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      1 #ifndef NVC0_3D_XML
      2 #define NVC0_3D_XML
      3 
      4 /* Autogenerated file, DO NOT EDIT manually!
      5 
      6 This file was generated by the rules-ng-ng headergen tool in this git repository:
      7 http://0x04.net/cgit/index.cgi/rules-ng-ng
      8 git clone git://0x04.net/rules-ng-ng
      9 
     10 The rules-ng-ng source files this header was generated from are:
     11 - nvc0_3d.xml    (  30827 bytes, from 2011-01-13 18:23:07)
     12 - copyright.xml  (   6452 bytes, from 2010-11-25 23:28:20)
     13 - nv_defs.xml    (   4437 bytes, from 2010-07-06 07:43:58)
     14 - nv_3ddefs.xml  (  16394 bytes, from 2010-12-17 15:10:40)
     15 - nv_object.xml  (  11898 bytes, from 2010-12-23 14:14:20)
     16 - nvchipsets.xml (   3074 bytes, from 2010-11-07 00:36:28)
     17 - nv50_defs.xml  (   4487 bytes, from 2010-12-10 00:37:17)
     18 
     19 Copyright (C) 2006-2011 by the following authors:
     20 - Artur Huillet <arthur.huillet (at) free.fr> (ahuillet)
     21 - Ben Skeggs (darktama, darktama_)
     22 - B. R. <koala_br (at) users.sourceforge.net> (koala_br)
     23 - Carlos Martin <carlosmn (at) users.sf.net> (carlosmn)
     24 - Christoph Bumiller <e0425955 (at) student.tuwien.ac.at> (calim, chrisbmr)
     25 - Dawid Gajownik <gajownik (at) users.sf.net> (gajownik)
     26 - Dmitry Baryshkov
     27 - Dmitry Eremin-Solenikov <lumag (at) users.sf.net> (lumag)
     28 - EdB <edb_ (at) users.sf.net> (edb_)
     29 - Erik Waling <erikwailing (at) users.sf.net> (erikwaling)
     30 - Francisco Jerez <currojerez (at) riseup.net> (curro)
     31 - imirkin <imirkin (at) users.sf.net> (imirkin)
     32 - jb17bsome <jb17bsome (at) bellsouth.net> (jb17bsome)
     33 - Jeremy Kolb <kjeremy (at) users.sf.net> (kjeremy)
     34 - Laurent Carlier <lordheavym (at) gmail.com> (lordheavy)
     35 - Luca Barbieri <luca (at) luca-barbieri.com> (lb, lb1)
     36 - Maarten Maathuis <madman2003 (at) gmail.com> (stillunknown)
     37 - Marcin Kocielnicki <koriakin (at) 0x04.net> (mwk, koriakin)
     38 - Mark Carey <mark.carey (at) gmail.com> (careym)
     39 - Matthieu Castet <matthieu.castet (at) parrot.com> (mat-c)
     40 - nvidiaman <nvidiaman (at) users.sf.net> (nvidiaman)
     41 - Patrice Mandin <patmandin (at) gmail.com> (pmandin, pmdata)
     42 - Pekka Paalanen <pq (at) iki.fi> (pq, ppaalanen)
     43 - Peter Popov <ironpeter (at) users.sf.net> (ironpeter)
     44 - Richard Hughes <hughsient (at) users.sf.net> (hughsient)
     45 - Rudi Cilibrasi <cilibrar (at) users.sf.net> (cilibrar)
     46 - Serge Martin
     47 - Simon Raffeiner
     48 - Stephane Loeuillet <leroutier (at) users.sf.net> (leroutier)
     49 - Stephane Marchesin <stephane.marchesin (at) gmail.com> (marcheu)
     50 - sturmflut <sturmflut (at) users.sf.net> (sturmflut)
     51 - Sylvain Munaut <tnt (at) 246tNt.com>
     52 - Victor Stinner <victor.stinner (at) haypocalc.com> (haypo)
     53 - Wladmir van der Laan <laanwj (at) gmail.com> (miathan6)
     54 - Younes Manton <younes.m (at) gmail.com> (ymanton)
     55 
     56 Permission is hereby granted, free of charge, to any person obtaining
     57 a copy of this software and associated documentation files (the
     58 "Software"), to deal in the Software without restriction, including
     59 without limitation the rights to use, copy, modify, merge, publish,
     60 distribute, sublicense, and/or sell copies of the Software, and to
     61 permit persons to whom the Software is furnished to do so, subject to
     62 the following conditions:
     63 
     64 The above copyright notice and this permission notice (including the
     65 next paragraph) shall be included in all copies or substantial
     66 portions of the Software.
     67 
     68 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     69 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     70 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     71 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
     72 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
     73 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
     74 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     75 */
     76 
     77 
     78 
     79 #define NVC0_3D_NOTIFY_ADDRESS_HIGH				0x00000104
     80 #define NVC0_3D_NOTIFY_ADDRESS_LOW				0x00000108
     81 #define NVC0_3D_NOTIFY						0x0000010c
     82 
     83 #define NVC0_3D_SERIALIZE					0x00000110
     84 
     85 #define NVC0_3D_LINE_WIDTH_SEPARATE				0x0000020c
     86 
     87 #define NVC0_3D_FORCE_EARLY_FRAGMENT_TESTS			0x00000210
     88 
     89 #define NVC0_3D_MEM_BARRIER					0x0000021c
     90 #define NVC0_3D_MEM_BARRIER_UNK0				0x00000001
     91 #define NVC0_3D_MEM_BARRIER_UNK1				0x00000002
     92 #define NVC0_3D_MEM_BARRIER_UNK2				0x00000004
     93 #define NVC0_3D_MEM_BARRIER_UNK4				0x00000010
     94 #define NVC0_3D_MEM_BARRIER_UNK8				0x00000100
     95 #define NVC0_3D_MEM_BARRIER_UNK12				0x00001000
     96 
     97 #define NVC0_3D_CACHE_SPLIT					0x00000308
     98 #define NVC1_3D_CACHE_SPLIT_16K_SHARED_48K_L1			0x00000001
     99 #define NVE4_3D_CACHE_SPLIT_32K_SHARED_32K_L1			0x00000002
    100 #define NVC0_3D_CACHE_SPLIT_48K_SHARED_16K_L1			0x00000003
    101 
    102 #define NVC0_3D_TESS_MODE					0x00000320
    103 #define NVC0_3D_TESS_MODE_PRIM__MASK				0x0000000f
    104 #define NVC0_3D_TESS_MODE_PRIM__SHIFT				0
    105 #define NVC0_3D_TESS_MODE_PRIM_ISOLINES				0x00000000
    106 #define NVC0_3D_TESS_MODE_PRIM_TRIANGLES			0x00000001
    107 #define NVC0_3D_TESS_MODE_PRIM_QUADS				0x00000002
    108 #define NVC0_3D_TESS_MODE_SPACING__MASK				0x000000f0
    109 #define NVC0_3D_TESS_MODE_SPACING__SHIFT			4
    110 #define NVC0_3D_TESS_MODE_SPACING_EQUAL				0x00000000
    111 #define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_ODD		0x00000010
    112 #define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_EVEN		0x00000020
    113 #define NVC0_3D_TESS_MODE_CW					0x00000100
    114 #define NVC0_3D_TESS_MODE_CONNECTED				0x00000200
    115 
    116 #define NVC0_3D_TESS_LEVEL_OUTER(i0)			       (0x00000324 + 0x4*(i0))
    117 #define NVC0_3D_TESS_LEVEL_OUTER__ESIZE				0x00000004
    118 #define NVC0_3D_TESS_LEVEL_OUTER__LEN				0x00000004
    119 
    120 #define NVC0_3D_TESS_LEVEL_INNER(i0)			       (0x00000334 + 0x4*(i0))
    121 #define NVC0_3D_TESS_LEVEL_INNER__ESIZE				0x00000004
    122 #define NVC0_3D_TESS_LEVEL_INNER__LEN				0x00000002
    123 
    124 #define NVC0_3D_RASTERIZE_ENABLE				0x0000037c
    125 
    126 #define NVC0_3D_TFB(i0)					       (0x00000380 + 0x20*(i0))
    127 #define NVC0_3D_TFB__ESIZE					0x00000020
    128 #define NVC0_3D_TFB__LEN					0x00000004
    129 
    130 #define NVC0_3D_TFB_BUFFER_ENABLE(i0)			       (0x00000380 + 0x20*(i0))
    131 
    132 #define NVC0_3D_TFB_ADDRESS_HIGH(i0)			       (0x00000384 + 0x20*(i0))
    133 
    134 #define NVC0_3D_TFB_ADDRESS_LOW(i0)			       (0x00000388 + 0x20*(i0))
    135 
    136 #define NVC0_3D_TFB_BUFFER_SIZE(i0)			       (0x0000038c + 0x20*(i0))
    137 
    138 #define NVC0_3D_TFB_BUFFER_OFFSET(i0)			       (0x00000390 + 0x20*(i0))
    139 
    140 #define NVC0_3D_TFB_STREAM(i0)				       (0x00000700 + 0x10*(i0))
    141 #define NVC0_3D_TFB_STREAM__ESIZE				0x00000010
    142 #define NVC0_3D_TFB_STREAM__LEN					0x00000004
    143 
    144 #define NVC0_3D_TFB_VARYING_COUNT(i0)			       (0x00000704 + 0x10*(i0))
    145 #define NVC0_3D_TFB_VARYING_COUNT__ESIZE			0x00000010
    146 #define NVC0_3D_TFB_VARYING_COUNT__LEN				0x00000004
    147 
    148 #define NVC0_3D_TFB_BUFFER_STRIDE(i0)			       (0x00000708 + 0x10*(i0))
    149 #define NVC0_3D_TFB_BUFFER_STRIDE__ESIZE			0x00000010
    150 #define NVC0_3D_TFB_BUFFER_STRIDE__LEN				0x00000004
    151 
    152 #define NVC0_3D_TFB_ENABLE					0x00000744
    153 
    154 #define NVC0_3D_SAMPLE_SHADING					0x00000754
    155 #define NVC0_3D_SAMPLE_SHADING_MIN_SAMPLES__MASK		0x0000000f
    156 #define NVC0_3D_SAMPLE_SHADING_MIN_SAMPLES__SHIFT		0
    157 #define NVC0_3D_SAMPLE_SHADING_ENABLE				0x00000010
    158 
    159 #define NVC0_3D_LOCAL_BASE					0x0000077c
    160 
    161 #define NVC0_3D_TEMP_ADDRESS_HIGH				0x00000790
    162 
    163 #define NVC0_3D_TEMP_ADDRESS_LOW				0x00000794
    164 
    165 #define NVC0_3D_TEMP_SIZE_HIGH					0x00000798
    166 
    167 #define NVC0_3D_TEMP_SIZE_LOW					0x0000079c
    168 
    169 #define NVC0_3D_WARP_TEMP_ALLOC					0x000007a0
    170 
    171 #define NVC0_3D_ZCULL_WIDTH					0x000007c0
    172 
    173 #define NVC0_3D_ZCULL_HEIGHT					0x000007c4
    174 
    175 #define NVC0_3D_ZCULL_ADDRESS_HIGH				0x000007e8
    176 
