1 #ifndef NVC0_3D_XML 2 #define NVC0_3D_XML 3 4 /* Autogenerated file, DO NOT EDIT manually! 5 6 This file was generated by the rules-ng-ng headergen tool in this git repository: 7 http://0x04.net/cgit/index.cgi/rules-ng-ng 8 git clone git://0x04.net/rules-ng-ng 9 10 The rules-ng-ng source files this header was generated from are: 11 - nvc0_3d.xml ( 30827 bytes, from 2011-01-13 18:23:07) 12 - copyright.xml ( 6452 bytes, from 2010-11-25 23:28:20) 13 - nv_defs.xml ( 4437 bytes, from 2010-07-06 07:43:58) 14 - nv_3ddefs.xml ( 16394 bytes, from 2010-12-17 15:10:40) 15 - nv_object.xml ( 11898 bytes, from 2010-12-23 14:14:20) 16 - nvchipsets.xml ( 3074 bytes, from 2010-11-07 00:36:28) 17 - nv50_defs.xml ( 4487 bytes, from 2010-12-10 00:37:17) 18 19 Copyright (C) 2006-2011 by the following authors: 20 - Artur Huillet <arthur.huillet (at) free.fr> (ahuillet) 21 - Ben Skeggs (darktama, darktama_) 22 - B. R. <koala_br (at) users.sourceforge.net> (koala_br) 23 - Carlos Martin <carlosmn (at) users.sf.net> (carlosmn) 24 - Christoph Bumiller <e0425955 (at) student.tuwien.ac.at> (calim, chrisbmr) 25 - Dawid Gajownik <gajownik (at) users.sf.net> (gajownik) 26 - Dmitry Baryshkov 27 - Dmitry Eremin-Solenikov <lumag (at) users.sf.net> (lumag) 28 - EdB <edb_ (at) users.sf.net> (edb_) 29 - Erik Waling <erikwailing (at) users.sf.net> (erikwaling) 30 - Francisco Jerez <currojerez (at) riseup.net> (curro) 31 - imirkin <imirkin (at) users.sf.net> (imirkin) 32 - jb17bsome <jb17bsome (at) bellsouth.net> (jb17bsome) 33 - Jeremy Kolb <kjeremy (at) users.sf.net> (kjeremy) 34 - Laurent Carlier <lordheavym (at) gmail.com> (lordheavy) 35 - Luca Barbieri <luca (at) luca-barbieri.com> (lb, lb1) 36 - Maarten Maathuis <madman2003 (at) gmail.com> (stillunknown) 37 - Marcin Kocielnicki <koriakin (at) 0x04.net> (mwk, koriakin) 38 - Mark Carey <mark.carey (at) gmail.com> (careym) 39 - Matthieu Castet <matthieu.castet (at) parrot.com> (mat-c) 40 - nvidiaman <nvidiaman (at) users.sf.net> (nvidiaman) 41 - Patrice Mandin <patmandin (at) gmail.com> (pmandin, pmdata) 42 - Pekka Paalanen <pq (at) iki.fi> (pq, ppaalanen) 43 - Peter Popov <ironpeter (at) users.sf.net> (ironpeter) 44 - Richard Hughes <hughsient (at) users.sf.net> (hughsient) 45 - Rudi Cilibrasi <cilibrar (at) users.sf.net> (cilibrar) 46 - Serge Martin 47 - Simon Raffeiner 48 - Stephane Loeuillet <leroutier (at) users.sf.net> (leroutier) 49 - Stephane Marchesin <stephane.marchesin (at) gmail.com> (marcheu) 50 - sturmflut <sturmflut (at) users.sf.net> (sturmflut) 51 - Sylvain Munaut <tnt (at) 246tNt.com> 52 - Victor Stinner <victor.stinner (at) haypocalc.com> (haypo) 53 - Wladmir van der Laan <laanwj (at) gmail.com> (miathan6) 54 - Younes Manton <younes.m (at) gmail.com> (ymanton) 55 56 Permission is hereby granted, free of charge, to any person obtaining 57 a copy of this software and associated documentation files (the 58 "Software"), to deal in the Software without restriction, including 59 without limitation the rights to use, copy, modify, merge, publish, 60 distribute, sublicense, and/or sell copies of the Software, and to 61 permit persons to whom the Software is furnished to do so, subject to 62 the following conditions: 63 64 The above copyright notice and this permission notice (including the 65 next paragraph) shall be included in all copies or substantial 66 portions of the Software. 67 68 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 69 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 70 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 71 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 72 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 73 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 74 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 75 */ 76 77 78 79 #define NVC0_3D_NOTIFY_ADDRESS_HIGH 0x00000104 80 #define NVC0_3D_NOTIFY_ADDRESS_LOW 0x00000108 81 #define NVC0_3D_NOTIFY 0x0000010c 82 83 #define NVC0_3D_SERIALIZE 0x00000110 84 85 #define NVC0_3D_LINE_WIDTH_SEPARATE 0x0000020c 86 87 #define NVC0_3D_FORCE_EARLY_FRAGMENT_TESTS 0x00000210 88 89 #define NVC0_3D_MEM_BARRIER 0x0000021c 90 #define NVC0_3D_MEM_BARRIER_UNK0 0x00000001 91 #define NVC0_3D_MEM_BARRIER_UNK1 0x00000002 92 #define NVC0_3D_MEM_BARRIER_UNK2 0x00000004 93 #define NVC0_3D_MEM_BARRIER_UNK4 0x00000010 94 #define NVC0_3D_MEM_BARRIER_UNK8 0x00000100 95 #define NVC0_3D_MEM_BARRIER_UNK12 0x00001000 96 97 #define NVC0_3D_CACHE_SPLIT 0x00000308 98 #define NVC1_3D_CACHE_SPLIT_16K_SHARED_48K_L1 0x00000001 99 #define NVE4_3D_CACHE_SPLIT_32K_SHARED_32K_L1 0x00000002 100 #define NVC0_3D_CACHE_SPLIT_48K_SHARED_16K_L1 0x00000003 101 102 #define NVC0_3D_TESS_MODE 0x00000320 103 #define NVC0_3D_TESS_MODE_PRIM__MASK 0x0000000f 104 #define NVC0_3D_TESS_MODE_PRIM__SHIFT 0 105 #define NVC0_3D_TESS_MODE_PRIM_ISOLINES 0x00000000 106 #define NVC0_3D_TESS_MODE_PRIM_TRIANGLES 0x00000001 107 #define NVC0_3D_TESS_MODE_PRIM_QUADS 0x00000002 108 #define NVC0_3D_TESS_MODE_SPACING__MASK 0x000000f0 109 #define NVC0_3D_TESS_MODE_SPACING__SHIFT 4 110 #define NVC0_3D_TESS_MODE_SPACING_EQUAL 0x00000000 111 #define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_ODD 0x00000010 112 #define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_EVEN 0x00000020 113 #define NVC0_3D_TESS_MODE_CW 0x00000100 114 #define NVC0_3D_TESS_MODE_CONNECTED 0x00000200 115 116 #define NVC0_3D_TESS_LEVEL_OUTER(i0) (0x00000324 + 0x4*(i0)) 117 #define NVC0_3D_TESS_LEVEL_OUTER__ESIZE 0x00000004 118 #define NVC0_3D_TESS_LEVEL_OUTER__LEN 0x00000004 119 120 #define NVC0_3D_TESS_LEVEL_INNER(i0) (0x00000334 + 0x4*(i0)) 121 #define NVC0_3D_TESS_LEVEL_INNER__ESIZE 0x00000004 122 #define NVC0_3D_TESS_LEVEL_INNER__LEN 0x00000002 123 124 #define NVC0_3D_RASTERIZE_ENABLE 0x0000037c 125 126 #define NVC0_3D_TFB(i0) (0x00000380 + 0x20*(i0)) 127 #define NVC0_3D_TFB__ESIZE 0x00000020 128 #define NVC0_3D_TFB__LEN 0x00000004 129 130 #define NVC0_3D_TFB_BUFFER_ENABLE(i0) (0x00000380 + 0x20*(i0)) 131 132 #define NVC0_3D_TFB_ADDRESS_HIGH(i0) (0x00000384 + 0x20*(i0)) 133 134 #define NVC0_3D_TFB_ADDRESS_LOW(i0) (0x00000388 + 0x20*(i0)) 135 136 #define NVC0_3D_TFB_BUFFER_SIZE(i0) (0x0000038c + 0x20*(i0)) 137 138 #define NVC0_3D_TFB_BUFFER_OFFSET(i0) (0x00000390 + 0x20*(i0)) 139 140 #define NVC0_3D_TFB_STREAM(i0) (0x00000700 + 0x10*(i0)) 141 #define NVC0_3D_TFB_STREAM__ESIZE 0x00000010 142 #define NVC0_3D_TFB_STREAM__LEN 0x00000004 143 144 #define NVC0_3D_TFB_VARYING_COUNT(i0) (0x00000704 + 0x10*(i0)) 145 #define NVC0_3D_TFB_VARYING_COUNT__ESIZE 0x00000010 146 #define NVC0_3D_TFB_VARYING_COUNT__LEN 0x00000004 147 148 #define NVC0_3D_TFB_BUFFER_STRIDE(i0) (0x00000708 + 0x10*(i0)) 149 #define NVC0_3D_TFB_BUFFER_STRIDE__ESIZE 0x00000010 150 #define NVC0_3D_TFB_BUFFER_STRIDE__LEN 0x00000004 151 152 #define NVC0_3D_TFB_ENABLE 0x00000744 153 154 #define NVC0_3D_SAMPLE_SHADING 0x00000754 155 #define NVC0_3D_SAMPLE_SHADING_MIN_SAMPLES__MASK 0x0000000f 156 #define NVC0_3D_SAMPLE_SHADING_MIN_SAMPLES__SHIFT 0 157 #define NVC0_3D_SAMPLE_SHADING_ENABLE 0x00000010 158 159 #define NVC0_3D_LOCAL_BASE 0x0000077c 160 161 #define NVC0_3D_TEMP_ADDRESS_HIGH 0x00000790 162 163 #define NVC0_3D_TEMP_ADDRESS_LOW 0x00000794 164 165 #define NVC0_3D_TEMP_SIZE_HIGH 0x00000798 166 167 #define NVC0_3D_TEMP_SIZE_LOW 0x0000079c 168 169 #define NVC0_3D_WARP_TEMP_ALLOC 0x000007a0 170 171 #define NVC0_3D_ZCULL_WIDTH 0x000007c0 172 173 #define NVC0_3D_ZCULL_HEIGHT 0x000007c4 174 175 #define NVC0_3D_ZCULL_ADDRESS_HIGH 0x000007e8 176 177 #define NVC0_3D_ZCULL_ADDRESS_LOW 0x000007ec 178 179 #define NVC0_3D_ZCULL_LIMIT_HIGH 0x000007f0 180 181 #define