1 /* 2 * Copyright (C) 2015 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 #define LOG_TAG "hwc-gl-worker" 19 20 #include <algorithm> 21 #include <string> 22 #include <sstream> 23 #include <unordered_set> 24 25 #include <sys/resource.h> 26 27 #include <cutils/properties.h> 28 29 #include <hardware/hardware.h> 30 #include <hardware/hwcomposer.h> 31 32 #include <ui/GraphicBuffer.h> 33 #include <ui/PixelFormat.h> 34 35 #include <utils/Trace.h> 36 37 #include "drmdisplaycomposition.h" 38 39 #include "glworker.h" 40 41 // TODO(zachr): use hwc_drm_bo to turn buffer handles into textures 42 #ifndef EGL_NATIVE_HANDLE_ANDROID_NVX 43 #define EGL_NATIVE_HANDLE_ANDROID_NVX 0x322A 44 #endif 45 46 #define MAX_OVERLAPPING_LAYERS 64 47 48 namespace android { 49 50 // clang-format off 51 // Column-major order: 52 // float mat[4] = { 1, 2, 3, 4 } === 53 // [ 1 3 ] 54 // [ 2 4 ] 55 float kTextureTransformMatrices[] = { 56 1.0f, 0.0f, 0.0f, 1.0f, // identity matrix 57 0.0f, 1.0f, 1.0f, 0.0f, // swap x and y 58 }; 59 // clang-format on 60 61 static const char *GetGLError(void) { 62 switch (glGetError()) { 63 case GL_NO_ERROR: 64 return "GL_NO_ERROR"; 65 case GL_INVALID_ENUM: 66 return "GL_INVALID_ENUM"; 67 case GL_INVALID_VALUE: 68 return "GL_INVALID_VALUE"; 69 case GL_INVALID_OPERATION: 70 return "GL_INVALID_OPERATION"; 71 case GL_INVALID_FRAMEBUFFER_OPERATION: 72 return "GL_INVALID_FRAMEBUFFER_OPERATION"; 73 case GL_OUT_OF_MEMORY: 74 return "GL_OUT_OF_MEMORY"; 75 default: 76 return "Unknown error"; 77 } 78 } 79 80 static const char *GetGLFramebufferError(void) { 81 switch (glCheckFramebufferStatus(GL_FRAMEBUFFER)) { 82 case GL_FRAMEBUFFER_COMPLETE: 83 return "GL_FRAMEBUFFER_COMPLETE"; 84 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: 85 return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"; 86 case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: 87 return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"; 88 case GL_FRAMEBUFFER_UNSUPPORTED: 89 return "GL_FRAMEBUFFER_UNSUPPORTED"; 90 case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: 91 return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"; 92 default: 93 return "Unknown error"; 94 } 95 } 96 97 static const char *GetEGLError(void) { 98 switch (eglGetError()) { 99 case EGL_SUCCESS: 100 return "EGL_SUCCESS"; 101 case EGL_NOT_INITIALIZED: 102 return "EGL_NOT_INITIALIZED"; 103 case EGL_BAD_ACCESS: 104 return "EGL_BAD_ACCESS"; 105 case EGL_BAD_ALLOC: 106 return "EGL_BAD_ALLOC"; 107 case EGL_BAD_ATTRIBUTE: 108 return "EGL_BAD_ATTRIBUTE"; 109 case EGL_BAD_CONTEXT: 110 return "EGL_BAD_CONTEXT"; 111 case EGL_BAD_CONFIG: 112 return "EGL_BAD_CONFIG"; 113 case EGL_BAD_CURRENT_SURFACE: 114 return "EGL_BAD_CURRENT_SURFACE"; 115 case EGL_BAD_DISPLAY: 116 return "EGL_BAD_DISPLAY"; 117 case EGL_BAD_SURFACE: 118 return "EGL_BAD_SURFACE"; 119 case EGL_BAD_MATCH: 120 return "EGL_BAD_MATCH"; 121 case EGL_BAD_PARAMETER: 122 return "EGL_BAD_PARAMETER"; 123 case EGL_BAD_NATIVE_PIXMAP: 124 return "EGL_BAD_NATIVE_PIXMAP"; 125 case EGL_BAD_NATIVE_WINDOW: 126 return "EGL_BAD_NATIVE_WINDOW"; 127 case EGL_CONTEXT_LOST: 128 return "EGL_CONTEXT_LOST"; 129 default: 130 return "Unknown error"; 131 } 132 } 133 134 