    177 #define NVC0_3D_ZCULL_ADDRESS_LOW				0x000007ec
    178 
    179 #define NVC0_3D_ZCULL_LIMIT_HIGH				0x000007f0
    180 
    181 #define NVC0_3D_ZCULL_LIMIT_LOW					0x000007f4
    182 
    183 #define NVC0_3D_RT(i0)					       (0x00000800 + 0x40*(i0))
    184 #define NVC0_3D_RT__ESIZE					0x00000040
    185 #define NVC0_3D_RT__LEN						0x00000008
    186 
    187 #define NVC0_3D_RT_ADDRESS_HIGH(i0)			       (0x00000800 + 0x40*(i0))
    188 
    189 #define NVC0_3D_RT_ADDRESS_LOW(i0)			       (0x00000804 + 0x40*(i0))
    190 
    191 #define NVC0_3D_RT_HORIZ(i0)				       (0x00000808 + 0x40*(i0))
    192 
    193 #define NVC0_3D_RT_VERT(i0)				       (0x0000080c + 0x40*(i0))
    194 
    195 #define NVC0_3D_RT_FORMAT(i0)				       (0x00000810 + 0x40*(i0))
    196 
    197 #define NVC0_3D_RT_TILE_MODE(i0)			       (0x00000814 + 0x40*(i0))
    198 #define NVC0_3D_RT_TILE_MODE_X					0x00000001
    199 #define NVC0_3D_RT_TILE_MODE_Y__MASK				0x00000070
    200 #define NVC0_3D_RT_TILE_MODE_Y__SHIFT				4
    201 #define NVC0_3D_RT_TILE_MODE_Z__MASK				0x00000700
    202 #define NVC0_3D_RT_TILE_MODE_Z__SHIFT				8
    203 #define NVC0_3D_RT_TILE_MODE_LINEAR				0x00001000
    204 #define NVC0_3D_RT_TILE_MODE_UNK16				0x00010000
    205 
    206 #define NVC0_3D_RT_ARRAY_MODE(i0)			       (0x00000818 + 0x40*(i0))
    207 #define NVC0_3D_RT_ARRAY_MODE_LAYERS__MASK			0x0000ffff
    208 #define NVC0_3D_RT_ARRAY_MODE_LAYERS__SHIFT			0
    209 #define NVC0_3D_RT_ARRAY_MODE_VOLUME				0x00010000
    210 
    211 #define NVC0_3D_RT_LAYER_STRIDE(i0)			       (0x0000081c + 0x40*(i0))
    212 
    213 #define NVC0_3D_RT_BASE_LAYER(i0)			       (0x00000820 + 0x40*(i0))
    214 
    215 #define NVC0_3D_RT_UNK14(i0)				       (0x00000824 + 0x40*(i0))
    216 
    217 #define NVC0_3D_VIEWPORT_SCALE_X(i0)			       (0x00000a00 + 0x20*(i0))
    218 #define NVC0_3D_VIEWPORT_SCALE_X__ESIZE				0x00000020
    219 #define NVC0_3D_VIEWPORT_SCALE_X__LEN				0x00000010
    220 
    221 #define NVC0_3D_VIEWPORT_SCALE_Y(i0)			       (0x00000a04 + 0x20*(i0))
    222 #define NVC0_3D_VIEWPORT_SCALE_Y__ESIZE				0x00000020
    223 #define NVC0_3D_VIEWPORT_SCALE_Y__LEN				0x00000010
    224 
    225 #define NVC0_3D_VIEWPORT_SCALE_Z(i0)			       (0x00000a08 + 0x20*(i0))
    226 #define NVC0_3D_VIEWPORT_SCALE_Z__ESIZE				0x00000020
    227 #define NVC0_3D_VIEWPORT_SCALE_Z__LEN				0x00000010
    228 
    229 #define NVC0_3D_VIEWPORT_TRANSLATE_X(i0)		       (0x00000a0c + 0x20*(i0))
    230 #define NVC0_3D_VIEWPORT_TRANSLATE_X__ESIZE			0x00000020
    231 #define NVC0_3D_VIEWPORT_TRANSLATE_X__LEN			0x00000010
    232 
    233 #define NVC0_3D_VIEWPORT_TRANSLATE_Y(i0)		       (0x00000a10 + 0x20*(i0))
    234 #define NVC0_3D_VIEWPORT_TRANSLATE_Y__ESIZE			0x00000020
    235 #define NVC0_3D_VIEWPORT_TRANSLATE_Y__LEN			0x00000010
    236 
    237 #define NVC0_3D_VIEWPORT_TRANSLATE_Z(i0)		       (0x00000a14 + 0x20*(i0))
    238 #define NVC0_3D_VIEWPORT_TRANSLATE_Z__ESIZE			0x00000020
    239 #define NVC0_3D_VIEWPORT_TRANSLATE_Z__LEN			0x00000010
    240 
    241 #define NVC0_3D_VIEWPORT_HORIZ(i0)			       (0x00000c00 + 0x10*(i0))
    242 #define NVC0_3D_VIEWPORT_HORIZ__ESIZE				0x00000010
    243 #define NVC0_3D_VIEWPORT_HORIZ__LEN				0x00000010
    244 #define NVC0_3D_VIEWPORT_HORIZ_X__MASK				0x0000ffff
    245 #define NVC0_3D_VIEWPORT_HORIZ_X__SHIFT				0
    246 #define NVC0_3D_VIEWPORT_HORIZ_W__MASK				0xffff0000
    247 #define NVC0_3D_VIEWPORT_HORIZ_W__SHIFT				16
    248 
    249 #define NVC0_3D_VIEWPORT_VERT(i0)			       (0x00000c04 + 0x10*(i0))
    250 #define NVC0_3D_VIEWPORT_VERT__ESIZE				0x00000010
    251 #define NVC0_3D_VIEWPORT_VERT__LEN				0x00000010
    252 #define NVC0_3D_VIEWPORT_VERT_Y__MASK				0x0000ffff
    253 #define NVC0_3D_VIEWPORT_VERT_Y__SHIFT				0
    254 #define NVC0_3D_VIEWPORT_VERT_H__MASK				0xffff0000
    255 #define NVC0_3D_VIEWPORT_VERT_H__SHIFT				16
    256 
    257 #define NVC0_3D_DEPTH_RANGE_NEAR(i0)			       (0x00000c08 + 0x10*(i0))
    258 #define NVC0_3D_DEPTH_RANGE_NEAR__ESIZE				0x00000010
    259 #define NVC0_3D_DEPTH_RANGE_NEAR__LEN				0x00000010
    260 
    261 #define NVC0_3D_DEPTH_RANGE_FAR(i0)			       (0x00000c0c + 0x10*(i0))
    262 #define NVC0_3D_DEPTH_RANGE_FAR__ESIZE				0x00000010
    263 #define NVC0_3D_DEPTH_RANGE_FAR__LEN				0x00000010
    264 
    265 #define NVC0_3D_CLIP_RECT_HORIZ(i0)			       (0x00000d00 + 0x8*(i0))
    266 #define NVC0_3D_CLIP_RECT_HORIZ__ESIZE				0x00000008
    267 #define NVC0_3D_CLIP_RECT_HORIZ__LEN				0x00000008
    268 #define NVC0_3D_CLIP_RECT_HORIZ_MIN__MASK			0x0000ffff
    269 #define NVC0_3D_CLIP_RECT_HORIZ_MIN__SHIFT			0
    270 #define NVC0_3D_CLIP_RECT_HORIZ_MAX__MASK			0xffff0000
    271 #define NVC0_3D_CLIP_RECT_HORIZ_MAX__SHIFT			16
    272 
    273 #define NVC0_3D_CLIP_RECT_VERT(i0)			       (0x00000d04 + 0x8*(i0))
    274 #define NVC0_3D_CLIP_RECT_VERT__ESIZE				0x00000008
    275 #define NVC0_3D_CLIP_RECT_VERT__LEN				0x00000008
    276 #define NVC0_3D_CLIP_RECT_VERT_MIN__MASK			0x0000ffff
    277 #define NVC0_3D_CLIP_RECT_VERT_MIN__SHIFT			0
    278 #define NVC0_3D_CLIP_RECT_VERT_MAX__MASK			0xffff0000
    279 #define NVC0_3D_CLIP_RECT_VERT_MAX__SHIFT			16
    280 
    281 #define NVC0_3D_CLIPID_REGION_HORIZ(i0)			       (0x00000d40 + 0x8*(i0))
    282 #define NVC0_3D_CLIPID_REGION_HORIZ__ESIZE			0x00000008
    283 #define NVC0_3D_CLIPID_REGION_HORIZ__LEN			0x00000004
    284 #define NVC0_3D_CLIPID_REGION_HORIZ_X__MASK			0x0000ffff
    285 #define NVC0_3D_CLIPID_REGION_HORIZ_X__SHIFT			0
    286 #define NVC0_3D_CLIPID_REGION_HORIZ_W__MASK			0xffff0000
    287 #define NVC0_3D_CLIPID_REGION_HORIZ_W__SHIFT			16
    288 
    289 #define NVC0_3D_CLIPID_REGION_VERT(i0)			       (0x00000d44 + 0x8*(i0))
    290 #define NVC0_3D_CLIPID_REGION_VERT__ESIZE			0x00000008
    291 #define NVC0_3D_CLIPID_REGION_VERT__LEN				0x00000004
    292 #define NVC0_3D_CLIPID_REGION_VERT_Y__MASK			0x0000ffff
    293 #define NVC0_3D_CLIPID_REGION_VERT_Y__SHIFT			0
    294 #define NVC0_3D_CLIPID_REGION_VERT_H__MASK			0xffff0000
    295 #define NVC0_3D_CLIPID_REGION_VERT_H__SHIFT			16
    296 
    297 #define NVC0_3D_CALL_LIMIT_LOG					0x00000d64
    298 
    299 #define NVC0_3D_COUNTER_ENABLE					0x00000d68
    300 #define NVC0_3D_COUNTER_ENABLE_UNK00				0x00000001
    301 #define NVC0_3D_COUNTER_ENABLE_UNK01				0x00000002
    302 #define NVC0_3D_COUNTER_ENABLE_UNK02				0x00000004
    303 #define NVC0_3D_COUNTER_ENABLE_UNK03				0x00000008
    304 #define NVC0_3D_COUNTER_ENABLE_UNK04				0x00000010
    305 #define NVC0_3D_COUNTER_ENABLE_EMITTED_PRIMITIVES		0x00000020
    306 #define NVC0_3D_COUNTER_ENABLE_UNK06				0x00000040
    307 #define NVC0_3D_COUNTER_ENABLE_UNK07				0x00000080
    308 #define NVC0_3D_COUNTER_ENABLE_UNK08				0x00000100
    309 #define NVC0_3D_COUNTER_ENABLE_UNK09				0x00000200
    310 #define NVC0_3D_COUNTER_ENABLE_GENERATED_PRIMITIVES		0x00000400
    311 #define NVC0_3D_COUNTER_ENABLE_UNK0B				0x00000800
    312 #define NVC0_3D_COUNTER_ENABLE_UNK0C				0x00001000
    313 #define NVC0_3D_COUNTER_ENABLE_UNK0D				0x00002000
    314 #define NVC0_3D_COUNTER_ENABLE_UNK0E				0x00004000
    315 #define NVC0_3D_COUNTER_ENABLE_UNK0F				0x00008000
    316 
    317 #define NVC0_3D_VERTEX_BUFFER_FIRST				0x00000d74
    318 
    319 #define NVC0_3D_VERTEX_BUFFER_COUNT				0x00000d78
    320 
    321 #define NVC0_3D_CLEAR_COLOR(i0)				       (0x00000d80 + 0x4*(i0))
    322 #define NVC0_3D_CLEAR_COLOR__ESIZE				0x00000004
    323 #define NVC0_3D_CLEAR_COLOR__LEN				0x00000004
    324 
    325 #define NVC0_3D_CLEAR_DEPTH					0x00000d90
    326 
    327 #define NVC0_3D_CLEAR_STENCIL					0x00000da0
    328 
    329 #define NVC0_3D_POLYGON_SMOOTH_ENABLE				0x00000db4
    330 
    331 #define NVC0_3D_POLYGON_OFFSET_POINT_ENABLE			0x00000dc0
    332 
    333 #define NVC0_3D_POLYGON_OFFSET_LINE_ENABLE			0x00000dc4
    334 
    335 #define NVC0_3D_POLYGON_OFFSET_FILL_ENABLE			0x00000dc8
    336 
    337 #define NVC0_3D_PATCH_VERTICES					0x00000dcc
    338 
    339 #define NVC0_3D_WATCHDOG_TIMER					0x00000de4
    340 
    341 #define NVC0_3D_WINDOW_OFFSET_X					0x00000df8
    342 
    343 #define NVC0_3D_WINDOW_OFFSET_Y					0x00000dfc
    344 
    345 #define NVC0_3D_SCISSOR_ENABLE(i0)			       (0x00000e00 + 0x10*(i0))
    346 #define NVC0_3D_SCISSOR_ENABLE__ESIZE				0x00000010
    347 #define NVC0_3D_SCISSOR_ENABLE__LEN				0x00000010
    348 
    349 #define NVC0_3D_SCISSOR_HORIZ(i0)			       (0x00000e04 + 0x10*(i0))
    350 #define NVC0_3D_SCISSOR_HORIZ__ESIZE				0x00000010
    351 #define NVC0_3D_SCISSOR_HORIZ__LEN				0x00000010
    352 #define NVC0_3D_SCISSOR_HORIZ_MIN__MASK				0x0000ffff