NVC0_3D_ZCULL_LIMIT_LOW 0x000007f4 182 183 #define NVC0_3D_RT(i0) (0x00000800 + 0x40*(i0)) 184 #define NVC0_3D_RT__ESIZE 0x00000040 185 #define NVC0_3D_RT__LEN 0x00000008 186 187 #define NVC0_3D_RT_ADDRESS_HIGH(i0) (0x00000800 + 0x40*(i0)) 188 189 #define NVC0_3D_RT_ADDRESS_LOW(i0) (0x00000804 + 0x40*(i0)) 190 191 #define NVC0_3D_RT_HORIZ(i0) (0x00000808 + 0x40*(i0)) 192 193 #define NVC0_3D_RT_VERT(i0) (0x0000080c + 0x40*(i0)) 194 195 #define NVC0_3D_RT_FORMAT(i0) (0x00000810 + 0x40*(i0)) 196 197 #define NVC0_3D_RT_TILE_MODE(i0) (0x00000814 + 0x40*(i0)) 198 #define NVC0_3D_RT_TILE_MODE_X 0x00000001 199 #define NVC0_3D_RT_TILE_MODE_Y__MASK 0x00000070 200 #define NVC0_3D_RT_TILE_MODE_Y__SHIFT 4 201 #define NVC0_3D_RT_TILE_MODE_Z__MASK 0x00000700 202 #define NVC0_3D_RT_TILE_MODE_Z__SHIFT 8 203 #define NVC0_3D_RT_TILE_MODE_LINEAR 0x00001000 204 #define NVC0_3D_RT_TILE_MODE_UNK16 0x00010000 205 206 #define NVC0_3D_RT_ARRAY_MODE(i0) (0x00000818 + 0x40*(i0)) 207 #define NVC0_3D_RT_ARRAY_MODE_LAYERS__MASK 0x0000ffff 208 #define NVC0_3D_RT_ARRAY_MODE_LAYERS__SHIFT 0 209 #define NVC0_3D_RT_ARRAY_MODE_VOLUME 0x00010000 210 211 #define NVC0_3D_RT_LAYER_STRIDE(i0) (0x0000081c + 0x40*(i0)) 212 213 #define NVC0_3D_RT_BASE_LAYER(i0) (0x00000820 + 0x40*(i0)) 214 215 #define NVC0_3D_RT_UNK14(i0) (0x00000824 + 0x40*(i0)) 216 217 #define NVC0_3D_VIEWPORT_SCALE_X(i0) (0x00000a00 + 0x20*(i0)) 218 #define NVC0_3D_VIEWPORT_SCALE_X__ESIZE 0x00000020 219 #define NVC0_3D_VIEWPORT_SCALE_X__LEN 0x00000010 220 221 #define NVC0_3D_VIEWPORT_SCALE_Y(i0) (0x00000a04 + 0x20*(i0)) 222 #define NVC0_3D_VIEWPORT_SCALE_Y__ESIZE 0x00000020 223 #define NVC0_3D_VIEWPORT_SCALE_Y__LEN 0x00000010 224 225 #define NVC0_3D_VIEWPORT_SCALE_Z(i0) (0x00000a08 + 0x20*(i0)) 226 #define NVC0_3D_VIEWPORT_SCALE_Z__ESIZE 0x00000020 227 #define NVC0_3D_VIEWPORT_SCALE_Z__LEN 0x00000010 228 229 #define NVC0_3D_VIEWPORT_TRANSLATE_X(i0) (0x00000a0c + 0x20*(i0)) 230 #define NVC0_3D_VIEWPORT_TRANSLATE_X__ESIZE 0x00000020 231 #define NVC0_3D_VIEWPORT_TRANSLATE_X__LEN 0x00000010 232 233 #define NVC0_3D_VIEWPORT_TRANSLATE_Y(i0) (0x00000a10 + 0x20*(i0)) 234 #define NVC0_3D_VIEWPORT_TRANSLATE_Y__ESIZE 0x00000020 235 #define NVC0_3D_VIEWPORT_TRANSLATE_Y__LEN 0x00000010 236 237 #define NVC0_3D_VIEWPORT_TRANSLATE_Z(i0) (0x00000a14 + 0x20*(i0)) 238 #define NVC0_3D_VIEWPORT_TRANSLATE_Z__ESIZE 0x00000020 239 #define NVC0_3D_VIEWPORT_TRANSLATE_Z__LEN 0x00000010 240 241 #define NVC0_3D_VIEWPORT_HORIZ(i0) (0x00000c00 + 0x10*(i0)) 242 #define NVC0_3D_VIEWPORT_HORIZ__ESIZE 0x00000010 243 #define NVC0_3D_VIEWPORT_HORIZ__LEN 0x00000010 244 #define NVC0_3D_VIEWPORT_HORIZ_X__MASK 0x0000ffff 245 #define NVC0_3D_VIEWPORT_HORIZ_X__SHIFT 0 246 #define NVC0_3D_VIEWPORT_HORIZ_W__MASK 0xffff0000 247 #define NVC0_3D_VIEWPORT_HORIZ_W__SHIFT 16 248 249 #define NVC0_3D_VIEWPORT_VERT(i0) (0x00000c04 + 0x10*(i0)) 250 #define NVC0_3D_VIEWPORT_VERT__ESIZE 0x00000010 251 #define NVC0_3D_VIEWPORT_VERT__LEN 0x00000010 252 #define NVC0_3D_VIEWPORT_VERT_Y__MASK 0x0000ffff 253 #define NVC0_3D_VIEWPORT_VERT_Y__SHIFT 0 254 #define NVC0_3D_VIEWPORT_VERT_H__MASK 0xffff0000 255 #define NVC0_3D_VIEWPORT_VERT_H__SHIFT 16 256 257 #define NVC0_3D_DEPTH_RANGE_NEAR(i0) (0x00000c08 + 0x10*(i0)) 258 #define NVC0_3D_DEPTH_RANGE_NEAR__ESIZE 0x00000010 259 #define NVC0_3D_DEPTH_RANGE_NEAR__LEN 0x00000010 260 261 #define NVC0_3D_DEPTH_RANGE_FAR(i0) (0x00000c0c + 0x10*(i0)) 262 #define NVC0_3D_DEPTH_RANGE_FAR__ESIZE 0x00000010 263 #define NVC0_3D_DEPTH_RANGE_FAR__LEN 0x00000010 264 265 #define NVC0_3D_CLIP_RECT_HORIZ(i0) (0x00000d00 + 0x8*(i0)) 266 #define NVC0_3D_CLIP_RECT_HORIZ__ESIZE 0x00000008 267 #define NVC0_3D_CLIP_RECT_HORIZ__LEN 0x00000008 268 #define NVC0_3D_CLIP_RECT_HORIZ_MIN__MASK 0x0000ffff 269 #define NVC0_3D_CLIP_RECT_HORIZ_MIN__SHIFT 0 270 #define NVC0_3D_CLIP_RECT_HORIZ_MAX__MASK 0xffff0000 271 #define NVC0_3D_CLIP_RECT_HORIZ_MAX__SHIFT 16 272 273 #define NVC0_3D_CLIP_RECT_VERT(i0) (0x00000d04 + 0x8*(i0)) 274 #define NVC0_3D_CLIP_RECT_VERT__ESIZE 0x00000008 275 #define NVC0_3D_CLIP_RECT_VERT__LEN 0x00000008 276 #define NVC0_3D_CLIP_RECT_VERT_MIN__MASK 0x0000ffff 277 #define NVC0_3D_CLIP_RECT_VERT_MIN__SHIFT 0 278 #define NVC0_3D_CLIP_RECT_VERT_MAX__MASK 0xffff0000 279 #define NVC0_3D_CLIP_RECT_VERT_MAX__SHIFT 16 280 281 #define NVC0_3D_CLIPID_REGION_HORIZ(i0) (0x00000d40 + 0x8*(i0)) 282 #define NVC0_3D_CLIPID_REGION_HORIZ__ESIZE 0x00000008 283 #define NVC0_3D_CLIPID_REGION_HORIZ__LEN 0x00000004 284 #define NVC0_3D_CLIPID_REGION_HORIZ_X__MASK 0x0000ffff 285 #define NVC0_3D_CLIPID_REGION_HORIZ_X__SHIFT 0 286 #define NVC0_3D_CLIPID_REGION_HORIZ_W__MASK 0xffff0000 287 #define NVC0_3D_CLIPID_REGION_HORIZ_W__SHIFT 16 288 289 #define NVC0_3D_CLIPID_REGION_VERT(i0) (0x00000d44 + 0x8*(i0)) 290 #define NVC0_3D_CLIPID_REGION_VERT__ESIZE 0x00000008 291 #define NVC0_3D_CLIPID_REGION_VERT__LEN 0x00000004 292 #define NVC0_3D_CLIPID_REGION_VERT_Y__MASK 0x0000ffff 293 #define NVC0_3D_CLIPID_REGION_VERT_Y__SHIFT 0 294 #define NVC0_3D_CLIPID_REGION_VERT_H__MASK 0xffff0000 295 #define NVC0_3D_CLIPID_REGION_VERT_H__SHIFT 16 296 297 #define NVC0_3D_CALL_LIMIT_LOG 0x00000d64 298 299 #define NVC0_3D_COUNTER_ENABLE 0x00000d68 300 #define NVC0_3D_COUNTER_ENABLE_UNK00 0x00000001 301 #define NVC0_3D_COUNTER_ENABLE_UNK01 0x00000002 302 #define NVC0_3D_COUNTER_ENABLE_UNK02 0x00000004 303 #define NVC0_3D_COUNTER_ENABLE_UNK03 0x00000008 304 #define NVC0_3D_COUNTER_ENABLE_UNK04 0x00000010 305 #define NVC0_3D_COUNTER_ENABLE_EMITTED_PRIMITIVES 0x00000020 306 #define NVC0_3D_COUNTER_ENABLE_UNK06 0x00000040 307 #define NVC0_3D_COUNTER_ENABLE_UNK07 0x00000080 308 #define NVC0_3D_COUNTER_ENABLE_UNK08 0x00000100 309 #define NVC0_3D_COUNTER_ENABLE_UNK09 0x00000200 310 #define NVC0_3D_COUNTER_ENABLE_GENERATED_PRIMITIVES 0x00000400 311 #define NVC0_3D_COUNTER_ENABLE_UNK0B 0x00000800 312 #define NVC0_3D_COUNTER_ENABLE_UNK0C 0x00001000 313 #define NVC0_3D_COUNTER_ENABLE_UNK0D 0x00002000 314 #define NVC0_3D_COUNTER_ENABLE_UNK0E 0x00004000 315 #define NVC0_3D_COUNTER_ENABLE_UNK0F 0x00008000 316 317 #define NVC0_3D_VERTEX_BUFFER_FIRST 0x00000d74 318 319 #define NVC0_3D_VERTEX_BUFFER_COUNT 0x00000d78 320 321 #define NVC0_3D_CLEAR_COLOR(i0) (0x00000d80 + 0x4*(i0)) 322 #define NVC0_3D_CLEAR_COLOR__ESIZE 0x00000004 323 #define NVC0_3D_CLEAR_COLOR__LEN 0x00000004 324 325 #define NVC0_3D_CLEAR_DEPTH 0x00000d90 326 327 #define NVC0_3D_CLEAR_STENCIL 0x00000da0 328 329 #define NVC0_3D_POLYGON_SMOOTH_ENABLE 0x00000db4 330 331 #define NVC0_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000dc0 332 333 #define NVC0_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000dc4 334 335 #define NVC0_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000dc8 336 337 #define NVC0_3D_PATCH_VERTICES 0x00000dcc 338 339 #define NVC0_3D_WATCHDOG_TIMER 0x00000de4 340 341 #define NVC0_3D_WINDOW_OFFSET_X 0x00000df8 342 343 #define NVC0_3D_WINDOW_OFFSET_Y 0x00000dfc 344 345 #define NVC0_3D_SCISSOR_ENABLE(i0) (0x00000e00 + 0x10*(i0)) 346 #define NVC0_3D_SCISSOR_ENABLE__ESIZE 0x00000010 347 #define NVC0_3D_SCISSOR_ENABLE__LEN 0x00000010 348 349 #define NVC0_3D_SCISSOR_HORIZ(i0) (0x00000e04 + 0x10*(i0)) 350 #define NVC0_3D_SCISSOR_HORIZ__ESIZE 0x00000010 351 #define NVC0_3D_SCISSOR_HORIZ__LEN 0x00000010 352 #define NVC0_3D_SCISSOR_HORIZ_MIN__MASK 0x0000ffff 353 #define NVC0_3D_SCISSOR_HORIZ_MIN__SHIFT 0 354 #define NVC0_3D_SCISSOR_HORIZ_MAX__MASK 0xffff0000 355 #define NVC0_3D_SCISSOR_HORIZ_MAX__SHIFT 16 356 357 #define NVC0_3D_SCISSOR_VERT(i0) (0x00000e08 + 0x10*(i0)) 358 #define NVC0_3D_SCISSOR_VERT__ESIZE 0x00000010 359 #define NVC0_3D_SCISSOR_VERT__LEN 