static bool HasExtension(const char *extension, const char *extensions) { 135 const char *start, *where, *terminator; 136 start = extensions; 137 for (;;) { 138 where = (char *)strstr((const char *)start, extension); 139 if (!where) 140 break; 141 terminator = where + strlen(extension); 142 if (where == start || *(where - 1) == ' ') 143 if (*terminator == ' ' || *terminator == '\0') 144 return true; 145 start = terminator; 146 } 147 return false; 148 } 149 150 static AutoGLShader CompileAndCheckShader(GLenum type, unsigned source_count, 151 const GLchar **sources, 152 std::ostringstream *shader_log) { 153 GLint status; 154 AutoGLShader shader(glCreateShader(type)); 155 if (shader.get() == 0) { 156 if (shader_log) 157 *shader_log << "Failed glCreateShader call"; 158 return 0; 159 } 160 161 glShaderSource(shader.get(), source_count, sources, NULL); 162 glCompileShader(shader.get()); 163 glGetShaderiv(shader.get(), GL_COMPILE_STATUS, &status); 164 if (!status) { 165 if (shader_log) { 166 GLint log_length; 167 glGetShaderiv(shader.get(), GL_INFO_LOG_LENGTH, &log_length); 168 std::string info_log(log_length, ' '); 169 glGetShaderInfoLog(shader.get(), log_length, NULL, &info_log.front()); 170 *shader_log << "Failed to compile shader:\n" << info_log.c_str() 171 << "\nShader Source:\n"; 172 for (unsigned i = 0; i < source_count; i++) { 173 *shader_log << sources[i]; 174 } 175 *shader_log << "\n"; 176 } 177 return 0; 178 } 179 180 return shader; 181 } 182 183 static std::string GenerateVertexShader(int layer_count) { 184 std::ostringstream vertex_shader_stream; 185 vertex_shader_stream 186 << "#version 300 es\n" 187 << "#define LAYER_COUNT " << layer_count << "\n" 188 << "precision mediump int;\n" 189 << "uniform vec4 uViewport;\n" 190 << "uniform vec4 uLayerCrop[LAYER_COUNT];\n" 191 << "uniform mat2 uTexMatrix[LAYER_COUNT];\n" 192 << "in vec2 vPosition;\n" 193 << "in vec2 vTexCoords;\n" 194 << "out vec2 fTexCoords[LAYER_COUNT];\n" 195 << "void main() {\n" 196 << " for (int i = 0; i < LAYER_COUNT; i++) {\n" 197 << " vec2 tempCoords = vTexCoords * uTexMatrix[i];\n" 198 << " fTexCoords[i] =\n" 199 << " uLayerCrop[i].xy + tempCoords * uLayerCrop[i].zw;\n" 200 << " }\n" 201 << " vec2 scaledPosition = uViewport.xy + vPosition * uViewport.zw;\n" 202 << " gl_Position =\n" 203 << " vec4(scaledPosition * vec2(2.0) - vec2(1.0), 0.0, 1.0);\n" 204 << "}\n"; 205 return vertex_shader_stream.str(); 206 } 207 208 static std::string GenerateFragmentShader(int layer_count) { 209 std::ostringstream fragment_shader_stream; 210 fragment_shader_stream << "#version 300 es\n" 211 << "#define LAYER_COUNT " << layer_count << "\n" 212 << "#extension GL_OES_EGL_image_external : require\n" 213 << "precision mediump float;\n"; 214 for (int i = 0; i < layer_count; ++i) { 215 fragment_shader_stream << "uniform samplerExternalOES uLayerTexture" << i 216 << ";\n"; 217 } 218 fragment_shader_stream << "uniform float uLayerAlpha[LAYER_COUNT];\n" 219 << "uniform float uLayerPremult[LAYER_COUNT];\n" 220 << "in vec2 fTexCoords[LAYER_COUNT];\n" 221 << "out vec4 oFragColor;\n" 222 << "void main() {\n" 223 << " vec3 color = vec3(0.0, 0.0, 0.0);\n" 224 << " float alphaCover = 1.0;\n" 225 << " vec4 texSample;\n" 