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      1 /*
      2  * Copyright (C) 2011 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include "LayerCache.h"
     18 #include "LayerRenderer.h"
     19 #include "Matrix.h"
     20 #include "Properties.h"
     21 #include "Rect.h"
     22 #include "renderstate/RenderState.h"
     23 #include "utils/GLUtils.h"
     24 #include "utils/TraceUtils.h"
     25 
     26 #include <ui/Rect.h>
     27 
     28 #include <private/hwui/DrawGlInfo.h>
     29 
     30 
     31 namespace android {
     32 namespace uirenderer {
     33 
     34 ///////////////////////////////////////////////////////////////////////////////
     35 // Rendering
     36 ///////////////////////////////////////////////////////////////////////////////
     37 
     38 LayerRenderer::LayerRenderer(RenderState& renderState, Layer* layer)
     39         : OpenGLRenderer(renderState)
     40         , mLayer(layer) {
     41 }
     42 
     43 LayerRenderer::~LayerRenderer() {
     44 }
     45 
     46 void LayerRenderer::prepareDirty(int viewportWidth, int viewportHeight,
     47         float left, float top, float right, float bottom, bool opaque) {
     48     LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo());
     49 
     50     mRenderState.bindFramebuffer(mLayer->getFbo());
     51 
     52     const float width = mLayer->layer.getWidth();
     53     const float height = mLayer->layer.getHeight();
     54 
     55     Rect dirty(left, top, right, bottom);
     56     if (dirty.isEmpty() || (dirty.left <= 0 && dirty.top <= 0 &&
     57             dirty.right >= width && dirty.bottom >= height)) {
     58         mLayer->region.clear();
     59         dirty.set(0.0f, 0.0f, width, height);
     60     } else {
     61         dirty.doIntersect(0.0f, 0.0f, width, height);
     62         android::Rect r(dirty.left, dirty.top, dirty.right, dirty.bottom);
     63         mLayer->region.subtractSelf(r);
     64     }
     65     mLayer->clipRect.set(dirty);
     66 
     67     OpenGLRenderer::prepareDirty(viewportWidth, viewportHeight,
     68             dirty.left, dirty.top, dirty.right, dirty.bottom, opaque);
     69 }
     70 
     71 void LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
     72     if (mLayer->isDirty()) {
     73         mRenderState.scissor().setEnabled(false);
     74         glClear(GL_COLOR_BUFFER_BIT);
     75 
     76         mRenderState.scissor().reset();
     77         mLayer->setDirty(false);
     78     } else {
     79         OpenGLRenderer::clear(left, top, right, bottom, opaque);
     80     }
     81 }
     82 
     83 bool LayerRenderer::finish() {
     84     bool retval = OpenGLRenderer::finish();
     85 
     86     generateMesh();
     87 
     88     LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->getFbo());
     89 
     90     // No need to unbind our FBO, this will be taken care of by the caller
     91     // who will invoke OpenGLRenderer::resume()
     92     return retval;
     93 }
     94 
     95 GLuint LayerRenderer::getTargetFbo() const {
     96     return mLayer->getFbo();
     97 }
     98 
     99 bool LayerRenderer::suppressErrorChecks() const {
    100     return true;
    101 }
    102 
    103 ///////////////////////////////////////////////////////////////////////////////
    104 // Layer support
    105 ///////////////////////////////////////////////////////////////////////////////
    106 
    107 bool LayerRenderer::hasLayer() const {
    108     return true;
    109 }
    110 
    111 void LayerRenderer::ensureStencilBuffer() {
    112     attachStencilBufferToLayer(mLayer);
    113 }
    114 
    115 ///////////////////////////////////////////////////////////////////////////////
    116 // Dirty region tracking
    117 ///////////////////////////////////////////////////////////////////////////////
    118 
    119 Region* LayerRenderer::getRegion() const {
    120     if (mState.currentFlags() & Snapshot::kFlagFboTarget) {
    121         return OpenGLRenderer::getRegion();
    122     }
    123     return &mLayer->region;
    124 }
    125 
    126 // TODO: This implementation uses a very simple approach to fixing T-junctions which keeps the
    127 //       results as rectangles, and is thus not necessarily efficient in the geometry
    128 //       produced. Eventually, it may be better to develop triangle-based mechanism.
