1 /* 2 * mesa 3-D graphics library 3 * Version: 6.5 4 * 5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 /** 26 * \file vbo_context.h 27 * \brief VBO builder module datatypes and definitions. 28 * \author Keith Whitwell 29 */ 30 31 32 /** 33 * \mainpage The VBO builder module 34 * 35 * This module hooks into the GL dispatch table and catches all vertex 36 * building and drawing commands, such as glVertex3f, glBegin and 37 * glDrawArrays. The module stores all incoming vertex data as arrays 38 * in GL vertex buffer objects (VBOs), and translates all drawing 39 * commands into calls to a driver supplied DrawPrimitives() callback. 40 * 41 * The module captures both immediate mode and display list drawing, 42 * and manages the allocation, reference counting and deallocation of 43 * vertex buffer objects itself. 44 * 45 * The DrawPrimitives() callback can be either implemented by the 46 * driver itself or hooked to the tnl module's _tnl_draw_primitives() 47 * function for hardware without tnl capablilties or during fallbacks. 48 */ 49 50 51 #ifndef _VBO_CONTEXT_H 52 #define _VBO_CONTEXT_H 53 54 #include "main/mfeatures.h" 55 #include "vbo.h" 56 #include "vbo_attrib.h" 57 #include "vbo_exec.h" 58 #include "vbo_save.h" 59 60 61 /** Used to signal when transitioning from one kind of drawing method 62 * to another. 63 */ 64 enum draw_method 65 { 66 DRAW_NONE, /**< Initial value only */ 67 DRAW_BEGIN_END, 68 DRAW_DISPLAY_LIST, 69 DRAW_ARRAYS 70 }; 71 72 73 struct vbo_context { 74 struct gl_client_array currval[VBO_ATTRIB_MAX]; 75 76 /** Map VERT_ATTRIB_x to VBO_ATTRIB_y */ 77 GLuint map_vp_none[VERT_ATTRIB_MAX]; 78 GLuint map_vp_arb[VERT_ATTRIB_MAX]; 79 80 struct vbo_exec_context exec; 81 #if FEATURE_dlist 82 struct vbo_save_context save; 83 #endif 84 85 /* Callback into the driver. This must always succeed, the driver 86 * is responsible for initiating any fallback actions required: 87 */ 88 vbo_draw_func draw_prims; 89 90 enum draw_method last_draw_method; 91 }; 92 93 94 static inline struct vbo_context *vbo_context(struct gl_context *ctx) 95 { 96 return (struct vbo_context *)(ctx->swtnl_im); 97 } 98 99 100 /** 101 * Return VP_x token to indicate whether we're running fixed-function 102 * vertex transformation, an NV vertex program or ARB vertex program/shader. 103 */ 104 static inline enum vp_mode 105 get_program_mode( struct gl_context *ctx ) 106 { 107 if (!ctx->VertexProgram._Current) 108 return VP_NONE; 109 else if (ctx->VertexProgram._Current == ctx->VertexProgram._TnlProgram) 110 return VP_NONE; 111 else if (ctx->VertexProgram._Current->IsNVProgram) 112 return VP_NV; 113 else 114 return VP_ARB; 115 } 116 117 118 /** 119 * This is called by glBegin, glDrawArrays and glDrawElements (and 120 * variations of those calls). When we transition from immediate mode 121 * drawing to array drawing we need to invalidate the array state. 122 * 123 * glBegin/End builds vertex arrays. Those arrays may look identical 124 * to glDrawArrays arrays except that the position of the elements may 125 * be different. For example, arrays of (position3v, normal3f) vs. arrays 126 * of (normal3f, position3f). So we need to make sure we notify drivers 127 * that arrays may be changing. 128 */ 129 static inline void 130 vbo_draw_method(struct vbo_context *vbo, enum draw_method method) 131 { 132 if (vbo->last_draw_method != method) { 133 struct gl_context *ctx = vbo->exec.ctx; 134 135 switch (method) { 136 case DRAW_ARRAYS: 137 ctx->Array._DrawArrays = vbo->exec.array.inputs; 138 break; 139 case DRAW_BEGIN_END: 140 ctx->Array._DrawArrays = vbo->exec.vtx.inputs; 141 break; 142 case DRAW_DISPLAY_LIST: 143 ctx->Array._DrawArrays = vbo->save.inputs; 144 break; 145 default: 146 ASSERT(0); 147 } 148 149 ctx->NewDriverState |= ctx->DriverFlags.NewArray; 150 vbo->last_draw_method = method; 151 } 152 } 153 154 /** 155 * Return if format is integer. The immediate mode commands only emit floats 156 * for non-integer types, thus everything else is integer. 157 */ 158 static inline GLboolean 159 vbo_attrtype_to_integer_flag(GLenum format) 160 { 161 switch (format) { 162 case GL_FLOAT: 163 return GL_FALSE; 164 case GL_INT: 165 case GL_UNSIGNED_INT: 166 return GL_TRUE; 167 default: 168 ASSERT(0); 169 return GL_FALSE; 170 } 171 } 172 173 174 /** 175 * Return default component values for the given format. 176 * The return type is an array of floats, because that's how we declare 177 * the vertex storage despite the fact we sometimes store integers in there. 178 */ 179 static inline const GLfloat * 180 vbo_get_default_vals_as_float(GLenum format) 181 { 182 static const GLfloat default_float[4] = { 0, 0, 0, 1 }; 183 static const GLint default_int[4] = { 0, 0, 0, 1 }; 184 185 switch (format) { 186 case GL_FLOAT: 187 return default_float; 188 case GL_INT: 189 case GL_UNSIGNED_INT: 190 return (const GLfloat*)default_int; 191 default: 192 ASSERT(0); 193 return NULL; 194 } 195 } 196 197 #endif 198