226 << " vec3 multRgb;\n"; 227 for (int i = 0; i < layer_count; ++i) { 228 if (i > 0) 229 fragment_shader_stream << " if (alphaCover > 0.5/255.0) {\n"; 230 // clang-format off 231 fragment_shader_stream 232 << " texSample = texture2D(uLayerTexture" << i << ",\n" 233 << " fTexCoords[" << i << "]);\n" 234 << " multRgb = texSample.rgb *\n" 235 << " max(texSample.a, uLayerPremult[" << i << "]);\n" 236 << " color += multRgb * uLayerAlpha[" << i << "] * alphaCover;\n" 237 << " alphaCover *= 1.0 - texSample.a * uLayerAlpha[" << i << "];\n"; 238 // clang-format on 239 } 240 for (int i = 0; i < layer_count - 1; ++i) 241 fragment_shader_stream << " }\n"; 242 fragment_shader_stream << " oFragColor = vec4(color, 1.0 - alphaCover);\n" 243 << "}\n"; 244 return fragment_shader_stream.str(); 245 } 246 247 static AutoGLProgram GenerateProgram(unsigned num_textures, 248 std::ostringstream *shader_log) { 249 std::string vertex_shader_string = GenerateVertexShader(num_textures); 250 const GLchar *vertex_shader_source = vertex_shader_string.c_str(); 251 AutoGLShader vertex_shader = CompileAndCheckShader( 252 GL_VERTEX_SHADER, 1, &vertex_shader_source, shader_log); 253 if (!vertex_shader.get()) 254 return 0; 255 256 std::string fragment_shader_string = GenerateFragmentShader(num_textures); 257 const GLchar *fragment_shader_source = fragment_shader_string.c_str(); 258 AutoGLShader fragment_shader = CompileAndCheckShader( 259 GL_FRAGMENT_SHADER, 1, &fragment_shader_source, shader_log); 260 if (!fragment_shader.get()) 261 return 0; 262 263 AutoGLProgram program(glCreateProgram()); 264 if (!program.get()) { 265 if (shader_log) 266 *shader_log << "Failed to create program: " << GetGLError() << "\n"; 267 return 0; 268 } 269 270 glAttachShader(program.get(), vertex_shader.get()); 271 glAttachShader(program.get(), fragment_shader.get()); 272 glBindAttribLocation(program.get(), 0, "vPosition"); 273 glBindAttribLocation(program.get(), 1, "vTexCoords"); 274 glLinkProgram(program.get()); 275 glDetachShader(program.get(), vertex_shader.get()); 276 glDetachShader(program.get(), fragment_shader.get()); 277 278 GLint status; 279 glGetProgramiv(program.get(), GL_LINK_STATUS, &status); 280 if (!status) { 281 if (shader_log) { 282 GLint log_length; 283 glGetProgramiv(program.get(), GL_INFO_LOG_LENGTH, &log_length); 284 std::string program_log(log_length, ' '); 285 glGetProgramInfoLog(program.get(), log_length, NULL, 286 &program_log.front()); 287 *shader_log << "Failed to link program:\n" << program_log.c_str() << "\n"; 288 } 289 return 0; 290 } 291 292 return program; 293 } 294 295 struct RenderingCommand { 296 struct TextureSource { 297 unsigned texture_index; 298 float crop_bounds[4]; 299 float alpha; 300 float premult; 301 float texture_matrix[4]; 302 }; 303 304 float bounds[4]; 305 unsigned texture_count = 0; 306 TextureSource textures[MAX_OVERLAPPING_LAYERS]; 307 }; 308 309 static void ConstructCommand(const DrmHwcLayer *layers, 310 const DrmCompositionRegion ®ion, 311 RenderingCommand &cmd) { 312 std::copy_n(region.frame.bounds, 4, cmd.bounds); 313 314 for (size_t texture_index : region.source_layers) { 315 const DrmHwcLayer &layer = layers[texture_index]; 316 317 