    129 void LayerRenderer::generateMesh() {
    130     if (mLayer->region.isRect() || mLayer->region.isEmpty()) {
    131         if (mLayer->mesh) {
    132             delete[] mLayer->mesh;
    133             mLayer->mesh = nullptr;
    134             mLayer->meshElementCount = 0;
    135         }
    136 
    137         mLayer->setRegionAsRect();
    138         return;
    139     }
    140 
    141     // avoid T-junctions as they cause artifacts in between the resultant
    142     // geometry when complex transforms occur.
    143     // TODO: generate the safeRegion only if necessary based on drawing transform (see
    144     // OpenGLRenderer::composeLayerRegion())
    145     Region safeRegion = Region::createTJunctionFreeRegion(mLayer->region);
    146 
    147     size_t count;
    148     const android::Rect* rects = safeRegion.getArray(&count);
    149 
    150     GLsizei elementCount = count * 6;
    151 
    152     if (mLayer->mesh && mLayer->meshElementCount < elementCount) {
    153         delete[] mLayer->mesh;
    154         mLayer->mesh = nullptr;
    155     }
    156 
    157     if (!mLayer->mesh) {
    158         mLayer->mesh = new TextureVertex[count * 4];
    159     }
    160     mLayer->meshElementCount = elementCount;
    161 
    162     const float texX = 1.0f / float(mLayer->getWidth());
    163     const float texY = 1.0f / float(mLayer->getHeight());
    164     const float height = mLayer->layer.getHeight();
    165 
    166     TextureVertex* mesh = mLayer->mesh;
    167 
    168     for (size_t i = 0; i < count; i++) {
    169         const android::Rect* r = &rects[i];
    170 
    171         const float u1 = r->left * texX;
    172         const float v1 = (height - r->top) * texY;
    173         const float u2 = r->right * texX;
    174         const float v2 = (height - r->bottom) * texY;
    175 
    176         TextureVertex::set(mesh++, r->left, r->top, u1, v1);
    177         TextureVertex::set(mesh++, r->right, r->top, u2, v1);
    178         TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
    179         TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
    180     }
    181 }
    182 
    183 ///////////////////////////////////////////////////////////////////////////////
    184 // Layers management
    185 ///////////////////////////////////////////////////////////////////////////////
    186 
    187 Layer* LayerRenderer::createRenderLayer(RenderState& renderState, uint32_t width, uint32_t height) {
    188     ATRACE_FORMAT("Allocate %ux%u HW Layer", width, height);
    189     LAYER_RENDERER_LOGD("Requesting new render layer %dx%d", width, height);
    190 
    191     Caches& caches = Caches::getInstance();
    192     GLuint fbo = renderState.createFramebuffer();
    193     if (!fbo) {
    194         ALOGW("Could not obtain an FBO");
    195         return nullptr;
    196     }
    197 
    198     caches.textureState().activateTexture(0);
    199     Layer* layer = caches.layerCache.get(renderState, width, height);
    200     if (!layer) {
    201         ALOGW("Could not obtain a layer");
    202         return nullptr;
    203     }
    204 
    205     // We first obtain a layer before comparing against the max texture size
    206     // because layers are not allocated at the exact desired size. They are
    207     // always created slightly larger to improve recycling
    208     const uint32_t maxTextureSize = caches.maxTextureSize;
    209     if (layer->getWidth() > maxTextureSize || layer->getHeight() > maxTextureSize) {
    210         ALOGW("Layer exceeds max. dimensions supported by the GPU (%dx%d, max=%dx%d)",
    211                 width, height, maxTextureSize, maxTextureSize);
    212 
    213         // Creating a new layer always increment its refcount by 1, this allows
    214         // us to destroy the layer object if one was created for us
    215         layer->decStrong(nullptr);
    216 
    217         return nullptr;
    218     }
    219 
    220     layer->setFbo(fbo);
    221     layer->layer.set(0.0f, 0.0f, width, height);
    222     layer->texCoords.set(0.0f, height / float(layer->getHeight()),
    223             width / float(layer->getWidth()), 0.0f);
    224     layer->setAlpha(255, SkXfermode::kSrcOver_Mode);
    225     layer->setColorFilter(nullptr);
    226     layer->setDirty(true);
    227     layer->region.clear();
    228 
    229     GLuint previousFbo = renderState.getFramebuffer();
    230 
    231     renderState.bindFramebuffer(layer->getFbo());
    232     layer->bindTexture();
    233 
    234     // Initialize the texture if needed
    235     if (layer->isEmpty()) {
