/external/mesa3d/src/mesa/vbo/ |
vbo_context.c | 33 #include "vbo.h" 49 struct vbo_context *vbo = vbo_context(ctx); local 50 struct gl_client_array *arrays = &vbo->currval[VBO_ATTRIB_POS]; 79 struct vbo_context *vbo = vbo_context(ctx); local 80 struct gl_client_array *arrays = &vbo->currval[VBO_ATTRIB_GENERIC0]; 106 struct vbo_context *vbo = vbo_context(ctx); local 108 &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT]; 153 struct vbo_context *vbo = CALLOC_STRUCT(vbo_context); local 155 ctx->swtnl_im = (void *)vbo; 175 for (i = 0; i < Elements(vbo->map_vp_none); i++) 209 struct vbo_context *vbo = vbo_context(ctx); local 234 struct vbo_context *vbo = vbo_context(ctx); local [all...] |
vbo_context.h | 27 * \brief VBO builder module datatypes and definitions. 33 * \mainpage The VBO builder module 55 #include "vbo.h" 130 vbo_draw_method(struct vbo_context *vbo, enum draw_method method) 132 if (vbo->last_draw_method != method) { 133 struct gl_context *ctx = vbo->exec.ctx; 137 ctx->Array._DrawArrays = vbo->exec.array.inputs; 140 ctx->Array._DrawArrays = vbo->exec.vtx.inputs; 143 ctx->Array._DrawArrays = vbo->save.inputs; 150 vbo->last_draw_method = method [all...] |
vbo_save.c | 57 struct vbo_context *vbo = vbo_context(ctx); local 58 struct vbo_save_context *save = &vbo->save; 69 memcpy(arrays, &vbo->currval[VBO_ATTRIB_POS], 76 vbo->currval[VBO_ATTRIB_POS+i].BufferObj); 80 &vbo->currval[VBO_ATTRIB_GENERIC0], 88 vbo->currval[VBO_ATTRIB_GENERIC0+i].BufferObj); 98 struct vbo_context *vbo = vbo_context(ctx); local 99 struct vbo_save_context *save = &vbo->save;
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vbo_save_draw.c | 53 struct vbo_context *vbo = vbo_context(ctx); local 82 GLfloat *current = (GLfloat *)vbo->currval[i].Ptr; 90 if (node->attrtype[i] != vbo->currval[i].Type || 94 vbo->currval[i].Size = node->attrsz[i]; 95 vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat); 96 vbo->currval[i].Type = node->attrtype[i]; 97 vbo->currval[i].Integer = 131 * Treat the vertex storage as a VBO, define vertex arrays pointing 137 struct vbo_context *vbo = vbo_context(ctx) local [all...] |
vbo_exec_array.c | 70 struct vbo_context *vbo = vbo_context(ctx); local 71 struct vbo_exec_context *exec = &vbo->exec; 74 /* check the current glBegin/glVertex/glEnd-style VBO */ 221 * Map VBO if needed. 352 struct vbo_context *vbo = vbo_context(ctx); local 353 struct vbo_exec_context *exec = &vbo->exec; 395 * Set the vbo->exec->inputs[] pointers to point to the enabled 405 struct vbo_context *vbo = vbo_context(ctx); local 406 struct vbo_exec_context *exec = &vbo->exec; 423 inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i] 523 struct vbo_context *vbo = vbo_context(ctx); local 561 struct vbo_context *vbo = vbo_context(ctx); local 586 struct vbo_context *vbo = vbo_context(ctx); local 811 struct vbo_context *vbo = vbo_context(ctx); local 1137 struct vbo_context *vbo = vbo_context(ctx); local 1291 struct vbo_context *vbo = vbo_context(ctx); local [all...] |
vbo_exec_draw.c | 163 struct vbo_context *vbo = vbo_context(ctx); local 164 struct vbo_exec_context *exec = &vbo->exec; 177 exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr]; 182 &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+attr]; 184 map = vbo->map_vp_none; 193 exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr]; 198 &vbo->currval[VBO_ATTRIB_GENERIC0+attr]; 200 map = vbo->map_vp_arb; 264 * Unmap the VBO. This is called before drawing. 316 /* The VBO exists and there's room for more * [all...] |
vbo_split_copy.c | 40 #include "vbo.h" 137 * Dump the parameters/info for a vbo->draw() call. 150 printf("VBO Draw:\n"); 436 /* Make a list of varying attributes and their vbo's. Also 441 struct gl_buffer_object *vbo = copy->array[i]->BufferObj; local 454 if (_mesa_is_bufferobj(vbo) && !_mesa_bufferobj_mapped(vbo)) 455 ctx->Driver.MapBufferRange(ctx, 0, vbo->Size, GL_MAP_READ_BIT, vbo); 457 copy->varying[j].src_ptr = ADD_POINTERS(vbo->Pointer 574 struct gl_buffer_object *vbo = copy->varying[i].array->BufferObj; local [all...] |
vbo_primitive_restart.c | 35 #include "vbo.h" 176 struct vbo_context *vbo = vbo_context(ctx); local 177 vbo_draw_func draw_prims_func = vbo->draw_prims;
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vbo_exec_api.c | 56 /** ID/name for immediate-mode VBO */ 128 /* probably ran out of memory earlier when allocating the VBO */ 154 struct vbo_context *vbo = vbo_context(ctx); local 162 GLfloat *current = (GLfloat *)vbo->currval[i].Ptr; 170 if (exec->vtx.attrtype[i] != vbo->currval[i].Type || 179 vbo->currval[i].Size = exec->vtx.attrsz[i]; 180 vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat); 181 vbo->currval[i].Type = exec->vtx.attrtype[i]; 182 vbo->currval[i].Integer 214 struct vbo_context *vbo = vbo_context(ctx); local 242 struct vbo_context *vbo = vbo_context(ctx); local 1183 struct vbo_context *vbo = vbo_context(ctx); local [all...] |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
