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      1 /*
      2  * Mesa 3-D graphics library
      3  * Version:  6.3
      4  *
      5  * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
      6  *
      7  * Permission is hereby granted, free of charge, to any person obtaining a
      8  * copy of this software and associated documentation files (the "Software"),
      9  * to deal in the Software without restriction, including without limitation
     10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     11  * and/or sell copies of the Software, and to permit persons to whom the
     12  * Software is furnished to do so, subject to the following conditions:
     13  *
     14  * The above copyright notice and this permission notice shall be included
     15  * in all copies or substantial portions of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
     21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     23  *
     24  * Authors:
     25  *    Keith Whitwell <keith (at) tungstengraphics.com>
     26  */
     27 
     28 #include "main/imports.h"
     29 #include "main/mtypes.h"
     30 #include "main/api_arrayelt.h"
     31 #include "main/bufferobj.h"
     32 #include "math/m_eval.h"
     33 #include "vbo.h"
     34 #include "vbo_context.h"
     35 
     36 #define NR_MAT_ATTRIBS 12
     37 
     38 static GLuint check_size( const GLfloat *attr )
     39 {
     40    if (attr[3] != 1.0) return 4;
     41    if (attr[2] != 0.0) return 3;
     42    if (attr[1] != 0.0) return 2;
     43    return 1;
     44 }
     45 
     46 
     47 static void init_legacy_currval(struct gl_context *ctx)
     48 {
     49    struct vbo_context *vbo = vbo_context(ctx);
     50    struct gl_client_array *arrays = &vbo->currval[VBO_ATTRIB_POS];
     51    GLuint i;
     52 
     53    memset(arrays, 0, sizeof(*arrays) * VERT_ATTRIB_FF_MAX);
     54 
     55    /* Set up a constant (StrideB == 0) array for each current
     56     * attribute:
     57     */
     58    for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) {
     59       struct gl_client_array *cl = &arrays[i];
     60 
     61       /* Size will have to be determined at runtime:
     62        */
     63       cl->Size = check_size(ctx->Current.Attrib[i]);
     64       cl->Stride = 0;
     65       cl->StrideB = 0;
     66       cl->Enabled = 1;
     67       cl->Type = GL_FLOAT;
     68       cl->Format = GL_RGBA;
     69       cl->Ptr = (const void *)ctx->Current.Attrib[i];
     70       cl->_ElementSize = cl->Size * sizeof(GLfloat);
     71       _mesa_reference_buffer_object(ctx, &cl->BufferObj,
     72                                     ctx->Shared->NullBufferObj);
     73    }
     74 }
     75 
     76 
     77 static void init_generic_currval(struct gl_context *ctx)
     78 {
     79    struct vbo_context *vbo = vbo_context(ctx);
     80    struct gl_client_array *arrays = &vbo->currval[VBO_ATTRIB_GENERIC0];
     81    GLuint i;
     82 
     83    memset(arrays, 0, sizeof(*arrays) * VERT_ATTRIB_GENERIC_MAX);
     84 
     85    for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) {
     86       struct gl_client_array *cl = &arrays[i];
     87 
     88       /* This will have to be determined at runtime:
     89        */
     90       cl->Size = 1;
     91       cl->Type = GL_FLOAT;
     92       cl->Format = GL_RGBA;
     93       cl->Ptr = (const void *)ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + i];
     94       cl->Stride = 0;
     95       cl->StrideB = 0;
     96       cl->Enabled = 1;
     97       cl->_ElementSize = cl->Size * sizeof(GLfloat);
     98       _mesa_reference_buffer_object(ctx, &cl->BufferObj,
     99                                     ctx->Shared->NullBufferObj);
    100    }
    101 }
    102 
    103 
    104 static void init_mat_currval(struct gl_context *ctx)
    105 {
    106    struct vbo_context *vbo = vbo_context(ctx);
    107    struct gl_client_array *arrays =
    108       &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT];
    109    GLuint i;
