/prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/ |
SDL_rect.h | 23 * \file SDL_rect.h 25 * Header file for SDL_rect definition and management functions. 63 typedef struct SDL_Rect 67 } SDL_Rect; 72 SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r) 80 SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b) 91 extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A, 92 const SDL_Rect * B); 99 extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A [all...] |
SDL_surface.h | 33 #include "SDL_rect.h" 85 SDL_Rect clip_rect; /**< Read-only */ 97 typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, 98 struct SDL_Surface * dst, SDL_Rect * dstrect); 338 const SDL_Rect * rect); 347 SDL_Rect * rect); 386 (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color); 388 (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color); 454 (SDL_Surface * src, const SDL_Rect * srcrect, 455 SDL_Surface * dst, SDL_Rect * dstrect) [all...] |
SDL_render.h | 52 #include "SDL_rect.h" 381 const SDL_Rect * rect, 404 const SDL_Rect * rect, 425 const SDL_Rect * rect, 518 const SDL_Rect * rect); 526 SDL_Rect * rect); 540 const SDL_Rect * rect); 552 SDL_Rect * rect); 718 const SDL_Rect * rect); 730 const SDL_Rect * rects [all...] |
SDL_keyboard.h | 185 extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect);
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/prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/ |
SDL_rect.h | 23 * \file SDL_rect.h 25 * Header file for SDL_rect definition and management functions. 63 typedef struct SDL_Rect 67 } SDL_Rect; 72 SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r) 80 SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b) 91 extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A, 92 const SDL_Rect * B); 99 extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A [all...] |
SDL_surface.h | 33 #include "SDL_rect.h" 85 SDL_Rect clip_rect; /**< Read-only */ 97 typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, 98 struct SDL_Surface * dst, SDL_Rect * dstrect); 338 const SDL_Rect * rect); 347 SDL_Rect * rect); 386 (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color); 388 (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color); 454 (SDL_Surface * src, const SDL_Rect * srcrect, 455 SDL_Surface * dst, SDL_Rect * dstrect) [all...] |
SDL_render.h | 52 #include "SDL_rect.h" 381 const SDL_Rect * rect, 404 const SDL_Rect * rect, 425 const SDL_Rect * rect, 518 const SDL_Rect * rect); 526 SDL_Rect * rect); 540 const SDL_Rect * rect); 552 SDL_Rect * rect); 718 const SDL_Rect * rect); 730 const SDL_Rect * rects [all...] |
SDL_keyboard.h | 185 extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect);
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/prebuilts/misc/windows/sdl2/include/ |
SDL_rect.h | 23 * \file SDL_rect.h 25 * Header file for SDL_rect definition and management functions. 63 typedef struct SDL_Rect 67 } SDL_Rect; 72 SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r) 80 SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b) 91 extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A, 92 const SDL_Rect * B); 99 extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A [all...] |
SDL_surface.h | 33 #include "SDL_rect.h" 85 SDL_Rect clip_rect; /**< Read-only */ 97 typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, 98 struct SDL_Surface * dst, SDL_Rect * dstrect); 338 const SDL_Rect * rect); 347 SDL_Rect * rect); 386 (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color); 388 (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color); 454 (SDL_Surface * src, const SDL_Rect * srcrect, 455 SDL_Surface * dst, SDL_Rect * dstrect) [all...] |
SDL_render.h | 52 #include "SDL_rect.h" 381 const SDL_Rect * rect, 404 const SDL_Rect * rect, 425 const SDL_Rect * rect, 518 const SDL_Rect * rect); 526 SDL_Rect * rect); 540 const SDL_Rect * rect); 552 SDL_Rect * rect); 718 const SDL_Rect * rect); 730 const SDL_Rect * rects [all...] |
SDL_keyboard.h | 185 extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect);
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/prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/ |
SDL_rect.h | 23 * \file SDL_rect.h 25 * Header file for SDL_rect definition and management functions. 63 typedef struct SDL_Rect 67 } SDL_Rect; 72 SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r) 80 SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b) 91 extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A, 92 const SDL_Rect * B); 99 extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A [all...] |
SDL_surface.h | 33 #include "SDL_rect.h" 85 SDL_Rect clip_rect; /**< Read-only */ 97 typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, 98 struct SDL_Surface * dst, SDL_Rect * dstrect); 338 const SDL_Rect * rect); 347 SDL_Rect * rect); 386 (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color); 388 (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color); 454 (SDL_Surface * src, const SDL_Rect * srcrect, 455 SDL_Surface * dst, SDL_Rect * dstrect) [all...] |
SDL_render.h | 52 #include "SDL_rect.h" 381 const SDL_Rect * rect, 404 const SDL_Rect * rect, 425 const SDL_Rect * rect, 518 const SDL_Rect * rect); 526 SDL_Rect * rect); 540 const SDL_Rect * rect); 552 SDL_Rect * rect); 718 const SDL_Rect * rect); 730 const SDL_Rect * rects [all...] |
SDL_keyboard.h | 185 extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect);
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/prebuilts/misc/windows/sdl2/test/ |
testautomation_rect.c | 20 SDL_Rect *rect, SDL_Rect * refRect, 51 SDL_Rect refRect = { 0, 0, 32, 32 }; 52 SDL_Rect rect; 122 SDL_Rect refRect = { 0, 0, 32, 32 }; 123 SDL_Rect rect; 189 SDL_Rect refRect = { 0, 0, 32, 32 }; 190 SDL_Rect rect; 244 SDL_Rect refRect; 245 SDL_Rect rect [all...] |
testnative.c | 39 static SDL_Rect *positions, *velocities; 88 SDL_Rect viewport; 89 SDL_Rect *position, *velocity; 188 positions = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect)); 189 velocities = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect));
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testspriteminimal.c | 26 static SDL_Rect positions[NUM_SPRITES]; 27 static SDL_Rect velocities[NUM_SPRITES]; 92 SDL_Rect *position, *velocity;
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testintersections.c | 38 SDL_Rect viewport; 78 SDL_Rect lines[MAX_LINES]; 101 SDL_Rect viewport; 122 SDL_Rect rects[MAX_RECTS]; 164 SDL_Rect r; 187 SDL_Rect r;
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testsprite2.c | 32 static SDL_Rect *positions; 33 static SDL_Rect *velocities; 108 SDL_Rect viewport, temp; 109 SDL_Rect *position, *velocity; 321 positions = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect)); 322 velocities = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect));
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testdraw2.c | 37 SDL_Rect viewport; 80 SDL_Rect viewport; 131 SDL_Rect rect; 132 SDL_Rect viewport;
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testdrawchessboard.c | 26 SDL_Rect rect, darea;
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testime.c | 30 static SDL_Rect textRect, markedRect; 114 SDL_Rect cursorRect, underlineRect; 123 SDL_Rect dest = {textRect.x, textRect.y, textSur->w, textSur->h }; 171 SDL_Rect dest = {markedRect.x, markedRect.y, textSur->w, textSur->h };
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testrelative.c | 23 static SDL_Rect rect;
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