DrmHwcRect<float> display_rect(layer.display_frame); 318 float display_size[2] = {display_rect.bounds[2] - display_rect.bounds[0], 319 display_rect.bounds[3] - display_rect.bounds[1]}; 320 321 float tex_width = layer.buffer->width; 322 float tex_height = layer.buffer->height; 323 DrmHwcRect<float> crop_rect(layer.source_crop.left / tex_width, 324 layer.source_crop.top / tex_height, 325 layer.source_crop.right / tex_width, 326 layer.source_crop.bottom / tex_height); 327 328 float crop_size[2] = {crop_rect.bounds[2] - crop_rect.bounds[0], 329 crop_rect.bounds[3] - crop_rect.bounds[1]}; 330 331 RenderingCommand::TextureSource &src = cmd.textures[cmd.texture_count]; 332 cmd.texture_count++; 333 src.texture_index = texture_index; 334 335 bool swap_xy = false; 336 bool flip_xy[2] = { false, false }; 337 338 if (layer.transform == DrmHwcTransform::kRotate180) { 339 swap_xy = false; 340 flip_xy[0] = true; 341 flip_xy[1] = true; 342 } else if (layer.transform == DrmHwcTransform::kRotate270) { 343 swap_xy = true; 344 flip_xy[0] = true; 345 flip_xy[1] = false; 346 } else if (layer.transform & DrmHwcTransform::kRotate90) { 347 swap_xy = true; 348 if (layer.transform & DrmHwcTransform::kFlipH) { 349 flip_xy[0] = true; 350 flip_xy[1] = true; 351 } else if (layer.transform & DrmHwcTransform::kFlipV) { 352 flip_xy[0] = false; 353 flip_xy[1] = false; 354 } else { 355 flip_xy[0] = false; 356 flip_xy[1] = true; 357 } 358 } else { 359 if (layer.transform & DrmHwcTransform::kFlipH) 360 flip_xy[0] = true; 361 if (layer.transform & DrmHwcTransform::kFlipV) 362 flip_xy[1] = true; 363 } 364 365 if (swap_xy) 366 std::copy_n(&kTextureTransformMatrices[4], 4, src.texture_matrix); 367 else 368 std::copy_n(&kTextureTransformMatrices[0], 4, src.texture_matrix); 369 370 for (int j = 0; j < 4; j++) { 371 int b = j ^ (swap_xy ? 1 : 0); 372 float bound_percent = 373 (cmd.bounds[b] - display_rect.bounds[b % 2]) / display_size[b % 2]; 374 if (flip_xy[j % 2]) { 375 src.crop_bounds[j] = 376 crop_rect.bounds[j % 2 + 2] - bound_percent * crop_size[j % 2]; 377 } else { 378 src.crop_bounds[j] = 379 crop_rect.bounds[j % 2] + bound_percent * crop_size[j % 2]; 380 } 381 } 382 383 if (layer.blending == DrmHwcBlending::kNone) { 384 src.alpha = src.premult = 1.0f; 385 // This layer is opaque. There is no point in using layers below this one. 386 break; 387 } 388 389 src.alpha = layer.alpha / 255.0f; 390 src.premult = (layer.blending == DrmHwcBlending::kPreMult) ? 1.0f : 0.0f; 391 } 392 } 393 394 static int EGLFenceWait(EGLDisplay egl_display, int acquireFenceFd) { 395 int ret = 0; 396 397 EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, acquireFenceFd, 398 EGL_NONE}; 399 EGLSyncKHR egl_sync = 400 eglCreateSyncKHR(egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs); 401 if (egl_sync == EGL_NO_SYNC_KHR) { 402 ALOGE("Failed to make EGLSyncKHR from acquireFenceFd: %s", GetEGLError()); 403 close(acquireFenceFd); 404 return 1; 405 } 406 407 EGLint success = eglWaitSyncKHR(egl_display, egl_sync, 0); 408 if (success == EGL_FALSE) { 409 ALOGE("Failed to wait for acquire: %s", GetEGLError()); 410 ret = 1; 411 } 412 eglDestroySyncKHR(egl_display, egl_sync); 413 414 return ret; 415 } 416 417 static int