    110 
    111    ASSERT(NR_MAT_ATTRIBS == MAT_ATTRIB_MAX);
    112 
    113    memset(arrays, 0, sizeof(*arrays) * NR_MAT_ATTRIBS);
    114 
    115    /* Set up a constant (StrideB == 0) array for each current
    116     * attribute:
    117     */
    118    for (i = 0; i < NR_MAT_ATTRIBS; i++) {
    119       struct gl_client_array *cl = &arrays[i];
    120 
    121       /* Size is fixed for the material attributes, for others will
    122        * be determined at runtime:
    123        */
    124       switch (i - VERT_ATTRIB_GENERIC0) {
    125       case MAT_ATTRIB_FRONT_SHININESS:
    126       case MAT_ATTRIB_BACK_SHININESS:
    127 	 cl->Size = 1;
    128 	 break;
    129       case MAT_ATTRIB_FRONT_INDEXES:
    130       case MAT_ATTRIB_BACK_INDEXES:
    131 	 cl->Size = 3;
    132 	 break;
    133       default:
    134 	 cl->Size = 4;
    135 	 break;
    136       }
    137 
    138       cl->Ptr = (const void *)ctx->Light.Material.Attrib[i];
    139       cl->Type = GL_FLOAT;
    140       cl->Format = GL_RGBA;
    141       cl->Stride = 0;
    142       cl->StrideB = 0;
    143       cl->Enabled = 1;
    144       cl->_ElementSize = cl->Size * sizeof(GLfloat);
    145       _mesa_reference_buffer_object(ctx, &cl->BufferObj,
    146                                     ctx->Shared->NullBufferObj);
    147    }
    148 }
    149 
    150 
    151 GLboolean _vbo_CreateContext( struct gl_context *ctx )
    152 {
    153    struct vbo_context *vbo = CALLOC_STRUCT(vbo_context);
    154 
    155    ctx->swtnl_im = (void *)vbo;
    156 
    157    /* Initialize the arrayelt helper
    158     */
    159    if (!ctx->aelt_context &&
    160        !_ae_create_context( ctx )) {
    161       return GL_FALSE;
    162    }
    163 
    164    init_legacy_currval( ctx );
    165    init_generic_currval( ctx );
    166    init_mat_currval( ctx );
    167 
    168    /* Build mappings from VERT_ATTRIB -> VBO_ATTRIB depending on type
    169     * of vertex program active.
    170     */
    171    {
    172       GLuint i;
    173 
    174       /* identity mapping */
    175       for (i = 0; i < Elements(vbo->map_vp_none); i++)
    176 	 vbo->map_vp_none[i] = i;
    177       /* map material attribs to generic slots */
    178       for (i = 0; i < NR_MAT_ATTRIBS; i++)
    179 	 vbo->map_vp_none[VERT_ATTRIB_GENERIC(i)]
    180             = VBO_ATTRIB_MAT_FRONT_AMBIENT + i;
    181 
    182       for (i = 0; i < Elements(vbo->map_vp_arb); i++)
    183 	 vbo->map_vp_arb[i] = i;
    184    }
    185 
    186 
    187    /* Hook our functions into exec and compile dispatch tables.  These
    188     * will pretty much be permanently installed, which means that the
    189     * vtxfmt mechanism can be removed now.
    190     */
    191    vbo_exec_init( ctx );
    192    if (ctx->API == API_OPENGL)
    193       vbo_save_init( ctx );
    194 
    195    _math_init_eval();
    196 
    197    return GL_TRUE;
    198 }
    199 
    200 
    201 void _vbo_InvalidateState( struct gl_context *ctx, GLuint new_state )
    202 {
    203    vbo_exec_invalidate_state(ctx, new_state);
    204 }
    205 
    206 
    207 void _vbo_DestroyContext( struct gl_context *ctx )
    208 {
    209    struct vbo_context *vbo = vbo_context(ctx);
    210 
    211    if (ctx->aelt_context) {
    212       _ae_destroy_context( ctx );
    213       ctx->aelt_context = NULL;
    214    }
    215 
    216    if (vbo) {
    217       GLuint i;
    218 
    219       for (i = 0; i < VBO_ATTRIB_MAX; i++) {
    220          _mesa_reference_buffer_object(ctx, &vbo->currval[i].BufferObj, NULL);
    221       }
    222 
    223       vbo_exec_destroy(ctx);
    224       if (ctx->API == API_OPENGL)
    225          vbo_save_destroy(ctx);
    226       FREE(vbo);
    227       ctx->swtnl_im = NULL;
    228    }
    229 }
    230 
    231 
    232 void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func)
    233 {
    234    struct vbo_context *vbo = vbo_context(ctx);
    235    vbo->draw_prims = func;
    236 }
    237 
    238