    236         layer->setEmpty(false);
    237         layer->allocateTexture();
    238 
    239         // This should only happen if we run out of memory
    240         if (CC_UNLIKELY(GLUtils::dumpGLErrors())) {
    241             LOG_ALWAYS_FATAL("Could not allocate texture for layer (fbo=%d %dx%d)",
    242                     fbo, width, height);
    243             renderState.bindFramebuffer(previousFbo);
    244             layer->decStrong(nullptr);
    245             return nullptr;
    246         }
    247     }
    248 
    249     glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
    250             layer->getTextureId(), 0);
    251 
    252     renderState.bindFramebuffer(previousFbo);
    253 
    254     return layer;
    255 }
    256 
    257 bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) {
    258     if (layer) {
    259         LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->getFbo(), width, height);
    260 
    261         if (layer->resize(width, height)) {
    262             layer->layer.set(0.0f, 0.0f, width, height);
    263             layer->texCoords.set(0.0f, height / float(layer->getHeight()),
    264                     width / float(layer->getWidth()), 0.0f);
    265         } else {
    266             return false;
    267         }
    268     }
    269 
    270     return true;
    271 }
    272 
    273 Layer* LayerRenderer::createTextureLayer(RenderState& renderState) {
    274     LAYER_RENDERER_LOGD("Creating new texture layer");
    275 
    276     Layer* layer = new Layer(Layer::Type::Texture, renderState, 0, 0);
    277     layer->setCacheable(false);
    278     layer->layer.set(0.0f, 0.0f, 0.0f, 0.0f);
    279     layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f);
    280     layer->region.clear();
    281     layer->setRenderTarget(GL_NONE); // see ::updateTextureLayer()
    282 
    283     Caches::getInstance().textureState().activateTexture(0);
    284     layer->generateTexture();
    285 
    286     return layer;
    287 }
    288 
    289 void LayerRenderer::updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
    290         bool isOpaque, bool forceFilter, GLenum renderTarget, const float* textureTransform) {
    291     if (layer) {
    292         layer->setBlend(!isOpaque);
    293         layer->setForceFilter(forceFilter);
    294         layer->setSize(width, height);
    295         layer->layer.set(0.0f, 0.0f, width, height);
    296         layer->region.set(width, height);
    297         layer->regionRect.set(0.0f, 0.0f, width, height);
    298         layer->getTexTransform().load(textureTransform);
    299 
    300         if (renderTarget != layer->getRenderTarget()) {
    301             layer->setRenderTarget(renderTarget);
    302             layer->bindTexture();
    303             layer->setFilter(GL_NEAREST, false, true);
    304             layer->setWrap(GL_CLAMP_TO_EDGE, false, true);
    305         }
    306     }
    307 }
    308 
    309 void LayerRenderer::destroyLayer(Layer* layer) {
    310     if (layer) {
    311         ATRACE_FORMAT("Destroy %ux%u HW Layer", layer->getWidth(), layer->getHeight());
    312         LAYER_RENDERER_LOGD("Recycling layer, %dx%d fbo = %d",
    313                 layer->getWidth(), layer->getHeight(), layer->getFbo());
    314 
    315         if (!Caches::getInstance().layerCache.put(layer)) {
    316             LAYER_RENDERER_LOGD("  Destroyed!");
    317             layer->decStrong(nullptr);
    318         } else {
    319             LAYER_RENDERER_LOGD("  Cached!");
    320 #if DEBUG_LAYER_RENDERER
    321             Caches::getInstance().layerCache.dump();
    322 #endif
    323             layer->removeFbo();
    324             layer->region.clear();
    325         }
    326     }
    327 }
    328 
    329 void LayerRenderer::flushLayer(RenderState& renderState, Layer* layer) {
    330 #ifdef GL_EXT_discard_framebuffer
    331     if (!layer) return;
    332 
    333     GLuint fbo = layer->getFbo();
    334     if (fbo) {
    335         // If possible, discard any enqueud operations on deferred
    336         // rendering architectures
    337         if (Caches::getInstance().extensions().hasDiscardFramebuffer()) {
    338             GLuint previousFbo = renderState.getFramebuffer();
    339             if (fbo != previousFbo) {
    340                 renderState.bindFramebuffer(fbo);
    341             }
    342 
    343             const GLenum attachments[] = { GL_COLOR_ATTACHMENT0 };
    344             glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
    345 
    346             if (fbo != previousFbo) {