    353 #define NVC0_3D_SCISSOR_HORIZ_MIN__SHIFT			0
    354 #define NVC0_3D_SCISSOR_HORIZ_MAX__MASK				0xffff0000
    355 #define NVC0_3D_SCISSOR_HORIZ_MAX__SHIFT			16
    356 
    357 #define NVC0_3D_SCISSOR_VERT(i0)			       (0x00000e08 + 0x10*(i0))
    358 #define NVC0_3D_SCISSOR_VERT__ESIZE				0x00000010
    359 #define NVC0_3D_SCISSOR_VERT__LEN				0x00000010
    360 #define NVC0_3D_SCISSOR_VERT_MIN__MASK				0x0000ffff
    361 #define NVC0_3D_SCISSOR_VERT_MIN__SHIFT				0
    362 #define NVC0_3D_SCISSOR_VERT_MAX__MASK				0xffff0000
    363 #define NVC0_3D_SCISSOR_VERT_MAX__SHIFT				16
    364 
    365 #define NVC0_3D_STENCIL_BACK_FUNC_REF				0x00000f54
    366 
    367 #define NVC0_3D_STENCIL_BACK_MASK				0x00000f58
    368 
    369 #define NVC0_3D_STENCIL_BACK_FUNC_MASK				0x00000f5c
    370 
    371 #define NVC0_3D_VERTEX_RUNOUT_ADDRESS_HIGH			0x00000f84
    372 
    373 #define NVC0_3D_VERTEX_RUNOUT_ADDRESS_LOW			0x00000f88
    374 
    375 #define NVC0_3D_COLOR_MASK_COMMON				0x00000f90
    376 
    377 #define NVC0_3D_DEPTH_BOUNDS(i0)			       (0x00000f9c + 0x4*(i0))
    378 #define NVC0_3D_DEPTH_BOUNDS__ESIZE				0x00000004
    379 #define NVC0_3D_DEPTH_BOUNDS__LEN				0x00000002
    380 
    381 #define NVC0_3D_RT_SEPARATE_FRAG_DATA				0x00000fac
    382 
    383 #define NVC0_3D_MSAA_MASK(i0)				       (0x00000fbc + 0x4*(i0))
    384 #define NVC0_3D_MSAA_MASK__ESIZE				0x00000004
    385 #define NVC0_3D_MSAA_MASK__LEN					0x00000004
    386 
    387 #define NVC0_3D_CLIPID_ADDRESS_HIGH				0x00000fcc
    388 
    389 #define NVC0_3D_CLIPID_ADDRESS_LOW				0x00000fd0
    390 
    391 #define NVC0_3D_ZETA_ADDRESS_HIGH				0x00000fe0
    392 
    393 #define NVC0_3D_ZETA_ADDRESS_LOW				0x00000fe4
    394 
    395 #define NVC0_3D_ZETA_FORMAT					0x00000fe8
    396 
    397 #define NVC0_3D_ZETA_TILE_MODE					0x00000fec
    398 
    399 #define NVC0_3D_ZETA_LAYER_STRIDE				0x00000ff0
    400 
    401 #define NVC0_3D_SCREEN_SCISSOR_HORIZ				0x00000ff4
    402 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_W__MASK			0xffff0000
    403 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_W__SHIFT			16
    404 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_X__MASK			0x0000ffff
    405 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_X__SHIFT			0
    406 
    407 #define NVC0_3D_SCREEN_SCISSOR_VERT				0x00000ff8
    408 #define NVC0_3D_SCREEN_SCISSOR_VERT_H__MASK			0xffff0000
    409 #define NVC0_3D_SCREEN_SCISSOR_VERT_H__SHIFT			16
    410 #define NVC0_3D_SCREEN_SCISSOR_VERT_Y__MASK			0x0000ffff
    411 #define NVC0_3D_SCREEN_SCISSOR_VERT_Y__SHIFT			0
    412 
    413 #define NVC0_3D_CLEAR_FLAGS					0x000010f8
    414 #define NVC0_3D_CLEAR_FLAGS_STENCIL_MASK			0x00000001
    415 #define NVC0_3D_CLEAR_FLAGS_UNK4				0x00000010
    416 #define NVC0_3D_CLEAR_FLAGS_SCISSOR				0x00000100
    417 #define NVC0_3D_CLEAR_FLAGS_VIEWPORT				0x00001000
    418 
    419 #define NVC0_3D_VERTEX_ID					0x00001118
    420 
    421 #define NVC0_3D_VTX_ATTR_DEFINE					0x0000114c
    422 #define NVC0_3D_VTX_ATTR_DEFINE_ATTR__MASK			0x000000ff
    423 #define NVC0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT			0
    424 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MASK			0x00000700
    425 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__SHIFT			8
    426 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MIN			0x00000001
    427 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MAX			0x00000004
    428 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE__MASK			0x00007000
    429 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE__SHIFT			12
    430 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_8				0x00001000
    431 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_16				0x00002000
    432 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_32				0x00004000
    433 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE__MASK			0x00070000
    434 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE__SHIFT			16
    435 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SNORM			0x00010000
    436 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_UNORM			0x00020000
    437 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SINT			0x00030000
    438 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_UINT			0x00040000
    439 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_USCALED			0x00050000
    440 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SSCALED			0x00060000
    441 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_FLOAT			0x00070000
    442 
    443 #define NVC0_3D_VTX_ATTR_DATA(i0)			       (0x00001150 + 0x4*(i0))
    444 #define NVC0_3D_VTX_ATTR_DATA__ESIZE				0x00000004
    445 #define NVC0_3D_VTX_ATTR_DATA__LEN				0x00000004
    446 
    447 #define NVC0_3D_VERTEX_ATTRIB_FORMAT(i0)		       (0x00001160 + 0x4*(i0))
    448 #define NVC0_3D_VERTEX_ATTRIB_FORMAT__ESIZE			0x00000004
    449 #define NVC0_3D_VERTEX_ATTRIB_FORMAT__LEN			0x00000020
    450 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__MASK		0x0000001f
    451 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__SHIFT		0
    452 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST			0x00000040
    453 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__MASK		0x001fff80
    454 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT		7
    455 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__MASK			0x07e00000
    456 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__SHIFT		21
    457 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32_32		0x00200000
    458 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32		0x00400000
    459 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16_16		0x00600000
    460 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32			0x00800000
    461 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16		0x00a00000
    462 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8_8		0x01400000
    463 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16			0x01e00000
    464 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32			0x02400000
    465 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8			0x02600000
    466 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8			0x03000000
    467 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16			0x03600000
    468 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8			0x03a00000
    469 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_10_10_10_2		0x06000000
    470 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__MASK			0x38000000
    471 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__SHIFT		27
    472 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SNORM			0x08000000
    473 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UNORM			0x10000000
    474 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SINT			0x18000000
    475 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UINT			0x20000000
    476 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_USCALED		0x28000000
    477 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SSCALED		0x30000000
    478 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT			0x38000000
    479 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BGRA			0x80000000
    480 
    481 #define NVC0_3D_RT_CONTROL					0x0000121c
    482 #define NVC0_3D_RT_CONTROL_COUNT__MASK				0x0000000f
    483 #define NVC0_3D_RT_CONTROL_COUNT__SHIFT				0
    484 #define NVC0_3D_RT_CONTROL_MAP0__MASK				0x00000070
    485 #define NVC0_3D_RT_CONTROL_MAP0__SHIFT				4
    486 #define NVC0_3D_RT_CONTROL_MAP1__MASK				0x00000380
    487 #define NVC0_3D_RT_CONTROL_MAP1__SHIFT				7
    488 #define NVC0_3D_RT_CONTROL_MAP2__MASK				0x00001c00
    489 #define NVC0_3D_RT_CONTROL_MAP2__SHIFT				10
    490 #define NVC0_3D_RT_CONTROL_MAP3__MASK				0x0000e000
    491 #define NVC0_3D_RT_CONTROL_MAP3__SHIFT				13
    492 #define NVC0_3D_RT_CONTROL_MAP4__MASK				0x00070000
    493 #define NVC0_3D_RT_CONTROL_MAP4__SHIFT				16
    494 #define NVC0_3D_RT_CONTROL_MAP5__MASK				0x00380000
    495 #define NVC0_3D_RT_CONTROL_MAP5__SHIFT				19
    496 #define NVC0_3D_RT_CONTROL_MAP6__MASK				0x01c00000
    497 #define NVC0_3D_RT_CONTROL_MAP6__SHIFT				22
    498 #define NVC0_3D_RT_CONTROL_MAP7__MASK				0x0e000000
    499 #define NVC0_3D_RT_CONTROL_MAP7__SHIFT				25
    500 
    501 #define NVC0_3D_ZETA_HORIZ					0x00001228
    502 
    503 #define NVC0_3D_ZETA_VERT					0x0000122c
    504 
    505 #define NVC0_3D_ZETA_ARRAY_MODE					0x00001230
    506 #define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__MASK			0x0000ffff