0x00000010 360 #define NVC0_3D_SCISSOR_VERT_MIN__MASK 0x0000ffff 361 #define NVC0_3D_SCISSOR_VERT_MIN__SHIFT 0 362 #define NVC0_3D_SCISSOR_VERT_MAX__MASK 0xffff0000 363 #define NVC0_3D_SCISSOR_VERT_MAX__SHIFT 16 364 365 #define NVC0_3D_STENCIL_BACK_FUNC_REF 0x00000f54 366 367 #define NVC0_3D_STENCIL_BACK_MASK 0x00000f58 368 369 #define NVC0_3D_STENCIL_BACK_FUNC_MASK 0x00000f5c 370 371 #define NVC0_3D_VERTEX_RUNOUT_ADDRESS_HIGH 0x00000f84 372 373 #define NVC0_3D_VERTEX_RUNOUT_ADDRESS_LOW 0x00000f88 374 375 #define NVC0_3D_COLOR_MASK_COMMON 0x00000f90 376 377 #define NVC0_3D_DEPTH_BOUNDS(i0) (0x00000f9c + 0x4*(i0)) 378 #define NVC0_3D_DEPTH_BOUNDS__ESIZE 0x00000004 379 #define NVC0_3D_DEPTH_BOUNDS__LEN 0x00000002 380 381 #define NVC0_3D_RT_SEPARATE_FRAG_DATA 0x00000fac 382 383 #define NVC0_3D_MSAA_MASK(i0) (0x00000fbc + 0x4*(i0)) 384 #define NVC0_3D_MSAA_MASK__ESIZE 0x00000004 385 #define NVC0_3D_MSAA_MASK__LEN 0x00000004 386 387 #define NVC0_3D_CLIPID_ADDRESS_HIGH 0x00000fcc 388 389 #define NVC0_3D_CLIPID_ADDRESS_LOW 0x00000fd0 390 391 #define NVC0_3D_ZETA_ADDRESS_HIGH 0x00000fe0 392 393 #define NVC0_3D_ZETA_ADDRESS_LOW 0x00000fe4 394 395 #define NVC0_3D_ZETA_FORMAT 0x00000fe8 396 397 #define NVC0_3D_ZETA_TILE_MODE 0x00000fec 398 399 #define NVC0_3D_ZETA_LAYER_STRIDE 0x00000ff0 400 401 #define NVC0_3D_SCREEN_SCISSOR_HORIZ 0x00000ff4 402 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_W__MASK 0xffff0000 403 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_W__SHIFT 16 404 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_X__MASK 0x0000ffff 405 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_X__SHIFT 0 406 407 #define NVC0_3D_SCREEN_SCISSOR_VERT 0x00000ff8 408 #define NVC0_3D_SCREEN_SCISSOR_VERT_H__MASK 0xffff0000 409 #define NVC0_3D_SCREEN_SCISSOR_VERT_H__SHIFT 16 410 #define NVC0_3D_SCREEN_SCISSOR_VERT_Y__MASK 0x0000ffff 411 #define NVC0_3D_SCREEN_SCISSOR_VERT_Y__SHIFT 0 412 413 #define NVC0_3D_CLEAR_FLAGS 0x000010f8 414 #define NVC0_3D_CLEAR_FLAGS_STENCIL_MASK 0x00000001 415 #define NVC0_3D_CLEAR_FLAGS_UNK4 0x00000010 416 #define NVC0_3D_CLEAR_FLAGS_SCISSOR 0x00000100 417 #define NVC0_3D_CLEAR_FLAGS_VIEWPORT 0x00001000 418 419 #define NVC0_3D_VERTEX_ID 0x00001118 420 421 #define NVC0_3D_VTX_ATTR_DEFINE 0x0000114c 422 #define NVC0_3D_VTX_ATTR_DEFINE_ATTR__MASK 0x000000ff 423 #define NVC0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT 0 424 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MASK 0x00000700 425 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__SHIFT 8 426 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MIN 0x00000001 427 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MAX 0x00000004 428 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE__MASK 0x00007000 429 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE__SHIFT 12 430 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_8 0x00001000 431 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_16 0x00002000 432 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_32 0x00004000 433 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE__MASK 0x00070000 434 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE__SHIFT 16 435 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SNORM 0x00010000 436 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_UNORM 0x00020000 437 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SINT 0x00030000 438 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_UINT 0x00040000 439 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_USCALED 0x00050000 440 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SSCALED 0x00060000 441 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_FLOAT 0x00070000 442 443 #define NVC0_3D_VTX_ATTR_DATA(i0) (0x00001150 + 0x4*(i0)) 444 #define NVC0_3D_VTX_ATTR_DATA__ESIZE 0x00000004 445 #define NVC0_3D_VTX_ATTR_DATA__LEN 0x00000004 446 447 #define NVC0_3D_VERTEX_ATTRIB_FORMAT(i0) (0x00001160 + 0x4*(i0)) 448 #define NVC0_3D_VERTEX_ATTRIB_FORMAT__ESIZE 0x00000004 449 #define NVC0_3D_VERTEX_ATTRIB_FORMAT__LEN 0x00000020 450 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__MASK 0x0000001f 451 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__SHIFT 0 452 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST 0x00000040 453 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__MASK 0x001fff80 454 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT 7 455 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__MASK 0x07e00000 456 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__SHIFT 21 457 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32_32 0x00200000 458 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32 0x00400000 459 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16_16 0x00600000 460 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32 0x00800000 461 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16 0x00a00000 462 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8_8 0x01400000 463 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16 0x01e00000 464 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32 0x02400000 465 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8 0x02600000 466 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8 0x03000000 467 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16 0x03600000 468 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8 0x03a00000 469 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_10_10_10_2 0x06000000 470 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__MASK 0x38000000 471 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__SHIFT 27 472 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SNORM 0x08000000 473 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UNORM 0x10000000 474 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SINT 0x18000000 475 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UINT 0x20000000 476 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_USCALED 0x28000000 477 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SSCALED 0x30000000 478 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT 0x38000000 479 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BGRA 0x80000000 480 481 #define NVC0_3D_RT_CONTROL 0x0000121c 482 #define NVC0_3D_RT_CONTROL_COUNT__MASK 0x0000000f 483 #define NVC0_3D_RT_CONTROL_COUNT__SHIFT 0 484 #define NVC0_3D_RT_CONTROL_MAP0__MASK 0x00000070 485 #define NVC0_3D_RT_CONTROL_MAP0__SHIFT 4 486 #define NVC0_3D_RT_CONTROL_MAP1__MASK 0x00000380 487 #define NVC0_3D_RT_CONTROL_MAP1__SHIFT 7 488 #define NVC0_3D_RT_CONTROL_MAP2__MASK 0x00001c00 489 #define NVC0_3D_RT_CONTROL_MAP2__SHIFT 10 490 #define NVC0_3D_RT_CONTROL_MAP3__MASK 0x0000e000 491 #define NVC0_3D_RT_CONTROL_MAP3__SHIFT 13 492 #define NVC0_3D_RT_CONTROL_MAP4__MASK 0x00070000 493 #define NVC0_3D_RT_CONTROL_MAP4__SHIFT 16 494 #define NVC0_3D_RT_CONTROL_MAP5__MASK 0x00380000 495 #define NVC0_3D_RT_CONTROL_MAP5__SHIFT 19 496 #define NVC0_3D_RT_CONTROL_MAP6__MASK 0x01c00000 497 #define NVC0_3D_RT_CONTROL_MAP6__SHIFT 22 498 #define NVC0_3D_RT_CONTROL_MAP7__MASK 0x0e000000 499 #define NVC0_3D_RT_CONTROL_MAP7__SHIFT 25 500 501 #define NVC0_3D_ZETA_HORIZ 0x00001228 502 503 #define NVC0_3D_ZETA_VERT 0x0000122c 504 505 #define NVC0_3D_ZETA_ARRAY_MODE 0x00001230 506 #define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__MASK 0x0000ffff 507 #define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__SHIFT 0 508 #define NVC0_3D_ZETA_ARRAY_MODE_UNK 0x00010000 509 510 #define NVC0_3D_LINKED_TSC 0x00001234 511 512 #define NVC0_3D_DRAW_TFB_BYTES 