Home | History | Annotate | Download | only in Shapes
      1 /*
      2 * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
      3 *
      4 * This software is provided 'as-is', without any express or implied
      5 * warranty.  In no event will the authors be held liable for any damages
      6 * arising from the use of this software.
      7 * Permission is granted to anyone to use this software for any purpose,
      8 * including commercial applications, and to alter it and redistribute it
      9 * freely, subject to the following restrictions:
     10 * 1. The origin of this software must not be misrepresented; you must not
     11 * claim that you wrote the original software. If you use this software
     12 * in a product, an acknowledgment in the product documentation would be
     13 * appreciated but is not required.
     14 * 2. Altered source versions must be plainly marked as such, and must not be
     15 * misrepresented as being the original software.
     16 * 3. This notice may not be removed or altered from any source distribution.
     17 */
     18 
     19 #ifndef B2_POLYGON_SHAPE_H
     20 #define B2_POLYGON_SHAPE_H
     21 
     22 #include <Box2D/Collision/Shapes/b2Shape.h>
     23 
     24 /// A convex polygon. It is assumed that the interior of the polygon is to
     25 /// the left of each edge.
     26 /// Polygons have a maximum number of vertices equal to b2_maxPolygonVertices.
     27 /// In most cases you should not need many vertices for a convex polygon.
     28 class b2PolygonShape : public b2Shape
     29 {
     30 public:
     31 	b2PolygonShape();
     32 
     33 	/// Implement b2Shape.
     34 	b2Shape* Clone(b2BlockAllocator* allocator) const;
     35 
     36 	/// @see b2Shape::GetChildCount
     37 	int32 GetChildCount() const;
     38 
     39 	/// Create a convex hull from the given array of local points.
     40 	/// The count must be in the range [3, b2_maxPolygonVertices].
     41 	/// @warning the points may be re-ordered, even if they form a convex polygon
     42 	/// @warning collinear points are handled but not removed. Collinear points
     43 	/// may lead to poor stacking behavior.
     44 	void Set(const b2Vec2* points, int32 count);
     45 
     46 	/// Build vertices to represent an axis-aligned box centered on the local origin.
     47 	/// @param hx the half-width.
     48 	/// @param hy the half-height.
     49 	void SetAsBox(float32 hx, float32 hy);
     50 
     51 	/// Build vertices to represent an oriented box.
     52 	/// @param hx the half-width.
     53 	/// @param hy the half-height.
     54 	/// @param center the center of the box in local coordinates.
     55 	/// @param angle the rotation of the box in local coordinates.
     56 	void SetAsBox(float32 hx, float32 hy, const b2Vec2& center, float32 angle);
     57 
     58 	/// @see b2Shape::TestPoint
     59 	bool TestPoint(const b2Transform& transform, const b2Vec2& p) const;
     60 
     61 	/// Implement b2Shape.
     62 	bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
     63 					const b2Transform& transform, int32 childIndex) const;
     64 
     65 	/// @see b2Shape::ComputeAABB
     66 	void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
     67 
     68 	/// @see b2Shape::ComputeMass
     69 	void ComputeMass(b2MassData* massData, float32 density) const;
     70 
     71 	/// Get the vertex count.
     72 	int32 GetVertexCount() const { return m_count; }
     73 
     74 	/// Get a vertex by index.
     75 	const b2Vec2& GetVertex(int32 index) const;
     76 
     77 	/// Validate convexity. This is a very time consuming operation.
     78 	/// @returns true if valid
     79 	bool Validate() const;
     80 
     81 	b2Vec2 m_centroid;
     82 	b2Vec2 m_vertices[b2_maxPolygonVertices];
     83 	b2Vec2 m_normals[b2_maxPolygonVertices];
     84 	int32 m_count;
     85 };
     86 
     87 inline b2PolygonShape::b2PolygonShape()
     88 {
     89 	m_type = e_polygon;
     90 	m_radius = b2_polygonRadius;
     91 	m_count = 0;
     92 	m_centroid.SetZero();
     93 }
     94 
     95 inline const b2Vec2& b2PolygonShape::GetVertex(int32 index) const
     96 {
     97 	b2Assert(0 <= index && index < m_count);
     98 	return m_vertices[index];
     99 }
    100 
    101 #endif
    102