    507 #define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__SHIFT			0
    508 #define NVC0_3D_ZETA_ARRAY_MODE_UNK				0x00010000
    509 
    510 #define NVC0_3D_LINKED_TSC					0x00001234
    511 
    512 #define NVC0_3D_DRAW_TFB_BYTES					0x0000123c
    513 
    514 #define NVC0_3D_FP_RESULT_COUNT					0x00001298
    515 
    516 #define NVC0_3D_DEPTH_TEST_ENABLE				0x000012cc
    517 
    518 #define NVC0_3D_D3D_FILL_MODE					0x000012d0
    519 #define NVC0_3D_D3D_FILL_MODE_POINT				0x00000001
    520 #define NVC0_3D_D3D_FILL_MODE_WIREFRAME				0x00000002
    521 #define NVC0_3D_D3D_FILL_MODE_SOLID				0x00000003
    522 
    523 #define NVC0_3D_SHADE_MODEL					0x000012d4
    524 #define NVC0_3D_SHADE_MODEL_FLAT				0x00001d00
    525 #define NVC0_3D_SHADE_MODEL_SMOOTH				0x00001d01
    526 
    527 #define NVC0_3D_BLEND_INDEPENDENT				0x000012e4
    528 
    529 #define NVC0_3D_DEPTH_WRITE_ENABLE				0x000012e8
    530 
    531 #define NVC0_3D_ALPHA_TEST_ENABLE				0x000012ec
    532 
    533 #define NVC0_3D_VB_ELEMENT_U8_SETUP				0x00001300
    534 #define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__MASK		0xc0000000
    535 #define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__SHIFT		30
    536 #define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__MASK			0x3fffffff
    537 #define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__SHIFT		0
    538 
    539 #define NVC0_3D_VB_ELEMENT_U8					0x00001304
    540 #define NVC0_3D_VB_ELEMENT_U8_I0__MASK				0x000000ff
    541 #define NVC0_3D_VB_ELEMENT_U8_I0__SHIFT				0
    542 #define NVC0_3D_VB_ELEMENT_U8_I1__MASK				0x0000ff00
    543 #define NVC0_3D_VB_ELEMENT_U8_I1__SHIFT				8
    544 #define NVC0_3D_VB_ELEMENT_U8_I2__MASK				0x00ff0000
    545 #define NVC0_3D_VB_ELEMENT_U8_I2__SHIFT				16
    546 #define NVC0_3D_VB_ELEMENT_U8_I3__MASK				0xff000000
    547 #define NVC0_3D_VB_ELEMENT_U8_I3__SHIFT				24
    548 
    549 #define NVC0_3D_D3D_CULL_MODE					0x00001308
    550 #define NVC0_3D_D3D_CULL_MODE_NONE				0x00000001
    551 #define NVC0_3D_D3D_CULL_MODE_FRONT				0x00000002
    552 #define NVC0_3D_D3D_CULL_MODE_BACK				0x00000003
    553 
    554 #define NVC0_3D_DEPTH_TEST_FUNC					0x0000130c
    555 #define NVC0_3D_DEPTH_TEST_FUNC_NEVER				0x00000200
    556 #define NVC0_3D_DEPTH_TEST_FUNC_LESS				0x00000201
    557 #define NVC0_3D_DEPTH_TEST_FUNC_EQUAL				0x00000202
    558 #define NVC0_3D_DEPTH_TEST_FUNC_LEQUAL				0x00000203
    559 #define NVC0_3D_DEPTH_TEST_FUNC_GREATER				0x00000204
    560 #define NVC0_3D_DEPTH_TEST_FUNC_NOTEQUAL			0x00000205
    561 #define NVC0_3D_DEPTH_TEST_FUNC_GEQUAL				0x00000206
    562 #define NVC0_3D_DEPTH_TEST_FUNC_ALWAYS				0x00000207
    563 
    564 #define NVC0_3D_ALPHA_TEST_REF					0x00001310
    565 
    566 #define NVC0_3D_ALPHA_TEST_FUNC					0x00001314
    567 #define NVC0_3D_ALPHA_TEST_FUNC_NEVER				0x00000200
    568 #define NVC0_3D_ALPHA_TEST_FUNC_LESS				0x00000201
    569 #define NVC0_3D_ALPHA_TEST_FUNC_EQUAL				0x00000202
    570 #define NVC0_3D_ALPHA_TEST_FUNC_LEQUAL				0x00000203
    571 #define NVC0_3D_ALPHA_TEST_FUNC_GREATER				0x00000204
    572 #define NVC0_3D_ALPHA_TEST_FUNC_NOTEQUAL			0x00000205
    573 #define NVC0_3D_ALPHA_TEST_FUNC_GEQUAL				0x00000206
    574 #define NVC0_3D_ALPHA_TEST_FUNC_ALWAYS				0x00000207
    575 
    576 #define NVC0_3D_DRAW_TFB_STRIDE					0x00001318
    577 #define NVC0_3D_DRAW_TFB_STRIDE__MIN				0x00000001
    578 #define NVC0_3D_DRAW_TFB_STRIDE__MAX				0x00000fff
    579 
    580 #define NVC0_3D_BLEND_COLOR(i0)				       (0x0000131c + 0x4*(i0))
    581 #define NVC0_3D_BLEND_COLOR__ESIZE				0x00000004
    582 #define NVC0_3D_BLEND_COLOR__LEN				0x00000004
    583 
    584 #define NVC0_3D_TSC_FLUSH					0x00001330
    585 #define NVC0_3D_TSC_FLUSH_SPECIFIC				0x00000001
    586 #define NVC0_3D_TSC_FLUSH_ENTRY__MASK				0x03fffff0
    587 #define NVC0_3D_TSC_FLUSH_ENTRY__SHIFT				4
    588 
    589 #define NVC0_3D_TIC_FLUSH					0x00001334
    590 #define NVC0_3D_TIC_FLUSH_SPECIFIC				0x00000001
    591 #define NVC0_3D_TIC_FLUSH_ENTRY__MASK				0x03fffff0
    592 #define NVC0_3D_TIC_FLUSH_ENTRY__SHIFT				4
    593 
    594 #define NVC0_3D_TEX_CACHE_CTL					0x00001338
    595 #define NVC0_3D_TEX_CACHE_CTL_UNK1__MASK			0x00000030
    596 #define NVC0_3D_TEX_CACHE_CTL_UNK1__SHIFT			4
    597 
    598 #define NVC0_3D_BLEND_SEPARATE_ALPHA				0x0000133c
    599 
    600 #define NVC0_3D_BLEND_EQUATION_RGB				0x00001340
    601 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_ADD			0x00008006
    602 #define NVC0_3D_BLEND_EQUATION_RGB_MIN				0x00008007
    603 #define NVC0_3D_BLEND_EQUATION_RGB_MAX				0x00008008
    604 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT		0x0000800a
    605 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT	0x0000800b
    606 
    607 #define NVC0_3D_BLEND_FUNC_SRC_RGB				0x00001344
    608 
    609 #define NVC0_3D_BLEND_FUNC_DST_RGB				0x00001348
    610 
    611 #define NVC0_3D_BLEND_EQUATION_ALPHA				0x0000134c
    612 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_ADD			0x00008006
    613 #define NVC0_3D_BLEND_EQUATION_ALPHA_MIN			0x00008007
    614 #define NVC0_3D_BLEND_EQUATION_ALPHA_MAX			0x00008008
    615 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_SUBTRACT		0x0000800a
    616 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT	0x0000800b
    617 
    618 #define NVC0_3D_BLEND_FUNC_SRC_ALPHA				0x00001350
    619 
    620 #define NVC0_3D_BLEND_FUNC_DST_ALPHA				0x00001358
    621 
    622 #define NVC0_3D_BLEND_ENABLE_COMMON				0x0000135c
    623 
    624 #define NVC0_3D_BLEND_ENABLE(i0)			       (0x00001360 + 0x4*(i0))
    625 #define NVC0_3D_BLEND_ENABLE__ESIZE				0x00000004
    626 #define NVC0_3D_BLEND_ENABLE__LEN				0x00000008
    627 
    628 #define NVC0_3D_STENCIL_ENABLE					0x00001380
    629 
    630 #define NVC0_3D_STENCIL_FRONT_OP_FAIL				0x00001384
    631 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_ZERO			0x00000000
    632 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INVERT			0x0000150a
    633 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_KEEP			0x00001e00
    634 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_REPLACE			0x00001e01
    635 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR			0x00001e02
    636 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR			0x00001e03
    637 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR_WRAP			0x00008507
    638 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR_WRAP			0x00008508
    639 
    640 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL				0x00001388
    641 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_ZERO			0x00000000
    642 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INVERT			0x0000150a
    643 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_KEEP			0x00001e00
    644 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_REPLACE			0x00001e01
    645 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INCR			0x00001e02
    646 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_DECR			0x00001e03
    647 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INCR_WRAP		0x00008507
    648 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_DECR_WRAP		0x00008508
    649 
    650 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS				0x0000138c
    651 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_ZERO			0x00000000
    652 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INVERT			0x0000150a
    653 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_KEEP			0x00001e00
    654 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_REPLACE			0x00001e01
    655 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INCR			0x00001e02
    656 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_DECR			0x00001e03
    657 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INCR_WRAP		0x00008507
    658 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_DECR_WRAP		0x00008508
    659 
    660 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC				0x00001390
    661 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NEVER			0x00000200
    662 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LESS			0x00000201
    663 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_EQUAL			0x00000202
    664 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LEQUAL			0x00000203
    665 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GREATER			0x00000204
    666 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NOTEQUAL		0x00000205
    667 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GEQUAL			0x00000206
    668 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_ALWAYS			0x00000207