0x0000123c 513 514 #define NVC0_3D_FP_RESULT_COUNT 0x00001298 515 516 #define NVC0_3D_DEPTH_TEST_ENABLE 0x000012cc 517 518 #define NVC0_3D_D3D_FILL_MODE 0x000012d0 519 #define NVC0_3D_D3D_FILL_MODE_POINT 0x00000001 520 #define NVC0_3D_D3D_FILL_MODE_WIREFRAME 0x00000002 521 #define NVC0_3D_D3D_FILL_MODE_SOLID 0x00000003 522 523 #define NVC0_3D_SHADE_MODEL 0x000012d4 524 #define NVC0_3D_SHADE_MODEL_FLAT 0x00001d00 525 #define NVC0_3D_SHADE_MODEL_SMOOTH 0x00001d01 526 527 #define NVC0_3D_BLEND_INDEPENDENT 0x000012e4 528 529 #define NVC0_3D_DEPTH_WRITE_ENABLE 0x000012e8 530 531 #define NVC0_3D_ALPHA_TEST_ENABLE 0x000012ec 532 533 #define NVC0_3D_VB_ELEMENT_U8_SETUP 0x00001300 534 #define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__MASK 0xc0000000 535 #define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__SHIFT 30 536 #define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__MASK 0x3fffffff 537 #define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__SHIFT 0 538 539 #define NVC0_3D_VB_ELEMENT_U8 0x00001304 540 #define NVC0_3D_VB_ELEMENT_U8_I0__MASK 0x000000ff 541 #define NVC0_3D_VB_ELEMENT_U8_I0__SHIFT 0 542 #define NVC0_3D_VB_ELEMENT_U8_I1__MASK 0x0000ff00 543 #define NVC0_3D_VB_ELEMENT_U8_I1__SHIFT 8 544 #define NVC0_3D_VB_ELEMENT_U8_I2__MASK 0x00ff0000 545 #define NVC0_3D_VB_ELEMENT_U8_I2__SHIFT 16 546 #define NVC0_3D_VB_ELEMENT_U8_I3__MASK 0xff000000 547 #define NVC0_3D_VB_ELEMENT_U8_I3__SHIFT 24 548 549 #define NVC0_3D_D3D_CULL_MODE 0x00001308 550 #define NVC0_3D_D3D_CULL_MODE_NONE 0x00000001 551 #define NVC0_3D_D3D_CULL_MODE_FRONT 0x00000002 552 #define NVC0_3D_D3D_CULL_MODE_BACK 0x00000003 553 554 #define NVC0_3D_DEPTH_TEST_FUNC 0x0000130c 555 #define NVC0_3D_DEPTH_TEST_FUNC_NEVER 0x00000200 556 #define NVC0_3D_DEPTH_TEST_FUNC_LESS 0x00000201 557 #define NVC0_3D_DEPTH_TEST_FUNC_EQUAL 0x00000202 558 #define NVC0_3D_DEPTH_TEST_FUNC_LEQUAL 0x00000203 559 #define NVC0_3D_DEPTH_TEST_FUNC_GREATER 0x00000204 560 #define NVC0_3D_DEPTH_TEST_FUNC_NOTEQUAL 0x00000205 561 #define NVC0_3D_DEPTH_TEST_FUNC_GEQUAL 0x00000206 562 #define NVC0_3D_DEPTH_TEST_FUNC_ALWAYS 0x00000207 563 564 #define NVC0_3D_ALPHA_TEST_REF 0x00001310 565 566 #define NVC0_3D_ALPHA_TEST_FUNC 0x00001314 567 #define NVC0_3D_ALPHA_TEST_FUNC_NEVER 0x00000200 568 #define NVC0_3D_ALPHA_TEST_FUNC_LESS 0x00000201 569 #define NVC0_3D_ALPHA_TEST_FUNC_EQUAL 0x00000202 570 #define NVC0_3D_ALPHA_TEST_FUNC_LEQUAL 0x00000203 571 #define NVC0_3D_ALPHA_TEST_FUNC_GREATER 0x00000204 572 #define NVC0_3D_ALPHA_TEST_FUNC_NOTEQUAL 0x00000205 573 #define NVC0_3D_ALPHA_TEST_FUNC_GEQUAL 0x00000206 574 #define NVC0_3D_ALPHA_TEST_FUNC_ALWAYS 0x00000207 575 576 #define NVC0_3D_DRAW_TFB_STRIDE 0x00001318 577 #define NVC0_3D_DRAW_TFB_STRIDE__MIN 0x00000001 578 #define NVC0_3D_DRAW_TFB_STRIDE__MAX 0x00000fff 579 580 #define NVC0_3D_BLEND_COLOR(i0) (0x0000131c + 0x4*(i0)) 581 #define NVC0_3D_BLEND_COLOR__ESIZE 0x00000004 582 #define NVC0_3D_BLEND_COLOR__LEN 0x00000004 583 584 #define NVC0_3D_TSC_FLUSH 0x00001330 585 #define NVC0_3D_TSC_FLUSH_SPECIFIC 0x00000001 586 #define NVC0_3D_TSC_FLUSH_ENTRY__MASK 0x03fffff0 587 #define NVC0_3D_TSC_FLUSH_ENTRY__SHIFT 4 588 589 #define NVC0_3D_TIC_FLUSH 0x00001334 590 #define NVC0_3D_TIC_FLUSH_SPECIFIC 0x00000001 591 #define NVC0_3D_TIC_FLUSH_ENTRY__MASK 0x03fffff0 592 #define NVC0_3D_TIC_FLUSH_ENTRY__SHIFT 4 593 594 #define NVC0_3D_TEX_CACHE_CTL 0x00001338 595 #define NVC0_3D_TEX_CACHE_CTL_UNK1__MASK 0x00000030 596 #define NVC0_3D_TEX_CACHE_CTL_UNK1__SHIFT 4 597 598 #define NVC0_3D_BLEND_SEPARATE_ALPHA 0x0000133c 599 600 #define NVC0_3D_BLEND_EQUATION_RGB 0x00001340 601 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_ADD 0x00008006 602 #define NVC0_3D_BLEND_EQUATION_RGB_MIN 0x00008007 603 #define NVC0_3D_BLEND_EQUATION_RGB_MAX 0x00008008 604 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a 605 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b 606 607 #define NVC0_3D_BLEND_FUNC_SRC_RGB 0x00001344 608 609 #define NVC0_3D_BLEND_FUNC_DST_RGB 0x00001348 610 611 #define NVC0_3D_BLEND_EQUATION_ALPHA 0x0000134c 612 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006 613 #define NVC0_3D_BLEND_EQUATION_ALPHA_MIN 0x00008007 614 #define NVC0_3D_BLEND_EQUATION_ALPHA_MAX 0x00008008 615 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a 616 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b 617 618 #define NVC0_3D_BLEND_FUNC_SRC_ALPHA 0x00001350 619 620 #define NVC0_3D_BLEND_FUNC_DST_ALPHA 0x00001358 621 622 #define NVC0_3D_BLEND_ENABLE_COMMON 0x0000135c 623 624 #define NVC0_3D_BLEND_ENABLE(i0) (0x00001360 + 0x4*(i0)) 625 #define NVC0_3D_BLEND_ENABLE__ESIZE 0x00000004 626 #define NVC0_3D_BLEND_ENABLE__LEN 0x00000008 627 628 #define NVC0_3D_STENCIL_ENABLE 0x00001380 629 630 #define NVC0_3D_STENCIL_FRONT_OP_FAIL 0x00001384 631 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_ZERO 0x00000000 632 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INVERT 0x0000150a 633 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_KEEP 0x00001e00 634 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_REPLACE 0x00001e01 635 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR 0x00001e02 636 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR 0x00001e03 637 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR_WRAP 0x00008507 638 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR_WRAP 0x00008508 639 640 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL 0x00001388 641 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_ZERO 0x00000000 642 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INVERT 0x0000150a 643 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_KEEP 0x00001e00 644 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_REPLACE 0x00001e01 645 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INCR 0x00001e02 646 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_DECR 0x00001e03 647 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INCR_WRAP 0x00008507 648 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_DECR_WRAP 0x00008508 649 650 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS 0x0000138c 651 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_ZERO 0x00000000 652 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INVERT 0x0000150a 653 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_KEEP 0x00001e00 654 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_REPLACE 0x00001e01 655 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INCR 0x00001e02 656 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_DECR 0x00001e03 657 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INCR_WRAP 0x00008507 658 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_DECR_WRAP 0x00008508 659 660 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC 0x00001390 661 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NEVER 0x00000200 662 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LESS 0x00000201 663 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_EQUAL 0x00000202 664 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LEQUAL 0x00000203 665 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GREATER 0x00000204 666 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NOTEQUAL 0x00000205 667 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GEQUAL 0x00000206 668 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_ALWAYS 0x00000207 669 670 #define NVC0_3D_STENCIL_FRONT_FUNC_REF 0x00001394 671 672 #define NVC0_3D_STENCIL_FRONT_FUNC_MASK 0x00001398 673 674 #define NVC0_3D_STENCIL_FRONT_MASK 0x0000139c 