    347                 renderState.bindFramebuffer(previousFbo);
    348             }
    349         }
    350     }
    351 #endif
    352 }
    353 
    354 bool LayerRenderer::copyLayer(RenderState& renderState, Layer* layer, SkBitmap* bitmap) {
    355     Caches& caches = Caches::getInstance();
    356     if (layer && layer->isRenderable()
    357             && bitmap->width() <= caches.maxTextureSize
    358             && bitmap->height() <= caches.maxTextureSize) {
    359 
    360         GLuint fbo = renderState.createFramebuffer();
    361         if (!fbo) {
    362             ALOGW("Could not obtain an FBO");
    363             return false;
    364         }
    365 
    366         SkAutoLockPixels alp(*bitmap);
    367 
    368         GLuint texture;
    369         GLuint previousFbo;
    370         GLsizei previousViewportWidth;
    371         GLsizei previousViewportHeight;
    372 
    373         GLenum format;
    374         GLenum type;
    375 
    376         bool status = false;
    377 
    378         switch (bitmap->colorType()) {
    379             case kAlpha_8_SkColorType:
    380                 format = GL_ALPHA;
    381                 type = GL_UNSIGNED_BYTE;
    382                 break;
    383             case kRGB_565_SkColorType:
    384                 format = GL_RGB;
    385                 type = GL_UNSIGNED_SHORT_5_6_5;
    386                 break;
    387             case kARGB_4444_SkColorType:
    388                 format = GL_RGBA;
    389                 type = GL_UNSIGNED_SHORT_4_4_4_4;
    390                 break;
    391             case kN32_SkColorType:
    392             default:
    393                 format = GL_RGBA;
    394                 type = GL_UNSIGNED_BYTE;
    395                 break;
    396         }
    397 
    398         float alpha = layer->getAlpha();
    399         SkXfermode::Mode mode = layer->getMode();
    400         GLuint previousLayerFbo = layer->getFbo();
    401 
    402         layer->setAlpha(255, SkXfermode::kSrc_Mode);
    403         layer->setFbo(fbo);
    404 
    405         previousFbo = renderState.getFramebuffer();
    406         renderState.getViewport(&previousViewportWidth, &previousViewportHeight);
    407         renderState.bindFramebuffer(fbo);
    408 
    409         glGenTextures(1, &texture);
    410 
    411         caches.textureState().activateTexture(0);
    412         caches.textureState().bindTexture(texture);
    413 
    414         glPixelStorei(GL_PACK_ALIGNMENT, bitmap->bytesPerPixel());
    415 
    416         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    417         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    418 
    419         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    420         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    421 
    422         glTexImage2D(GL_TEXTURE_2D, 0, format, bitmap->width(), bitmap->height(),
    423                 0, format, type, nullptr);
    424 
    425         glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
    426                 GL_TEXTURE_2D, texture, 0);
    427 
    428         {
    429             LayerRenderer renderer(renderState, layer);
    430             renderer.OpenGLRenderer::prepareDirty(bitmap->width(), bitmap->height(),
    431                     0.0f, 0.0f, bitmap->width(), bitmap->height(), !layer->isBlend());
    432 
    433             renderState.scissor().setEnabled(false);
    434             renderer.translate(0.0f, bitmap->height());
    435             renderer.scale(1.0f, -1.0f);
    436 
    437             {
    438                 Rect bounds;
    439                 bounds.set(0.0f, 0.0f, bitmap->width(), bitmap->height());
    440                 renderer.drawTextureLayer(layer, bounds);
    441 
    442                 glReadPixels(0, 0, bitmap->width(), bitmap->height(), format,
    443                         type, bitmap->getPixels());
    444 
    445             }
    446 
    447             status = true;
    448         }
    449 
    450         renderState.bindFramebuffer(previousFbo);
    451         layer->setAlpha(alpha, mode);
    452         layer->setFbo(previousLayerFbo);
    453         caches.textureState().deleteTexture(texture);
    454         renderState.deleteFramebuffer(fbo);
    455         renderState.setViewport(previousViewportWidth, previousViewportHeight);
    456 
    457         GL_CHECKPOINT(MODERATE);
    458 
    459         return status;
    460     }
    461     return false;
    462 }
    463 
    464 }; // namespace uirenderer
    465 }; // namespace android
    466