    669 
    670 #define NVC0_3D_STENCIL_FRONT_FUNC_REF				0x00001394
    671 
    672 #define NVC0_3D_STENCIL_FRONT_FUNC_MASK				0x00001398
    673 
    674 #define NVC0_3D_STENCIL_FRONT_MASK				0x0000139c
    675 
    676 #define NVC0_3D_DRAW_TFB_BASE					0x000013a4
    677 
    678 #define NVC0_3D_FRAG_COLOR_CLAMP_EN				0x000013a8
    679 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_0				0x00000001
    680 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_1				0x00000010
    681 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_2				0x00000100
    682 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_3				0x00001000
    683 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_4				0x00010000
    684 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_5				0x00100000
    685 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_6				0x01000000
    686 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_7				0x10000000
    687 
    688 #define NVC0_3D_SCREEN_Y_CONTROL				0x000013ac
    689 #define NVC0_3D_SCREEN_Y_CONTROL_Y_NEGATE			0x00000001
    690 #define NVC0_3D_SCREEN_Y_CONTROL_TRIANGLE_RAST_FLIP		0x00000010
    691 
    692 #define NVC0_3D_LINE_WIDTH_SMOOTH				0x000013b0
    693 
    694 #define NVC0_3D_LINE_WIDTH_ALIASED				0x000013b4
    695 
    696 #define NVC0_3D_GP_VERTEX_OUTPUT_COUNT				0x00001420
    697 #define NVC0_3D_GP_VERTEX_OUTPUT_COUNT__MIN			0x00000001
    698 #define NVC0_3D_GP_VERTEX_OUTPUT_COUNT__MAX			0x00000400
    699 
    700 #define NVC0_3D_VERTEX_ARRAY_FLUSH				0x0000142c
    701 
    702 #define NVC0_3D_VB_ELEMENT_BASE					0x00001434
    703 
    704 #define NVC0_3D_VB_INSTANCE_BASE				0x00001438
    705 
    706 #define NVC0_3D_CODE_CB_FLUSH					0x00001440
    707 
    708 #define NVC0_3D_CLIPID_HEIGHT					0x00001504
    709 #define NVC0_3D_CLIPID_HEIGHT__MAX				0x00002000
    710 
    711 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ				0x00001508
    712 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_LOW__MASK		0x0000ffff
    713 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_LOW__SHIFT		0
    714 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__MASK		0xffff0000
    715 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__SHIFT		16
    716 
    717 #define NVC0_3D_CLIPID_FILL_RECT_VERT				0x0000150c
    718 #define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__MASK			0x0000ffff
    719 #define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__SHIFT		0
    720 #define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__MASK		0xffff0000
    721 #define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__SHIFT		16
    722 
    723 #define NVC0_3D_CLIP_DISTANCE_ENABLE				0x00001510
    724 #define NVC0_3D_CLIP_DISTANCE_ENABLE_0				0x00000001
    725 #define NVC0_3D_CLIP_DISTANCE_ENABLE_1				0x00000002
    726 #define NVC0_3D_CLIP_DISTANCE_ENABLE_2				0x00000004
    727 #define NVC0_3D_CLIP_DISTANCE_ENABLE_3				0x00000008
    728 #define NVC0_3D_CLIP_DISTANCE_ENABLE_4				0x00000010
    729 #define NVC0_3D_CLIP_DISTANCE_ENABLE_5				0x00000020
    730 #define NVC0_3D_CLIP_DISTANCE_ENABLE_6				0x00000040
    731 #define NVC0_3D_CLIP_DISTANCE_ENABLE_7				0x00000080
    732 
    733 #define NVC0_3D_SAMPLECNT_ENABLE				0x00001514
    734 
    735 #define NVC0_3D_POINT_SIZE					0x00001518
    736 
    737 #define NVC0_3D_ZCULL_STATCTRS_ENABLE				0x0000151c
    738 
    739 #define NVC0_3D_POINT_SPRITE_ENABLE				0x00001520
    740 
    741 #define NVC0_3D_COUNTER_RESET					0x00001530
    742 #define NVC0_3D_COUNTER_RESET_SAMPLECNT				0x00000001
    743 #define NVC0_3D_COUNTER_RESET_UNK02				0x00000002
    744 #define NVC0_3D_COUNTER_RESET_UNK03				0x00000003
    745 #define NVC0_3D_COUNTER_RESET_UNK04				0x00000004
    746 #define NVC0_3D_COUNTER_RESET_EMITTED_PRIMITIVES		0x00000010
    747 #define NVC0_3D_COUNTER_RESET_UNK11				0x00000011
    748 #define NVC0_3D_COUNTER_RESET_UNK12				0x00000012
    749 #define NVC0_3D_COUNTER_RESET_UNK13				0x00000013
    750 #define NVC0_3D_COUNTER_RESET_UNK15				0x00000015
    751 #define NVC0_3D_COUNTER_RESET_UNK16				0x00000016
    752 #define NVC0_3D_COUNTER_RESET_UNK17				0x00000017
    753 #define NVC0_3D_COUNTER_RESET_UNK18				0x00000018
    754 #define NVC0_3D_COUNTER_RESET_UNK1A				0x0000001a
    755 #define NVC0_3D_COUNTER_RESET_UNK1B				0x0000001b
    756 #define NVC0_3D_COUNTER_RESET_UNK1C				0x0000001c
    757 #define NVC0_3D_COUNTER_RESET_UNK1D				0x0000001d
    758 #define NVC0_3D_COUNTER_RESET_UNK1E				0x0000001e
    759 #define NVC0_3D_COUNTER_RESET_GENERATED_PRIMITIVES		0x0000001f
    760 
    761 #define NVC0_3D_MULTISAMPLE_ENABLE				0x00001534
    762 
    763 #define NVC0_3D_ZETA_ENABLE					0x00001538
    764 
    765 #define NVC0_3D_MULTISAMPLE_CTRL				0x0000153c
    766 #define NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE		0x00000001
    767 #define NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE			0x00000010
    768 
    769 #define NVC0_3D_COND_ADDRESS_HIGH				0x00001550
    770 
    771 #define NVC0_3D_COND_ADDRESS_LOW				0x00001554
    772 
    773 #define NVC0_3D_COND_MODE					0x00001558
    774 #define NVC0_3D_COND_MODE_NEVER					0x00000000
    775 #define NVC0_3D_COND_MODE_ALWAYS				0x00000001
    776 #define NVC0_3D_COND_MODE_RES_NON_ZERO				0x00000002
    777 #define NVC0_3D_COND_MODE_EQUAL					0x00000003
    778 #define NVC0_3D_COND_MODE_NOT_EQUAL				0x00000004
    779 
    780 #define NVC0_3D_TSC_ADDRESS_HIGH				0x0000155c
    781 
    782 #define NVC0_3D_TSC_ADDRESS_LOW					0x00001560
    783 #define NVC0_3D_TSC_ADDRESS_LOW__ALIGN				0x00000020
    784 
    785 #define NVC0_3D_TSC_LIMIT					0x00001564
    786 #define NVC0_3D_TSC_LIMIT__MAX					0x00001fff
    787 
    788 #define NVC0_3D_POLYGON_OFFSET_FACTOR				0x0000156c
    789 
    790 #define NVC0_3D_LINE_SMOOTH_ENABLE				0x00001570
    791 
    792 #define NVC0_3D_TIC_ADDRESS_HIGH				0x00001574
    793 
    794 #define NVC0_3D_TIC_ADDRESS_LOW					0x00001578
    795 
    796 #define NVC0_3D_TIC_LIMIT					0x0000157c
    797 
    798 #define NVC0_3D_ZCULL_REGION					0x00001590
    799 
    800 #define NVC0_3D_STENCIL_TWO_SIDE_ENABLE				0x00001594
    801 
    802 #define NVC0_3D_STENCIL_BACK_OP_FAIL				0x00001598
    803 #define NVC0_3D_STENCIL_BACK_OP_FAIL_ZERO			0x00000000
    804 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INVERT			0x0000150a
    805 #define NVC0_3D_STENCIL_BACK_OP_FAIL_KEEP			0x00001e00
    806 #define NVC0_3D_STENCIL_BACK_OP_FAIL_REPLACE			0x00001e01
    807 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INCR			0x00001e02
    808 #define NVC0_3D_STENCIL_BACK_OP_FAIL_DECR			0x00001e03
    809 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INCR_WRAP			0x00008507
    810 #define NVC0_3D_STENCIL_BACK_OP_FAIL_DECR_WRAP			0x00008508
    811 
    812 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL				0x0000159c
    813 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_ZERO			0x00000000
    814 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INVERT			0x0000150a
    815 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_KEEP			0x00001e00
    816 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_REPLACE			0x00001e01
    817 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR			0x00001e02
    818 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR			0x00001e03
    819 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR_WRAP			0x00008507
    820 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR_WRAP			0x00008508
    821 
    822 #define NVC0_3D_STENCIL_BACK_OP_ZPASS				0x000015a0
    823 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_ZERO			0x00000000
    824 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INVERT			0x0000150a
    825 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_KEEP			0x00001e00
    826 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_REPLACE			0x00001e01
    827 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR			0x00001e02
    828 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR			0x00001e03
    829 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR_WRAP			0x00008507
    830 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR_WRAP			0x00008508
    831 
    832 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC				0x000015a4
    833 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NEVER			0x00000200
    834 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_LESS			0x00000201
    835 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_EQUAL			0x00000202
    836 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_LEQUAL			0x00000203