675 676 #define NVC0_3D_DRAW_TFB_BASE 0x000013a4 677 678 #define NVC0_3D_FRAG_COLOR_CLAMP_EN 0x000013a8 679 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_0 0x00000001 680 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_1 0x00000010 681 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_2 0x00000100 682 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_3 0x00001000 683 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_4 0x00010000 684 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_5 0x00100000 685 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_6 0x01000000 686 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_7 0x10000000 687 688 #define NVC0_3D_SCREEN_Y_CONTROL 0x000013ac 689 #define NVC0_3D_SCREEN_Y_CONTROL_Y_NEGATE 0x00000001 690 #define NVC0_3D_SCREEN_Y_CONTROL_TRIANGLE_RAST_FLIP 0x00000010 691 692 #define NVC0_3D_LINE_WIDTH_SMOOTH 0x000013b0 693 694 #define NVC0_3D_LINE_WIDTH_ALIASED 0x000013b4 695 696 #define NVC0_3D_GP_VERTEX_OUTPUT_COUNT 0x00001420 697 #define NVC0_3D_GP_VERTEX_OUTPUT_COUNT__MIN 0x00000001 698 #define NVC0_3D_GP_VERTEX_OUTPUT_COUNT__MAX 0x00000400 699 700 #define NVC0_3D_VERTEX_ARRAY_FLUSH 0x0000142c 701 702 #define NVC0_3D_VB_ELEMENT_BASE 0x00001434 703 704 #define NVC0_3D_VB_INSTANCE_BASE 0x00001438 705 706 #define NVC0_3D_CODE_CB_FLUSH 0x00001440 707 708 #define NVC0_3D_CLIPID_HEIGHT 0x00001504 709 #define NVC0_3D_CLIPID_HEIGHT__MAX 0x00002000 710 711 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ 0x00001508 712 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_LOW__MASK 0x0000ffff 713 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_LOW__SHIFT 0 714 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__MASK 0xffff0000 715 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__SHIFT 16 716 717 #define NVC0_3D_CLIPID_FILL_RECT_VERT 0x0000150c 718 #define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__MASK 0x0000ffff 719 #define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__SHIFT 0 720 #define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__MASK 0xffff0000 721 #define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__SHIFT 16 722 723 #define NVC0_3D_CLIP_DISTANCE_ENABLE 0x00001510 724 #define NVC0_3D_CLIP_DISTANCE_ENABLE_0 0x00000001 725 #define NVC0_3D_CLIP_DISTANCE_ENABLE_1 0x00000002 726 #define NVC0_3D_CLIP_DISTANCE_ENABLE_2 0x00000004 727 #define NVC0_3D_CLIP_DISTANCE_ENABLE_3 0x00000008 728 #define NVC0_3D_CLIP_DISTANCE_ENABLE_4 0x00000010 729 #define NVC0_3D_CLIP_DISTANCE_ENABLE_5 0x00000020 730 #define NVC0_3D_CLIP_DISTANCE_ENABLE_6 0x00000040 731 #define NVC0_3D_CLIP_DISTANCE_ENABLE_7 0x00000080 732 733 #define NVC0_3D_SAMPLECNT_ENABLE 0x00001514 734 735 #define NVC0_3D_POINT_SIZE 0x00001518 736 737 #define NVC0_3D_ZCULL_STATCTRS_ENABLE 0x0000151c 738 739 #define NVC0_3D_POINT_SPRITE_ENABLE 0x00001520 740 741 #define NVC0_3D_COUNTER_RESET 0x00001530 742 #define NVC0_3D_COUNTER_RESET_SAMPLECNT 0x00000001 743 #define NVC0_3D_COUNTER_RESET_UNK02 0x00000002 744 #define NVC0_3D_COUNTER_RESET_UNK03 0x00000003 745 #define NVC0_3D_COUNTER_RESET_UNK04 0x00000004 746 #define NVC0_3D_COUNTER_RESET_EMITTED_PRIMITIVES 0x00000010 747 #define NVC0_3D_COUNTER_RESET_UNK11 0x00000011 748 #define NVC0_3D_COUNTER_RESET_UNK12 0x00000012 749 #define NVC0_3D_COUNTER_RESET_UNK13 0x00000013 750 #define NVC0_3D_COUNTER_RESET_UNK15 0x00000015 751 #define NVC0_3D_COUNTER_RESET_UNK16 0x00000016 752 #define NVC0_3D_COUNTER_RESET_UNK17 0x00000017 753 #define NVC0_3D_COUNTER_RESET_UNK18 0x00000018 754 #define NVC0_3D_COUNTER_RESET_UNK1A 0x0000001a 755 #define NVC0_3D_COUNTER_RESET_UNK1B 0x0000001b 756 #define NVC0_3D_COUNTER_RESET_UNK1C 0x0000001c 757 #define NVC0_3D_COUNTER_RESET_UNK1D 0x0000001d 758 #define NVC0_3D_COUNTER_RESET_UNK1E 0x0000001e 759 #define NVC0_3D_COUNTER_RESET_GENERATED_PRIMITIVES 0x0000001f 760 761 #define NVC0_3D_MULTISAMPLE_ENABLE 0x00001534 762 763 #define NVC0_3D_ZETA_ENABLE 0x00001538 764 765 #define NVC0_3D_MULTISAMPLE_CTRL 0x0000153c 766 #define NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE 0x00000001 767 #define NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE 0x00000010 768 769 #define NVC0_3D_COND_ADDRESS_HIGH 0x00001550 770 771 #define NVC0_3D_COND_ADDRESS_LOW 0x00001554 772 773 #define NVC0_3D_COND_MODE 0x00001558 774 #define NVC0_3D_COND_MODE_NEVER 0x00000000 775 #define NVC0_3D_COND_MODE_ALWAYS 0x00000001 776 #define NVC0_3D_COND_MODE_RES_NON_ZERO 0x00000002 777 #define NVC0_3D_COND_MODE_EQUAL 0x00000003 778 #define NVC0_3D_COND_MODE_NOT_EQUAL 0x00000004 779 780 #define NVC0_3D_TSC_ADDRESS_HIGH 0x0000155c 781 782 #define NVC0_3D_TSC_ADDRESS_LOW 0x00001560 783 #define NVC0_3D_TSC_ADDRESS_LOW__ALIGN 0x00000020 784 785 #define NVC0_3D_TSC_LIMIT 0x00001564 786 #define NVC0_3D_TSC_LIMIT__MAX 0x00001fff 787 788 #define NVC0_3D_POLYGON_OFFSET_FACTOR 0x0000156c 789 790 #define NVC0_3D_LINE_SMOOTH_ENABLE 0x00001570 791 792 #define NVC0_3D_TIC_ADDRESS_HIGH 0x00001574 793 794 #define NVC0_3D_TIC_ADDRESS_LOW 0x00001578 795 796 #define NVC0_3D_TIC_LIMIT 0x0000157c 797 798 #define NVC0_3D_ZCULL_REGION 0x00001590 799 800 #define NVC0_3D_STENCIL_TWO_SIDE_ENABLE 0x00001594 801 802 #define NVC0_3D_STENCIL_BACK_OP_FAIL 0x00001598 803 #define NVC0_3D_STENCIL_BACK_OP_FAIL_ZERO 0x00000000 804 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INVERT 0x0000150a 805 #define NVC0_3D_STENCIL_BACK_OP_FAIL_KEEP 0x00001e00 806 #define NVC0_3D_STENCIL_BACK_OP_FAIL_REPLACE 0x00001e01 807 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INCR 0x00001e02 808 #define NVC0_3D_STENCIL_BACK_OP_FAIL_DECR 0x00001e03 809 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INCR_WRAP 0x00008507 810 #define NVC0_3D_STENCIL_BACK_OP_FAIL_DECR_WRAP 0x00008508 811 812 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL 0x0000159c 813 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_ZERO 0x00000000 814 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INVERT 0x0000150a 815 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_KEEP 0x00001e00 816 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_REPLACE 0x00001e01 817 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR 0x00001e02 818 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR 0x00001e03 819 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR_WRAP 0x00008507 820 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR_WRAP 0x00008508 821 822 #define NVC0_3D_STENCIL_BACK_OP_ZPASS 0x000015a0 823 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_ZERO 0x00000000 824 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INVERT 0x0000150a 825 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_KEEP 0x00001e00 826 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_REPLACE 0x00001e01 827 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR 0x00001e02 828 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR 0x00001e03 829 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR_WRAP 0x00008507 830 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR_WRAP 0x00008508 831 832 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC 0x000015a4 833 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NEVER 0x00000200 834 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_LESS 0x00000201 835 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_EQUAL 0x00000202 836 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_LEQUAL 0x00000203 837 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GREATER 0x00000204 838 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NOTEQUAL 0x00000205 839 