CreateTextureFromHandle(EGLDisplay egl_display, 418 buffer_handle_t handle, 419 AutoEGLImageAndGLTexture *out) { 420 EGLImageKHR image = eglCreateImageKHR( 421 egl_display, EGL_NO_CONTEXT, EGL_NATIVE_HANDLE_ANDROID_NVX, 422 (EGLClientBuffer)handle, NULL /* no attribs */); 423 424 if (image == EGL_NO_IMAGE_KHR) { 425 ALOGE("Failed to make image %s %p", GetEGLError(), handle); 426 return -EINVAL; 427 } 428 429 GLuint texture; 430 glGenTextures(1, &texture); 431 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture); 432 glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, (GLeglImageOES)image); 433 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 434 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 435 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_REPEAT); 436 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_REPEAT); 437 glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0); 438 439 out->image.reset(egl_display, image); 440 out->texture.reset(texture); 441 442 return 0; 443 } 444 445 GLWorkerCompositor::GLWorkerCompositor() 446 : egl_display_(EGL_NO_DISPLAY), egl_ctx_(EGL_NO_CONTEXT) { 447 } 448 449 int GLWorkerCompositor::Init() { 450 int ret = 0; 451 const char *egl_extensions; 452 const char *gl_extensions; 453 EGLint num_configs; 454 EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE}; 455 EGLConfig egl_config; 456 457 // clang-format off 458 const GLfloat verts[] = { 459 0.0f, 0.0f, 0.0f, 0.0f, 460 0.0f, 2.0f, 0.0f, 2.0f, 461 2.0f, 0.0f, 2.0f, 0.0f 462 }; 463 // clang-format on 464 465 const EGLint config_attribs[] = {EGL_RENDERABLE_TYPE, 466 EGL_OPENGL_ES2_BIT, 467 EGL_RED_SIZE, 468 8, 469 EGL_GREEN_SIZE, 470 8, 471 EGL_BLUE_SIZE, 472 8, 473 EGL_NONE}; 474 475 const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE}; 476 477 egl_display_ = eglGetDisplay(EGL_DEFAULT_DISPLAY); 478 if (egl_display_ == EGL_NO_DISPLAY) { 479 ALOGE("Failed to get egl display"); 480 return 1; 481 } 482 483 if (!eglInitialize(egl_display_, NULL, NULL)) { 484 ALOGE("Failed to initialize egl: %s", GetEGLError()); 485 return 1; 486 } 487 488 egl_extensions = eglQueryString(egl_display_, EGL_EXTENSIONS); 489 490 // These extensions are all technically required but not always reported due 491 // to meta EGL filtering them out. 492 if (!HasExtension("EGL_KHR_image_base", egl_extensions)) 493 ALOGW("EGL_KHR_image_base extension not supported"); 494 495 if (!HasExtension("EGL_ANDROID_image_native_buffer", egl_extensions)) 496 ALOGW("EGL_ANDROID_image_native_buffer extension not supported"); 497 498 if (!HasExtension("EGL_ANDROID_native_fence_sync", egl_extensions)) 499 ALOGW("EGL_ANDROID_native_fence_sync extension not supported"); 500 501 if (!eglChooseConfig(egl_display_, config_attribs, &egl_config, 1, 502 &num_configs)) { 503 ALOGE("eglChooseConfig() failed with error: %s", GetEGLError()); 504 return 1; 505 } 506 507 egl_ctx_ = 508 eglCreateContext(egl_display_, egl_config, 509 EGL_NO_CONTEXT /* No shared context */, context_attribs); 510 511 if (egl_ctx_ == EGL_NO_CONTEXT) { 512 ALOGE("Failed to create OpenGL ES Context: %s", GetEGLError()); 513 return 1; 514 } 515 516 if (!eglMakeCurrent(egl_display_, EGL_NO_SURFACE, EGL_NO_SURFACE, egl_ctx_)) { 517 