering of the blocks within the function.  If a
    307   /// specific MachineBasicBlock is specified, only that block and those after
    308   /// it are renumbered.
    309   void RenumberBlocks(MachineBasicBlock *MBBFrom = nullptr);
    310 
    311   /// print - Print out the MachineFunction in a format suitable for debugging
    312   /// to the specified stream.
    313   ///
    314   void print(raw_ostream &OS, SlotIndexes* = nullptr) const;
    315 
    316   /// viewCFG - This function is meant for use from the debugger.  You can just
    317   /// say 'call F->viewCFG()' and a ghostview window should pop up from the
    318   /// program, displaying the CFG of the current function with the code for each
    319   /// basic block inside.  This depends on there being a 'dot' and 'gv' program
    320   /// in your path.
    321   ///
    322   void viewCFG() const;
    323 
    324   /// viewCFGOnly - This function is meant for use from the debugger.  It works
    325   /// just like viewCFG, but it does not include the contents of basic blocks
    326   /// into the nodes, just the label.  If you are only interested in the CFG
    327   /// this can make the graph smaller.
    328   ///
    329   void viewCFGOnly() const;
    330 
    331   /// dump - Print the current MachineFunction to cerr, useful for debugger use.
    332   ///
    333   void dump() const;
    334 
    335   /// verify - Run the current MachineFunction through the machine code
    336   /// verifier, useful for debugger use.
    337   void verify(Pass *p = nullptr, const char *Banner = nullptr) const;
    338 
    339   // Provide accessors for the MachineBasicBlock list...
    340   typedef BasicBlockListType::iterator iterator;
    341   typedef BasicBlockListType::const_iterator const_iterator;
    342   typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
    343   typedef std::reverse_iterator<iterator>             reverse_iterator;
    344 
    345   /// Support for MachineBasicBlock::getNextNode().
    346   static BasicBlockListType MachineFunction::*
    347   getSublistAccess(MachineBasicBlock *) {
    348     return &MachineFunction::BasicBlocks;
    349   }
    350 
    351   /// addLiveIn - Add the specified physical register as a live-in value and
    352   /// create a corresponding virtual register for it.
    353   unsigned addLiveIn(unsigned PReg, const TargetRegisterClass *RC);
    354 
    355   //===--------------------------------------------------------------------===//
    356   // BasicBlock accessor functions.
    357   //
    358   iterator                 begin()       { return BasicBlocks.begin(); }
    359   const_iterator           begin() const { return BasicBlocks.begin(); }
    360   iterator                 end  ()       { return BasicBlocks.end();   }
    361   const_iterator           end  () const { return BasicBlocks.end();   }
    362 
    363   reverse_iterator        rbegin()       { return BasicBlocks.rbegin(); }
    364   const_reverse_iterator  rbegin() const { return BasicBlocks.rbegin(); }
    365   reverse_iterator        rend  ()       { return BasicBlocks.rend();   }
    366   const_reverse_iterator  rend  () const { return BasicBlocks.rend();   }
    367 
    368   unsigned                  size() const { return (unsigned)BasicBlocks.size();}
    369   bool                     empty() const { return BasicBlocks.empty(); }
    370   const MachineBasicBlock &front() const { return BasicBlocks.front(); }
    371         MachineBasicBlock &front()       { return BasicBlocks.front(); }
    372   const MachineBasicBlock & back() const { return BasicBlocks.back(); }
    373         MachineBasicBlock & back()       { return BasicBlocks.back(); }
    374 
    375   void push_back (MachineBasicBlock *MBB) { BasicBlocks.push_back (MBB); }
    376   void push_front(MachineBasicBlock *MBB) { BasicBlocks.push_front(MBB); }
    377   void insert(iterator MBBI, MachineBasicBlock *MBB) {
    378     BasicBlocks.insert(MBBI, MBB);
    379   }
    380   void splice(iterator InsertPt, iterator MBBI) {
    381     BasicBlocks.splice(InsertPt, BasicBlocks, MBBI);
    382   }
    383   void splice(iterator InsertPt, MachineBasicBlock *MBB) {
    384     BasicBlocks.splice(InsertPt, BasicBlocks, MBB);
    385   }
    386   void splice(iterator InsertPt, iterator MBBI, iterator MBBE) {
    387     BasicBlocks.splice(InsertPt, BasicBlocks, MBBI, MBBE);
    388   }
    389 
    390   void remove(iterator MBBI) { BasicBlocks.remove(MBBI); }
    391   void remove(MachineBasicBlock *MBBI) { BasicBlocks.remove(MBBI); }
    392   void erase(iterator MBBI) { BasicBlocks.erase(MBBI); }
    393   void erase(MachineBasicBlock *MBBI) { BasicBlocks.erase(MBBI); }
    394 
    395   template <typename Comp>
    396   void sort(Comp comp) {
    397     BasicBlocks.sort(comp);
    398   }
    399 
    400   //===--------------------------------------------------------------------===//
    401   // Internal functions used to automatically number MachineBasicBlocks
    402   //
    403 
    404   /// \brief Adds the MBB to the internal numbering. Returns the unique number
    405   /// assigned to the MBB.