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GEQUAL 0x00000206 840 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_ALWAYS 0x00000207 841 842 #define NVC0_3D_CSAA_ENABLE 0x000015b4 843 844 #define NVC0_3D_FRAMEBUFFER_SRGB 0x000015b8 845 846 #define NVC0_3D_POLYGON_OFFSET_UNITS 0x000015bc 847 848 #define NVC0_3D_LAYER 0x000015cc 849 #define NVC0_3D_LAYER_IDX__MASK 0x0000ffff 850 #define NVC0_3D_LAYER_IDX__SHIFT 0 851 #define NVC0_3D_LAYER_USE_GP 0x00010000 852 853 #define NVC0_3D_MULTISAMPLE_MODE 0x000015d0 854 #define NVC0_3D_MULTISAMPLE_MODE_MS1 0x00000000 855 #define NVC0_3D_MULTISAMPLE_MODE_MS2 0x00000001 856 #define NVC0_3D_MULTISAMPLE_MODE_MS4 0x00000002 857 #define NVC0_3D_MULTISAMPLE_MODE_MS8 0x00000003 858 #define NVC0_3D_MULTISAMPLE_MODE_MS8_ALT 0x00000004 859 #define NVC0_3D_MULTISAMPLE_MODE_MS2_ALT 0x00000005 860 #define NVC0_3D_MULTISAMPLE_MODE_UNK6 0x00000006 861 #define NVC0_3D_MULTISAMPLE_MODE_MS4_CS4 0x00000008 862 #define NVC0_3D_MULTISAMPLE_MODE_MS4_CS12 0x00000009 863 #define NVC0_3D_MULTISAMPLE_MODE_MS8_CS8 0x0000000a 864 #define NVC0_3D_MULTISAMPLE_MODE_MS8_CS24 0x0000000b 865 866 #define NVC0_3D_VERTEX_BEGIN_D3D 0x000015d4 867 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE__MASK 0x0fffffff 868 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE__SHIFT 0 869 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_POINTS 0x00000001 870 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES 0x00000002 871 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP 0x00000003 872 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES 0x00000004 873 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP 0x00000005 874 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES_ADJACENCY 0x0000000a 875 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP_ADJACENCY 0x0000000b 876 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES_ADJACENCY 0x0000000c 877 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY 0x0000000d 878 #define NVC0_3D_VERTEX_BEGIN_D3D_INSTANCE_NEXT 0x10000000 879 880 #define NVC0_3D_VERTEX_END_D3D 0x000015d8 881 #define NVC0_3D_VERTEX_END_D3D_UNK0 0x00000001 882 #define NVC0_3D_VERTEX_END_D3D_UNK1 0x00000002 883 884 #define NVC0_3D_EDGEFLAG 0x000015e4 885 886 #define NVC0_3D_VB_ELEMENT_U32 0x000015e8 887 888 #define NVC0_3D_VB_ELEMENT_U16_SETUP 0x000015ec 889 #define NVC0_3D_VB_ELEMENT_U16_SETUP_OFFSET__MASK 0xc0000000 890 #define NVC0_3D_VB_ELEMENT_U16_SETUP_OFFSET__SHIFT 30 891 #define NVC0_3D_VB_ELEMENT_U16_SETUP_COUNT__MASK 0x3fffffff 892 #define NVC0_3D_VB_ELEMENT_U16_SETUP_COUNT__SHIFT 0 893 894 #define NVC0_3D_VB_ELEMENT_U16 0x000015f0 895 #define NVC0_3D_VB_ELEMENT_U16_I0__MASK 0x0000ffff 896 #define NVC0_3D_VB_ELEMENT_U16_I0__SHIFT 0 897 #define NVC0_3D_VB_ELEMENT_U16_I1__MASK 0xffff0000 898 #define NVC0_3D_VB_ELEMENT_U16_I1__SHIFT 16 899 900 #define NVC0_3D_VERTEX_BASE_HIGH 0x000015f4 901 902 #define NVC0_3D_VERTEX_BASE_LOW 0x000015f8 903 904 #define NVC0_3D_ZCULL_WINDOW_OFFSET_X 0x000015fc 905 906 #define NVC0_3D_ZCULL_WINDOW_OFFSET_Y 0x00001600 907 908 #define NVC0_3D_POINT_COORD_REPLACE 0x00001604 909 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__MASK 0x00000004 910 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__SHIFT 2 911 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_LOWER_LEFT 0x00000000 912 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_UPPER_LEFT 0x00000004 913 #define NVC0_3D_POINT_COORD_REPLACE_ENABLE__MASK 0x000007f8 914 #define NVC0_3D_POINT_COORD_REPLACE_ENABLE__SHIFT 3 915 916 #define NVC0_3D_CODE_ADDRESS_HIGH 0x00001608 917 918 #define NVC0_3D_CODE_ADDRESS_LOW 0x0000160c 919 920 #define NVC0_3D_VERTEX_END_GL 0x00001614 921 #define NVC0_3D_VERTEX_END_GL_UNK0 0x00000001 922 #define NVC0_3D_VERTEX_END_GL_UNK1 0x00000002 923 924 #define NVC0_3D_VERTEX_BEGIN_GL 0x00001618 925 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__MASK 0x0fffffff 926 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__SHIFT 0 927 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS 0x00000000 928 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES 0x00000001 929 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_LOOP 0x00000002 930 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP 0x00000003 931 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES 0x00000004 932 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP 0x00000005 933 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_FAN 0x00000006 934 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUADS 0x00000007 935 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUAD_STRIP 0x00000008 936 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POLYGON 0x00000009 937 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES_ADJACENCY 0x0000000a 938 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP_ADJACENCY 0x0000000b 939 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES_ADJACENCY 0x0000000c 940 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY 0x0000000d 941 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_PATCHES 0x0000000e 942 #define NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT 0x04000000 943 #define NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_CONT 0x08000000 944 945 #define NVC0_3D_VERTEX_ID_REPLACE 0x0000161c 946 #define NVC0_3D_VERTEX_ID_REPLACE_ENABLE 0x00000001 947 #define NVC0_3D_VERTEX_ID_REPLACE_SOURCE__MASK 0x00000ff0 948 #define NVC0_3D_VERTEX_ID_REPLACE_SOURCE__SHIFT 4 949 950 #define NVC0_3D_VERTEX_DATA 0x00001640 951 952 #define NVC0_3D_PRIM_RESTART_ENABLE 0x00001644 953 954 #define NVC0_3D_PRIM_RESTART_INDEX 0x00001648 955 956 #define NVC0_3D_VP_GP_BUILTIN_ATTR_EN 0x0000164c 957 #define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_VERTEX_ID 0x00000001 958 #define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_INSTANCE_ID 0x00000010 959 #define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_PRIMITIVE_ID 0x00000100 960 #define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_UNK12 0x00001000 961 962 #define NVC0_3D_POINT_SMOOTH_ENABLE 0x00001658 963 964 #define NVC0_3D_POINT_RASTER_RULES 0x0000165c 965 #define NVC0_3D_POINT_RASTER_RULES_OGL 0x00000000 966 #define NVC0_3D_POINT_RASTER_RULES_D3D 0x00000001 967 968 #define NVC0_3D_TEX_MISC 0x00001664 969 #define NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP 0x00000004 970 971 #define NVC0_3D_LINE_STIPPLE_ENABLE 0x0000166c 972 973 #define NVC0_3D_LINE_STIPPLE_PATTERN 0x00001680 974 975 #define NVC0_3D_PROVOKING_VERTEX_LAST 0x00001684 976 977 #define NVC0_3D_VERTEX_TWO_SIDE_ENABLE 0x00001688 978 979 #define NVC0_3D_POLYGON_STIPPLE_ENABLE 0x0000168c 980 981 #define NVC0_3D_POLYGON_STIPPLE_PATTERN(i0) (0x00001700 + 0x4*(i0)) 982 #define NVC0_3D_POLYGON_STIPPLE_PATTERN__ESIZE 0x00000004 983 #define NVC0_3D_POLYGON_STIPPLE_PATTERN__LEN 0x00000020 984 985 #define NVC0_3D_ZETA_BASE_LAYER 0x0000179c 986 987 #define NVC0_3D_VERTEX_QUARANTINE_ADDRESS_HIGH 0x000017bc 988 989 #define NVC0_3D_VERTEX_QUARANTINE_ADDRESS_LOW 0x000017c0 990 991 #define NVC0_3D_VERTEX_QUARANTINE_SIZE 0x000017c4 992 #define NVC0_3D_VERTEX_QUARANTINE_SIZE_16K 0x00000001 993 #define NVC0_3D_VERTEX_QUARANTINE_SIZE_32K 0x00000002 994 #define NVC0_3D_VERTEX_QUARANTINE_SIZE_64K 0x00000003 995 996 #define NVC0_3D_STRMOUT_UNK1780(i0) (0x00001780 + 0x4*(i0)) 997 #define NVC0_3D_STRMOUT_UNK1780__ESIZE 0x00000004 998 #define NVC0_3D_STRMOUT_UNK1780__LEN 0x00000004 999 1000 #define NVC0_3D_UNK17BC_ADDRESS_HIGH 0x000017bc 1001 1002 #define NVC0_3D_UNK17BC_ADDRESS_LOW 0x000017c0 1003 1004 #define NVC0_3D_UNK17BC_LIMIT 