ALOGE("Failed to make the OpenGL ES Context current: %s", GetEGLError()); 518 return 1; 519 } 520 521 gl_extensions = (const char *)glGetString(GL_EXTENSIONS); 522 523 if (!HasExtension("GL_OES_EGL_image", gl_extensions)) 524 ALOGW("GL_OES_EGL_image extension not supported"); 525 526 if (!HasExtension("GL_OES_EGL_image_external", gl_extensions)) 527 ALOGW("GL_OES_EGL_image_external extension not supported"); 528 529 GLuint vertex_buffer; 530 glGenBuffers(1, &vertex_buffer); 531 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); 532 glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW); 533 glBindBuffer(GL_ARRAY_BUFFER, 0); 534 vertex_buffer_.reset(vertex_buffer); 535 536 std::ostringstream shader_log; 537 blend_programs_.emplace_back(GenerateProgram(1, &shader_log)); 538 if (blend_programs_.back().get() == 0) { 539 ALOGE("%s", shader_log.str().c_str()); 540 return 1; 541 } 542 543 return 0; 544 } 545 546 GLWorkerCompositor::~GLWorkerCompositor() { 547 if (egl_display_ != EGL_NO_DISPLAY && egl_ctx_ != EGL_NO_CONTEXT) 548 if (eglDestroyContext(egl_display_, egl_ctx_) == EGL_FALSE) 549 ALOGE("Failed to destroy OpenGL ES Context: %s", GetEGLError()); 550 } 551 552 int GLWorkerCompositor::Composite(DrmHwcLayer *layers, 553 DrmCompositionRegion *regions, 554 size_t num_regions, 555 const sp<GraphicBuffer> &framebuffer) { 556 ATRACE_CALL(); 557 int ret = 0; 558 std::vector<AutoEGLImageAndGLTexture> layer_textures; 559 std::vector<RenderingCommand> commands; 560 561 if (num_regions == 0) { 562 return -EALREADY; 563 } 564 565 GLint frame_width = framebuffer->getWidth(); 566 GLint frame_height = framebuffer->getHeight(); 567 CachedFramebuffer *cached_framebuffer = 568 PrepareAndCacheFramebuffer(framebuffer); 569 if (cached_framebuffer == NULL) { 570 ALOGE("Composite failed because of failed framebuffer"); 571 return -EINVAL; 572 } 573 574 std::unordered_set<size_t> layers_used_indices; 575 for (size_t region_index = 0; region_index < num_regions; region_index++) { 576 DrmCompositionRegion ®ion = regions[region_index]; 577 layers_used_indices.insert(region.source_layers.begin(), 578 region.source_layers.end()); 579 commands.emplace_back(); 580 ConstructCommand(layers, region, commands.back()); 581 } 582 583 for (size_t layer_index = 0; layer_index < MAX_OVERLAPPING_LAYERS; 584 layer_index++) { 585 DrmHwcLayer *layer = &layers[layer_index]; 586 587 layer_textures.emplace_back(); 588 589 if (layers_used_indices.count(layer_index) == 0) 590 continue; 591 592 ret = CreateTextureFromHandle(egl_display_, layer->get_usable_handle(), 593 &layer_textures.back()); 594 595 if (!ret) { 596 ret = EGLFenceWait(egl_display_, layer->acquire_fence.Release()); 597 } 598 if (ret) { 599 layer_textures.pop_back(); 600 ret = -EINVAL; 601 } 602 } 603 604 if (ret) 605 return ret; 606 607 glViewport(0, 0, frame_width, frame_height); 608 609 glClearColor(0.0f, 0.0f, 0.0f, 0.0f); 610 glClear(GL_COLOR_BUFFER_BIT); 611 612 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_.get()); 613 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL); 614 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 615 (void *)(sizeof(float) * 2)); 616 glEnableVertexAttribArray(0); 617 glEnableVertexAttribArray(1); 618 glEnable(GL_SCISSOR_TEST); 619 620 for (const RenderingCommand &cmd : commands) { 621 if (cmd.texture_count == 0) 622 continue; 623 624 // TODO(zachr): handle the case of too many overlapping textures for one 625 // area by falling back to rendering as many layers as possible using 626 // multiple blending passes. 