    837 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GREATER			0x00000204
    838 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NOTEQUAL			0x00000205
    839 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GEQUAL			0x00000206
    840 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_ALWAYS			0x00000207
    841 
    842 #define NVC0_3D_CSAA_ENABLE					0x000015b4
    843 
    844 #define NVC0_3D_FRAMEBUFFER_SRGB				0x000015b8
    845 
    846 #define NVC0_3D_POLYGON_OFFSET_UNITS				0x000015bc
    847 
    848 #define NVC0_3D_LAYER						0x000015cc
    849 #define NVC0_3D_LAYER_IDX__MASK					0x0000ffff
    850 #define NVC0_3D_LAYER_IDX__SHIFT				0
    851 #define NVC0_3D_LAYER_USE_GP					0x00010000
    852 
    853 #define NVC0_3D_MULTISAMPLE_MODE				0x000015d0
    854 #define NVC0_3D_MULTISAMPLE_MODE_MS1				0x00000000
    855 #define NVC0_3D_MULTISAMPLE_MODE_MS2				0x00000001
    856 #define NVC0_3D_MULTISAMPLE_MODE_MS4				0x00000002
    857 #define NVC0_3D_MULTISAMPLE_MODE_MS8				0x00000003
    858 #define NVC0_3D_MULTISAMPLE_MODE_MS8_ALT			0x00000004
    859 #define NVC0_3D_MULTISAMPLE_MODE_MS2_ALT			0x00000005
    860 #define NVC0_3D_MULTISAMPLE_MODE_UNK6				0x00000006
    861 #define NVC0_3D_MULTISAMPLE_MODE_MS4_CS4			0x00000008
    862 #define NVC0_3D_MULTISAMPLE_MODE_MS4_CS12			0x00000009
    863 #define NVC0_3D_MULTISAMPLE_MODE_MS8_CS8			0x0000000a
    864 #define NVC0_3D_MULTISAMPLE_MODE_MS8_CS24			0x0000000b
    865 
    866 #define NVC0_3D_VERTEX_BEGIN_D3D				0x000015d4
    867 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE__MASK		0x0fffffff
    868 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE__SHIFT		0
    869 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_POINTS		0x00000001
    870 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES		0x00000002
    871 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP		0x00000003
    872 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES		0x00000004
    873 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP	0x00000005
    874 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES_ADJACENCY	0x0000000a
    875 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP_ADJACENCY	0x0000000b
    876 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES_ADJACENCY	0x0000000c
    877 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY	0x0000000d
    878 #define NVC0_3D_VERTEX_BEGIN_D3D_INSTANCE_NEXT			0x10000000
    879 
    880 #define NVC0_3D_VERTEX_END_D3D					0x000015d8
    881 #define NVC0_3D_VERTEX_END_D3D_UNK0				0x00000001
    882 #define NVC0_3D_VERTEX_END_D3D_UNK1				0x00000002
    883 
    884 #define NVC0_3D_EDGEFLAG					0x000015e4
    885 
    886 #define NVC0_3D_VB_ELEMENT_U32					0x000015e8
    887 
    888 #define NVC0_3D_VB_ELEMENT_U16_SETUP				0x000015ec
    889 #define NVC0_3D_VB_ELEMENT_U16_SETUP_OFFSET__MASK		0xc0000000
    890 #define NVC0_3D_VB_ELEMENT_U16_SETUP_OFFSET__SHIFT		30
    891 #define NVC0_3D_VB_ELEMENT_U16_SETUP_COUNT__MASK		0x3fffffff
    892 #define NVC0_3D_VB_ELEMENT_U16_SETUP_COUNT__SHIFT		0
    893 
    894 #define NVC0_3D_VB_ELEMENT_U16					0x000015f0
    895 #define NVC0_3D_VB_ELEMENT_U16_I0__MASK				0x0000ffff
    896 #define NVC0_3D_VB_ELEMENT_U16_I0__SHIFT			0
    897 #define NVC0_3D_VB_ELEMENT_U16_I1__MASK				0xffff0000
    898 #define NVC0_3D_VB_ELEMENT_U16_I1__SHIFT			16
    899 
    900 #define NVC0_3D_VERTEX_BASE_HIGH				0x000015f4
    901 
    902 #define NVC0_3D_VERTEX_BASE_LOW					0x000015f8
    903 
    904 #define NVC0_3D_ZCULL_WINDOW_OFFSET_X				0x000015fc
    905 
    906 #define NVC0_3D_ZCULL_WINDOW_OFFSET_Y				0x00001600
    907 
    908 #define NVC0_3D_POINT_COORD_REPLACE				0x00001604
    909 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__MASK		0x00000004
    910 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__SHIFT		2
    911 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_LOWER_LEFT	0x00000000
    912 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_UPPER_LEFT	0x00000004
    913 #define NVC0_3D_POINT_COORD_REPLACE_ENABLE__MASK		0x000007f8
    914 #define NVC0_3D_POINT_COORD_REPLACE_ENABLE__SHIFT		3
    915 
    916 #define NVC0_3D_CODE_ADDRESS_HIGH				0x00001608
    917 
    918 #define NVC0_3D_CODE_ADDRESS_LOW				0x0000160c
    919 
    920 #define NVC0_3D_VERTEX_END_GL					0x00001614
    921 #define NVC0_3D_VERTEX_END_GL_UNK0				0x00000001
    922 #define NVC0_3D_VERTEX_END_GL_UNK1				0x00000002
    923 
    924 #define NVC0_3D_VERTEX_BEGIN_GL					0x00001618
    925 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__MASK			0x0fffffff
    926 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__SHIFT		0
    927 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS		0x00000000
    928 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES			0x00000001
    929 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_LOOP		0x00000002
    930 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP		0x00000003
    931 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES		0x00000004
    932 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP	0x00000005
    933 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_FAN		0x00000006
    934 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUADS			0x00000007
    935 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUAD_STRIP		0x00000008
    936 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POLYGON		0x00000009
    937 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES_ADJACENCY	0x0000000a
    938 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP_ADJACENCY	0x0000000b
    939 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES_ADJACENCY	0x0000000c
    940 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY	0x0000000d
    941 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_PATCHES		0x0000000e
    942 #define NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT			0x04000000
    943 #define NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_CONT			0x08000000
    944 
    945 #define NVC0_3D_VERTEX_ID_REPLACE				0x0000161c
    946 #define NVC0_3D_VERTEX_ID_REPLACE_ENABLE			0x00000001
    947 #define NVC0_3D_VERTEX_ID_REPLACE_SOURCE__MASK			0x00000ff0
    948 #define NVC0_3D_VERTEX_ID_REPLACE_SOURCE__SHIFT			4
    949 
    950 #define NVC0_3D_VERTEX_DATA					0x00001640
    951 
    952 #define NVC0_3D_PRIM_RESTART_ENABLE				0x00001644
    953 
    954 #define NVC0_3D_PRIM_RESTART_INDEX				0x00001648
    955 
    956 #define NVC0_3D_VP_GP_BUILTIN_ATTR_EN				0x0000164c
    957 #define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_VERTEX_ID			0x00000001
    958 #define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_INSTANCE_ID		0x00000010
    959 #define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_PRIMITIVE_ID		0x00000100
    960 #define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_UNK12			0x00001000
    961 
    962 #define NVC0_3D_POINT_SMOOTH_ENABLE				0x00001658
    963 
    964 #define NVC0_3D_POINT_RASTER_RULES				0x0000165c
    965 #define NVC0_3D_POINT_RASTER_RULES_OGL				0x00000000
    966 #define NVC0_3D_POINT_RASTER_RULES_D3D				0x00000001
    967 
    968 #define NVC0_3D_TEX_MISC					0x00001664
    969 #define NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP			0x00000004
    970 
    971 #define NVC0_3D_LINE_STIPPLE_ENABLE				0x0000166c
    972 
    973 #define NVC0_3D_LINE_STIPPLE_PATTERN				0x00001680
    974 
    975 #define NVC0_3D_PROVOKING_VERTEX_LAST				0x00001684
    976 
    977 #define NVC0_3D_VERTEX_TWO_SIDE_ENABLE				0x00001688
    978 
    979 #define NVC0_3D_POLYGON_STIPPLE_ENABLE				0x0000168c
    980 
    981 #define NVC0_3D_POLYGON_STIPPLE_PATTERN(i0)		       (0x00001700 + 0x4*(i0))
    982 #define NVC0_3D_POLYGON_STIPPLE_PATTERN__ESIZE			0x00000004
    983 #define NVC0_3D_POLYGON_STIPPLE_PATTERN__LEN			0x00000020
    984 
    985 #define NVC0_3D_ZETA_BASE_LAYER					0x0000179c
    986 
    987 #define NVC0_3D_VERTEX_QUARANTINE_ADDRESS_HIGH			0x000017bc
    988 
    989 #define NVC0_3D_VERTEX_QUARANTINE_ADDRESS_LOW			0x000017c0
    990 
    991 #define NVC0_3D_VERTEX_QUARANTINE_SIZE				0x000017c4
    992 #define NVC0_3D_VERTEX_QUARANTINE_SIZE_16K			0x00000001
    993 #define NVC0_3D_VERTEX_QUARANTINE_SIZE_32K			0x00000002
    994 #define NVC0_3D_VERTEX_QUARANTINE_SIZE_64K			0x00000003
    995 
    996 #define NVC0_3D_STRMOUT_UNK1780(i0)			       (0x00001780 + 0x4*(i0))
    997 #define NVC0_3D_STRMOUT_UNK1780__ESIZE				0x00000004
    998 #define NVC0_3D_STRMOUT_UNK1780__LEN				0x00000004
    999 
   1000 #define NVC0_3D_UNK17BC_ADDRESS_HIGH				0x000017bc
   1001 
   1002 #define NVC0_3D_UNK17BC_ADDRESS_LOW				0x000017c0