0x000017c4 1005 1006 #define NVC0_3D_INDEX_ARRAY_START_HIGH 0x000017c8 1007 1008 #define NVC0_3D_INDEX_ARRAY_START_LOW 0x000017cc 1009 1010 #define NVC0_3D_INDEX_ARRAY_LIMIT_HIGH 0x000017d0 1011 1012 #define NVC0_3D_INDEX_ARRAY_LIMIT_LOW 0x000017d4 1013 1014 #define NVC0_3D_INDEX_LOG2_SIZE 0x000017d8 1015 1016 #define NVC0_3D_INDEX_BATCH_FIRST 0x000017dc 1017 1018 #define NVC0_3D_INDEX_BATCH_COUNT 0x000017e0 1019 1020 #define NVC0_3D_POLYGON_OFFSET_CLAMP 0x0000187c 1021 1022 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE(i0) (0x00001880 + 0x4*(i0)) 1023 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__ESIZE 0x00000004 1024 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__LEN 0x00000020 1025 1026 #define NVC0_3D_VP_POINT_SIZE_EN 0x00001910 1027 1028 #define NVC0_3D_CULL_FACE_ENABLE 0x00001918 1029 1030 #define NVC0_3D_FRONT_FACE 0x0000191c 1031 #define NVC0_3D_FRONT_FACE_CW 0x00000900 1032 #define NVC0_3D_FRONT_FACE_CCW 0x00000901 1033 1034 #define NVC0_3D_CULL_FACE 0x00001920 1035 #define NVC0_3D_CULL_FACE_FRONT 0x00000404 1036 #define NVC0_3D_CULL_FACE_BACK 0x00000405 1037 #define NVC0_3D_CULL_FACE_FRONT_AND_BACK 0x00000408 1038 1039 #define NVC0_3D_LINE_LAST_PIXEL 0x00001924 1040 1041 #define NVC0_3D_VIEWPORT_TRANSFORM_EN 0x0000192c 1042 1043 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL 0x0000193c 1044 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK0 0x00000001 1045 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__MASK 0x00000006 1046 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__SHIFT 1 1047 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK0 0x00000000 1048 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1 0x00000002 1049 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK2 0x00000004 1050 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR 0x00000008 1051 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR 0x00000010 1052 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK7 0x00000080 1053 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK10 0x00000400 1054 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK11 0x00000800 1055 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__MASK 0x00003000 1056 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__SHIFT 12 1057 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK0 0x00000000 1058 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1 0x00001000 1059 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2 0x00002000 1060 1061 #define NVC0_3D_CLIP_DISTANCE_MODE 0x00001940 1062 #define NVC0_3D_CLIP_DISTANCE_MODE_0__MASK 0x00000001 1063 #define NVC0_3D_CLIP_DISTANCE_MODE_0__SHIFT 0 1064 #define NVC0_3D_CLIP_DISTANCE_MODE_0_CLIP 0x00000000 1065 #define NVC0_3D_CLIP_DISTANCE_MODE_0_CULL 0x00000001 1066 #define NVC0_3D_CLIP_DISTANCE_MODE_1__MASK 0x00000010 1067 #define NVC0_3D_CLIP_DISTANCE_MODE_1__SHIFT 4 1068 #define NVC0_3D_CLIP_DISTANCE_MODE_1_CLIP 0x00000000 1069 #define NVC0_3D_CLIP_DISTANCE_MODE_1_CULL 0x00000010 1070 #define NVC0_3D_CLIP_DISTANCE_MODE_2__MASK 0x00000100 1071 #define NVC0_3D_CLIP_DISTANCE_MODE_2__SHIFT 8 1072 #define NVC0_3D_CLIP_DISTANCE_MODE_2_CLIP 0x00000000 1073 #define NVC0_3D_CLIP_DISTANCE_MODE_2_CULL 0x00000100 1074 #define NVC0_3D_CLIP_DISTANCE_MODE_3__MASK 0x00001000 1075 #define NVC0_3D_CLIP_DISTANCE_MODE_3__SHIFT 12 1076 #define NVC0_3D_CLIP_DISTANCE_MODE_3_CLIP 0x00000000 1077 #define NVC0_3D_CLIP_DISTANCE_MODE_3_CULL 0x00001000 1078 #define NVC0_3D_CLIP_DISTANCE_MODE_4__MASK 0x00010000 1079 #define NVC0_3D_CLIP_DISTANCE_MODE_4__SHIFT 16 1080 #define NVC0_3D_CLIP_DISTANCE_MODE_4_CLIP 0x00000000 1081 #define NVC0_3D_CLIP_DISTANCE_MODE_4_CULL 0x00010000 1082 #define NVC0_3D_CLIP_DISTANCE_MODE_5__MASK 0x00100000 1083 #define NVC0_3D_CLIP_DISTANCE_MODE_5__SHIFT 20 1084 #define NVC0_3D_CLIP_DISTANCE_MODE_5_CLIP 0x00000000 1085 #define NVC0_3D_CLIP_DISTANCE_MODE_5_CULL 0x00100000 1086 #define NVC0_3D_CLIP_DISTANCE_MODE_6__MASK 0x01000000 1087 #define NVC0_3D_CLIP_DISTANCE_MODE_6__SHIFT 24 1088 #define NVC0_3D_CLIP_DISTANCE_MODE_6_CLIP 0x00000000 1089 #define NVC0_3D_CLIP_DISTANCE_MODE_6_CULL 0x01000000 1090 #define NVC0_3D_CLIP_DISTANCE_MODE_7__MASK 0x10000000 1091 #define NVC0_3D_CLIP_DISTANCE_MODE_7__SHIFT 28 1092 #define NVC0_3D_CLIP_DISTANCE_MODE_7_CLIP 0x00000000 1093 #define NVC0_3D_CLIP_DISTANCE_MODE_7_CULL 0x10000000 1094 1095 #define NVC0_3D_CLIP_RECTS_EN 0x0000194c 1096 1097 #define NVC0_3D_CLIP_RECTS_MODE 0x00001950 1098 #define NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY 0x00000000 1099 #define NVC0_3D_CLIP_RECTS_MODE_OUTSIDE_ALL 0x00000001 1100 #define NVC0_3D_CLIP_RECTS_MODE_NEVER 0x00000002 1101 1102 #define NVC0_3D_ZCULL_INVALIDATE 0x00001958 1103 1104 #define NVC0_3D_ZCULL_TEST_MASK 0x0000196c 1105 #define NVC0_3D_ZCULL_TEST_MASK_FAIL_GT_PASS_LT 0x00000001 1106 #define NVC0_3D_ZCULL_TEST_MASK_PASS_GT_FAIL_LT 0x00000010 1107 1108 #define NVC0_3D_FP_ZORDER_CTRL 0x0000196c 1109 #define NVC0_3D_FP_ZORDER_CTRL_0 0x00000001 1110 #define NVC0_3D_FP_ZORDER_CTRL_1 0x00000010 1111 1112 #define NVC0_3D_CLIPID_ENABLE 0x0000197c 1113 1114 #define NVC0_3D_CLIPID_WIDTH 0x00001980 1115 #define NVC0_3D_CLIPID_WIDTH__MAX 0x00002000 1116 #define NVC0_3D_CLIPID_WIDTH__ALIGN 0x00000040 1117 1118 #define NVC0_3D_CLIPID_ID 0x00001984 1119 1120 #define NVC0_3D_DEPTH_BOUNDS_EN 0x000019bc 1121 1122 #define NVC0_3D_LOGIC_OP_ENABLE 0x000019c4 1123 1124 #define NVC0_3D_LOGIC_OP 0x000019c8 1125 #define NVC0_3D_LOGIC_OP_CLEAR 0x00001500 1126 #define NVC0_3D_LOGIC_OP_AND 0x00001501 1127 #define NVC0_3D_LOGIC_OP_AND_REVERSE 0x00001502 1128 #define NVC0_3D_LOGIC_OP_COPY 0x00001503 1129 #define NVC0_3D_LOGIC_OP_AND_INVERTED 0x00001504 1130 #define NVC0_3D_LOGIC_OP_NOOP 0x00001505 1131 #define NVC0_3D_LOGIC_OP_XOR 0x00001506 1132 #define NVC0_3D_LOGIC_OP_OR 0x00001507 1133 #define NVC0_3D_LOGIC_OP_NOR 0x00001508 1134 #define NVC0_3D_LOGIC_OP_EQUIV 0x00001509 1135 #define NVC0_3D_LOGIC_OP_INVERT 0x0000150a 1136 #define NVC0_3D_LOGIC_OP_OR_REVERSE 0x0000150b 1137 #define NVC0_3D_LOGIC_OP_COPY_INVERTED 0x0000150c 1138 #define NVC0_3D_LOGIC_OP_OR_INVERTED 0x0000150d 1139 #define NVC0_3D_LOGIC_OP_NAND 0x0000150e 1140 #define NVC0_3D_LOGIC_OP_SET 0x0000150f 1141 1142 #define NVC0_3D_CLEAR_BUFFERS 0x000019d0 1143 #define NVC0_3D_CLEAR_BUFFERS_Z 0x00000001 1144 #define NVC0_3D_CLEAR_BUFFERS_S 0x00000002 1145 #define NVC0_3D_CLEAR_BUFFERS_R 0x00000004 1146 #define NVC0_3D_CLEAR_BUFFERS_G 0x00000008 1147 #define NVC0_3D_CLEAR_BUFFERS_B 0x00000010 1148 #define NVC0_3D_CLEAR_BUFFERS_A 0x00000020 1149 #define NVC0_3D_CLEAR_BUFFERS_RT__MASK 0x000003c0 1150 #define NVC0_3D_CLEAR_BUFFERS_RT__SHIFT 6 1151 #define NVC0_3D_CLEAR_BUFFERS_LAYER__MASK 0x001ffc00 1152 #define NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT 10 1153 1154 #define NVC0_3D_CLIPID_FILL 0x000019d4 1155 1156 #define NVC0_3D_COLOR_MASK(i0) (0x00001a00 + 0x4*(i0)) 1157 #define NVC0_3D_COLOR_MASK__ESIZE 0x00000004 1158 #define NVC0_3D_COLOR_MASK__LEN 0x00000008 1159 #define NVC0_3D_COLOR_MASK_R 0x0000000f 1160 #define NVC0_3D_COLOR_MASK_G 0x000000f0 1161 #define NVC0_3D_COLOR_MASK_B 0x00000f00 1162 #define NVC0_3D_COLOR_MASK_A 0x0000f000 1163 1164 #define NVC0_3D_QUERY_ADDRESS_HIGH 0x00001b00 1165 1166 #define NVC0_3D_QUERY_ADDRESS_LOW 0x00001b04 1167 1168 #define NVC0_3D_QUERY_SEQUENCE 0x00001b08 1169 1170 #define NVC0_3D_QUERY_GET 0x00001b0c 1171 #define NVC0_3D_QUERY_GET_MODE__MASK 0x00000003 1172 #define NVC0_3D_QUERY_GET_MODE__SHIFT 0 1173 #define NVC0_3D_QUERY_GET_MODE_WRITE_UNK0 0x00000000 1174 #define NVC0_3D_QUERY_GET_MODE_SYNC 0x00000001 1175 #define NVC0_3D_QUERY_GET_MODE_WRITE_UNK2 0x00000002 1176 #define NVC0_3D_QUERY_GET_FENCE 0x00000010 1177 #define NVC0_3D_QUERY_GET_STREAM__MASK 0x000000e0 1178 #define NVC0_3D_QUERY_GET_STREAM__SHIFT 5 1179 #define NVC0_3D_QUERY_GET_UNK8 0x00000100 1180 #define NVC0_3D_QUERY_GET_UNIT__MASK 0x0000f000 1181 #define NVC0_3D_QUERY_GET_UNIT__SHIFT 12 1182 #define NVC0_3D_QUERY_GET_SYNC_COND__MASK 0x00010000 1183 #define NVC0_3D_QUERY_GET_SYNC_COND__SHIFT 16 1184 #define NVC0_3D_QUERY_GET_SYNC_COND_NEQUAL 0x00000000 1185 #define NVC0_3D_QUERY_GET_SYNC_COND_GREATER 0x00010000 1186 #define NVC0_3D_QUERY_GET_INTR 0x00100000 1187 #define NVC0_3D_QUERY_GET_UNK21 0x00200000 1188 #define NVC0_3D_QUERY_GET_SELECT__MASK 0x0f800000 1189 #define NVC0_3D_QUERY_GET_SELECT__SHIFT 23 1190 #define NVC0_3D_QUERY_GET_SELECT_ZERO 0x00000000 1191 #define NVC0_3D_QUERY_GET_SELECT_SAMPLECNT 0x01000000 1192 #define NVC0_3D_QUERY_GET_SELECT_EMITTED_PRIMS 0x05800000 1193 #define NVC0_3D_QUERY_GET_SELECT_GENERATED_PRIMS 0x09000000 1194 #define NVC0_3D_QUERY_GET_SHORT 0x10000000 1195 1196 #define NVC0_3D_VERTEX_ARRAY_FETCH(i0) (0x00001c00 + 0x10*(i0)) 1197 #define NVC0_3D_VERTEX_ARRAY_FETCH__ESIZE 0x00000010 1198 #define NVC0_3D_VERTEX_ARRAY_FETCH__LEN 0x00000020 1199 #define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__MASK 0x00000fff 1200 #define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT 0 1201 #define NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE 0x00001000 1202 1203 #define NVC0_3D_VERTEX_ARRAY_START_HIGH(i0) (0x00001c04 + 0x10*(i0)) 1204 #define NVC0_3D_VERTEX_ARRAY_START_HIGH__ESIZE 0x00000010 1205 #define NVC0_3D_VERTEX_ARRAY_START_HIGH__LEN 0x00000020 1206 1207 #define NVC0_3D_VERTEX_ARRAY_START_LOW(i0) (0x00001c08 + 0x10*(i0)) 1208 #define NVC0_3D_VERTEX_ARRAY_START_LOW__ESIZE 0x00000010 1209 #define NVC0_3D_VERTEX_ARRAY_START_LOW__LEN 0x00000020 1210 1211 #define NVC0_3D_VERTEX_ARRAY_DIVISOR(i0) (0x00001c0c + 0x10*(i0)) 1212 #define NVC0_3D_VERTEX_ARRAY_DIVISOR__ESIZE 0x00000010 1213 #define NVC0_3D_VERTEX_ARRAY_DIVISOR__LEN 0x00000020 1214 1215 #define NVC0_3D_IBLEND(i0) (0x00001e00 + 0x20*(i0)) 1216 #define NVC0_3D_IBLEND__ESIZE 0x00000020 1217 #define NVC0_3D_IBLEND__LEN 0x00000008 1218 1219 #define NVC0_3D_IBLEND_EQUATION_RGB(i0) (0x00001e04 + 0x20*(i0)) 1220 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_ADD 0x00008006 1221 #define NVC0_3D_IBLEND_EQUATION_RGB_MIN 0x00008007 1222 #define NVC0_3D_IBLEND_EQUATION_RGB_MAX 0x00008008 1223 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a 1224 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b 1225 1226 #define NVC0_3D_IBLEND_FUNC_SRC_RGB(i0) (0x00001e08 + 0x20*(i0)) 1227 1228 #define NVC0_3D_IBLEND_FUNC_DST_RGB(i0) (0x00001e0c + 0x20*(i0)) 1229 1230 #define NVC0_3D_IBLEND_EQUATION_ALPHA(i0) (0x00001e10 + 0x20*(i0)) 1231 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006 1232 #define NVC0_3D_IBLEND_EQUATION_ALPHA_MIN 0x00008007 1233 #define NVC0_3D_IBLEND_EQUATION_ALPHA_MAX 0x00008008 1234 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a 1235 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b 1236 1237 #define NVC0_3D_IBLEND_FUNC_SRC_ALPHA(i0) (0x00001e14 + 0x20*(i0)) 1238 1239 #define NVC0_3D_IBLEND_FUNC_DST_ALPHA(i0) (0x00001e18 + 0x20*(i0)) 1240 1241 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH(i0) (0x00001f00 + 0x8*(i0)) 1242 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH__ESIZE 0x00000008 1243 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH__LEN 0x00000020 1244 1245 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW(i0) (0x00001f04 + 0x8*(i0)) 1246 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW__ESIZE 0x00000008 1247 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW__LEN 0x00000020 1248 1249 #define NVC0_3D_SP(i0) (0x00002000 + 0x40*(i0)) 1250 #define NVC0_3D_SP__ESIZE 0x00000040 1251 #define NVC0_3D_SP__LEN 0x00000006 1252 1253 #define NVC0_3D_SP_SELECT(i0) (0x00002000 + 0x40*(i0)) 1254 #define NVC0_3D_SP_SELECT_ENABLE 0x00000001 1255 #define NVC0_3D_SP_SELECT_PROGRAM__MASK 0x00000070 1256 #define NVC0_3D_SP_SELECT_PROGRAM__SHIFT 4 1257 #define NVC0_3D_SP_SELECT_PROGRAM_VP_A 0x00000000 1258 #define NVC0_3D_SP_SELECT_PROGRAM_VP_B 0x00000010 1259 #define NVC0_3D_SP_SELECT_PROGRAM_TCP 0x00000020 1260 #define NVC0_3D_SP_SELECT_PROGRAM_TEP 0x00000030 1261 #define NVC0_3D_SP_SELECT_PROGRAM_GP 0x00000040 1262 #define NVC0_3D_SP_SELECT_PROGRAM_FP 0x00000050 1263 1264 #define NVC0_3D_SP_START_ID(i0) (0x00002004 + 0x40*(i0)) 1265 1266 #define NVC0_3D_SP_GPR_ALLOC(i0) (0x0000200c + 0x40*(i0)) 1267 1268 #define NVC0_3D_TEX_LIMITS(i0) (0x00002200 + 0x10*(i0)) 1269 #define NVC0_3D_TEX_LIMITS__ESIZE 0x00000010 1270 #define NVC0_3D_TEX_LIMITS__LEN 0x00000005 1271 1272 #define NVC0_3D_FIRMWARE(i0) (0x00002300 + 0x4*(i0)) 1273 #define NVC0_3D_FIRMWARE__ESIZE 0x00000004 1274 #define NVC0_3D_FIRMWARE__LEN 0x00000020 1275 1276 #define NVC0_3D_CB_SIZE 0x00002380 1277 1278 #define NVC0_3D_CB_ADDRESS_HIGH 0x00002384 1279 1280 #define NVC0_3D_CB_ADDRESS_LOW 0x00002388 1281 1282 #define NVC0_3D_CB_POS 0x0000238c 1283 1284 #define NVC0_3D_CB_DATA(i0) (0x00002390 + 0x4*(i0)) 1285 #define NVC0_3D_CB_DATA__ESIZE 0x00000004 1286 #define NVC0_3D_CB_DATA__LEN 0x00000010 1287 1288 #define NVC0_3D_BIND_TSC(i0) (0x00002400 + 0x20*(i0)) 1289 #define NVC0_3D_BIND_TSC__ESIZE 0x00000020 1290 #define NVC0_3D_BIND_TSC__LEN 0x00000005 1291 #define NVC0_3D_BIND_TSC_ACTIVE 0x00000001 1292 #define NVC0_3D_BIND_TSC_SAMPLER__MASK 0x00000ff0 1293 #define NVC0_3D_BIND_TSC_SAMPLER__SHIFT 4 1294 #define NVC0_3D_BIND_TSC_TSC__MASK 0x01fff000 1295 #define NVC0_3D_BIND_TSC_TSC__SHIFT 12 1296 1297 #define NVC0_3D_BIND_TIC(i0) (0x00002404 + 0x20*(i0)) 1298 #define NVC0_3D_BIND_TIC__ESIZE 0x00000020 1299 #define NVC0_3D_BIND_TIC__LEN 0x00000005 1300 #define NVC0_3D_BIND_TIC_ACTIVE 0x00000001 1301 #define NVC0_3D_BIND_TIC_TEXTURE__MASK 0x000001fe 1302 #define NVC0_3D_BIND_TIC_TEXTURE__SHIFT 1 1303 #define NVC0_3D_BIND_TIC_TIC__MASK 0x7ffffe00 1304 #define NVC0_3D_BIND_TIC_TIC__SHIFT 9 1305 1306 #define NVC0_3D_CB_BIND(i0) (0x00002410 + 0x20*(i0)) 1307 #define NVC0_3D_CB_BIND__ESIZE 0x00000020 1308 #define NVC0_3D_CB_BIND__LEN 0x00000005 1309 #define NVC0_3D_CB_BIND_VALID 0x00000001 1310 #define NVC0_3D_CB_BIND_INDEX__MASK 0x000000f0 1311 #define NVC0_3D_CB_BIND_INDEX__SHIFT 4 1312 1313 #define NVC0_3D_VERT_COLOR_CLAMP_EN 0x00002600 1314 1315 #define NVE4_3D_TEX_CB_INDEX 0x00002608 1316 #define NVE4_3D_TEX_CB_INDEX__MIN 0x00000000 1317 #define NVE4_3D_TEX_CB_INDEX__MAX 0x00000010 1318 1319 #define NVC0_3D_TFB_VARYING_LOCS(i0, i1) (0x00002800 + 0x80*(i0) + 0x4*(i1)) 1320 #define NVC0_3D_TFB_VARYING_LOCS__ESIZE 0x00000004 1321 #define NVC0_3D_TFB_VARYING_LOCS__LEN 0x00000020 1322 1323 #define NVC0_3D_MACRO_VERTEX_ARRAY_PER_INSTANCE 0x00003800 1324 1325 #define NVC0_3D_MACRO_VERTEX_ARRAY_SELECT 0x00003808 1326 1327 #define NVC0_3D_MACRO_BLEND_ENABLES 0x00003810 1328 1329 #define NVC0_3D_MACRO_POLYGON_MODE_FRONT 0x00003818 1330 #define NVC0_3D_MACRO_POLYGON_MODE_FRONT_POINT 0x00001b00 1331 #define NVC0_3D_MACRO_POLYGON_MODE_FRONT_LINE 0x00001b01 1332 #define NVC0_3D_MACRO_POLYGON_MODE_FRONT_FILL 0x00001b02 1333 1334 #define NVC0_3D_MACRO_POLYGON_MODE_BACK 0x00003820 1335 #define NVC0_3D_MACRO_POLYGON_MODE_BACK_POINT 0x00001b00 1336 #define NVC0_3D_MACRO_POLYGON_MODE_BACK_LINE 0x00001b01 1337 #define NVC0_3D_MACRO_POLYGON_MODE_BACK_FILL 0x00001b02 1338 1339 #define NVC0_3D_MACRO_GP_SELECT 0x00003828 1340 1341 #define NVC0_3D_MACRO_TEP_SELECT 0x00003830 1342 1343 1344 #endif /* NVC0_3D_XML */ 1345