627 GLint program = PrepareAndCacheProgram(cmd.texture_count); 628 if (program == 0) { 629 ALOGE("Too many layers to render in one area"); 630 continue; 631 } 632 633 glUseProgram(program); 634 GLint gl_viewport_loc = glGetUniformLocation(program, "uViewport"); 635 GLint gl_crop_loc = glGetUniformLocation(program, "uLayerCrop"); 636 GLint gl_alpha_loc = glGetUniformLocation(program, "uLayerAlpha"); 637 GLint gl_premult_loc = glGetUniformLocation(program, "uLayerPremult"); 638 GLint gl_tex_matrix_loc = glGetUniformLocation(program, "uTexMatrix"); 639 glUniform4f(gl_viewport_loc, cmd.bounds[0] / (float)frame_width, 640 cmd.bounds[1] / (float)frame_height, 641 (cmd.bounds[2] - cmd.bounds[0]) / (float)frame_width, 642 (cmd.bounds[3] - cmd.bounds[1]) / (float)frame_height); 643 644 for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) { 645 std::ostringstream texture_name_formatter; 646 texture_name_formatter << "uLayerTexture" << src_index; 647 GLint gl_tex_loc = 648 glGetUniformLocation(program, texture_name_formatter.str().c_str()); 649 650 const RenderingCommand::TextureSource &src = cmd.textures[src_index]; 651 glUniform1f(gl_alpha_loc + src_index, src.alpha); 652 glUniform1f(gl_premult_loc + src_index, src.premult); 653 glUniform4f(gl_crop_loc + src_index, src.crop_bounds[0], 654 src.crop_bounds[1], src.crop_bounds[2] - src.crop_bounds[0], 655 src.crop_bounds[3] - src.crop_bounds[1]); 656 glUniform1i(gl_tex_loc, src_index); 657 glUniformMatrix2fv(gl_tex_matrix_loc + src_index, 1, GL_FALSE, 658 src.texture_matrix); 659 glActiveTexture(GL_TEXTURE0 + src_index); 660 glBindTexture(GL_TEXTURE_EXTERNAL_OES, 661 layer_textures[src.texture_index].texture.get()); 662 } 663 664 glScissor(cmd.bounds[0], cmd.bounds[1], cmd.bounds[2] - cmd.bounds[0], 665 cmd.bounds[3] - cmd.bounds[1]); 666 glDrawArrays(GL_TRIANGLES, 0, 3); 667 668 for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) { 669 glActiveTexture(GL_TEXTURE0 + src_index); 670 glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0); 671 } 672 } 673 674 glDisable(GL_SCISSOR_TEST); 675 glActiveTexture(GL_TEXTURE0); 676 glDisableVertexAttribArray(0); 677 glDisableVertexAttribArray(1); 678 glBindBuffer(GL_ARRAY_BUFFER, 0); 679 glUseProgram(0); 680 681 glBindFramebuffer(GL_FRAMEBUFFER, 0); 682 683 return ret; 684 } 685 686 void GLWorkerCompositor::Finish() { 687 ATRACE_CALL(); 688 glFinish(); 689 690 char use_framebuffer_cache_opt[PROPERTY_VALUE_MAX]; 691 property_get("hwc.drm.use_framebuffer_cache", use_framebuffer_cache_opt, "1"); 692 bool use_framebuffer_cache = atoi(use_framebuffer_cache_opt); 693 694 if (use_framebuffer_cache) { 695 for (auto &fb : cached_framebuffers_) 696 fb.strong_framebuffer.clear(); 697 } else { 698 cached_framebuffers_.clear(); 699 } 700 } 701 702 GLWorkerCompositor::CachedFramebuffer::CachedFramebuffer( 703 const sp<GraphicBuffer> &gb, AutoEGLDisplayImage &&image, 704 AutoGLTexture &&tex, AutoGLFramebuffer &&fb) 705 : strong_framebuffer(gb), 706 weak_framebuffer(gb), 707 egl_fb_image(std::move(image)), 708 gl_fb_tex(std::move(tex)), 709 gl_fb(std::move(fb)) { 710 } 711 712 bool GLWorkerCompositor::CachedFramebuffer::Promote() { 713 if (strong_framebuffer.get() != NULL) 714 return true; 715 strong_framebuffer = weak_framebuffer.promote(); 716 return strong_framebuffer.get() != NULL; 717 } 718 719 GLWorkerCompositor::CachedFramebuffer * 720 GLWorkerCompositor::FindCachedFramebuffer( 721 const sp<GraphicBuffer> &framebuffer) { 722 for (auto &fb : cached_framebuffers_) 723 if (fb.weak_framebuffer == framebuffer) 724 return &fb; 725 return NULL; 726 } 727 728 GLWorkerCompositor::CachedFramebuffer * 729 GLWorkerCompositor::PrepareAndCacheFramebuffer( 730 const sp<GraphicBuffer> &framebuffer) { 731 CachedFramebuffer *cached_framebuffer = FindCachedFramebuffer(framebuffer); 732 if (cached_framebuffer != NULL) { 733 if (cached_framebuffer->Promote()) { 734 glBindFramebuffer(GL_FRAMEBUFFER, cached_framebuffer->gl_fb.get()); 735 return cached_framebuffer; 736 } 737 738 for (auto it = cached_framebuffers_.begin(); 739 it != cached_framebuffers_.end(); ++it) { 740 if (it->weak_framebuffer == framebuffer) { 741 cached_framebuffers_.erase(it); 742 break; 743 } 744 } 745 } 746 747 AutoEGLDisplayImage egl_fb_image( 748 egl_display_, 749 eglCreateImageKHR(egl_display_, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, 750 (EGLClientBuffer)framebuffer->getNativeBuffer(), 751 NULL /* no attribs */)); 752 753 if (egl_fb_image.image() == EGL_NO_IMAGE_KHR) { 754 ALOGE("Failed to make image from target buffer: %s", GetEGLError()); 755 return NULL; 756 } 757 758 GLuint gl_fb_tex; 759 glGenTextures(1, &gl_fb_tex); 760 AutoGLTexture gl_fb_tex_auto(gl_fb_tex); 761 glBindTexture(GL_TEXTURE_2D, gl_fb_tex); 762 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, 763 (GLeglImageOES)egl_fb_image.image()); 764 glBindTexture(GL_TEXTURE_2D, 0); 765 766 GLuint gl_fb; 767 glGenFramebuffers(1, &gl_fb); 768 AutoGLFramebuffer gl_fb_auto(gl_fb); 769 glBindFramebuffer(GL_FRAMEBUFFER, gl_fb); 770 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 771 gl_fb_tex, 0); 772 773 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { 774 ALOGE("Failed framebuffer check for created target buffer: %s", 775 GetGLFramebufferError()); 776 return NULL; 777 } 778 779 cached_framebuffers_.emplace_back(framebuffer, std::move(egl_fb_image), 780 std::move(gl_fb_tex_auto), 781 std::move(gl_fb_auto)); 782 return &cached_framebuffers_.back(); 783 } 784 785 GLint GLWorkerCompositor::PrepareAndCacheProgram(unsigned texture_count) { 786 if (blend_programs_.size() >= texture_count) { 787 GLint program = blend_programs_[texture_count - 1].get(); 788 if (program != 0) 789 return program; 790 } 791 792 AutoGLProgram program = GenerateProgram(texture_count, NULL); 793 if (program.get() != 0) { 794 if (blend_programs_.size() < texture_count) 795 blend_programs_.resize(texture_count); 796 blend_programs_[texture_count - 1] = std::move(program); 797 return blend_programs_[texture_count - 1].get(); 798 } 799 800 return 0; 801 } 802 803 } // namespace android 804