IndexBufferObjectShaderTest.java | 33 VertexBufferObject vbo;
field in class:IndexBufferObjectShaderTest 40 vbo.dispose();
55 vbo.bind(shader);
59 vbo.unbind(shader);
75 vbo = new VertexBufferObject(true, 3, new VertexAttribute(VertexAttributes.Usage.Position, 2, "a_position"),
80 vbo.setVertices(vertices, 0, vertices.length);
90 vbo.invalidate();
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VertexBufferObjectShaderTest.java | 33 VertexBufferObject vbo;
field in class:VertexBufferObjectShaderTest 39 vbo.dispose();
55 vbo.bind(shader);
59 vbo.unbind(shader);
91 vbo = new VertexBufferObject(true, 3, new VertexAttribute(VertexAttributes.Usage.Position, 2, "a_position"),
96 vbo.setVertices(vertices, 0, vertices.length);
105 vbo.invalidate();
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/external/mesa3d/src/gallium/drivers/i915/ |
i915_prim_vbuf.c | 77 /* Stuff for the vbo */ 78 struct i915_winsys_buffer *vbo; member in struct:i915_vbuf_render 107 * If vbo state differs between renderer and context 109 * hw_offset to i915->vbo_offset and vbo to i915->vbo. 112 * May updates context vbo_offset and vbo fields. 120 if (i915->vbo != i915_render->vbo || 122 i915->vbo = i915_render->vbo; [all...] |
i915_state_emit.c | 125 if (i915->immediate_dirty & (1 << I915_IMMEDIATE_S0) && i915->vbo) 126 i915->validation_buffers[i915->num_validation_buffers++] = i915->vbo; 147 if (i915->vbo) 148 OUT_RELOC(i915->vbo, I915_USAGE_VERTEX,
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/external/mesa3d/doxygen/ |
Makefile | 12 vbo.doxy \
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nouveau_render.h | 30 #include "vbo/vbo_context.h" 45 struct nouveau_bo *vbo; member in struct:nouveau_swtnl_state 54 VBO, 61 /* Maps a HW VBO index or IMM emission order to an index in
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nouveau_swtnl_t.c | 112 render->mode = VBO; 157 nouveau_bo_ref(NULL, &swtnl->vbo); 158 swtnl->buf = nouveau_get_scratch(ctx, SWTNL_VBO_SIZE, &swtnl->vbo, 175 nouveau_bo_ref(swtnl->vbo, &a->bo); 349 nouveau_bo_ref(NULL, &to_render_state(ctx)->swtnl.vbo);
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/external/mesa3d/src/mesa/ |
sources.mak | 183 $(SRCDIR)vbo/vbo_context.c \ 184 $(SRCDIR)vbo/vbo_exec.c \ 185 $(SRCDIR)vbo/vbo_exec_api.c \ 186 $(SRCDIR)vbo/vbo_exec_array.c \ 187 $(SRCDIR)vbo/vbo_exec_draw.c \ 188 $(SRCDIR)vbo/vbo_exec_eval.c \ 189 $(SRCDIR)vbo/vbo_noop.c \ 190 $(SRCDIR)vbo/vbo_primitive_restart.c \ 191 $(SRCDIR)vbo/vbo_rebase.c \ 192 $(SRCDIR)vbo/vbo_split.c [all...] |
/frameworks/base/libs/hwui/renderstate/ |
OffscreenBufferPool.h | 77 // vbo / size of mesh 79 GLuint vbo = 0; member in class:android::uirenderer::OffscreenBuffer
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OffscreenBufferPool.cpp | 95 renderState.meshState().genOrUpdateMeshBuffer(&vbo, 108 renderState.meshState().deleteMeshBuffer(vbo); 110 vbo = 0;
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/views/detail/ |
VboDetailProvider.java | 133 IGLProperty vbo = getVboProperty(state); local 134 if (vbo instanceof GLCompositeProperty) { 135 GLCompositeProperty vboProperty = (GLCompositeProperty) vbo;
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/external/skia/bench/ |
GLInstancedArraysBench.cpp | 202 // setup position VBO 210 // setup color VBO 244 // setup position VBO 252 // setup color VBO 291 GrGLuint vbo; local 292 // setup VBO 293 GR_GL_CALL(gl, GenBuffers(1, &vbo)); 294 GR_GL_CALL(gl, BindBuffer(GR_GL_ARRAY_BUFFER, vbo)); 302 fBuffers.push_back(vbo);
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/frameworks/base/media/mca/filterfw/native/core/ |
shader_program.cpp | 64 vbo(0), 945 const VertexFrame* vbo, 954 if (vbo) { 962 attrib.vbo = vbo->GetVboId(); [all...] |
/frameworks/base/libs/hwui/ |
GlopBuilder.h | 50 GlopBuilder& setMeshTexturedIndexedVbo(GLuint vbo, GLsizei elementCount);
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/external/mesa3d/src/mesa/main/ |
api_arrayelt.c | 67 struct gl_buffer_object *vbo[VERT_ATTRIB_MAX]; member in struct:__anon21205 [all...] |
/external/mesa3d/src/gallium/drivers/r300/ |
r300_render.c | 891 /* VBO */ 926 pipe_resource_reference(&r300->vbo, NULL); 927 r300->vbo = pipe_buffer_create(screen, 937 return (r300->vbo) ? TRUE : FALSE; [all...] |