   1003 
   1004 #define NVC0_3D_UNK17BC_LIMIT					0x000017c4
   1005 
   1006 #define NVC0_3D_INDEX_ARRAY_START_HIGH				0x000017c8
   1007 
   1008 #define NVC0_3D_INDEX_ARRAY_START_LOW				0x000017cc
   1009 
   1010 #define NVC0_3D_INDEX_ARRAY_LIMIT_HIGH				0x000017d0
   1011 
   1012 #define NVC0_3D_INDEX_ARRAY_LIMIT_LOW				0x000017d4
   1013 
   1014 #define NVC0_3D_INDEX_LOG2_SIZE					0x000017d8
   1015 
   1016 #define NVC0_3D_INDEX_BATCH_FIRST				0x000017dc
   1017 
   1018 #define NVC0_3D_INDEX_BATCH_COUNT				0x000017e0
   1019 
   1020 #define NVC0_3D_POLYGON_OFFSET_CLAMP				0x0000187c
   1021 
   1022 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE(i0)		       (0x00001880 + 0x4*(i0))
   1023 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__ESIZE		0x00000004
   1024 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__LEN			0x00000020
   1025 
   1026 #define NVC0_3D_VP_POINT_SIZE_EN				0x00001910
   1027 
   1028 #define NVC0_3D_CULL_FACE_ENABLE				0x00001918
   1029 
   1030 #define NVC0_3D_FRONT_FACE					0x0000191c
   1031 #define NVC0_3D_FRONT_FACE_CW					0x00000900
   1032 #define NVC0_3D_FRONT_FACE_CCW					0x00000901
   1033 
   1034 #define NVC0_3D_CULL_FACE					0x00001920
   1035 #define NVC0_3D_CULL_FACE_FRONT					0x00000404
   1036 #define NVC0_3D_CULL_FACE_BACK					0x00000405
   1037 #define NVC0_3D_CULL_FACE_FRONT_AND_BACK			0x00000408
   1038 
   1039 #define NVC0_3D_LINE_LAST_PIXEL					0x00001924
   1040 
   1041 #define NVC0_3D_VIEWPORT_TRANSFORM_EN				0x0000192c
   1042 
   1043 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL				0x0000193c
   1044 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK0			0x00000001
   1045 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__MASK		0x00000006
   1046 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__SHIFT		1
   1047 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK0			0x00000000
   1048 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1			0x00000002
   1049 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK2			0x00000004
   1050 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR		0x00000008
   1051 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR		0x00000010
   1052 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK7			0x00000080
   1053 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK10			0x00000400
   1054 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK11			0x00000800
   1055 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__MASK		0x00003000
   1056 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__SHIFT		12
   1057 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK0		0x00000000
   1058 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1		0x00001000
   1059 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2		0x00002000
   1060 
   1061 #define NVC0_3D_CLIP_DISTANCE_MODE				0x00001940
   1062 #define NVC0_3D_CLIP_DISTANCE_MODE_0__MASK			0x00000001
   1063 #define NVC0_3D_CLIP_DISTANCE_MODE_0__SHIFT			0
   1064 #define NVC0_3D_CLIP_DISTANCE_MODE_0_CLIP			0x00000000
   1065 #define NVC0_3D_CLIP_DISTANCE_MODE_0_CULL			0x00000001
   1066 #define NVC0_3D_CLIP_DISTANCE_MODE_1__MASK			0x00000010
   1067 #define NVC0_3D_CLIP_DISTANCE_MODE_1__SHIFT			4
   1068 #define NVC0_3D_CLIP_DISTANCE_MODE_1_CLIP			0x00000000
   1069 #define NVC0_3D_CLIP_DISTANCE_MODE_1_CULL			0x00000010
   1070 #define NVC0_3D_CLIP_DISTANCE_MODE_2__MASK			0x00000100
   1071 #define NVC0_3D_CLIP_DISTANCE_MODE_2__SHIFT			8
   1072 #define NVC0_3D_CLIP_DISTANCE_MODE_2_CLIP			0x00000000
   1073 #define NVC0_3D_CLIP_DISTANCE_MODE_2_CULL			0x00000100
   1074 #define NVC0_3D_CLIP_DISTANCE_MODE_3__MASK			0x00001000
   1075 #define NVC0_3D_CLIP_DISTANCE_MODE_3__SHIFT			12
   1076 #define NVC0_3D_CLIP_DISTANCE_MODE_3_CLIP			0x00000000
   1077 #define NVC0_3D_CLIP_DISTANCE_MODE_3_CULL			0x00001000
   1078 #define NVC0_3D_CLIP_DISTANCE_MODE_4__MASK			0x00010000
   1079 #define NVC0_3D_CLIP_DISTANCE_MODE_4__SHIFT			16
   1080 #define NVC0_3D_CLIP_DISTANCE_MODE_4_CLIP			0x00000000
   1081 #define NVC0_3D_CLIP_DISTANCE_MODE_4_CULL			0x00010000
   1082 #define NVC0_3D_CLIP_DISTANCE_MODE_5__MASK			0x00100000
   1083 #define NVC0_3D_CLIP_DISTANCE_MODE_5__SHIFT			20
   1084 #define NVC0_3D_CLIP_DISTANCE_MODE_5_CLIP			0x00000000
   1085 #define NVC0_3D_CLIP_DISTANCE_MODE_5_CULL			0x00100000
   1086 #define NVC0_3D_CLIP_DISTANCE_MODE_6__MASK			0x01000000
   1087 #define NVC0_3D_CLIP_DISTANCE_MODE_6__SHIFT			24
   1088 #define NVC0_3D_CLIP_DISTANCE_MODE_6_CLIP			0x00000000
   1089 #define NVC0_3D_CLIP_DISTANCE_MODE_6_CULL			0x01000000
   1090 #define NVC0_3D_CLIP_DISTANCE_MODE_7__MASK			0x10000000
   1091 #define NVC0_3D_CLIP_DISTANCE_MODE_7__SHIFT			28
   1092 #define NVC0_3D_CLIP_DISTANCE_MODE_7_CLIP			0x00000000
   1093 #define NVC0_3D_CLIP_DISTANCE_MODE_7_CULL			0x10000000
   1094 
   1095 #define NVC0_3D_CLIP_RECTS_EN					0x0000194c
   1096 
   1097 #define NVC0_3D_CLIP_RECTS_MODE					0x00001950
   1098 #define NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY			0x00000000
   1099 #define NVC0_3D_CLIP_RECTS_MODE_OUTSIDE_ALL			0x00000001
   1100 #define NVC0_3D_CLIP_RECTS_MODE_NEVER				0x00000002
   1101 
   1102 #define NVC0_3D_ZCULL_INVALIDATE				0x00001958
   1103 
   1104 #define NVC0_3D_ZCULL_TEST_MASK					0x0000196c
   1105 #define NVC0_3D_ZCULL_TEST_MASK_FAIL_GT_PASS_LT			0x00000001
   1106 #define NVC0_3D_ZCULL_TEST_MASK_PASS_GT_FAIL_LT			0x00000010
   1107 
   1108 #define NVC0_3D_FP_ZORDER_CTRL					0x0000196c
   1109 #define NVC0_3D_FP_ZORDER_CTRL_0				0x00000001
   1110 #define NVC0_3D_FP_ZORDER_CTRL_1				0x00000010
   1111 
   1112 #define NVC0_3D_CLIPID_ENABLE					0x0000197c
   1113 
   1114 #define NVC0_3D_CLIPID_WIDTH					0x00001980
   1115 #define NVC0_3D_CLIPID_WIDTH__MAX				0x00002000
   1116 #define NVC0_3D_CLIPID_WIDTH__ALIGN				0x00000040
   1117 
   1118 #define NVC0_3D_CLIPID_ID					0x00001984
   1119 
   1120 #define NVC0_3D_DEPTH_BOUNDS_EN					0x000019bc
   1121 
   1122 #define NVC0_3D_LOGIC_OP_ENABLE					0x000019c4
   1123 
   1124 #define NVC0_3D_LOGIC_OP					0x000019c8
   1125 #define NVC0_3D_LOGIC_OP_CLEAR					0x00001500
   1126 #define NVC0_3D_LOGIC_OP_AND					0x00001501
   1127 #define NVC0_3D_LOGIC_OP_AND_REVERSE				0x00001502
   1128 #define NVC0_3D_LOGIC_OP_COPY					0x00001503
   1129 #define NVC0_3D_LOGIC_OP_AND_INVERTED				0x00001504
   1130 #define NVC0_3D_LOGIC_OP_NOOP					0x00001505
   1131 #define NVC0_3D_LOGIC_OP_XOR					0x00001506
   1132 #define NVC0_3D_LOGIC_OP_OR					0x00001507
   1133 #define NVC0_3D_LOGIC_OP_NOR					0x00001508
   1134 #define NVC0_3D_LOGIC_OP_EQUIV					0x00001509
   1135 #define NVC0_3D_LOGIC_OP_INVERT					0x0000150a
   1136 #define NVC0_3D_LOGIC_OP_OR_REVERSE				0x0000150b
   1137 #define NVC0_3D_LOGIC_OP_COPY_INVERTED				0x0000150c
   1138 #define NVC0_3D_LOGIC_OP_OR_INVERTED				0x0000150d
   1139 #define NVC0_3D_LOGIC_OP_NAND					0x0000150e
   1140 #define NVC0_3D_LOGIC_OP_SET					0x0000150f
   1141 
   1142 #define NVC0_3D_CLEAR_BUFFERS					0x000019d0
   1143 #define NVC0_3D_CLEAR_BUFFERS_Z					0x00000001
   1144 #define NVC0_3D_CLEAR_BUFFERS_S					0x00000002
   1145 #define NVC0_3D_CLEAR_BUFFERS_R					0x00000004
   1146 #define NVC0_3D_CLEAR_BUFFERS_G					0x00000008
   1147 #define NVC0_3D_CLEAR_BUFFERS_B					0x00000010
   1148 #define NVC0_3D_CLEAR_BUFFERS_A					0x00000020
   1149 #define NVC0_3D_CLEAR_BUFFERS_RT__MASK				0x000003c0
   1150 #define NVC0_3D_CLEAR_BUFFERS_RT__SHIFT				6
   1151 #define NVC0_3D_CLEAR_BUFFERS_LAYER__MASK			0x001ffc00
   1152 #define NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT			10
   1153 
   1154 #define NVC0_3D_CLIPID_FILL					0x000019d4
   1155 
   1156 #define NVC0_3D_COLOR_MASK(i0)				       (0x00001a00 + 0x4*(i0))
   1157 #define NVC0_3D_COLOR_MASK__ESIZE				0x00000004
   1158 #define NVC0_3D_COLOR_MASK__LEN					0x00000008
   1159 #define NVC0_3D_COLOR_MASK_R					0x0000000f
   1160 #define NVC0_3D_COLOR_MASK_G					0x000000f0
   1161 #define NVC0_3D_COLOR_MASK_B					0x00000f00
   1162 #define NVC0_3D_COLOR_MASK_A					0x0000f000
   1163 
   1164 #define NVC0_3D_QUERY_ADDRESS_HIGH				0x00001b00
   1165 
   1166 #define NVC0_3D_QUERY_ADDRESS_LOW				0x00001b04
   1167 
   1168 #define NVC0_3D_QUERY_SEQUENCE					0x00001b08
   1169 
   1170 #define NVC0_3D_QUERY_GET					0x00001b0c
   1171 #define NVC0_3D_QUERY_GET_MODE__MASK				0x00000003
   1172 #define NVC0_3D_QUERY_GET_MODE__SHIFT				0
   1173 #define NVC0_3D_QUERY_GET_MODE_WRITE_UNK0			0x00000000
   1174 #define NVC0_3D_QUERY_GET_MODE_SYNC				0x00000001
   1175 #define NVC0_3D_QUERY_GET_MODE_WRITE_UNK2			0x00000002
