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  /prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_rect.h 23 * \file SDL_rect.h
25 * Header file for SDL_rect definition and management functions.
63 typedef struct SDL_Rect
67 } SDL_Rect;
72 SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
80 SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b)
91 extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A,
92 const SDL_Rect * B);
99 extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A
    [all...]
SDL_surface.h 33 #include "SDL_rect.h"
85 SDL_Rect clip_rect; /**< Read-only */
97 typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
98 struct SDL_Surface * dst, SDL_Rect * dstrect);
338 const SDL_Rect * rect);
347 SDL_Rect * rect);
386 (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color);
388 (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color);
454 (SDL_Surface * src, const SDL_Rect * srcrect,
455 SDL_Surface * dst, SDL_Rect * dstrect)
    [all...]
SDL_render.h 52 #include "SDL_rect.h"
381 const SDL_Rect * rect,
404 const SDL_Rect * rect,
425 const SDL_Rect * rect,
518 const SDL_Rect * rect);
526 SDL_Rect * rect);
540 const SDL_Rect * rect);
552 SDL_Rect * rect);
718 const SDL_Rect * rect);
730 const SDL_Rect * rects
    [all...]
SDL_keyboard.h 185 extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect);
  /prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_rect.h 23 * \file SDL_rect.h
25 * Header file for SDL_rect definition and management functions.
63 typedef struct SDL_Rect
67 } SDL_Rect;
72 SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
80 SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b)
91 extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A,
92 const SDL_Rect * B);
99 extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A
    [all...]
SDL_surface.h 33 #include "SDL_rect.h"
85 SDL_Rect clip_rect; /**< Read-only */
97 typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
98 struct SDL_Surface * dst, SDL_Rect * dstrect);
338 const SDL_Rect * rect);
347 SDL_Rect * rect);
386 (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color);
388 (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color);
454 (SDL_Surface * src, const SDL_Rect * srcrect,
455 SDL_Surface * dst, SDL_Rect * dstrect)
    [all...]
SDL_render.h 52 #include "SDL_rect.h"
381 const SDL_Rect * rect,
404 const SDL_Rect * rect,
425 const SDL_Rect * rect,
518 const SDL_Rect * rect);
526 SDL_Rect * rect);
540 const SDL_Rect * rect);
552 SDL_Rect * rect);
718 const SDL_Rect * rect);
730 const SDL_Rect * rects
    [all...]
SDL_keyboard.h 185 extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect);
  /prebuilts/misc/windows/sdl2/include/
SDL_rect.h 23 * \file SDL_rect.h
25 * Header file for SDL_rect definition and management functions.
63 typedef struct SDL_Rect
67 } SDL_Rect;
72 SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
80 SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b)
91 extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A,
92 const SDL_Rect * B);
99 extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A
    [all...]
SDL_surface.h 33 #include "SDL_rect.h"
85 SDL_Rect clip_rect; /**< Read-only */
97 typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
98 struct SDL_Surface * dst, SDL_Rect * dstrect);
338 const SDL_Rect * rect);
347 SDL_Rect * rect);
386 (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color);
388 (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color);
454 (SDL_Surface * src, const SDL_Rect * srcrect,
455 SDL_Surface * dst, SDL_Rect * dstrect)
    [all...]
SDL_render.h 52 #include "SDL_rect.h"
381 const SDL_Rect * rect,
404 const SDL_Rect * rect,
425 const SDL_Rect * rect,
518 const SDL_Rect * rect);
526 SDL_Rect * rect);
540 const SDL_Rect * rect);
552 SDL_Rect * rect);
718 const SDL_Rect * rect);
730 const SDL_Rect * rects
    [all...]
SDL_keyboard.h 185 extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect);
  /prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_rect.h 23 * \file SDL_rect.h
25 * Header file for SDL_rect definition and management functions.
63 typedef struct SDL_Rect
67 } SDL_Rect;
72 SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
80 SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b)
91 extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A,
92 const SDL_Rect * B);
99 extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A
    [all...]
SDL_surface.h 33 #include "SDL_rect.h"
85 SDL_Rect clip_rect; /**< Read-only */
97 typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
98 struct SDL_Surface * dst, SDL_Rect * dstrect);
338 const SDL_Rect * rect);
347 SDL_Rect * rect);
386 (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color);
388 (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color);
454 (SDL_Surface * src, const SDL_Rect * srcrect,
455 SDL_Surface * dst, SDL_Rect * dstrect)
    [all...]
SDL_render.h 52 #include "SDL_rect.h"
381 const SDL_Rect * rect,
404 const SDL_Rect * rect,
425 const SDL_Rect * rect,
518 const SDL_Rect * rect);
526 SDL_Rect * rect);
540 const SDL_Rect * rect);
552 SDL_Rect * rect);
718 const SDL_Rect * rect);
730 const SDL_Rect * rects
    [all...]
SDL_keyboard.h 185 extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect);
  /prebuilts/misc/windows/sdl2/test/
testautomation_rect.c 20 SDL_Rect *rect, SDL_Rect * refRect,
51 SDL_Rect refRect = { 0, 0, 32, 32 };
52 SDL_Rect rect;
122 SDL_Rect refRect = { 0, 0, 32, 32 };
123 SDL_Rect rect;
189 SDL_Rect refRect = { 0, 0, 32, 32 };
190 SDL_Rect rect;
244 SDL_Rect refRect;
245 SDL_Rect rect
    [all...]
testnative.c 39 static SDL_Rect *positions, *velocities;
88 SDL_Rect viewport;
89 SDL_Rect *position, *velocity;
188 positions = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect));
189 velocities = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect));
testspriteminimal.c 26 static SDL_Rect positions[NUM_SPRITES];
27 static SDL_Rect velocities[NUM_SPRITES];
92 SDL_Rect *position, *velocity;
testintersections.c 38 SDL_Rect viewport;
78 SDL_Rect lines[MAX_LINES];
101 SDL_Rect viewport;
122 SDL_Rect rects[MAX_RECTS];
164 SDL_Rect r;
187 SDL_Rect r;
testsprite2.c 32 static SDL_Rect *positions;
33 static SDL_Rect *velocities;
108 SDL_Rect viewport, temp;
109 SDL_Rect *position, *velocity;
321 positions = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect));
322 velocities = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect));
testdraw2.c 37 SDL_Rect viewport;
80 SDL_Rect viewport;
131 SDL_Rect rect;
132 SDL_Rect viewport;
testdrawchessboard.c 26 SDL_Rect rect, darea;
testime.c 30 static SDL_Rect textRect, markedRect;
114 SDL_Rect cursorRect, underlineRect;
123 SDL_Rect dest = {textRect.x, textRect.y, textSur->w, textSur->h };
171 SDL_Rect dest = {markedRect.x, markedRect.y, textSur->w, textSur->h };
testrelative.c 23 static SDL_Rect rect;

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