    406   ///
    407   unsigned addToMBBNumbering(MachineBasicBlock *MBB) {
    408     MBBNumbering.push_back(MBB);
    409     return (unsigned)MBBNumbering.size()-1;
    410   }
    411 
    412   /// removeFromMBBNumbering - Remove the specific machine basic block from our
    413   /// tracker, this is only really to be used by the MachineBasicBlock
    414   /// implementation.
    415   void removeFromMBBNumbering(unsigned N) {
    416     assert(N < MBBNumbering.size() && "Illegal basic block #");
    417     MBBNumbering[N] = nullptr;
    418   }
    419 
    420   /// CreateMachineInstr - Allocate a new MachineInstr. Use this instead
    421   /// of `new MachineInstr'.
    422   ///
    423   MachineInstr *CreateMachineInstr(const MCInstrDesc &MCID,
    424                                    DebugLoc DL,
    425                                    bool NoImp = false);
    426 
    427   /// CloneMachineInstr - Create a new MachineInstr which is a copy of the
    428   /// 'Orig' instruction, identical in all ways except the instruction
    429   /// has no parent, prev, or next.
    430   ///
    431   /// See also TargetInstrInfo::duplicate() for target-specific fixes to cloned
    432   /// instructions.
    433   MachineInstr *CloneMachineInstr(const MachineInstr *Orig);
    434 
    435   /// DeleteMachineInstr - Delete the given MachineInstr.
    436   ///
    437   void DeleteMachineInstr(MachineInstr *MI);
    438 
    439   /// CreateMachineBasicBlock - Allocate a new MachineBasicBlock. Use this
    440   /// instead of `new MachineBasicBlock'.
    441   ///
    442   MachineBasicBlock *CreateMachineBasicBlock(const BasicBlock *bb = nullptr);
    443 
    444   /// DeleteMachineBasicBlock - Delete the given MachineBasicBlock.
    445   ///
    446   void DeleteMachineBasicBlock(MachineBasicBlock *MBB);
    447 
    448   /// getMachineMemOperand - Allocate a new MachineMemOperand.
    449   /// MachineMemOperands are owned by the MachineFunction and need not be
    450   /// explicitly deallocated.
    451   MachineMemOperand *getMachineMemOperand(MachinePointerInfo PtrInfo,
    452                                           unsigned f, uint64_t s,
    453                                           unsigned base_alignment,
    454                                           const AAMDNodes &AAInfo = AAMDNodes(),
    455                                           const MDNode *Ranges = nullptr);
    456 
    457   /// getMachineMemOperand - Allocate a new MachineMemOperand by copying
    458   /// an existing one, adjusting by an offset and using the given size.
    459   /// MachineMemOperands are owned by the MachineFunction and need not be
    460   /// explicitly deallocated.
    461   MachineMemOperand *getMachineMemOperand(const MachineMemOperand *MMO,
    462                                           int64_t Offset, uint64_t Size);
    463 
    464   typedef ArrayRecycler<MachineOperand>::Capacity OperandCapacity;
    465 
    466   /// Allocate an array of MachineOperands. This is only intended for use by
    467   /// internal MachineInstr functions.
    468   MachineOperand *allocateOperandArray(OperandCapacity Cap) {
    469     return OperandRecycler.allocate(Cap, Allocator);
    470   }
    471 
    472   /// Dellocate an array of MachineOperands and recycle the memory. This is
    473   /// only intended for use by internal MachineInstr functions.
    474   /// Cap must be the same capacity that was used to allocate the array.
    475   void deallocateOperandArray(OperandCapacity Cap, MachineOperand *Array) {
    476     OperandRecycler.deallocate(Cap, Array);
    477   }
    478 
    479   /// \brief Allocate and initialize a register mask with @p NumRegister bits.
    480   uint32_t *allocateRegisterMask(unsigned NumRegister) {
    481     unsigned Size = (NumRegister + 31) / 32;
    482     uint32_t *Mask = Allocator.Allocate<uint32_t>(Size);
    483     for (unsigned i = 0; i != Size; ++i)
    484       Mask[i] = 0;
    485     return Mask;
    486   }
    487 
    488   /// allocateMemRefsArray - Allocate an array to hold MachineMemOperand
    489   /// pointers.  This array is owned by the MachineFunction.