   1176 #define NVC0_3D_QUERY_GET_FENCE					0x00000010
   1177 #define NVC0_3D_QUERY_GET_STREAM__MASK				0x000000e0
   1178 #define NVC0_3D_QUERY_GET_STREAM__SHIFT				5
   1179 #define NVC0_3D_QUERY_GET_UNK8					0x00000100
   1180 #define NVC0_3D_QUERY_GET_UNIT__MASK				0x0000f000
   1181 #define NVC0_3D_QUERY_GET_UNIT__SHIFT				12
   1182 #define NVC0_3D_QUERY_GET_SYNC_COND__MASK			0x00010000
   1183 #define NVC0_3D_QUERY_GET_SYNC_COND__SHIFT			16
   1184 #define NVC0_3D_QUERY_GET_SYNC_COND_NEQUAL			0x00000000
   1185 #define NVC0_3D_QUERY_GET_SYNC_COND_GREATER			0x00010000
   1186 #define NVC0_3D_QUERY_GET_INTR					0x00100000
   1187 #define NVC0_3D_QUERY_GET_UNK21					0x00200000
   1188 #define NVC0_3D_QUERY_GET_SELECT__MASK				0x0f800000
   1189 #define NVC0_3D_QUERY_GET_SELECT__SHIFT				23
   1190 #define NVC0_3D_QUERY_GET_SELECT_ZERO				0x00000000
   1191 #define NVC0_3D_QUERY_GET_SELECT_SAMPLECNT			0x01000000
   1192 #define NVC0_3D_QUERY_GET_SELECT_EMITTED_PRIMS			0x05800000
   1193 #define NVC0_3D_QUERY_GET_SELECT_GENERATED_PRIMS		0x09000000
   1194 #define NVC0_3D_QUERY_GET_SHORT					0x10000000
   1195 
   1196 #define NVC0_3D_VERTEX_ARRAY_FETCH(i0)			       (0x00001c00 + 0x10*(i0))
   1197 #define NVC0_3D_VERTEX_ARRAY_FETCH__ESIZE			0x00000010
   1198 #define NVC0_3D_VERTEX_ARRAY_FETCH__LEN				0x00000020
   1199 #define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__MASK			0x00000fff
   1200 #define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT		0
   1201 #define NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE			0x00001000
   1202 
   1203 #define NVC0_3D_VERTEX_ARRAY_START_HIGH(i0)		       (0x00001c04 + 0x10*(i0))
   1204 #define NVC0_3D_VERTEX_ARRAY_START_HIGH__ESIZE			0x00000010
   1205 #define NVC0_3D_VERTEX_ARRAY_START_HIGH__LEN			0x00000020
   1206 
   1207 #define NVC0_3D_VERTEX_ARRAY_START_LOW(i0)		       (0x00001c08 + 0x10*(i0))
   1208 #define NVC0_3D_VERTEX_ARRAY_START_LOW__ESIZE			0x00000010
   1209 #define NVC0_3D_VERTEX_ARRAY_START_LOW__LEN			0x00000020
   1210 
   1211 #define NVC0_3D_VERTEX_ARRAY_DIVISOR(i0)		       (0x00001c0c + 0x10*(i0))
   1212 #define NVC0_3D_VERTEX_ARRAY_DIVISOR__ESIZE			0x00000010
   1213 #define NVC0_3D_VERTEX_ARRAY_DIVISOR__LEN			0x00000020
   1214 
   1215 #define NVC0_3D_IBLEND(i0)				       (0x00001e00 + 0x20*(i0))
   1216 #define NVC0_3D_IBLEND__ESIZE					0x00000020
   1217 #define NVC0_3D_IBLEND__LEN					0x00000008
   1218 
   1219 #define NVC0_3D_IBLEND_EQUATION_RGB(i0)			       (0x00001e04 + 0x20*(i0))
   1220 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_ADD			0x00008006
   1221 #define NVC0_3D_IBLEND_EQUATION_RGB_MIN				0x00008007
   1222 #define NVC0_3D_IBLEND_EQUATION_RGB_MAX				0x00008008
   1223 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_SUBTRACT		0x0000800a
   1224 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT	0x0000800b
   1225 
   1226 #define NVC0_3D_IBLEND_FUNC_SRC_RGB(i0)			       (0x00001e08 + 0x20*(i0))
   1227 
   1228 #define NVC0_3D_IBLEND_FUNC_DST_RGB(i0)			       (0x00001e0c + 0x20*(i0))
   1229 
   1230 #define NVC0_3D_IBLEND_EQUATION_ALPHA(i0)		       (0x00001e10 + 0x20*(i0))
   1231 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_ADD			0x00008006
   1232 #define NVC0_3D_IBLEND_EQUATION_ALPHA_MIN			0x00008007
   1233 #define NVC0_3D_IBLEND_EQUATION_ALPHA_MAX			0x00008008
   1234 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_SUBTRACT		0x0000800a
   1235 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT	0x0000800b
   1236 
   1237 #define NVC0_3D_IBLEND_FUNC_SRC_ALPHA(i0)		       (0x00001e14 + 0x20*(i0))
   1238 
   1239 #define NVC0_3D_IBLEND_FUNC_DST_ALPHA(i0)		       (0x00001e18 + 0x20*(i0))
   1240 
   1241 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH(i0)		       (0x00001f00 + 0x8*(i0))
   1242 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH__ESIZE			0x00000008
   1243 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH__LEN			0x00000020
   1244 
   1245 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW(i0)		       (0x00001f04 + 0x8*(i0))
   1246 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW__ESIZE			0x00000008
   1247 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW__LEN			0x00000020
   1248 
   1249 #define NVC0_3D_SP(i0)					       (0x00002000 + 0x40*(i0))
   1250 #define NVC0_3D_SP__ESIZE					0x00000040
   1251 #define NVC0_3D_SP__LEN						0x00000006
   1252 
   1253 #define NVC0_3D_SP_SELECT(i0)				       (0x00002000 + 0x40*(i0))
   1254 #define NVC0_3D_SP_SELECT_ENABLE				0x00000001
   1255 #define NVC0_3D_SP_SELECT_PROGRAM__MASK				0x00000070
   1256 #define NVC0_3D_SP_SELECT_PROGRAM__SHIFT			4
   1257 #define NVC0_3D_SP_SELECT_PROGRAM_VP_A				0x00000000
   1258 #define NVC0_3D_SP_SELECT_PROGRAM_VP_B				0x00000010
   1259 #define NVC0_3D_SP_SELECT_PROGRAM_TCP				0x00000020
   1260 #define NVC0_3D_SP_SELECT_PROGRAM_TEP				0x00000030
   1261 #define NVC0_3D_SP_SELECT_PROGRAM_GP				0x00000040
   1262 #define NVC0_3D_SP_SELECT_PROGRAM_FP				0x00000050
   1263 
   1264 #define NVC0_3D_SP_START_ID(i0)				       (0x00002004 + 0x40*(i0))
   1265 
   1266 #define NVC0_3D_SP_GPR_ALLOC(i0)			       (0x0000200c + 0x40*(i0))
   1267 
   1268 #define NVC0_3D_TEX_LIMITS(i0)				       (0x00002200 + 0x10*(i0))
   1269 #define NVC0_3D_TEX_LIMITS__ESIZE				0x00000010
   1270 #define NVC0_3D_TEX_LIMITS__LEN					0x00000005
   1271 
   1272 #define NVC0_3D_FIRMWARE(i0)				       (0x00002300 + 0x4*(i0))
   1273 #define NVC0_3D_FIRMWARE__ESIZE					0x00000004
   1274 #define NVC0_3D_FIRMWARE__LEN					0x00000020
   1275 
   1276 #define NVC0_3D_CB_SIZE						0x00002380
   1277 
   1278 #define NVC0_3D_CB_ADDRESS_HIGH					0x00002384
   1279 
   1280 #define NVC0_3D_CB_ADDRESS_LOW					0x00002388
   1281 
   1282 #define NVC0_3D_CB_POS						0x0000238c
   1283 
   1284 #define NVC0_3D_CB_DATA(i0)				       (0x00002390 + 0x4*(i0))
   1285 #define NVC0_3D_CB_DATA__ESIZE					0x00000004
   1286 #define NVC0_3D_CB_DATA__LEN					0x00000010
   1287 
   1288 #define NVC0_3D_BIND_TSC(i0)				       (0x00002400 + 0x20*(i0))
   1289 #define NVC0_3D_BIND_TSC__ESIZE					0x00000020
   1290 #define NVC0_3D_BIND_TSC__LEN					0x00000005
   1291 #define NVC0_3D_BIND_TSC_ACTIVE					0x00000001
   1292 #define NVC0_3D_BIND_TSC_SAMPLER__MASK				0x00000ff0
   1293 #define NVC0_3D_BIND_TSC_SAMPLER__SHIFT				4
   1294 #define NVC0_3D_BIND_TSC_TSC__MASK				0x01fff000
   1295 #define NVC0_3D_BIND_TSC_TSC__SHIFT				12
   1296 
   1297 #define NVC0_3D_BIND_TIC(i0)				       (0x00002404 + 0x20*(i0))
   1298 #define NVC0_3D_BIND_TIC__ESIZE					0x00000020
   1299 #define NVC0_3D_BIND_TIC__LEN					0x00000005
   1300 #define NVC0_3D_BIND_TIC_ACTIVE					0x00000001
   1301 #define NVC0_3D_BIND_TIC_TEXTURE__MASK				0x000001fe
   1302 #define NVC0_3D_BIND_TIC_TEXTURE__SHIFT				1
   1303 #define NVC0_3D_BIND_TIC_TIC__MASK				0x7ffffe00
   1304 #define NVC0_3D_BIND_TIC_TIC__SHIFT				9
   1305 
   1306 #define NVC0_3D_CB_BIND(i0)				       (0x00002410 + 0x20*(i0))
   1307 #define NVC0_3D_CB_BIND__ESIZE					0x00000020
   1308 #define NVC0_3D_CB_BIND__LEN					0x00000005
   1309 #define NVC0_3D_CB_BIND_VALID					0x00000001
   1310 #define NVC0_3D_CB_BIND_INDEX__MASK				0x000000f0
   1311 #define NVC0_3D_CB_BIND_INDEX__SHIFT				4
   1312 
   1313 #define NVC0_3D_VERT_COLOR_CLAMP_EN				0x00002600
   1314 
   1315 #define NVE4_3D_TEX_CB_INDEX					0x00002608
   1316 #define NVE4_3D_TEX_CB_INDEX__MIN				0x00000000
   1317 #define NVE4_3D_TEX_CB_INDEX__MAX				0x00000010
   1318 
   1319 #define NVC0_3D_TFB_VARYING_LOCS(i0, i1)		       (0x00002800 + 0x80*(i0) + 0x4*(i1))
   1320 #define NVC0_3D_TFB_VARYING_LOCS__ESIZE				0x00000004
   1321 #define NVC0_3D_TFB_VARYING_LOCS__LEN				0x00000020
   1322 
   1323 #define NVC0_3D_MACRO_VERTEX_ARRAY_PER_INSTANCE			0x00003800
   1324 
   1325 #define NVC0_3D_MACRO_VERTEX_ARRAY_SELECT			0x00003808
   1326 
   1327 #define NVC0_3D_MACRO_BLEND_ENABLES				0x00003810
   1328 
   1329 #define NVC0_3D_MACRO_POLYGON_MODE_FRONT			0x00003818
   1330 #define NVC0_3D_MACRO_POLYGON_MODE_FRONT_POINT			0x00001b00
   1331 #define NVC0_3D_MACRO_POLYGON_MODE_FRONT_LINE			0x00001b01
   1332 #define NVC0_3D_MACRO_POLYGON_MODE_FRONT_FILL			0x00001b02
   1333 
   1334 #define NVC0_3D_MACRO_POLYGON_MODE_BACK				0x00003820
   1335 #define NVC0_3D_MACRO_POLYGON_MODE_BACK_POINT			0x00001b00
   1336 #define NVC0_3D_MACRO_POLYGON_MODE_BACK_LINE			0x00001b01
   1337 #define NVC0_3D_MACRO_POLYGON_MODE_BACK_FILL			0x00001b02
   1338 
   1339 #define NVC0_3D_MACRO_GP_SELECT					0x00003828
   1340 
   1341 #define NVC0_3D_MACRO_TEP_SELECT				0x00003830
   1342 
   1343 
   1344 #endif /* NVC0_3D_XML */
   1345