    490   MachineInstr::mmo_iterator allocateMemRefsArray(unsigned long Num);
    491 
    492   /// extractLoadMemRefs - Allocate an array and populate it with just the
    493   /// load information from the given MachineMemOperand sequence.
    494   std::pair<MachineInstr::mmo_iterator,
    495             MachineInstr::mmo_iterator>
    496     extractLoadMemRefs(MachineInstr::mmo_iterator Begin,
    497                        MachineInstr::mmo_iterator End);
    498 
    499   /// extractStoreMemRefs - Allocate an array and populate it with just the
    500   /// store information from the given MachineMemOperand sequence.
    501   std::pair<MachineInstr::mmo_iterator,
    502             MachineInstr::mmo_iterator>
    503     extractStoreMemRefs(MachineInstr::mmo_iterator Begin,
    504                         MachineInstr::mmo_iterator End);
    505 
    506   /// Allocate a string and populate it with the given external symbol name.
    507   const char *createExternalSymbolName(StringRef Name);
    508 
    509   //===--------------------------------------------------------------------===//
    510   // Label Manipulation.
    511   //
    512 
    513   /// getJTISymbol - Return the MCSymbol for the specified non-empty jump table.
    514   /// If isLinkerPrivate is specified, an 'l' label is returned, otherwise a
    515   /// normal 'L' label is returned.
    516   MCSymbol *getJTISymbol(unsigned JTI, MCContext &Ctx,
    517                          bool isLinkerPrivate = false) const;
    518 
    519   /// getPICBaseSymbol - Return a function-local symbol to represent the PIC
    520   /// base.
    521   MCSymbol *getPICBaseSymbol() const;
    522 };
    523 
    524 //===--------------------------------------------------------------------===//
    525 // GraphTraits specializations for function basic block graphs (CFGs)
    526 //===--------------------------------------------------------------------===//
    527 
    528 // Provide specializations of GraphTraits to be able to treat a
    529 // machine function as a graph of machine basic blocks... these are
    530 // the same as the machine basic block iterators, except that the root
    531 // node is implicitly the first node of the function.
    532 //
    533 template <> struct GraphTraits<MachineFunction*> :
    534   public GraphTraits<MachineBasicBlock*> {
    535   static NodeType *getEntryNode(MachineFunction *F) {
    536     return &F->front();
    537   }
    538 
    539   // nodes_iterator/begin/end - Allow iteration over all nodes in the graph
    540   typedef MachineFunction::iterator nodes_iterator;
    541   static nodes_iterator nodes_begin(MachineFunction *F) { return F->begin(); }
    542   static nodes_iterator nodes_end  (MachineFunction *F) { return F->end(); }
    543   static unsigned       size       (MachineFunction *F) { return F->size(); }
    544 };
    545 template <> struct GraphTraits<const MachineFunction*> :
    546   public GraphTraits<const MachineBasicBlock*> {
    547   static NodeType *getEntryNode(const MachineFunction *F) {
    548     return &F->front();
    549   }
    550 
    551   // nodes_iterator/begin/end - Allow iteration over all nodes in the graph
    552   typedef MachineFunction::const_iterator nodes_iterator;
    553   static nodes_iterator nodes_begin(const MachineFunction *F) {
    554     return F->begin();
    555   }
    556   static nodes_iterator nodes_end  (const MachineFunction *F) {
    557     return F->end();
    558   }
    559   static unsigned       size       (const MachineFunction *F)  {
    560     return F->size();
    561   }
    562 };
    563 
    564 
    565 // Provide specializations of GraphTraits to be able to treat a function as a
    566 // graph of basic blocks... and to walk it in inverse order.  Inverse order for
    567 // a function is considered to be when traversing the predecessor edges of a BB
    568 // instead of the successor edges.
    569 //
    570 template <> struct GraphTraits<Inverse<MachineFunction*> > :
    571   public GraphTraits<Inverse<MachineBasicBlock*> > {
    572   static NodeType *getEntryNode(Inverse<MachineFunction*> G) {
    573     return &G.Graph->front();
    574   }
    575 };
    576 template <> struct GraphTraits<Inverse<const MachineFunction*> > :
    577   public GraphTraits<Inverse<const MachineBasicBlock*> > {
    578   static NodeType *getEntryNode(Inverse<const MachineFunction *> G) {
    579     return &G.Graph->front();
    580   }
    581 };
    582 
    583 } // End llvm namespace
    584 
    585 #endif
    586